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1
2 Yoink - The alien-smashing action game
3 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
4
5 Contents:
6
7 I. Users
8 a) General information
9 b) Requirements
10 c) Installing
11 d) License
12 II. Developers and Packagers
13 a) Notes regarding the code
14 b) Packaging
15 c) Sending patches
16
17
18 I. Users
19 ========
20
21 a) General information
22 ----------------------
23
24 Yoink is a game created by Neil Carter for Mac OS. You play the part of a
25 flying alien heroine who must defend her home on Earth from other airborne
26 alien invaders.
27
28 This version of the game uses all new code and modern frameworks to bring
29 this simple, fast-moving action game to a wider audience.
30
31 b) Requirements
32 ---------------
33
34 boost headers
35 libpng
36 libvorbis
37 Lua
38 OpenAL
39 OpenGL (including GLU)
40 pkg-config
41 SDL
42
43 c) Installing
44 -------------
45
46 To build and install Yoink yourself, you should first make sure you have
47 all the required libraries. Then, issue these commands at a command-line
48 prompt:
49
50 cd /path/to/project
51 ./configure
52 make && make install
53
54 where /path/to/project is the path to the directory where this file is.
55
56 That will compile and install Yoink into the /usr/local directory. To run
57 Yoink, issue this command:
58
59 /usr/local/bin/yoink
60
61 or just ``yoink'' if /usr/loca/bin is already in your PATH. You can also
62 install Yoink to a different directory or change a lot of build options
63 using the configure script. See ./configure --help and the file INSTALL
64 for details.
65
66 d) License
67 ----------
68
69 The new code is released under the 2-clause BSD license. The old code and
70 original resources are provided under the zlib/libpng License. See file
71 COPYING for complete details. The full texts of applicable licenses can be
72 found in doc/licenses.
73
74
75 II. Developers and Packagers
76 ============================
77
78 a) Notes regarding the code
79 ---------------------------
80
81 The code is a complete rewrite, containing none of the original code. I've
82 made some effort to put the more generic or reusable code into a separate
83 library called libmoof. I've also made an effort to incorporate 3rd-party
84 code that happened to fit well into what I needed. So, generally, the
85 source code is separated into these three categories:
86
87 1. Yoink-specific code.
88
89 This is the code in the directory src. These classes reside in no explicit
90 namespace.
91
92 2. Reusable code.
93
94 The code is in src/moof, and it is compiled as a convenience library.
95 These classes and helper functions reside in the moof namespace. Since I
96 wrote this code alongside the Yoink-specific stuff, there is somewhat of a
97 blurry line between the two categories, unfortunately.
98
99 3. Third-party code.
100
101 This is made up of free code from other projects or libraries (aside from
102 the explicit dependencies above), the licenses of which are also noted in
103 the file COPYING. This code resides in various namespaces and in various
104 subdirectories of src.
105
106 b) Packaging
107 ------------
108
109 Here are some tips to help packagers:
110
111 * The build scripts are written in Lua, so make sure the Lua interpreter
112 is installed. That shouldn't be a problem since Yoink depends on the
113 Lua library anyway.
114
115 * The makefile will probably only work well with GNU make. On some
116 systems, this is installed as gmake.
117
118 * The configure script supports most of the useful options that an
119 autoconf-generated script would have, and the makefile supports DESTDIR.
120
121 c) Sending patches
122 ------------------
123
124 I'll gladly entertain patches if you want to help out. Just email me your
125 stuff or tell me where to pull if you use git. If you're interested in
126 that, please observe the following:
127
128 * Stick to the coding style of the source code files you edit. Follow the
129 general style of method and variable naming, as well as white space
130 formatting. In particular, use literal tabs with an assumed tabstop of
131 4 characters. Also, try to limit line lengths to 75 characters.
132
133 * For legal reasons, don't include other peoples' code with your patch.
134 You must also agree to license your changes according to the same terms
135 and conditions as the files you edit, usually the 2-clause BSD license.
136
137 * If you want your name and contact information in the file AUTHORS,
138 please make it so in the patch you provide.
139
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