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1
2 Yoink - The alien-smashing action game
3 --------------------------------------
4
5 Contents:
6
7 I. Users
8 a) General information
9 b) Requirements
10 c) License
11 II. Developers
12 a) Notes regarding the code
13 b) Porting
14 III. Packagers
15 a) The build system
16 b) Targeting Win32
17
18
19 I. Users
20 --------
21
22 a) General information
23
24 Yoink is a game originally developed by Neil Carter for Mac OS. You play
25 the part of a flying alien heroine who must defend her home on Earth from
26 other airborne alien invaders.
27
28 This version of the game uses all new code and modern frameworks to bring
29 this simple, fast-moving action game to a wider audience.
30
31 b) Requirements
32
33 boost
34 headers
35 freealut
36 libvorbis
37 Lua
38 OpenAL
39 OpenGL
40 SDL
41 SDL_image (with libpng support)
42
43 c) License
44
45 The new code is released under the BSD-2 license. The old code and
46 original resources are provided under the zlib/libpng License. See COPYING
47 for complete details. The full texts of applicable licenses can be found
48 in doc/licenses/.
49
50
51 II. Developer
52 -------------
53
54 a) Notes regarding the code
55
56 The code is a complete rewrite, containing none of the original code. I've
57 made some effort to put the more generic or reusable code into a separate
58 library called Moof. I've also made an effort to incorporate 3rd-party
59 code that happened to fit well into what I needed. So, generally, the
60 source code is separated into these three categories:
61
62 1. Yoink-specific code.
63
64 This is the code directly in src/. These classes reside in no namespace.
65
66 2. Reusable code.
67
68 Currently, the code is in src/Moof/, and it is compiled as a convenience
69 library. These classes and other helper functions reside in the Mf
70 namespace. Since I wrote this code alongside the Yoink-specific stuff,
71 there is somewhat of a blurry line between the two categories.
72
73 3. 3rd-party code.
74
75 This is made up of free code from other projects or libraries (aside from
76 the explicit dependencies above), the licenses of which are also in the
77 COPYING file. This code resides in various namespaces and in various
78 subdirectories.
79
80 b) Porting
81
82 Portability is a goal of this project. To this end, Yoink is written in
83 standard C++ and takes advantage of cross-platform libraries. If code
84 changes are required to cleanly build Yoink on your platform, please send
85 back patches.
86
87
88 III. Packagers
89 --------------
90
91 a) The build system
92
93 You can probably tell that the build system of this package is built from
94 autoconf and automake. It should be fairly sane. If you find any
95 problems, especially any bugs which complicate packaging on certain
96 systems, please send back patches.
97
98 b) Targeting Win32
99
100 If you have a working mingw32 toolchain with all the dependencies, you can
101 build a win32 binary using a command such as this:
102
103 ./configure --host=mingw32 --prefix=/usr/mingw32/usr
104
105 where mingw32 is the correct name of your toolchain. You can get all the
106 non-standard dependencies from the git repository at win32/win32-libs.zip.
107 Just unzip the contents of that archive into your toolchain. If everything
108 goes smoothly, you should have a yoink.exe appropriate for the win32
109 platform. You can then build a complete installer using "make package" if
110 you have nsis installed.
111
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