]> Dogcows Code - chaz/openbox/blob - openbox/action.c
handle case where session saves a 0 width/height (for maximized windows!)
[chaz/openbox] / openbox / action.c
1 /* -*- indent-tabs-mode: nil; tab-width: 4; c-basic-offset: 4; -*-
2
3 action.c for the Openbox window manager
4 Copyright (c) 2003 Ben Jansens
5
6 This program is free software; you can redistribute it and/or modify
7 it under the terms of the GNU General Public License as published by
8 the Free Software Foundation; either version 2 of the License, or
9 (at your option) any later version.
10
11 This program is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 GNU General Public License for more details.
15
16 See the COPYING file for a copy of the GNU General Public License.
17 */
18
19 #include "debug.h"
20 #include "client.h"
21 #include "focus.h"
22 #include "moveresize.h"
23 #include "menu.h"
24 #include "prop.h"
25 #include "stacking.h"
26 #include "screen.h"
27 #include "action.h"
28 #include "openbox.h"
29 #include "grab.h"
30 #include "keyboard.h"
31 #include "event.h"
32 #include "config.h"
33 #include "mainloop.h"
34
35 #include <glib.h>
36
37 inline void client_action_start(union ActionData *data)
38 {
39 if (config_focus_follow)
40 if (data->any.context != OB_FRAME_CONTEXT_CLIENT && !data->any.button)
41 grab_pointer(TRUE, OB_CURSOR_NONE);
42 }
43
44 inline void client_action_end(union ActionData *data)
45 {
46 if (config_focus_follow)
47 if (data->any.context != OB_FRAME_CONTEXT_CLIENT) {
48 if (!data->any.button) {
49 grab_pointer(FALSE, OB_CURSOR_NONE);
50 } else {
51 ObClient *c;
52
53 /* usually this is sorta redundant, but with a press action
54 the enter event will come as a GrabNotify which is
55 ignored, so this will handle that case */
56 if ((c = client_under_pointer()))
57 event_enter_client(c);
58 }
59 }
60 }
61
62 typedef struct
63 {
64 const gchar *name;
65 void (*func)(union ActionData *);
66 void (*setup)(ObAction **, ObUserAction uact);
67 } ActionString;
68
69 static ObAction *action_new(void (*func)(union ActionData *data))
70 {
71 ObAction *a = g_new0(ObAction, 1);
72 a->ref = 1;
73 a->func = func;
74
75 return a;
76 }
77
78 void action_ref(ObAction *a)
79 {
80 ++a->ref;
81 }
82
83 void action_unref(ObAction *a)
84 {
85 if (a == NULL) return;
86
87 if (--a->ref > 0) return;
88
89 /* deal with pointers */
90 if (a->func == action_execute || a->func == action_restart)
91 g_free(a->data.execute.path);
92 else if (a->func == action_showmenu)
93 g_free(a->data.showmenu.name);
94
95 g_free(a);
96 }
97
98 ObAction* action_copy(const ObAction *src)
99 {
100 ObAction *a = action_new(src->func);
101
102 a->data = src->data;
103
104 /* deal with pointers */
105 if (a->func == action_execute || a->func == action_restart)
106 a->data.execute.path = g_strdup(a->data.execute.path);
107 else if (a->func == action_showmenu)
108 a->data.showmenu.name = g_strdup(a->data.showmenu.name);
109
110 return a;
111 }
112
113 void setup_action_directional_focus_north(ObAction **a, ObUserAction uact)
114 {
115 (*a)->data.interdiraction.inter.any.interactive = TRUE;
116 (*a)->data.interdiraction.direction = OB_DIRECTION_NORTH;
117 (*a)->data.interdiraction.dialog = TRUE;
118 }
119
120 void setup_action_directional_focus_east(ObAction **a, ObUserAction uact)
121 {
122 (*a)->data.interdiraction.inter.any.interactive = TRUE;
123 (*a)->data.interdiraction.direction = OB_DIRECTION_EAST;
124 (*a)->data.interdiraction.dialog = TRUE;
125 }
126
127 void setup_action_directional_focus_south(ObAction **a, ObUserAction uact)
128 {
129 (*a)->data.interdiraction.inter.any.interactive = TRUE;
130 (*a)->data.interdiraction.direction = OB_DIRECTION_SOUTH;
131 (*a)->data.interdiraction.dialog = TRUE;
132 }
133
134 void setup_action_directional_focus_west(ObAction **a, ObUserAction uact)
135 {
136 (*a)->data.interdiraction.inter.any.interactive = TRUE;
137 (*a)->data.interdiraction.direction = OB_DIRECTION_WEST;
138 (*a)->data.interdiraction.dialog = TRUE;
139 }
140
141 void setup_action_directional_focus_northeast(ObAction **a, ObUserAction uact)
142 {
143 (*a)->data.interdiraction.inter.any.interactive = TRUE;
144 (*a)->data.interdiraction.direction = OB_DIRECTION_NORTHEAST;
145 (*a)->data.interdiraction.dialog = TRUE;
146 }
147
148 void setup_action_directional_focus_southeast(ObAction **a, ObUserAction uact)
149 {
150 (*a)->data.interdiraction.inter.any.interactive = TRUE;
151 (*a)->data.interdiraction.direction = OB_DIRECTION_SOUTHEAST;
152 (*a)->data.interdiraction.dialog = TRUE;
153 }
154
155 void setup_action_directional_focus_southwest(ObAction **a, ObUserAction uact)
156 {
157 (*a)->data.interdiraction.inter.any.interactive = TRUE;
158 (*a)->data.interdiraction.direction = OB_DIRECTION_SOUTHWEST;
159 (*a)->data.interdiraction.dialog = TRUE;
160 }
161
162 void setup_action_directional_focus_northwest(ObAction **a, ObUserAction uact)
163 {
164 (*a)->data.interdiraction.inter.any.interactive = TRUE;
165 (*a)->data.interdiraction.direction = OB_DIRECTION_NORTHWEST;
166 (*a)->data.interdiraction.dialog = TRUE;
167 }
168
