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1 #ifndef __engineinterface_h
2 #define __engineinterface_h
3
4 #include "../kernel/frame.h"
5 #include <glib.h>
6
7 /* startup */
8 typedef gboolean EngineStartup();
9
10 /* shutdown */
11 typedef void EngineShutdown();
12
13 /* frame_new */
14 typedef Frame *EngineFrameNew();
15
16 /* frame_grab_client */
17 typedef void EngineFrameGrabClient(Frame *self, Client *client);
18 /* frame_release_client */
19 typedef void EngineFrameReleaseClient(Frame *self, Client *client);
20
21 /* frame_adjust_size */
22 /*! Update the frame's size to match the client */
23 typedef void EngineFrameAdjustSize(Frame *self);
24 /* frame_adjust_position */
25 /*! Update the frame's position to match the client */
26 typedef void EngineFrameAdjustPosition(Frame *self);
27 /* frame_adjust_shape */
28 /*! Shape the frame window to the client window */
29 typedef void EngineFrameAdjustShape(Frame *self);
30 /* frame_adjust_state */
31 /*! Update the frame to match the client's new state (for things like toggle
32 buttons, focus, and the title) XXX break this up */
33 typedef void EngineFrameAdjustState(Frame *self);
34 /* frame_adjust_focus */
35 /*! Update the frame to match the client's focused state */
36 typedef void EngineFrameAdjustFocus(Frame *self);
37 /* frame_adjust_title */
38 /*! Update the frame to display the client's current title */
39 typedef void EngineFrameAdjustTitle(Frame *self);
40 /* frame_adjust_icon */
41 /*! Update the frame to display the client's current icon */
42 typedef void EngineFrameAdjustIcon(Frame *self);
43
44 /* frame_show */
45 /*! Shows the frame */
46 typedef void EngineFrameShow(Frame *self);
47 /*! Hides the frame */
48 typedef void EngineFrameHide(Frame *self);
49
50 /* get_context */
51 typedef GQuark EngineGetContext(Client *client, Window win);
52
53 #endif
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