Yoink - The alien-smashing action game
---------------------------------------
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Contents:
I. Users
a) General information
b) Requirements
- c) License
-II. Developers
+ c) Installing
+ d) License
+II. Developers and Packagers
a) Notes regarding the code
- b) Porting
-III. Packagers
- a) The build system
- b) Targeting Win32
+ b) Packaging
+ c) Sending patches
I. Users
---------
+========
a) General information
+----------------------
-Yoink is a game originally developed by Neil Carter for Mac OS. You play
-the part of a flying alien heroine who must defend her home on Earth from
-other airborne alien invaders.
+Yoink is a game created by Neil Carter for Mac OS. You play the part of a
+flying alien heroine who must defend her home on Earth from other airborne
+alien invaders.
This version of the game uses all new code and modern frameworks to bring
this simple, fast-moving action game to a wider audience.
b) Requirements
+---------------
-boost
-headers
-freealut
+boost headers
+libpng
libvorbis
Lua
OpenAL
-OpenGL
+OpenGL (including GLU)
+pkg-config
SDL
-SDL_image (with libpng support)
-c) License
+c) Installing
+-------------
-The new code is released under the BSD-2 license. The old code and
-original resources are provided under the zlib/libpng License. See COPYING
-for complete details. The full texts of applicable licenses can be found
-in doc/licenses/.
+To build and install Yoink yourself, you should first make sure you have
+all the required libraries. Then, issue these commands at a command-line
+prompt:
+ cd /path/to/project
+ ./configure
+ make && make install
-II. Developer
--------------
+where /path/to/project is the path to the directory where this file is.
+
+That will compile and install Yoink into the /usr/local directory. To run
+Yoink, issue this command:
+
+ /usr/local/bin/yoink
+
+or just ``yoink'' if /usr/loca/bin is already in your PATH. You can also
+install Yoink to a different directory or change a lot of build options
+using the configure script. See ./configure --help and the file INSTALL
+for details.
+
+d) License
+----------
+
+The new code is released under the 2-clause BSD license. The old code and
+original resources are provided under the zlib/libpng License. See file
+COPYING for complete details. The full texts of applicable licenses can be
+found in doc/licenses.
+
+
+II. Developers and Packagers
+============================
a) Notes regarding the code
+---------------------------
The code is a complete rewrite, containing none of the original code. I've
made some effort to put the more generic or reusable code into a separate
-library called Moof. I've also made an effort to incorporate 3rd-party
+library called libmoof. I've also made an effort to incorporate 3rd-party
code that happened to fit well into what I needed. So, generally, the
source code is separated into these three categories:
1. Yoink-specific code.
-This is the code directly in src/. These classes reside in no namespace.
+This is the code in the directory src. These classes reside in no explicit
+namespace.
2. Reusable code.
-Currently, the code is in src/Moof/, and it is compiled as a convenience
-library. These classes and other helper functions reside in the Mf
-namespace. Since I wrote this code alongside the Yoink-specific stuff,
-there is somewhat of a blurry line between the two categories.
+The code is in src/moof, and it is compiled as a convenience library.
+These classes and helper functions reside in the moof namespace. Since I
+wrote this code alongside the Yoink-specific stuff, there is somewhat of a
+blurry line between the two categories, unfortunately.
-3. 3rd-party code.
+3. Third-party code.
This is made up of free code from other projects or libraries (aside from
-the explicit dependencies above), the licenses of which are also in the
-COPYING file. This code resides in various namespaces and in various
-subdirectories.
+the explicit dependencies above), the licenses of which are also noted in
+the file COPYING. This code resides in various namespaces and in various
+subdirectories of src.
-b) Porting
+b) Packaging
+------------
-Portability is a goal of this project. To this end, Yoink is written in
-standard C++ and takes advantage of cross-platform libraries. If code
-changes are required to cleanly build Yoink on your platform, please send
-back patches.
+Here are some tips to help packagers:
+* The build scripts are written in Lua, so make sure the Lua interpreter
+ is installed. That shouldn't be a problem since Yoink depends on the
+ Lua library anyway.
-III. Packagers
---------------
+* The makefile will probably only work well with GNU make. On some
+ systems, this is installed as gmake.
-a) The build system
+* The configure script supports most of the useful options that an
+ autoconf-generated script would have, and the makefile supports DESTDIR.
-You can probably tell that the build system of this package is built from
-autoconf and automake. It should be fairly sane. If you find any
-problems, especially any bugs which complicate packaging on certain
-systems, please send back patches.
+c) Sending patches
+------------------
-b) Targeting Win32
+I'll gladly entertain patches if you want to help out. Just email me your
+stuff or tell me where to pull if you use git. If you're interested in
+that, please observe the following:
-If you have a working mingw32 toolchain with all the dependencies, you can
-build a win32 binary using a command such as this:
+* Stick to the coding style of the source code files you edit. Follow the
+ general style of method and variable naming, as well as white space
+ formatting. In particular, use literal tabs with an assumed tabstop of
+ 4 characters. Also, try to limit line lengths to 75 characters.
-./configure --host=mingw32 --prefix=/usr/mingw32/usr
+* For legal reasons, don't include other peoples' code with your patch.
+ You must also agree to license your changes according to the same terms
+ and conditions as the files you edit, usually the 2-clause BSD license.
-where mingw32 is the correct name of your toolchain. You can get all the
-non-standard dependencies from the git repository at win32/win32-libs.zip.
-Just unzip the contents of that archive into your toolchain. If everything
-goes smoothly, you should have a yoink.exe appropriate for the win32
-platform. You can then build a complete installer using "make package" if
-you have nsis installed.
+* If you want your name and contact information in the file AUTHORS,
+ please make it so in the patch you provide.