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Dogcows Code - chaz/yoink/blob - MainLayer.cc
38c849ebd08129cf2c2f83dcc447329f5546db3a
2 /*******************************************************************************
4 Copyright (c) 2009, Charles McGarvey
7 Redistribution and use in source and binary forms, with or without
8 modification, are permitted provided that the following conditions are met:
10 * Redistributions of source code must retain the above copyright notice,
11 this list of conditions and the following disclaimer.
12 * Redistributions in binary form must reproduce the above copyright notice,
13 this list of conditions and the following disclaimer in the documentation
14 and/or other materials provided with the distribution.
16 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
17 AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
18 IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
20 FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
21 DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
22 SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
23 CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
24 OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
25 OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
27 *******************************************************************************/
29 #include <cstdlib> // atexit, getenv
32 #include <unistd.h> // access
34 #include <Moof/Log.hh>
35 #include <Moof/ModalDialog.hh>
36 #include <Moof/OpenGL.hh>
37 #include <Moof/Resource.hh>
38 #include <Moof/Settings.hh>
39 #include <Moof/Transition.hh>
40 #include <Moof/Video.hh>
42 #include "ErrorHandler.hh"
43 #include "GameLayer.hh"
44 #include "MainLayer.hh"
45 #include "TitleLayer.hh"
53 MainLayer::MainLayer()
55 mDispatchHandler
= Mf::Engine::getInstance().addHandler("video.newcontext",
56 boost::bind(&MainLayer::contextRecreated
, this));
60 void MainLayer::pushed(Mf::Engine
& engine
)
62 //Mf::Scalar coeff[] = {0.0, 1.0};
63 //Mf::Lerp interp(coeff, 0.25);
65 //Mf::LayerP gameLayer = GameLayer::alloc();
66 //Mf::Transition<Mf::Lerp>::Ptr transition =
67 //Mf::Transition<Mf::Lerp>::alloc(gameLayer, Mf::LayerP(), interp);
68 //engine->push(transition);
69 //engine->push(GameLayer::alloc());
70 engine
.push(TitleLayer::alloc());
74 void MainLayer::update(Mf::Engine
& engine
, Mf::Scalar t
, Mf::Scalar dt
)
76 if (engine
.getSize() == 1)
78 // this is the only layer left on the stack
79 engine
.push(TitleLayer::alloc());
83 void MainLayer::draw(Mf::Engine
& engine
, Mf::Scalar alpha
) const
85 glClear(GL_COLOR_BUFFER_BIT
| GL_DEPTH_BUFFER_BIT
);
87 glMatrixMode(GL_PROJECTION
);
90 glMatrixMode(GL_MODELVIEW
);
94 bool MainLayer::handleEvent(Mf::Engine
& engine
, const Mf::Event
& event
)
99 if (event
.key
.keysym
.sym
== SDLK_ESCAPE
)
103 else if (event
.key
.keysym
.sym
== SDLK_f
)
105 engine
.getVideo()->toggleFull();
107 else if (event
.key
.keysym
.sym
== SDLK_l
)
109 Mf::VideoP video
= engine
.getVideo();
110 video
->toggleCursorGrab();
111 video
->toggleCursorVisible();
115 case SDL_VIDEORESIZE
:
116 glViewport(0, 0, event
.resize
.w
, event
.resize
.h
);
128 void MainLayer::setupGL()
130 glEnable(GL_TEXTURE_2D
);
131 glEnable(GL_DEPTH_TEST
);
133 glEnable(GL_LINE_SMOOTH
);
134 glEnable(GL_POLYGON_SMOOTH
);
135 glShadeModel(GL_SMOOTH
);
137 //glEnable(GL_BLEND);
138 //glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
139 glEnable(GL_ALPHA_TEST
);
140 glAlphaFunc(GL_GREATER
, 0.0);
142 glClearColor(0.0, 0.0, 0.0, 1.0);
144 glMatrixMode(GL_PROJECTION
);
146 gluPerspective(60.0, 1.33333, 1.0, 2500.0);
148 glMatrixMode(GL_MODELVIEW
);
151 void MainLayer::contextRecreated()
153 // whenever the context is destroyed and a new one created, it probably
154 // won't contain our state so we need to set that up again
162 std::cout
<< "Usage: "PACKAGE
" [-h|--help] [-i|--info] [OPTION=VALUE]..."