169 void setup_action_send_to_desktop(ObAction **a, ObUserAction uact)
170 {
171 (*a)->data.sendto.any.client_action = OB_CLIENT_ACTION_ALWAYS;
172 (*a)->data.sendto.follow = TRUE;
173 }
174
175 void setup_action_send_to_desktop_prev(ObAction **a, ObUserAction uact)
176 {
177 (*a)->data.sendtodir.inter.any.client_action = OB_CLIENT_ACTION_ALWAYS;
178 (*a)->data.sendtodir.inter.any.interactive = TRUE;
179 (*a)->data.sendtodir.dir = OB_DIRECTION_WEST;
180 (*a)->data.sendtodir.linear = TRUE;
181 (*a)->data.sendtodir.wrap = TRUE;
182 (*a)->data.sendtodir.follow = TRUE;
183 }
184
185 void setup_action_send_to_desktop_next(ObAction **a, ObUserAction uact)
186 {
187 (*a)->data.sendtodir.inter.any.client_action = OB_CLIENT_ACTION_ALWAYS;
188 (*a)->data.sendtodir.inter.any.interactive = TRUE;
189 (*a)->data.sendtodir.dir = OB_DIRECTION_EAST;
190 (*a)->data.sendtodir.linear = TRUE;
191 (*a)->data.sendtodir.wrap = TRUE;
192 (*a)->data.sendtodir.follow = TRUE;
193 }
194
195 void setup_action_send_to_desktop_left(ObAction **a, ObUserAction uact)
196 {
197 (*a)->data.sendtodir.inter.any.client_action = OB_CLIENT_ACTION_ALWAYS;
198 (*a)->data.sendtodir.inter.any.interactive = TRUE;
199 (*a)->data.sendtodir.dir = OB_DIRECTION_WEST;
200 (*a)->data.sendtodir.linear = FALSE;
201 (*a)->data.sendtodir.wrap = TRUE;
202 (*a)->data.sendtodir.follow = TRUE;
203 }
204
205 void setup_action_send_to_desktop_right(ObAction **a, ObUserAction uact)
206 {
207 (*a)->data.sendtodir.inter.any.client_action = OB_CLIENT_ACTION_ALWAYS;
208 (*a)->data.sendtodir.inter.any.interactive = TRUE;
209 (*a)->data.sendtodir.dir = OB_DIRECTION_EAST;
210 (*a)->data.sendtodir.linear = FALSE;
211 (*a)->data.sendtodir.wrap = TRUE;
212 (*a)->data.sendtodir.follow = TRUE;
213 }
214
215 void setup_action_send_to_desktop_up(ObAction **a, ObUserAction uact)
216 {
217 (*a)->data.sendtodir.inter.any.client_action = OB_CLIENT_ACTION_ALWAYS;
218 (*a)->data.sendtodir.inter.any.interactive = TRUE;
219 (*a)->data.sendtodir.dir = OB_DIRECTION_NORTH;
220 (*a)->data.sendtodir.linear = FALSE;
221 (*a)->data.sendtodir.wrap = TRUE;
222 (*a)->data.sendtodir.follow = TRUE;
223 }
224
225 void setup_action_send_to_desktop_down(ObAction **a, ObUserAction uact)
226 {
227 (*a)->data.sendtodir.inter.any.client_action = OB_CLIENT_ACTION_ALWAYS;
228 (*a)->data.sendtodir.inter.any.interactive = TRUE;
229 (*a)->data.sendtodir.dir = OB_DIRECTION_SOUTH;
230 (*a)->data.sendtodir.linear = FALSE;
231 (*a)->data.sendtodir.wrap = TRUE;
232 (*a)->data.sendtodir.follow = TRUE;
233 }
234
235 void setup_action_desktop(ObAction **a, ObUserAction uact)
236 {
237 (*a)->data.desktop.inter.any.interactive = FALSE;
238 }
239
240 void setup_action_desktop_prev(ObAction **a, ObUserAction uact)
241 {
242 (*a)->data.desktopdir.inter.any.interactive = TRUE;
243 (*a)->data.desktopdir.dir = OB_DIRECTION_WEST;
244 (*a)->data.desktopdir.linear = TRUE;
245 (*a)->data.desktopdir.wrap = TRUE;
246 }
247
248 void setup_action_desktop_next(ObAction **a, ObUserAction uact)
249 {
250 (*a)->data.desktopdir.inter.any.interactive = TRUE;
251 (*a)->data.desktopdir.dir = OB_DIRECTION_EAST;
252 (*a)->data.desktopdir.linear = TRUE;
253 (*a)->data.desktopdir.wrap = TRUE;
254 }
255
256 void setup_action_desktop_left(ObAction **a, ObUserAction uact)
257 {
258 (*a)->data.desktopdir.inter.any.interactive = TRUE;
259 (*a)->data.desktopdir.dir = OB_DIRECTION_WEST;
260 (*a)->data.desktopdir.linear = FALSE;
261 (*a)->data.desktopdir.wrap = TRUE;
262 }
263
264 void setup_action_desktop_right(ObAction **a, ObUserAction uact)
265 {
266 (*a)->data.desktopdir.inter.any.interactive = TRUE;
267 (*a)->data.desktopdir.dir = OB_DIRECTION_EAST;
268 (*a)->data.desktopdir.linear = FALSE;
269 (*a)->data.desktopdir.wrap = TRUE;
270 }
271
272 void setup_action_desktop_up(ObAction **a, ObUserAction uact)
273 {
274 (*a)->data.desktopdir.inter.any.interactive = TRUE;
275 (*a)->data.desktopdir.dir = OB_DIRECTION_NORTH;
276 (*a)->data.desktopdir.linear = FALSE;
277 (*a)->data.desktopdir.wrap = TRUE;
278 }
279
280 void setup_action_desktop_down(ObAction **a, ObUserAction uact)
281 {
282 (*a)->data.desktopdir.inter.any.interactive = TRUE;
283 (*a)->data.desktopdir.dir = OB_DIRECTION_SOUTH;
284 (*a)->data.desktopdir.linear = FALSE;
285 (*a)->data.desktopdir.wrap = TRUE;
286 }
287
288 void setup_action_cycle_windows_next(ObAction **a, ObUserAction uact)
289 {
290 (*a)->data.cycle.inter.any.interactive = TRUE;
291 (*a)->data.cycle.linear = FALSE;
292 (*a)->data.cycle.forward = TRUE;
293 (*a)->data.cycle.dialog = TRUE;
294 }
295
296 void setup_action_cycle_windows_previous(ObAction **a, ObUserAction uact)
297 {
298 (*a)->data.cycle.inter.any.interactive = TRUE;
299 (*a)->data.cycle.linear = FALSE;
300 (*a)->data.cycle.forward = FALSE;
301 (*a)->data.cycle.dialog = TRUE;
302 }
303
304 void setup_action_movetoedge_north(ObAction **a, ObUserAction uact)
305 {
306 (*a)->data.diraction.any.client_action = OB_CLIENT_ACTION_ALWAYS;
307 (*a)->data.diraction.direction = OB_DIRECTION_NORTH;
308 }
309
310 void setup_action_movetoedge_south(ObAction **a, ObUserAction uact)
