2 Yoink - The alien-smashing action game
3 --------------------------------------
12 a) Notes regarding the code
22 a) General information
24 Yoink is a game originally developed by Neil Carter for Mac OS. You play
25 the part of a flying alien heroine who must defend her home on Earth from
26 other airborne alien invaders.
28 This version of the game uses all new code and modern frameworks to bring
29 this simple, fast-moving action game to a wider audience.
41 SDL_image (with libpng support)
45 The new code is released under the BSD-2 license. The old code and
46 original resources are provided under the zlib/libpng License. See COPYING
47 for complete details. The full texts of applicable licenses can be found
54 a) Notes regarding the code
56 The code is a complete rewrite, containing none of the original code. I've
57 made some effort to put the more generic or reusable code into a separate
58 library called Moof. I've also made an effort to incorporate 3rd-party
59 code that happened to fit well into what I needed. So, generally, the
60 source code is separated into these three categories:
62 1. Yoink-specific code.
64 This is the code directly in src/. These classes reside in no namespace.
68 Currently, the code is in src/Moof/, and it is compiled as a convenience
69 library. These classes and other helper functions reside in the Mf
70 namespace. Since I wrote this code alongside the Yoink-specific stuff,
71 there is somewhat of a blurry line between the two categories.
75 This is made up of free code from other projects or libraries (aside from
76 the explicit dependencies above), the licenses of which are also in the
77 COPYING file. This code resides in various namespaces and in various
82 Portability is a goal of this project. To this end, Yoink is written in
83 standard C++ and takes advantage of cross-platform libraries. If code
84 changes are required to cleanly build Yoink on your platform, please send
93 You can probably tell that the build system of this package is built from
94 autoconf and automake. It should be fairly sane. If you find any
95 problems, especially any bugs which complicate packaging on certain
96 systems, please send back patches.
100 If you have a working mingw32 toolchain with all the dependencies, you can
101 build a win32 binary using a command such as this:
103 ./configure --host=mingw32 --prefix=/usr/mingw32/usr
105 where mingw32 is the correct name of your toolchain. You can get all the
106 non-standard dependencies from the git repository at win32/win32-libs.zip.
107 Just unzip the contents of that archive into your toolchain. If everything
108 goes smoothly, you should have a yoink.exe appropriate for the win32
109 platform. You can then build a complete installer using "make package" if
110 you have nsis installed.