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Dogcows Code - chaz/yoink/blob - data/scenes/Test.xml
1 <?xml version=
"1.0" standalone=
"yes"?>
2 <scene name=
"Test" playfield_bounds=
"0 0 -100 1280 500 100"
3 maximum_bounds=
"-800 0 -300 2400 1000 600">
5 <!-- Left end tower block -->
10 <translate>-
5 0 5</translate>
13 <texture>TowerBlock1
</texture>
35 <rotate axis=
"y">90</rotate>
36 <translate>0 0 5</translate>
39 <texture>TowerBlock1
</texture>
40 <tilemap surface_type=
"right" width=
"5">
61 <rotate axis=
"x">90</rotate>
62 <translate>-
5 15 0</translate>
65 <texture>TowerBlock1
</texture>
66 <tilemap surface_type=
"top" width=
"5">
74 <!-- Leftmost background tower block -->
81 <texture>TowerBlock1
</texture>
82 <tilemap width=
"7" detail_level=
"1">
96 <rotate axis=
"y">90</rotate>
97 <translate>7 0 0</translate>
100 <texture>TowerBlock1
</texture>
101 <tilemap width=
"6" detail_level=
"1">
115 <rotate axis=
"x">90</rotate>
116 <translate>-
2 8 -
6</translate>
119 <texture>TowerBlock1
</texture>
120 <tilemap width=
"9" detail_level=
"1">
129 <!-- Foreground building with pitched roof -->
134 <rotate axis=
"y">-
90</rotate>
135 <translate>10 0 1</translate>
138 <texture>Building
</texture>
139 <tilemap surface_type=
"left" width=
"4">
150 <rotate axis=
"y">-
90</rotate>
151 <translate>13 0 1</translate>
154 <texture>Building
</texture>
155 <tilemap surface_type=
"right" width=
"4">
166 <translate>10 0 5</translate>
169 <texture>Building
</texture>
176 <!-- Pitched roof -->
179 <rotate axis=
"x">135</rotate>
180 <scale>1 1.5 1.5</scale>
181 <translate>10 5 3</translate>
184 <texture>Building
</texture>
193 <translate>10 5 3</translate>
196 <texture>Building
</texture>
201 <!-- Cheaty invisible platform -->
204 <translate>10 4 3</translate>
207 <texture>Building
</texture>
208 <tilemap surface_type=
"top" width=
"3">
217 <rotate axis=
"x">90</rotate>
218 <translate>-
3 0 0</translate>
220 <texture>Scenery
</texture>
221 <tilemap surface_type=
"top" width=
"13">
222 1 1 1 1 1 1 1 1 1 1 1 1 1
223 1 1 1 1 1 1 1 1 1 1 1 1 1
224 -
1 -
1 -
1 1 0 0 0 0 0 0 0 0 1
225 -
1 -
1 -
1 1 0 0 0 0 0 0 0 0 1
226 -
1 -
1 -
1 1 0 0 0 0 0 0 0 0 1
227 -
1 -
1 -
1 1 0 0 0 0 0 0 0 0 1
228 -
1 -
1 -
1 1 1 1 1 1 1 1 1 1 1
235 <translate>1 -
0.5 5</translate>
237 <texture>Scenery
</texture>
238 <billboard tile=
"2" u_scale=
"8" detail_level=
"2"/>
244 <translate>1 -
0.5 1</translate>
246 <texture>Scenery
</texture>
247 <billboard tile=
"2" u_scale=
"8" detail_level=
"2"/>
253 <rotate axis=
"y">-
90</rotate>
254 <translate>1 -
0.5 1</translate>
256 <texture>Scenery
</texture>
257 <billboard tile=
"2" u_scale=
"4" detail_level=
"2"/>
263 <rotate axis=
"y">-
90</rotate>
264 <translate>9 -
0.5 1</translate>
266 <texture>Scenery
</texture>
267 <billboard tile=
"2" u_scale=
"4" detail_level=
"2"/>
269 <!-- Fence behind house -->
272 <scale>11 1 1</scale>
273 <translate>7 0 0</translate>
276 <texture>Scenery
</texture>
277 <billboard tile=
"4" u_scale=
"11" detail_level=
"2"/>
279 <!-- Background building with pitched roof -->
284 <translate>19 0 0</translate>
287 <texture>Building
</texture>
288 <tilemap width=
"4" detail_level=
"1">
300 <rotate axis=
"y">-
90</rotate>
301 <translate>19 0 -
3</translate>
304 <texture>Building
</texture>
305 <tilemap surface_type=
"left" width=
"3" detail_level=
"1">
315 <rotate axis=
"y">-
90</rotate>
316 <translate>23 0 -
3</translate>
319 <texture>Building
