]> Dogcows Code - chaz/openbox/blob - engines/openbox/obengine.h
add support for foo.pressed.mask to load a different mask for pressed buttons
[chaz/openbox] / engines / openbox / obengine.h
1 #ifndef __engine_openbox_h
2 #define __engine_openbox_h
3
4 #include "../../kernel/frame.h"
5 #include "../../render/render.h"
6 #include "../../render/color.h"
7 #include "../../render/font.h"
8 #include "../../render/mask.h"
9
10 #define LABEL_HEIGHT (ob_s_winfont_height + 2)
11 #define TITLE_HEIGHT (LABEL_HEIGHT + ob_s_bevel * 2)
12 #define HANDLE_Y(f) (f->innersize.top + f->frame.client->area.height + \
13 f->cbwidth)
14 #define BUTTON_SIZE (LABEL_HEIGHT - 2)
15 #define GRIP_WIDTH (BUTTON_SIZE * 2)
16
17 extern int ob_s_bevel;
18 extern int ob_s_handle_height;
19 extern int ob_s_bwidth;
20 extern int ob_s_cbwidth;
21
22 extern color_rgb *ob_s_b_color;
23 extern color_rgb *ob_s_cb_focused_color;
24 extern color_rgb *ob_s_cb_unfocused_color;
25 extern color_rgb *ob_s_title_focused_color;
26 extern color_rgb *ob_s_title_unfocused_color;
27 extern color_rgb *ob_s_titlebut_focused_color;
28 extern color_rgb *ob_s_titlebut_unfocused_color;
29
30 extern int ob_s_winfont_height;
31 extern int ob_s_winfont_shadow;
32 extern int ob_s_winfont_shadow_offset;
33 extern ObFont *ob_s_winfont;
34
35 extern pixmap_mask *ob_s_max_pressed_mask;
36 extern pixmap_mask *ob_s_max_unpressed_mask;
37 extern pixmap_mask *ob_s_iconify_pressed_mask;
38 extern pixmap_mask *ob_s_iconify_unpressed_mask;
39 extern pixmap_mask *ob_s_desk_pressed_mask;
40 extern pixmap_mask *ob_s_desk_unpressed_mask;
41 extern pixmap_mask *ob_s_close_pressed_mask;
42 extern pixmap_mask *ob_s_close_unpressed_mask;
43
44 extern Appearance *ob_a_focused_unpressed_max;
45 extern Appearance *ob_a_focused_pressed_max;
46 extern Appearance *ob_a_unfocused_unpressed_max;
47 extern Appearance *ob_a_unfocused_pressed_max;
48 extern Appearance *ob_a_focused_unpressed_close;
49 extern Appearance *ob_a_focused_pressed_close;
50 extern Appearance *ob_a_unfocused_unpressed_close;
51 extern Appearance *ob_a_unfocused_pressed_close;
52 extern Appearance *ob_a_focused_unpressed_desk;
53 extern Appearance *ob_a_focused_pressed_desk;
54 extern Appearance *ob_a_unfocused_unpressed_desk;
55 extern Appearance *ob_a_unfocused_pressed_desk;
56 extern Appearance *ob_a_focused_unpressed_iconify;
57 extern Appearance *ob_a_focused_pressed_iconify;
58 extern Appearance *ob_a_unfocused_unpressed_iconify;
59 extern Appearance *ob_a_unfocused_pressed_iconify;
60 extern Appearance *ob_a_focused_grip;
61 extern Appearance *ob_a_unfocused_grip;
62 extern Appearance *ob_a_focused_title;
63 extern Appearance *ob_a_unfocused_title;
64 extern Appearance *ob_a_focused_label;
65 extern Appearance *ob_a_unfocused_label;
66 extern Appearance *ob_a_icon;
67 extern Appearance *ob_a_focused_handle;
68 extern Appearance *ob_a_unfocused_handle;
69
70 typedef struct ObFrame {
71 Frame frame;
72
73 Window title;
74 Window label;
75 Window max;
76 Window close;
77 Window desk;
78 Window icon;
79 Window iconify;
80 Window handle;
81 Window lgrip;
82 Window rgrip;
83
84 Appearance *a_unfocused_title;
85 Appearance *a_focused_title;
86 Appearance *a_unfocused_label;
87 Appearance *a_focused_label;
88 Appearance *a_icon;
89 Appearance *a_unfocused_handle;
90 Appearance *a_focused_handle;
91
92 Strut innersize;
93
94 GSList *clients;
95
96 int width; /* title and handle */
97 int label_width;
98 int icon_x; /* x-position of the window icon button */
99 int label_x; /* x-position of the window title */
100 int iconify_x; /* x-position of the window iconify button */
101 int desk_x; /* x-position of the window all-desktops button */
102 int max_x; /* x-position of the window maximize button */
103 int close_x; /* x-position of the window close button */
104 int bwidth; /* border width */
105 int cbwidth; /* client border width */
106
107 gboolean max_press;
108 gboolean close_press;
109 gboolean desk_press;
110 gboolean iconify_press;
111 } ObFrame;
112
113 #endif
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