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Dogcows Code - chaz/yoink/blob - GameLayer.hh
d75d9dc467e07ca998c57374e4482ac816b48112
2 /*******************************************************************************
4 Copyright (c) 2009, Charles McGarvey
7 Redistribution and use in source and binary forms, with or without
8 modification, are permitted provided that the following conditions are met:
10 * Redistributions of source code must retain the above copyright notice,
11 this list of conditions and the following disclaimer.
12 * Redistributions in binary form must reproduce the above copyright notice,
13 this list of conditions and the following disclaimer in the documentation
14 and/or other materials provided with the distribution.
16 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
17 AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
18 IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
20 FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
21 DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
22 SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
23 CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
24 OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
25 OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
27 *******************************************************************************/
29 #ifndef _GAMELAYER_HH_
30 #define _GAMELAYER_HH_
34 * This is the big enchilada.
41 #include <boost/shared_ptr.hpp>
43 #include <Moof/Camera.hh>
44 #include <Moof/Interpolator.hh>
45 #include <Moof/Layer.hh>
46 #include <Moof/Math.hh>
47 #include <Moof/Script.hh>
48 #include <Moof/Sound.hh>
50 #include "Character.hh"
56 typedef boost::shared_ptr
<GameLayer
> GameLayerP
;
58 class GameLayer
: public Mf::Layer
63 static GameLayerP
alloc()
65 return GameLayerP(new GameLayer
);
68 void pushed(Mf::Engine
& engine
);
70 void update(Mf::Engine
& engine
, Mf::Scalar t
, Mf::Scalar dt
);
71 void draw(Mf::Engine
& engine
, Mf::Scalar alpha
) const;
72 bool handleEvent(Mf::Engine
& engine
, const Mf::Event
& event
);
76 // the script object must be mutable because some script functions must be
78 mutable Mf::Script script
;
79 std::vector
<std::string
> sceneList
;
84 Mf::PolynomialInterpolator
<5> interp
;
91 void loadSceneLoader();
94 Mf::Scalar
getZCoord(const Mf::Vector2
& position
) const;
97 void setProjection(Mf::Scalar width
, Mf::Scalar height
);
101 Mf::Sound mPunchSound
;
105 #endif // _GAMELAYER_HH_
107 /** vim: set ts=4 sw=4 tw=80: *************************************************/
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