311 {
312 (*a)->data.diraction.any.client_action = OB_CLIENT_ACTION_ALWAYS;
313 (*a)->data.diraction.direction = OB_DIRECTION_SOUTH;
314 }
315
316 void setup_action_movetoedge_east(ObAction **a, ObUserAction uact)
317 {
318 (*a)->data.diraction.any.client_action = OB_CLIENT_ACTION_ALWAYS;
319 (*a)->data.diraction.direction = OB_DIRECTION_EAST;
320 }
321
322 void setup_action_movetoedge_west(ObAction **a, ObUserAction uact)
323 {
324 (*a)->data.diraction.any.client_action = OB_CLIENT_ACTION_ALWAYS;
325 (*a)->data.diraction.direction = OB_DIRECTION_WEST;
326 }
327
328 void setup_action_growtoedge_north(ObAction **a, ObUserAction uact)
329 {
330 (*a)->data.diraction.any.client_action = OB_CLIENT_ACTION_ALWAYS;
331 (*a)->data.diraction.direction = OB_DIRECTION_NORTH;
332 }
333
334 void setup_action_growtoedge_south(ObAction **a, ObUserAction uact)
335 {
336 (*a)->data.diraction.any.client_action = OB_CLIENT_ACTION_ALWAYS;
337 (*a)->data.diraction.direction = OB_DIRECTION_SOUTH;
338 }
339
340 void setup_action_growtoedge_east(ObAction **a, ObUserAction uact)
341 {
342 (*a)->data.diraction.any.client_action = OB_CLIENT_ACTION_ALWAYS;
343 (*a)->data.diraction.direction = OB_DIRECTION_EAST;
344 }
345
346 void setup_action_growtoedge_west(ObAction **a, ObUserAction uact)
347 {
348 (*a)->data.diraction.any.client_action = OB_CLIENT_ACTION_ALWAYS;
349 (*a)->data.diraction.direction = OB_DIRECTION_WEST;
350 }
351
352 void setup_action_top_layer(ObAction **a, ObUserAction uact)
353 {
354 (*a)->data.layer.any.client_action = OB_CLIENT_ACTION_ALWAYS;
355 (*a)->data.layer.layer = 1;
356 }
357
358 void setup_action_normal_layer(ObAction **a, ObUserAction uact)
359 {
360 (*a)->data.layer.any.client_action = OB_CLIENT_ACTION_ALWAYS;
361 (*a)->data.layer.layer = 0;
362 }
363
364 void setup_action_bottom_layer(ObAction **a, ObUserAction uact)
365 {
366 (*a)->data.layer.any.client_action = OB_CLIENT_ACTION_ALWAYS;
367 (*a)->data.layer.layer = -1;
368 }
369
370 void setup_action_move(ObAction **a, ObUserAction uact)
371 {
372 (*a)->data.moveresize.any.client_action = OB_CLIENT_ACTION_ALWAYS;
373 (*a)->data.moveresize.move = TRUE;
374 (*a)->data.moveresize.keyboard =
375 (uact == OB_USER_ACTION_NONE ||
376 uact == OB_USER_ACTION_KEYBOARD_KEY ||
377 uact == OB_USER_ACTION_MENU_SELECTION);
378 }
379
380 void setup_action_resize(ObAction **a, ObUserAction uact)
381 {
382 (*a)->data.moveresize.any.client_action = OB_CLIENT_ACTION_ALWAYS;
383 (*a)->data.moveresize.move = FALSE;
384 (*a)->data.moveresize.keyboard =
385 (uact == OB_USER_ACTION_NONE ||
386 uact == OB_USER_ACTION_KEYBOARD_KEY ||
387 uact == OB_USER_ACTION_MENU_SELECTION);
388 }
389
390 void setup_action_showmenu(ObAction **a, ObUserAction uact)
391 {
392 (*a)->data.showmenu.any.client_action = OB_CLIENT_ACTION_OPTIONAL;
393 /* you cannot call ShowMenu from inside a menu, cuz the menu code makes
394 assumptions that there is only one menu (and submenus) open at
395 a time! */
396 if (uact == OB_USER_ACTION_MENU_SELECTION) {
397 action_unref(*a);
398 a = NULL;
399 }
400 }
401
402 void setup_client_action(ObAction **a, ObUserAction uact)
403 {
404 (*a)->data.any.client_action = OB_CLIENT_ACTION_ALWAYS;
405 }
406
407 ActionString actionstrings[] =
408 {
409 {
410 "execute",
411 action_execute,
412 NULL
413 },
414 {
415 "directionalfocusnorth",
416 action_directional_focus,
417 setup_action_directional_focus_north
418 },
419 {
420 "directionalfocuseast",
421 action_directional_focus,
422 setup_action_directional_focus_east
423 },
424 {
425 "directionalfocussouth",
426 action_directional_focus,
427 setup_action_directional_focus_south
428 },
429 {
430 "directionalfocuswest",
431 action_directional_focus,
432 setup_action_directional_focus_west
433 },
434 {
435 "directionalfocusnortheast",
436 action_directional_focus,
437 setup_action_directional_focus_northeast
438 },
439 {
440 "directionalfocussoutheast",
441 action_directional_focus,
442 setup_action_directional_focus_southeast
443 },
444 {
445 "directionalfocussouthwest",
446 action_directional_focus,
447 setup_action_directional_focus_southwest
448 },
449 {
450 "directionalfocusnorthwest",
451 action_directional_focus,
452 setup_action_directional_focus_northwest
453 },
454 {
455 "activate",
456 action_activate,
457 setup_client_action
458 },
459 {
460 "focus",
461 action_focus,
462 setup_client_action
463 },
464 {
465 "unfocus",
466 action_unfocus,
467 setup_client_action
468 },
469 {
470 "iconify",
471 action_iconify,
472 setup_client_action
473 },
474 {
475 "raiselower",
476 action_raiselower,
477 setup_client_action
478 },
479 {
480 "raise",
481 action_raise,
482 setup_client_action
483 },
484 {
485 "lower",
486 action_lower,
487 setup_client_action
488 },
489 {
490 "close",
491 action_close,
492 setup_client_action
493 },
494 {
495 "kill",
496 action_kill,
497 setup_client_action
498 },
499 {
500 "shadelower",
501 action_shadelower,
502 setup_client_action
503 },
504 {
505 "unshaderaise",
506 action_unshaderaise,
507 setup_client_action
508 },
509 {
510 "shade",
