From: Charles Date: Sat, 10 Apr 2010 06:19:22 +0000 (+0000) Subject: Adding blank VS2008 solution to start from. X-Git-Url: https://git.brokenzipper.com/gitweb?a=commitdiff_plain;h=e15d06e5a374072d02f3df46c1e15b88255ae6a1;p=chaz%2Fcarfire Adding blank VS2008 solution to start from. git-svn-id: https://bd85.net/svn/cs3505_group@55 92bb83a3-7c8f-8a45-bc97-515c4e399668 --- diff --git a/CarFire/CarFire/CarFire.sln b/CarFire/CarFire/CarFire.sln new file mode 100644 index 0000000..9a8c63f --- /dev/null +++ b/CarFire/CarFire/CarFire.sln @@ -0,0 +1,22 @@ + +Microsoft Visual Studio Solution File, Format Version 10.00 +# Visual Studio 2008 +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "CarFire", "CarFire\CarFire.csproj", "{FDDA5BCD-3616-400D-A40B-CFD57C54D0F2}" +EndProject +Global + GlobalSection(SolutionConfigurationPlatforms) = preSolution + Debug|x86 = Debug|x86 + Release|x86 = Release|x86 + EndGlobalSection + GlobalSection(ProjectConfigurationPlatforms) = postSolution + {FDDA5BCD-3616-400D-A40B-CFD57C54D0F2}.Debug|x86.ActiveCfg = Debug|x86 + {FDDA5BCD-3616-400D-A40B-CFD57C54D0F2}.Debug|x86.Build.0 = Debug|x86 + {FDDA5BCD-3616-400D-A40B-CFD57C54D0F2}.Release|x86.ActiveCfg = Release|x86 + {FDDA5BCD-3616-400D-A40B-CFD57C54D0F2}.Release|x86.Build.0 = Release|x86 + {C115BBCA-D6FD-42AF-B2A1-3E895808BC14}.Debug|x86.ActiveCfg = Debug|x86 + {C115BBCA-D6FD-42AF-B2A1-3E895808BC14}.Release|x86.ActiveCfg = Release|x86 + EndGlobalSection + GlobalSection(SolutionProperties) = preSolution + HideSolutionNode = FALSE + EndGlobalSection +EndGlobal diff --git a/CarFire/CarFire/CarFire.suo b/CarFire/CarFire/CarFire.suo new file mode 100644 index 0000000..8ebdb70 Binary files /dev/null and b/CarFire/CarFire/CarFire.suo differ diff --git a/CarFire/CarFire/CarFire/CarFire.csproj b/CarFire/CarFire/CarFire/CarFire.csproj new file mode 100644 index 0000000..994f3b3 --- /dev/null +++ b/CarFire/CarFire/CarFire/CarFire.csproj @@ -0,0 +1,146 @@ + + + {FDDA5BCD-3616-400D-A40B-CFD57C54D0F2} + {6D335F3A-9D43-41b4-9D22-F6F17C4BE596};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC} + Debug + x86 + WinExe + Properties + CarFire + CarFire + v3.5 + v3.0 + Windows + bc42c88d-2554-4663-8524-0b359cbc5a9e + Game.ico + GameThumbnail.png + publish\ + true + Disk + false + Foreground + 7 + Days + false + false + true + 0 + 1.0.0.%2a + false + false + true + + + true + full + false + bin\x86\Debug + DEBUG;TRACE;WINDOWS + prompt + 4 + true + false + x86 + false + + + pdbonly + true + bin\x86\Release + TRACE;WINDOWS + prompt + 4 + true + false + x86 + true + + + + False + True + + + False + True + + + False + + + False + + + False + + + 3.5 + False + + + 3.5 + False + + + + + + + + + + + + + + c115bbca-d6fd-42af-b2a1-3e895808bc14 + False + + + + + False + .NET Framework Client Profile + false + + + False + .NET Framework 2.0 %28x86%29 + false + + + False + .NET Framework 3.0 %28x86%29 + false + + + False + .NET Framework 3.5 + false + + + False + .NET Framework 3.5 SP1 + true + + + False + Windows Installer 3.1 + true + + + False + Microsoft XNA Framework Redistributable 3.0 + true + + + + + + \ No newline at end of file diff --git a/CarFire/CarFire/CarFire/CarFire.csproj.user b/CarFire/CarFire/CarFire/CarFire.csproj.user new file mode 100644 index 0000000..ce4e607 --- /dev/null +++ b/CarFire/CarFire/CarFire/CarFire.csproj.user @@ -0,0 +1,18 @@ + + + + + + + + + + + + + + + en-US + false + + \ No newline at end of file diff --git a/CarFire/CarFire/CarFire/Content/Content.contentproj b/CarFire/CarFire/CarFire/Content/Content.contentproj new file mode 100644 index 0000000..f2f8c3f --- /dev/null +++ b/CarFire/CarFire/CarFire/Content/Content.contentproj @@ -0,0 +1,47 @@ + + + c115bbca-d6fd-42af-b2a1-3e895808bc14 + {96E2B04D-8817-42c6-938A-82C39BA4D311};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC} + Debug + x86 + Library + Properties + v3.5 + v3.0 + x86 + bin\$(Platform)\$(Configuration) + + + Windows + + + Windows + + + + False + + + False + + + False + + + False + + + False + + + + + + + diff --git a/CarFire/CarFire/CarFire/Game.ico b/CarFire/CarFire/CarFire/Game.ico new file mode 100644 index 0000000..8cff41e Binary files /dev/null and b/CarFire/CarFire/CarFire/Game.ico differ diff --git a/CarFire/CarFire/CarFire/Game1.cs b/CarFire/CarFire/CarFire/Game1.cs new file mode 100644 index 0000000..0b9d9fe --- /dev/null +++ b/CarFire/CarFire/CarFire/Game1.cs @@ -0,0 +1,93 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using Microsoft.Xna.Framework; +using Microsoft.Xna.Framework.Audio; +using Microsoft.Xna.Framework.Content; +using Microsoft.Xna.Framework.GamerServices; +using