]> Dogcows Code - chaz/carfire/blobdiff - CarFire/CarFire/CarFire/Character.cs
Moved some basic stuff around to remove the CharacterTestBed, everything should compi...
[chaz/carfire] / CarFire / CarFire / CarFire / Character.cs
similarity index 86%
rename from CarFire/CarFire/CharacterTestBed/Character.cs
rename to CarFire/CarFire/CarFire/Character.cs
index 863797fcec588c2bccd0cd70bd7fc029611a1d1e..e2c8aedfba98afcee9f0d45a27dfe0c1a96b7c59 100644 (file)
@@ -104,7 +104,7 @@ namespace CarFire
 \r
 \r
         }\r
-\r
+        /*\r
         /// <summary>\r
         /// Updates the players position in the current window, the player is kept centered\r
         /// in the window when possible. When the edge of the map is reached by one or more\r
@@ -115,6 +115,7 @@ namespace CarFire
         /// <param name="ScreenHeight">Used to know how tall the current window is</param>\r
         public void updatePlayerScreenPosition(int ScreenWidth, int ScreenHeight)\r
         {\r
+\r
             // if left edge of map has been reached by screen\r
             if (GridX * TheMap.GridToPixelRatio < ScreenWidth / 2)\r
             {\r
@@ -147,7 +148,7 @@ namespace CarFire
                 PixelY = ScreenHeight / 2;\r
             }\r
         }\r
-\r
+        */\r
         /// <summary>\r
         /// Moves the current player being controlled based on a given set of key presses.\r
         /// The player can only move one Grid space per movePlayer call. Thus this method\r
@@ -159,46 +160,46 @@ namespace CarFire
         {\r
             // move upleft\r
             keysPressed.Contains<Keys>(Keys.Left);\r
-            if (keysPressed.Contains<Keys>(Keys.Up) && keysPressed.Contains<Keys>(Keys.Left) && TheMap.isOpenSquare(GridX - 1, GridY - 1))\r
+            if (keysPressed.Contains<Keys>(Keys.Up) && keysPressed.Contains<Keys>(Keys.Left) && TheMap.IsCellOpen(GridX - 1, GridY - 1))\r
             {\r
                 GridX -= 1;\r
                 GridY -= 1;\r
             }\r
             // move upright\r
-            else if (keysPressed.Contains<Keys>(Keys.Up) && keysPressed.Contains<Keys>(Keys.Right) && TheMap.isOpenSquare(GridX + 1, GridY - 1))\r
+            else if (keysPressed.Contains<Keys>(Keys.Up) && keysPressed.Contains<Keys>(Keys.Right) && TheMap.IsCellOpen(GridX + 1, GridY - 1))\r
             {\r
                 GridX += 1;\r
                 GridY -= 1;\r
             }\r
             // move downleft\r
-            else if (keysPressed.Contains<Keys>(Keys.Down) && keysPressed.Contains<Keys>(Keys.Left) && TheMap.isOpenSquare(GridX - 1, GridY + 1))\r
+            else if (keysPressed.Contains<Keys>(Keys.Down) && keysPressed.Contains<Keys>(Keys.Left) && TheMap.IsCellOpen(GridX - 1, GridY + 1))\r
             {\r
                 GridX -= 1;\r
                 GridY += 1;\r
             }\r
             // move downright\r
-            else if (keysPressed.Contains<Keys>(Keys.Down) && keysPressed.Contains<Keys>(Keys.Right) && TheMap.isOpenSquare(GridX + 1, GridY + 1))\r
+            else if (keysPressed.Contains<Keys>(Keys.Down) && keysPressed.Contains<Keys>(Keys.Right) && TheMap.IsCellOpen(GridX + 1, GridY + 1))\r
             {\r
                 GridX += 1;\r
                 GridY += 1;\r
             }\r
             // move up\r
-            else if (keysPressed.Contains<Keys>(Keys.Up) && TheMap.isOpenSquare(GridX, GridY - 1))\r
+            else if (keysPressed.Contains<Keys>(Keys.Up) && TheMap.IsCellOpen(GridX, GridY - 1))\r
             {\r
                 GridY -= 1;\r
             }\r
             // move down\r
-            else if (keysPressed.Contains<Keys>(Keys.Down) && TheMap.isOpenSquare(GridX, GridY + 1))\r
+            else if (keysPressed.Contains<Keys>(Keys.Down) && TheMap.IsCellOpen(GridX, GridY + 1))\r
             {\r
                 GridY += 1;\r
             }\r
             // move left\r
-            else if (keysPressed.Contains<Keys>(Keys.Left) && TheMap.isOpenSquare(GridX - 1, GridY))\r
+            else if (keysPressed.Contains<Keys>(Keys.Left) && TheMap.IsCellOpen(GridX - 1, GridY))\r
             {\r
                 GridX -= 1;\r
             }\r
             // move right\r
-            else if (keysPressed.Contains<Keys>(Keys.Right) && TheMap.isOpenSquare(GridX + 1, GridY))\r
+            else if (keysPressed.Contains<Keys>(Keys.Right) && TheMap.IsCellOpen(GridX + 1, GridY))\r
             {\r
                 GridX += 1;\r
             }\r
@@ -227,37 +228,4 @@ namespace CarFire
 \r
         }\r
     }\r
-    /*\r
-    //this is for testing purposes only!\r
-    public class Map\r
-    {\r
-        int gridToPixelRatio;\r
-\r
-        public Map()\r
-        {\r
-            gridToPixelRatio = 10;\r
-        }\r
-\r
-        public int MaxGridX\r
-        {\r
-            get { return 100; }\r
-        }\r
-        public int MaxGridY\r
-        {\r
-            get { return 100; }\r
-        }\r
-\r
-        public int GridToPixelRatio\r
-        {\r
-            get { return gridToPixelRatio; }\r
-        }\r
-\r
-        public bool isOpenSquare(int GridX, int GridY)\r
-        {\r
-            return true;\r
-        }\r
-\r
-\r
-    }\r
-     */\r
 }
\ No newline at end of file
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