511 action_shade,
512 setup_client_action
513 },
514 {
515 "unshade",
516 action_unshade,
517 setup_client_action
518 },
519 {
520 "toggleshade",
521 action_toggle_shade,
522 setup_client_action
523 },
524 {
525 "toggleomnipresent",
526 action_toggle_omnipresent,
527 setup_client_action
528 },
529 {
530 "moverelativehorz",
531 action_move_relative_horz,
532 setup_client_action
533 },
534 {
535 "moverelativevert",
536 action_move_relative_vert,
537 setup_client_action
538 },
539 {
540 "resizerelativehorz",
541 action_resize_relative_horz,
542 setup_client_action
543 },
544 {
545 "resizerelativevert",
546 action_resize_relative_vert,
547 setup_client_action
548 },
549 {
550 "maximizefull",
551 action_maximize_full,
552 setup_client_action
553 },
554 {
555 "unmaximizefull",
556 action_unmaximize_full,
557 setup_client_action
558 },
559 {
560 "togglemaximizefull",
561 action_toggle_maximize_full,
562 setup_client_action
563 },
564 {
565 "maximizehorz",
566 action_maximize_horz,
567 setup_client_action
568 },
569 {
570 "unmaximizehorz",
571 action_unmaximize_horz,
572 setup_client_action
573 },
574 {
575 "togglemaximizehorz",
576 action_toggle_maximize_horz,
577 setup_client_action
578 },
579 {
580 "maximizevert",
581 action_maximize_vert,
582 setup_client_action
583 },
584 {
585 "unmaximizevert",
586 action_unmaximize_vert,
587 setup_client_action
588 },
589 {
590 "togglemaximizevert",
591 action_toggle_maximize_vert,
592 setup_client_action
593 },
594 {
595 "sendtodesktop",
596 action_send_to_desktop,
597 setup_action_send_to_desktop
598 },
599 {
600 "sendtodesktopnext",
601 action_send_to_desktop_dir,
602 setup_action_send_to_desktop_next
603 },
604 {
605 "sendtodesktopprevious",
606 action_send_to_desktop_dir,
607 setup_action_send_to_desktop_prev
608 },
609 {
610 "sendtodesktopright",
611 action_send_to_desktop_dir,
612 setup_action_send_to_desktop_right
613 },
614 {
615 "sendtodesktopleft",
616 action_send_to_desktop_dir,
617 setup_action_send_to_desktop_left
618 },
619 {
620 "sendtodesktopup",
621 action_send_to_desktop_dir,
622 setup_action_send_to_desktop_up
623 },
624 {
625 "sendtodesktopdown",
626 action_send_to_desktop_dir,
627 setup_action_send_to_desktop_down
628 },
629 {
630 "desktop",
631 action_desktop,
632 setup_action_desktop
633 },
634 {
635 "desktopnext",
636 action_desktop_dir,
637 setup_action_desktop_next
638 },
639 {
640 "desktopprevious",
641 action_desktop_dir,
642 setup_action_desktop_prev
643 },
644 {
645 "desktopright",
646 action_desktop_dir,
647 setup_action_desktop_right
648 },
649 {
650 "desktopleft",
651 action_desktop_dir,
652 setup_action_desktop_left
653 },
654 {
655 "desktopup",
656 action_desktop_dir,
657 setup_action_desktop_up
658 },
659 {
660 "desktopdown",
661 action_desktop_dir,
662 setup_action_desktop_down
663 },
664 {
665 "toggledecorations",
666 action_toggle_decorations,
667 setup_client_action
668 },
669 {
670 "move",
671 action_moveresize,
672 setup_action_move
673 },
674 {
675 "resize",
676 action_moveresize,
677 setup_action_resize
678 },
679 {
680 "toggleshowdesktop",
681 action_toggle_show_desktop,
682 NULL
683 },
684 {
685 "showdesktop",
686 action_show_desktop,
687 NULL
688 },
689 {
690 "unshowdesktop",
691 action_unshow_desktop,
692 NULL
693 },
694 {
695 "desktoplast",
696 action_desktop_last,
697 NULL
698 },
699 {
700 "reconfigure",
701 action_reconfigure,
702 NULL
703 },
704 {
705 "restart",
706 action_restart,
707 NULL
708 },
709 {
710 "exit",
711 action_exit,
712 NULL
713 },
714 {
715 "showmenu",
716 action_showmenu,
717 setup_action_showmenu
718 },
719 {
720 "sendtotoplayer",
721 action_send_to_layer,
722 setup_action_top_layer
723 },
724 {
725 "togglealwaysontop",
726 action_toggle_layer,
727 setup_action_top_layer
728 },
729 {
730 "sendtonormallayer",
731 action_send_to_layer,
732 setup_action_normal_layer
733 },
734 {
735 "sendtobottomlayer",
736 action_send_to_layer,
737 setup_action_bottom_layer
738 },
739 {
740 "togglealwaysonbottom",
741 action_toggle_layer,
742 setup_action_bottom_layer
743 },
744 {
745 "nextwindow",
746 action_cycle_windows,
747 setup_action_cycle_windows_next
748 },
749 {
750 "previouswindow",
751 action_cycle_windows,
752 setup_action_cycle_windows_previous
753 },
754 {
755 "movetoedgenorth",
756 action_movetoedge,
757 setup_action_movetoedge_north
758 },
759 {
760 "movetoedgesouth",
761 action_movetoedge,
762 setup_action_movetoedge_south
763 },
764 {
765 "movetoedgewest",
766 action_movetoedge,
767 setup_action_movetoedge_west
768 },
769 {
770 "movetoedgeeast",
771 action_movetoedge,
772 setup_action_movetoedge_east
773 },
774 {
775 "growtoedgenorth",
776 action_growtoedge,
777 setup_action_growtoedge_north
778 },
779 {
780 "growtoedgesouth",
781 action_growtoedge,
782 setup_action_growtoedge_south
783 },
784 {
785 "growtoedgewest",
786 action_growtoedge,
787 setup_action_growtoedge_west
788 },
789 {
790 "growtoedgeeast",
791 action_growtoedge,
792 setup_action_growtoedge_east
793 },
794 {
795 NULL,
796 NULL,
797 NULL
798 }
799 };
800
801 /* only key bindings can be interactive. thus saith the xor.