</texture>
320 <tilemap surface_type=
"right" width=
"3" detail_level=
"1">
327 <!-- Left pitched roof -->
330 <rotate axis=
"x">135</rotate>
331 <scale>1 1.5 1.5</scale>
332 <rotate axis=
"y">-
90</rotate>
333 <translate>21 6 -
3</translate>
336 <texture>Building
</texture>
337 <tilemap width=
"3" detail_level=
"1">
342 <!-- Right pitched roof -->
345 <rotate axis=
"x">-
135</rotate>
346 <scale>1 1.5 1.5</scale>
347 <rotate axis=
"y">-
90</rotate>
348 <translate>21 6 -
3</translate>
351 <texture>Building
</texture>
352 <tilemap width=
"3" detail_level=
"1">
360 <rotate axis=
"y">-
90</rotate>
361 <translate>21 6 -
3</translate>
364 <texture>Building
</texture>
365 <tilemap width=
"3" detail_level=
"1">
369 <!-- More ground to the right -->
371 <!-- Ground under house -->
374 <rotate axis=
"x">90</rotate>
375 <translate>10 0 0</translate>
377 <texture>Scenery
</texture>
378 <tilemap surface_type=
"top" width=
"3">
388 <!-- Left part of centre courtyard -->
391 <rotate axis=
"x">90</rotate>
392 <translate>13 0 0</translate>
394 <texture>Scenery
</texture>
395 <tilemap surface_type=
"top" width=
"8">
408 <scale>12 1 1</scale>
409 <translate>14 -
0.5 5</translate>
411 <texture>Scenery
</texture>
412 <billboard tile=
"2" u_scale=
"12" detail_level=
"2"/>
418 <translate>14 -
0.5 1</translate>
420 <texture>Scenery
</texture>
421 <billboard tile=
"2" u_scale=
"4" detail_level=
"2"/>
423 <!-- Front grass next to door -->
427 <translate>13 -
0.5 3</translate>
429 <texture>Scenery
</texture>
430 <billboard tile=
"2" u_scale=
"1" detail_level=
"2"/>
432 <!-- Back grass next to door -->
436 <translate>13 -
0.5 2</translate>
438 <texture>Scenery
</texture>
439 <billboard tile=
"2" u_scale=
"1" detail_level=
"2"/>
444 <rotate axis=
"y">-
90</rotate>
445 <translate>14 -
0.5 1</translate>
447 <texture>Scenery
</texture>
448 <tilemap width=
"4" detail_level=
"2">
452 <!-- Grass left of house -->
455 <rotate axis=
"y">-
90</rotate>
457 <translate>18 -
0.5 0</translate>
459 <texture>Scenery
</texture>
460 <billboard tile=
"2" u_scale=
"1" detail_level=
"2"/>
462 <!-- Grass right of house -->
465 <rotate axis=
"y">-
90</rotate>
467 <translate>24 -
0.5 0</translate>
469 <texture>Scenery
</texture>
470 <billboard tile=
"2" u_scale=
"1" detail_level=
"2"/>
472 <!-- Front grass in centre -->
476 <translate>19 -
0.5 4</translate>
478 <texture>Scenery
</texture>
479 <billboard tile=
"2" u_scale=
"4" detail_level=
"2"/>
481 <!-- Back grass in centre -->
485 <translate>19 -
0.5 2</translate>
487 <texture>Scenery
</texture>
488 <billboard tile=
"2" u_scale=
"4" detail_level=
"2"/>
490 <!-- Left grass in centre -->
494 <rotate axis=
"y">-
90</rotate>
495 <translate>19 -
0.5 2</translate>
497 <texture>Scenery
</texture>
498 <billboard tile=
"2" u_scale=
"2" detail_level=
"2"/>
500 <!-- Right grass in centre -->
504 <rotate axis=
"y">-
90</rotate>
505 <translate>23 -
0.5 2</translate>
507 <texture>Scenery
</texture>
508 <billboard tile=
"2" u_scale=
"2" detail_level=
"2"/>
510 <!-- Still more ground -->
512 <!-- Right part of centre courtyard -->
515 <rotate axis=
"x">90</rotate>
516 <translate>21 0 0</translate>
518 <texture>Scenery
</texture>
519 <tilemap surface_type=
"top" width=
"7">
529 <!-- Fence to right of back house -->
533 <translate>24 0 0</translate>
536 <texture>Scenery
</texture>
537 <billboard tile=
"4" u_scale=
"4" detail_level=
"2"/>
539 <!-- Grass in front of fence -->