164 << "The alien-smashing action game." << std::endl
166 << "Options:" << std::endl
167 << " -h, --help" << std::endl
168 << " show this help and exit" << std::endl
169 << " -i, --info" << std::endl
170 << " show version and build information" << std::endl
171 << " detail=1|2|3" << std::endl
172 << " the level of detail of game scenes" << std::endl
173 << " fullscreen=true|false" << std::endl
174 << " if true, uses the entire display" << std::endl
175 << " maxfps=num" << std::endl
176 << " the maximum number of frames per second" << std::endl
178 << "See documentation for more options." << std::endl
;
181 void printInfo(int argc
, char* argv
[])
187 assets
.assign(YOINK_DATADIR
);
188 int accessible
= access(assets
.c_str(), R_OK
);
189 if (accessible
!= 0) assets
+= " (no access)";
191 char* temp
= getenv("YOINK_DATADIR");
195 accessible
= access(temp
, R_OK
);
196 if (accessible
!= 0) datadir
+= " (no access)";
199 temp
= getenv("YOINKRC");
203 accessible
= access(temp
, R_OK
);
204 if (accessible
!= 0) config
+= " (no access)";
207 std::cout
<< " Executable: " << argv
[0] << std::endl
208 << " Version: "VERSION
<< std::endl
209 #if defined(__DATE__) && defined(__TIME__)
210 << " Built: "__DATE__
" "__TIME__
<< std::endl
212 << " Compiler: "COMPILER_STRING
<< std::endl
213 << " Assets: " << assets
<< std::endl
219 #ifndef USE_DOUBLE_PRECISION
222 << "double-precision "
227 #ifndef PROFILING_ENABLED
238 << "threads" << std::endl
239 << " YOINKRC: " << config
<< std::endl
240 << "YOINK_DATADIR: " << datadir
<< std::endl
;
245 std::cout
<< std::endl
<< "Goodbye..." << std::endl
<< std::endl
;
249 int main(int argc
, char* argv
[])
253 std::string
arg(argv
[1]);
254 if (arg
== "-h" || arg
== "--help")
259 else if (arg
== "-i" || arg
== "--info")
261 printInfo(argc
, argv
);
267 std::cout
<< std::endl
<< PACKAGE_STRING
<< std::endl
268 << "Compiled " << __TIME__
" " __DATE__
<< std::endl
269 << "Send patches and bug reports to <"
270 PACKAGE_BUGREPORT
<< ">." << std::endl
<< std::endl
;
275 #if YOINK_LOGLEVEL >= 4
276 Mf::setLogLevel(Mf::LOG_DEBUG
);
277 #elif YOINK_LOGLEVEL >= 3
278 Mf::setLogLevel(Mf::LOG_INFO
);
279 #elif YOINK_LOGLEVEL >= 2
280 Mf::setLogLevel(Mf::LOG_SCRIPT
);
281 #elif YOINK_LOGLEVEL >= 1
282 Mf::setLogLevel(Mf::LOG_ERROR
);
284 Mf::setLogLevel(Mf::LOG_NONE
);
288 // Add search paths; they should be searched in this order:
289 // 1. YOINK_DATADIR (environment)
290 // 2. YOINK_DATADIR (configure)
292 char* dataDir
= getenv("YOINK_DATADIR");
295 Mf::Resource::addSearchPath(dataDir
);
298 Mf::Resource::addSearchPath(YOINK_DATADIR
);
301 // Build the list of config files to search for, in this order:
302 // 1. YOINK_DATADIR/yoinkrc
303 // 2. /etc/yoinkrc (not for Windows)
305 // 4. YOINKRC (environment)
307 std::string configFiles
;
309 configFiles
+= Mf::Resource::getPath("yoinkrc");
310 #if !defined(_WIN32) && !defined(__WIN32__)
311 configFiles
+= ":/etc/yoinkrc";
313 configFiles
+= ":$HOME/.yoinkrc";
315 char* configFile
= getenv("YOINKRC");
319 configFiles
+= configFile
;
322 Mf::Settings
& settings
= Mf::Settings::getInstance();
323 settings
.loadFromFile(configFiles
);
324 settings
.parseArgs(argc
, argv
);
326 std::string iconFile
= Mf::Resource::getPath(PACKAGE
".png");
331 Mf::Engine
& app
= Mf::Engine::getInstance();
332 app
.setVideo(Mf::Video::alloc(PACKAGE_STRING
, iconFile
));
333 app
.push(MainLayer::alloc());
337 catch (const Mf::Exception
& e
)
339 Mf::ModalDialog dialog
;
340 dialog
.title
= PACKAGE_STRING
;
341 dialog
.text1
= "Unhandled Exception";
342 dialog
.text2
= getErrorString(e
);
343 dialog
.type
= Mf::ModalDialog::CRITICAL
;
353 /** vim: set ts=4 sw=4 tw=80: *************************************************/
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