802 because of how the mouse is grabbed, mouse events dont even get
803 read during interactive events, so no dice! >:) */
804 #define INTERACTIVE_LIMIT(a, uact) \
805 if (uact != OB_USER_ACTION_KEYBOARD_KEY) \
806 a->data.any.interactive = FALSE;
807
808 ObAction *action_from_string(const gchar *name, ObUserAction uact)
809 {
810 ObAction *a = NULL;
811 gboolean exist = FALSE;
812 int i;
813
814 for (i = 0; actionstrings[i].name; i++)
815 if (!g_ascii_strcasecmp(name, actionstrings[i].name)) {
816 exist = TRUE;
817 a = action_new(actionstrings[i].func);
818 if (actionstrings[i].setup)
819 actionstrings[i].setup(&a, uact);
820 INTERACTIVE_LIMIT(a, uact);
821 break;
822 }
823 if (!exist)
824 g_warning("Invalid action '%s' requested. No such action exists.",
825 name);
826 if (!a)
827 g_warning("Invalid use of action '%s'. Action will be ignored.", name);
828 return a;
829 }
830
831 ObAction *action_parse(ObParseInst *i, xmlDocPtr doc, xmlNodePtr node,
832 ObUserAction uact)
833 {
834 char *actname;
835 ObAction *act = NULL;
836 xmlNodePtr n;
837
838 if (parse_attr_string("name", node, &actname)) {
839 if ((act = action_from_string(actname, uact))) {
840 if (act->func == action_execute || act->func == action_restart) {
841 if ((n = parse_find_node("execute", node->xmlChildrenNode))) {
842 gchar *s = parse_string(doc, n);
843 act->data.execute.path = parse_expand_tilde(s);
844 g_free(s);
845 }
846 } else if (act->func == action_showmenu) {
847 if ((n = parse_find_node("menu", node->xmlChildrenNode)))
848 act->data.showmenu.name = parse_string(doc, n);
849 } else if (act->func == action_move_relative_horz ||
850 act->func == action_move_relative_vert ||
851 act->func == action_resize_relative_horz ||
852 act->func == action_resize_relative_vert) {
853 if ((n = parse_find_node("delta", node->xmlChildrenNode)))
854 act->data.relative.delta = parse_int(doc, n);
855 } else if (act->func == action_desktop) {
856 if ((n = parse_find_node("desktop", node->xmlChildrenNode)))
857 act->data.desktop.desk = parse_int(doc, n);
858 if (act->data.desktop.desk > 0) act->data.desktop.desk--;
859 if ((n = parse_find_node("dialog", node->xmlChildrenNode)))
860 act->data.desktop.inter.any.interactive =
861 parse_bool(doc, n);
862 } else if (act->func == action_send_to_desktop) {
863 if ((n = parse_find_node("desktop", node->xmlChildrenNode)))
864 act->data.sendto.desk = parse_int(doc, n);
865 if (act->data.sendto.desk > 0) act->data.sendto.desk--;
866 if ((n = parse_find_node("follow", node->xmlChildrenNode)))
867 act->data.sendto.follow = parse_bool(doc, n);
868 } else if (act->func == action_desktop_dir) {
869 if ((n = parse_find_node("wrap", node->xmlChildrenNode)))
870 act->data.desktopdir.wrap = parse_bool(doc, n);
871 if ((n = parse_find_node("dialog", node->xmlChildrenNode)))
872 act->data.desktopdir.inter.any.interactive =
873 parse_bool(doc, n);
874 } else if (act->func == action_send_to_desktop_dir) {
875 if ((n = parse_find_node("wrap", node->xmlChildrenNode)))
876 act->data.sendtodir.wrap = parse_bool(doc, n);
877 if ((n = parse_find_node("follow", node->xmlChildrenNode)))
878 act->data.sendtodir.follow = parse_bool(doc, n);
879 if ((n = parse_find_node("dialog", node->xmlChildrenNode)))
880 act->data.sendtodir.inter.any.interactive =
881 parse_bool(doc, n);
882 } else if (act->func == action_activate) {
883 if ((n = parse_find_node("here", node->xmlChildrenNode)))
884 act->data.activate.here = parse_bool(doc, n);
885 } else if (act->func == action_cycle_windows) {
886 if ((n = parse_find_node("linear", node->xmlChildrenNode)))
887 act->data.cycle.linear = parse_bool(doc, n);
888 if ((n = parse_find_node("dialog", node->xmlChildrenNode)))
889 act->data.cycle.dialog = parse_bool(doc, n);
890 } else if (act->func == action_directional_focus) {
891 if ((n = parse_find_node("dialog", node->xmlChildrenNode)))
892 act->data.cycle.dialog = parse_bool(doc, n);
893 }
894 INTERACTIVE_LIMIT(act, uact);
895 }
896 g_free(actname);
897 }
898 return act;
899 }
900
901 void action_run_list(GSList *acts, ObClient *c, ObFrameContext context,
902 guint state, guint button, gint x, gint y,
903 gboolean cancel, gboolean done)
904 {
905 GSList *it;
906 ObAction *a;
907 gboolean inter = FALSE;
908
909 if (!acts)
910 return;
911
912 if (x < 0 && y < 0)
913 screen_pointer_pos(&x, &y);
914
915 if (grab_on_keyboard())
916 inter = TRUE;
917 else
918 for (it = acts; it; it = g_slist_next(it)) {
919 a = it->data;
920 if (a->data.any.interactive) {
921 inter = TRUE;
922 break;
923 }
924 }
925
926 if (!inter) {
927 /* sometimes when we execute another app as an action,
928 it won't work right unless we XUngrabKeyboard first,
929 even though we grabbed the key/button Asychronously.
