Mf::Scalar getZCoord(const Mf::Vector2& position) const;
bool castRay(const Mf::Ray<2>& ray,
- std::list<Mf::Ray<2>::Intersection>& hits) const;
+ std::list<Mf::Ray<2>::Contact>& hits) const;
bool checkForCollision(Character& character);
static std::string getPath(const std::string& name);