543 <translate>24 -
0.5 1</translate>
545 <texture>Scenery
</texture>
546 <billboard tile=
"2" u_scale=
"4" detail_level=
"2"/>
548 <!-- Grass to left of tower block -->
552 <rotate axis=
"y">-
90</rotate>
553 <translate>26 -
0.5 5</translate>
555 <texture>Scenery
</texture>
556 <billboard tile=
"2" u_scale=
"2" detail_level=
"2"/>
558 <!-- Grass to right of tower block -->
562 <rotate axis=
"y">-
90</rotate>
563 <translate>35 -
0.5 5</translate>
565 <texture>Scenery
</texture>
566 <billboard tile=
"2" u_scale=
"2" detail_level=
"2"/>
568 <!-- Next bit of grass -->
572 <translate>35 -
0.5 5</translate>
574 <texture>Scenery
</texture>
575 <billboard tile=
"2" u_scale=
"5" detail_level=
"2"/>
581 <translate>34 -
0.5 1</translate>
583 <texture>Scenery
</texture>
584 <billboard tile=
"2" u_scale=
"6" detail_level=
"2"/>
586 <!-- Extra bit of back grass -->
590 <rotate axis=
"y">-
90</rotate>
591 <translate>34 -
0.5 0</translate>
593 <texture>Scenery
</texture>
594 <billboard tile=
"2" u_scale=
"1" detail_level=
"2"/>
596 <!-- Ground around tower block -->
599 <rotate axis=
"x">90</rotate>
600 <translate>28 0 4</translate>
602 <texture>Scenery
</texture>
603 <tilemap surface_type=
"top" width=
"5">
609 <!-- Rightmost ground -->
612 <rotate axis=
"x">90</rotate>
613 <translate>33 0 0</translate>
615 <texture>Scenery
</texture>
616 <tilemap surface_type=
"top" width=
"10">
619 0 0 0 0 0 0 0 -
1 -
1 -
1
620 0 0 0 0 0 0 0 -
1 -
1 -
1
621 0 0 0 0 0 0 0 -
1 -
1 -
1
622 0 0 0 0 0 0 0 -
1 -
1 -
1
623 0 1 1 1 1 1 1 -
1 -
1 -
1
626 <!-- Right foreground tower block -->
631 <translate>28 0 4</translate>
634 <texture>TowerBlock1
</texture>
648 <rotate axis=
"y">90</rotate>
649 <translate>33 0 4</translate>
652 <texture>TowerBlock1
</texture>
653 <tilemap surface_type=
"right" width=
"6">
666 <rotate axis=
"y">90</rotate>
667 <translate>28 0 4</translate>
670 <texture>TowerBlock1
</texture>
671 <tilemap surface_type=
"left" width=
"6">
684 <rotate axis=
"x">90</rotate>
685 <translate>28 7 -
2</translate>
688 <texture>TowerBlock1
</texture>
689 <tilemap surface_type=
"top" width=
"5">
698 <!-- Right end tower block -->
703 <translate>40 0 5</translate>
706 <texture>TowerBlock1
</texture>
728 <rotate axis=
"y">90</rotate>
729 <translate>40 0 5</translate>
732 <texture>TowerBlock1
</texture>
733 <tilemap surface_type=
"left" width=
"5">
754 <rotate axis=
"x">90</rotate>
755 <translate>40 15 0</translate>
758 <texture>TowerBlock1
</texture>
759 <tilemap surface_type=
"top" width=
"5">
770 <translate>-
0.3 -
0.17 -
900</translate>
771 <scale>3200 1600 1</scale>
772 <texture>BackgroundFar
</texture>
773 <billboard fog=
"false"/>
775 <translate>0 0 300</translate>
776 <texture>BackgroundNear
</texture>
777 <billboard blend=
"true" fog=
"false"/>
781 <texture>Trees
</texture>
783 <!-- Left courtyard -->
787 <translate>250 -
2.5 16</translate>
789 <billboard tile=
"1" detail_level=
"1"/>
791 <!-- Centre courtyard -->
795 <translate>610 -
2.5 85</translate>
797 <billboard tile=
"0"/>
801 <translate>650 -
2.5 115</translate>
803 <billboard tile=
"1"/>
805 <!-- Right courtyard -->
809 <translate>1080 -
2.5 10</translate>
811 <billboard tile=
"1" detail_level=
"1"/>
815 <translate>1120 -
2.5 -
15</translate>
817 <billboard tile=
"0" detail_level=
"1"/>
821 <translate>1220 -
2.5 -
30</translate>
823 <billboard tile=
"1" detail_level=
"1"/>
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