930 e.g. "gnome-panel-control --main-menu" */
931 XUngrabKeyboard(ob_display, event_lasttime);
932 }
933
934 for (it = acts; it; it = g_slist_next(it)) {
935 a = it->data;
936
937 if (!(a->data.any.client_action == OB_CLIENT_ACTION_ALWAYS && !c)) {
938 a->data.any.c = a->data.any.client_action ? c : NULL;
939 a->data.any.context = context;
940 a->data.any.x = x;
941 a->data.any.y = y;
942
943 a->data.any.button = button;
944
945 if (a->data.any.interactive) {
946 a->data.inter.cancel = cancel;
947 a->data.inter.final = done;
948 if (!(cancel || done))
949 keyboard_interactive_grab(state, a->data.any.c, a);
950
951 /* interactive actions are not queued */
952 a->func(&a->data);
953 } else
954 ob_main_loop_queue_action(ob_main_loop, a);
955 }
956 }
957 }
958
959 void action_run_string(const gchar *name, struct _ObClient *c)
960 {
961 ObAction *a;
962 GSList *l;
963
964 a = action_from_string(name, OB_USER_ACTION_NONE);
965 g_assert(a);
966
967 l = g_slist_append(NULL, a);
968
969 action_run(l, c, 0);
970 }
971
972 void action_execute(union ActionData *data)
973 {
974 GError *e = NULL;
975 char *cmd;
976 if (data->execute.path) {
977 cmd = g_filename_from_utf8(data->execute.path, -1, NULL, NULL, NULL);
978 if (cmd) {
979 if (!g_spawn_command_line_async(cmd, &e)) {
980 g_warning("failed to execute '%s': %s",
981 cmd, e->message);
982 }
983 g_free(cmd);
984 } else {
985 g_warning("failed to convert '%s' from utf8", data->execute.path);
986 }
987 }
988 }
989
990 void action_activate(union ActionData *data)
991 {
992 client_activate(data->activate.any.c, data->activate.here);
993 }
994
995 void action_focus(union ActionData *data)
996 {
997 /* if using focus_delay, stop the timer now so that focus doesn't go moving
998 on us */
999 event_halt_focus_delay();
1000
1001 client_focus(data->client.any.c);
1002 }
1003
1004 void action_unfocus (union ActionData *data)
1005 {
1006 client_unfocus(data->client.any.c);
1007 }
1008
1009 void action_iconify(union ActionData *data)
1010 {
1011 client_iconify(data->client.any.c, TRUE, TRUE);
1012 }
1013
1014 void action_raiselower(union ActionData *data)
1015 {
1016 ObClient *c = data->client.any.c;
1017 GList *it;
1018 gboolean raise = FALSE;
1019
1020 for (it = stacking_list; it; it = g_list_next(it)) {
1021 ObClient *cit = it->data;
1022
1023 if (cit == c) break;
1024 if (client_normal(cit) == client_normal(c) &&
1025 cit->layer == c->layer &&
1026 cit->frame->visible &&
1027 !client_search_transient(c, cit))
1028 {
1029 if (RECT_INTERSECTS_RECT(cit->frame->area, c->frame->area)) {
1030 raise = TRUE;
1031 break;
1032 }
1033 }
1034 }
1035
1036 action_run_string((raise ? "Raise" : "Lower"), c);
1037 }
1038
1039 void action_raise(union ActionData *data)
1040 {
1041 client_action_start(data);
1042 stacking_raise(CLIENT_AS_WINDOW(data->client.any.c));
1043 client_action_end(data);
1044 }
1045
1046 void action_unshaderaise(union ActionData *data)
1047 {
1048 if (data->client.any.c->shaded)
1049 action_run_string("Unshade", data->client.any.c);
1050 else
1051 action_run_string("Raise", data->client.any.c);
1052 }
1053
1054 void action_shadelower(union ActionData *data)
1055 {
1056 if (data->client.any.c->shaded)
1057 action_run_string("Lower", data->client.any.c);
1058 else
1059 action_run_string("Shade", data->client.any.c);
1060 }
1061
1062 void action_lower(union ActionData *data)
1063 {
1064 client_action_start(data);
1065 stacking_lower(CLIENT_AS_WINDOW(data->client.any.c));
1066 client_action_end(data);
1067
1068 focus_order_to_bottom(data->client.any.c);
1069 }
1070
1071 void action_close(union ActionData *data)
1072 {
1073 client_close(data->client.any.c);
1074 }
1075
1076 void action_kill(union ActionData *data)
1077 {
1078 client_kill(data->client.any.c);
1079 }
1080
1081 void action_shade(union ActionData *data)
1082 {
1083 client_action_start(data);
1084 client_shade(data->client.any.c, TRUE);
1085 client_action_end(data);
1086 }
1087
1088 void action_unshade(union ActionData *data)
1089 {
1090 client_action_start(data);
1091 client_shade(data->client.any.c, FALSE);
1092 client_action_end(data);
1093 }
1094
1095 void action_toggle_shade(union ActionData *data)
1096 {
1097 client_action_start(data);
1098 client_shade(data->client.any.c, !data->client.any.c->shaded);
1099 client_action_end(data);
1100 }
1101
1102 void action_toggle_omnipresent(union ActionData *data)
1103 {
1104 client_set_desktop(data->client.any.c,
1105 data->client.any.c->desktop == DESKTOP_ALL ?
1106 screen_desktop : DESKTOP_ALL, FALSE);
1107 }
1108
1109 void action_move_relative_horz(union ActionData *data)
1110 {
1111 ObClient *c = data->relative.any.c;
1112 client_action_start(data);
1113 client_move(c, c->area.x + data->relative.delta, c->area.y);
1114 client_action_end(data);
1115 }
1116
1117 void action_move_relative_vert(union ActionData *data)
1118 {
1119 ObClient *c = data->relative.any.c;
1120 client_action_start(data);
1121 client_move(c, c->area.x, c->area.y + data->relative.delta);
1122 client_action_end(data);
1123 }
1124
1125 void action_resize_relative_horz(union ActionData *data)
1126 {
1127 ObClient *c = data->relative.any.c;
1128 client_action_start(data);
1129 client_resize(c,
1130 c->area.width + data->relative.delta * c->size_inc.width,
1131 c->area.height);
1132 client_action_end(data);
1133 }
1134
1135 void action_resize_relative_vert(union ActionData *data)
1136 {
1137 ObClient *c = data->relative.any.c;
1138 if (!c->shaded) {
1139 client_action_start(data);
1140 client_resize(c, c->area.width, c->area.height +
1141 data->relative.delta * c->size_inc.height);
1142 client_action_end(data);
1143 }
1144 }
1145
1146 void action_maximize_full(union ActionData *data)
1147 {
1148 client_action_start(data);