Microsoft.Xna.Framework.Graphics; +using Microsoft.Xna.Framework.Input; +using Microsoft.Xna.Framework.Media; +using Microsoft.Xna.Framework.Net; +using Microsoft.Xna.Framework.Storage; + +namespace CarFire +{ + /// + /// This is the main type for your game + /// + public class Game1 : Microsoft.Xna.Framework.Game + { + GraphicsDeviceManager graphics; + SpriteBatch spriteBatch; + + public Game1() + { + graphics = new GraphicsDeviceManager(this); + Content.RootDirectory = "Content"; + } + + /// + /// Allows the game to perform any initialization it needs to before starting to run. + /// This is where it can query for any required services and load any non-graphic + /// related content. Calling base.Initialize will enumerate through any components + /// and initialize them as well. + /// + protected override void Initialize() + { + // TODO: Add your initialization logic here + + base.Initialize(); + } + + /// + /// LoadContent will be called once per game and is the place to load + /// all of your content. + /// + protected override void LoadContent() + { + // Create a new SpriteBatch, which can be used to draw textures. + spriteBatch = new SpriteBatch(GraphicsDevice); + + // TODO: use this.Content to load your game content here + } + + /// + /// UnloadContent will be called once per game and is the place to unload + /// all content. + /// + protected override void UnloadContent() + { + // TODO: Unload any non ContentManager content here + } + + /// + /// Allows the game to run logic such as updating the world, + /// checking for collisions, gathering input, and playing audio. + /// + /// Provides a snapshot of timing values. + protected override void Update(GameTime gameTime) + { + // Allows the game to exit + if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed) + this.Exit(); + + // TODO: Add your update logic here + + base.Update(gameTime); + } + + /// + /// This is called when the game should draw itself. + /// + /// Provides a snapshot of timing values. + protected override void Draw(GameTime gameTime) + { + GraphicsDevice.Clear(Color.CornflowerBlue); + + // TODO: Add your drawing code here + + base.Draw(gameTime); + } + } +} diff --git a/CarFire/CarFire/CarFire/GameThumbnail.png b/CarFire/CarFire/CarFire/GameThumbnail.png new file mode 100644 index 0000000..462311a Binary files /dev/null and b/CarFire/CarFire/CarFire/GameThumbnail.png differ diff --git a/CarFire/CarFire/CarFire/Program.cs b/CarFire/CarFire/CarFire/Program.cs new file mode 100644 index 0000000..7dad1ae --- /dev/null +++ b/CarFire/CarFire/CarFire/Program.cs @@ -0,0 +1,19 @@ +using System; + +namespace CarFire +{ + static class Program + { + /// + /// The main entry point for the application. + /// + static void Main(string[] args) + { + using (Game1 game = new Game1()) + { + game.Run(); + } + } + } +} + diff --git a/CarFire/CarFire/CarFire/Properties/AssemblyInfo.cs b/CarFire/CarFire/CarFire/Properties/AssemblyInfo.cs new file mode 100644 index 0000000..3b6b42c --- /dev/null +++ b/CarFire/CarFire/CarFire/Properties/AssemblyInfo.cs @@ -0,0 +1,33 @@ +using System.Reflection; +using System.Runtime.CompilerServices; +using System.Runtime.InteropServices; + +// General Information about an assembly is controlled through the following +// set of attributes. Change these attribute values to modify the information +// associated with an assembly. +[assembly: AssemblyTitle("CarFire")] +[assembly: AssemblyProduct("CarFire")] +[assembly: AssemblyDescription("")] +[assembly: AssemblyCompany("Microsoft")] + +[assembly: AssemblyCopyright("Copyright © Microsoft 2010")] +[assembly: AssemblyTrademark("")] +[assembly: AssemblyCulture("")] + +// Setting ComVisible to false makes the types in this assembly not visible +// to COM components. If you need to access a type in this assembly from +// COM, set the ComVisible attribute to true on that type. +[assembly: ComVisible(false)] + +// The following GUID is for the ID of the typelib if this project is exposed to COM +[assembly: Guid("441771b4-eaab-45e0-9038-37b2ff2cd609")] + + +// Version information for an assembly consists of the following four values: +// +// Major Version +// Minor Version +// Build Number +// Revision +// +[assembly: AssemblyVersion("1.0.0.0")] diff --git a/CarFire/CarFire/CarFire/obj/x86/Debug/Microsoft.Xna.Framework.RuntimeProfile.txt b/CarFire/CarFire/CarFire/obj/x86/Debug/Microsoft.Xna.Framework.RuntimeProfile.txt new file mode 100644 index 0000000..e17c0bd --- /dev/null +++ b/CarFire/CarFire/CarFire/obj/x86/Debug/Microsoft.Xna.Framework.RuntimeProfile.txt @@ -0,0 +1 @@ +Windows.v3.0