1149 client_maximize(data->client.any.c, TRUE, 0, TRUE);
1150 client_action_end(data);
1151 }
1152
1153 void action_unmaximize_full(union ActionData *data)
1154 {
1155 client_action_start(data);
1156 client_maximize(data->client.any.c, FALSE, 0, TRUE);
1157 client_action_end(data);
1158 }
1159
1160 void action_toggle_maximize_full(union ActionData *data)
1161 {
1162 client_action_start(data);
1163 client_maximize(data->client.any.c,
1164 !(data->client.any.c->max_horz ||
1165 data->client.any.c->max_vert),
1166 0, TRUE);
1167 client_action_end(data);
1168 }
1169
1170 void action_maximize_horz(union ActionData *data)
1171 {
1172 client_action_start(data);
1173 client_maximize(data->client.any.c, TRUE, 1, TRUE);
1174 client_action_end(data);
1175 }
1176
1177 void action_unmaximize_horz(union ActionData *data)
1178 {
1179 client_action_start(data);
1180 client_maximize(data->client.any.c, FALSE, 1, TRUE);
1181 client_action_end(data);
1182 }
1183
1184 void action_toggle_maximize_horz(union ActionData *data)
1185 {
1186 client_action_start(data);
1187 client_maximize(data->client.any.c,
1188 !data->client.any.c->max_horz, 1, TRUE);
1189 client_action_end(data);
1190 }
1191
1192 void action_maximize_vert(union ActionData *data)
1193 {
1194 client_action_start(data);
1195 client_maximize(data->client.any.c, TRUE, 2, TRUE);
1196 client_action_end(data);
1197 }
1198
1199 void action_unmaximize_vert(union ActionData *data)
1200 {
1201 client_action_start(data);
1202 client_maximize(data->client.any.c, FALSE, 2, TRUE);
1203 client_action_end(data);
1204 }
1205
1206 void action_toggle_maximize_vert(union ActionData *data)
1207 {
1208 client_action_start(data);
1209 client_maximize(data->client.any.c,
1210 !data->client.any.c->max_vert, 2, TRUE);
1211 client_action_end(data);
1212 }
1213
1214 void action_send_to_desktop(union ActionData *data)
1215 {
1216 ObClient *c = data->sendto.any.c;
1217
1218 if (!client_normal(c)) return;
1219
1220 if (data->sendto.desk < screen_num_desktops ||
1221 data->sendto.desk == DESKTOP_ALL) {
1222 client_set_desktop(c, data->sendto.desk, data->sendto.follow);
1223 if (data->sendto.follow)
1224 screen_set_desktop(data->sendto.desk);
1225 }
1226 }
1227
1228 void action_desktop(union ActionData *data)
1229 {
1230 static guint first = (unsigned) -1;
1231
1232 if (data->inter.any.interactive && first == (unsigned) -1)
1233 first = screen_desktop;
1234
1235 if (!data->inter.any.interactive ||
1236 (!data->inter.cancel && !data->inter.final))
1237 {
1238 if (data->desktop.desk < screen_num_desktops ||
1239 data->desktop.desk == DESKTOP_ALL)
1240 {
1241 screen_set_desktop(data->desktop.desk);
1242 if (data->inter.any.interactive)
1243 screen_desktop_popup(data->desktop.desk, TRUE);
1244 }
1245 } else if (data->inter.cancel) {
1246 screen_set_desktop(first);
1247 }
1248
1249 if (!data->inter.any.interactive || data->inter.final) {
1250 screen_desktop_popup(0, FALSE);
1251 first = (unsigned) -1;
1252 }
1253 }
1254
1255 void action_desktop_dir(union ActionData *data)
1256 {
1257 guint d;
1258
1259 d = screen_cycle_desktop(data->desktopdir.dir,
1260 data->desktopdir.wrap,
1261 data->desktopdir.linear,
1262 data->desktopdir.inter.any.interactive,
1263 data->desktopdir.inter.final,
1264 data->desktopdir.inter.cancel);
1265 if (!data->sendtodir.inter.any.interactive ||
1266 !data->sendtodir.inter.final ||
1267 data->sendtodir.inter.cancel)
1268 {
1269 screen_set_desktop(d);
1270 }
1271 }
1272
1273 void action_send_to_desktop_dir(union ActionData *data)
1274 {
1275 ObClient *c = data->sendtodir.inter.any.c;
1276 guint d;
1277
1278 if (!client_normal(c)) return;
1279
1280 d = screen_cycle_desktop(data->sendtodir.dir, data->sendtodir.wrap,
1281 data->sendtodir.linear,
1282 data->sendtodir.inter.any.interactive,
1283 data->sendtodir.inter.final,
1284 data->sendtodir.inter.cancel);
1285 if (!data->sendtodir.inter.any.interactive ||
1286 !data->sendtodir.inter.final ||
1287 data->sendtodir.inter.cancel)
1288 {
1289 client_set_desktop(c, d, data->sendtodir.follow);
1290 if (data->sendtodir.follow)
1291 screen_set_desktop(d);
1292 }
1293 }
1294
1295 void action_desktop_last(union ActionData *data)
1296 {
1297 screen_set_desktop(screen_last_desktop);
1298 }
1299
1300 void action_toggle_decorations(union ActionData *data)
1301 {
1302 ObClient *c = data->client.any.c;
1303
1304 client_action_start(data);
1305 client_set_undecorated(c, !c->undecorated);
1306 client_action_end(data);
1307 }
1308
1309 static guint32 pick_corner(int x, int y, int cx, int cy, int cw, int ch)
1310 {
1311 if ((cw / 3 < 1) || (x - cx > cw / 3 * 2)) {
1312 if ((ch / 3 < 1) || (y - cy > ch / 3 * 2))
1313 return prop_atoms.net_wm_moveresize_size_bottomright;
1314 else if (y - cy < ch / 3)
1315 return prop_atoms.net_wm_moveresize_size_topright;
1316 else
1317 return prop_atoms.net_wm_moveresize_size_right;
1318 } else if (x - cx < cw / 3) {
1319 if (y - cy > ch / 3 * 2)
1320 return prop_atoms.net_wm_moveresize_size_bottomleft;
1321 else if (y - cy < ch / 3)
1322 return prop_atoms.net_wm_moveresize_size_topleft;
1323 else
1324 return prop_atoms.net_wm_moveresize_size_left;
1325 } else {
1326 if (y - cy > ch / 2)
1327 return prop_atoms.net_wm_moveresize_size_bottom;
1328 else
1329 return prop_atoms.net_wm_moveresize_size_top;
1330 }
1331 }
1332
1333 void action_moveresize(union ActionData *data)
1334 {
1335 ObClient *c = data->moveresize.any.c;
1336 guint32 corner;
1337
1338 if (!client_normal(c)) return;
1339
1340 if (data->moveresize.keyboard) {
1341 corner = (data->moveresize.move ?
1342 prop_atoms.net_wm_moveresize_move_keyboard :
1343 prop_atoms.net_wm_moveresize_size_keyboard);
1344 } else {
1345 corner = (data->moveresize.move ?
1346 prop_atoms.net_wm_moveresize_move :
1347 pick_corner(data->any.x, data->any.y,
1348 c->frame->area.x, c->frame->area.y,
1349 /* use the client size because the frame
1350 can be differently sized (shaded
1351 windows) and we want this based on the
1352 clients size */
1353 c->area.width + c->frame->size.left +
1354 c->frame->size.right,
1355 c->area.height + c->frame->size.top +
1356 c->frame->size.bottom));
1357 }
1358
1359 moveresize_start(c, data->any.x, data->any.y, data->any.button, corner);
1360 }
1361
1362 void action_reconfigure(union ActionData *data)
1363 {
1364 ob_reconfigure();
1365 }
1366
1367 void action_restart(union ActionData *data)
1368 {
1369 ob_restart_other(data->execute.path);
1370 }
1371
1372 void action_exit(union ActionData *data)
1373 {
1374 ob_exit(0);
1375 }
1376
1377 void action_showmenu(union ActionData *data)
1378 {
1379 if (data->showmenu.name) {
1380 menu_show(data->showmenu.name, data->any.x, data->any.y,
1381 data->showmenu.any.c);
1382 }
1383 }
1384
1385 void action_cycle_windows(union ActionData *data)
1386 {
1387 /* if using focus_delay, stop the timer now so that focus doesn't go moving
1388 on us */
1389 event_halt_focus_delay();
1390
1391 focus_cycle(data->cycle.forward, data->cycle.linear,
1392 data->cycle.dialog,
1393 data->cycle.inter.final, data->cycle.inter.cancel);
1394 }
1395
1396 void action_directional_focus(union ActionData *data)
1397 {
1398 /* if using focus_delay, stop the timer now so that focus doesn't go moving
1399 on us */
1400 event_halt_focus_delay();
1401
1402 focus_directional_cycle(data->interdiraction.direction,
1403 data->interdiraction.dialog,
1404 data->interdiraction.inter.final,
1405 data->interdiraction.inter.cancel);
1406 }
1407
1408 void action_movetoedge(union ActionData *data)
1409 {
1410 int x, y;
1411 ObClient *c = data->diraction.any.c;
1412
1413 x = c->frame->area.x;
1414 y = c->frame->area.y;
1415
1416 switch(data->diraction.direction) {
1417 case OB_DIRECTION_NORTH:
1418 y = client_directional_edge_search(c, OB_DIRECTION_NORTH);
1419 break;
1420 case OB_DIRECTION_WEST:
1421 x = client_directional_edge_search(c, OB_DIRECTION_WEST);
1422 break;
1423 case OB_DIRECTION_SOUTH:
1424 y = client_directional_edge_search(c, OB_DIRECTION_SOUTH) -
1425 c->frame->area.height;
1426 break;
1427 case OB_DIRECTION_EAST:
1428 x = client_directional_edge_search(c, OB_DIRECTION_EAST) -
1429 c->frame->area.width;
1430 break;
1431 default:
1432 g_assert_not_reached();
1433 }
1434 frame_frame_gravity(c->frame, &x, &y);
1435 client_action_start(data);
1436 client_move(c, x, y);
1437 client_action_end(data);
1438 }
1439
1440 void action_growtoedge(union ActionData *data)
1441 {
1442 int x, y, width, height, dest;
1443 ObClient *c = data->diraction.any.c;
1444 Rect *a;
1445
1446 a = screen_area(c->desktop);
1447 x = c->frame->area.x;
1448 y = c->frame->area.y;
1449 width = c->frame->area.width;
1450 height = c->frame->area.height;
1451
1452 switch(data->diraction.direction) {
1453 case OB_DIRECTION_NORTH:
1454 dest = client_directional_edge_search(c, OB_DIRECTION_NORTH);
1455 if (a->y == y)
1456 height = c->frame->area.height / 2;
1457 else {
1458 height = c->frame->area.y + c->frame->area.height - dest;
1459 y = dest;
1460 }
1461 break;
1462 case OB_DIRECTION_WEST:
1463 dest = client_directional_edge_search(c, OB_DIRECTION_WEST);
1464 if (a->x == x)
1465 width = c->frame->area.width / 2;
1466 else {
1467 width = c->frame->area.x + c->frame->area.width - dest;
1468 x = dest;
1469 }
1470 break;
1471 case OB_DIRECTION_SOUTH:
1472 dest = client_directional_edge_search(c, OB_DIRECTION_SOUTH);
1473 if (a->y + a->height == y + c->frame->area.height) {
1474 height = c->frame->area.height / 2;
1475 y = a->y + a->height - height;
1476 } else
1477 height = dest - c->frame->area.y;
1478 y += (height - c->frame->area.height) % c->size_inc.height;
1479 height -= (height - c->frame->area.height) % c->size_inc.height;
1480 break;
1481 case OB_DIRECTION_EAST:
1482 dest = client_directional_edge_search(c, OB_DIRECTION_EAST);
1483 if (a->x + a->width == x + c->frame->area.width) {
1484 width = c->frame->area.width / 2;
1485 x = a->x + a->width - width;
1486 } else
1487 width = dest - c->frame->area.x;
1488 x += (width - c->frame->area.width) % c->size_inc.width;
1489 width -= (width - c->frame->area.width) % c->size_inc.width;
1490 break;
1491 default:
1492 g_assert_not_reached();
1493 }
1494 frame_frame_gravity(c->frame, &x, &y);
1495 width -= c->frame->size.left + c->frame->size.right;
1496 height -= c->frame->size.top + c->frame->size.bottom;
1497 client_action_start(data);
1498 client_move_resize(c, x, y, width, height);
1499 client_action_end(data);
1500 }
1501
1502 void action_send_to_layer(union ActionData *data)
1503 {
1504 client_set_layer(data->layer.any.c, data->layer.layer);
1505 }
1506
1507 void action_toggle_layer(union ActionData *data)
1508 {
1509 ObClient *c = data->layer.any.c;
1510
1511 client_action_start(data);
1512 if (data->layer.layer < 0)
1513 client_set_layer(c, c->below ? 0 : -1);
1514 else if (data->layer.layer > 0)
1515 client_set_layer(c, c->above ? 0 : 1);
1516 client_action_end(data);
1517 }
1518
1519 void action_toggle_show_desktop(union ActionData *data)
1520 {
1521 screen_show_desktop(!screen_showing_desktop);
1522 }
1523
1524 void action_show_desktop(union ActionData *data)
1525 {
1526 screen_show_desktop(TRUE);
1527 }
1528
1529 void action_unshow_desktop(union ActionData *data)
1530 {
1531 screen_show_desktop(FALSE);
1532 }
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