]> Dogcows Code - chaz/openbox/blob - openbox/action.c
set focus_order back to null on shutdown so g_renew would work
[chaz/openbox] / openbox / action.c
1 #include "client.h"
2 #include "stacking.h"
3 #include "frame.h"
4 #include "screen.h"
5 #include "action.h"
6 #include "dispatch.h"
7
8 #include <glib.h>
9
10 Action *action_new(void (*func)(union ActionData *data))
11 {
12 Action *a = g_new(Action, 1);
13 a->func = func;
14
15 /* deal with pointers */
16 if (func == action_execute)
17 a->data.execute.path = NULL;
18
19 return a;
20 }
21
22 void action_free(Action *a)
23 {
24 /* deal with pointers */
25 if (a->func == action_execute)
26 g_free(a->data.execute.path);
27
28 g_free(a);
29 }
30
31 void action_execute(union ActionData *data)
32 {
33 GError *e = NULL;
34 if (!g_spawn_command_line_async(data->execute.path, &e)) {
35 g_warning("failed to execute '%s': %s",
36 data->execute.path, e->message);
37 }
38 }
39
40 void action_focus(union ActionData *data)
41 {
42 client_focus(data->client.c);
43 }
44
45 void action_unfocus (union ActionData *data)
46 {
47 client_unfocus(data->client.c);
48 }
49
50 void action_iconify(union ActionData *data)
51 {
52 client_iconify(data->client.c, TRUE, TRUE);
53 }
54
55 void action_focusraise(union ActionData *data)
56 {
57 client_focus(data->client.c);
58 stacking_raise(data->client.c);
59 }
60
61 void action_raise(union ActionData *data)
62 {
63 stacking_raise(data->client.c);
64 }
65
66 void action_lower(union ActionData *data)
67 {
68 stacking_lower(data->client.c);
69 }
70
71 void action_close(union ActionData *data)
72 {
73 client_close(data->client.c);
74 }
75
76 void action_kill(union ActionData *data)
77 {
78 client_kill(data->client.c);
79 }
80
81 void action_shade(union ActionData *data)
82 {
83 client_shade(data->client.c, TRUE);
84 }
85
86 void action_unshade(union ActionData *data)
87 {
88 client_shade(data->client.c, FALSE);
89 }
90
91 void action_toggle_shade(union ActionData *data)
92 {
93 client_shade(data->client.c, !data->client.c->shaded);
94 }
95
96 void action_toggle_omnipresent(union ActionData *data)
97 {
98 client_set_desktop(data->client.c, data->client.c->desktop == DESKTOP_ALL ?
99 screen_desktop : DESKTOP_ALL);
100 }
101
102 void action_move_relative(union ActionData *data)
103 {
104 Client *c = data->relative.c;
105 client_configure(c, Corner_TopLeft,
106 c->area.x + data->relative.dx,
107 c->area.y + data->relative.dy,
108 c->area.width, c->area.height, TRUE, TRUE);
109 }
110
111 void action_resize_relative(union ActionData *data)
112 {
113 Client *c = data->relative.c;
114 client_configure(c, Corner_TopLeft, c->area.x, c->area.y,
115 c->area.width + data->relative.dx,
116 c->area.height + data->relative.dy, TRUE, TRUE);
117 }
118
119 void action_maximize_full(union ActionData *data)
120 {
121 client_maximize(data->client.c, TRUE, 0, TRUE);
122 }
123
124 void action_unmaximize_full(union ActionData *data)
125 {
126 client_maximize(data->client.c, FALSE, 0, TRUE);
127 }
128
129 void action_toggle_maximize_full(union ActionData *data)
130 {
131 client_maximize(data->client.c,
132 !(data->client.c->max_horz || data->client.c->max_vert),
133 0, TRUE);
134 }
135
136 void action_maximize_horz(union ActionData *data)
137 {
138 client_maximize(data->client.c, TRUE, 1, TRUE);
139 }
140
141 void action_unmaximize_horz(union ActionData *data)
142 {
143 client_maximize(data->client.c, FALSE, 1, TRUE);
144 }
145
146 void action_toggle_maximize_horz(union ActionData *data)
147 {
148 client_maximize(data->client.c, !data->client.c->max_horz, 1, TRUE);
149 }
150
151 void action_maximize_vert(union ActionData *data)
152 {
153 client_maximize(data->client.c, TRUE, 2, TRUE);
154 }
155
156 void action_unmaximize_vert(union ActionData *data)
157 {
158 client_maximize(data->client.c, FALSE, 2, TRUE);
159 }
160
161 void action_toggle_maximize_vert(union ActionData *data)
162 {
163 client_maximize(data->client.c, !data->client.c->max_vert, 2, TRUE);
164 }
165
166 void action_send_to_desktop(union ActionData *data)
167 {
168 if (data->sendto.desktop < screen_num_desktops ||
169 data->sendto.desktop == DESKTOP_ALL)
170 client_set_desktop(data->sendto.c, data->sendto.desktop);
171 }
172
173 void action_send_to_next_desktop(union ActionData *data)
174 {
175 guint d;
176
177 d = screen_desktop + 1;
178 if (d >= screen_num_desktops) {
179 if (!data->sendtonextprev.wrap) return;
180 d = 0;
181 }
182 client_set_desktop(data->sendtonextprev.c, d);
183 if (data->sendtonextprev.follow) screen_set_desktop(d);
184 }
185
186 void action_send_to_previous_desktop(union ActionData *data)
187 {
188 guint d;
189
190 d = screen_desktop - 1;
191 if (d >= screen_num_desktops) {
192 if (!data->sendtonextprev.wrap) return;
193 d = screen_num_desktops - 1;
194 }
195 client_set_desktop(data->sendtonextprev.c, d);
196 if (data->sendtonextprev.follow) screen_set_desktop(d);
197 }
198
199 void action_desktop(union ActionData *data)
200 {
201 if (data->desktop.desk < screen_num_desktops ||
202 data->desktop.desk == DESKTOP_ALL)
203 screen_set_desktop(data->desktop.desk);
204 }
205
206 void action_next_desktop(union ActionData *data)
207 {
208 guint d;
209
210 d = screen_desktop + 1;
211 if (d >= screen_num_desktops) {
212 if (!data->nextprevdesktop.wrap) return;
213 d = 0;
214 }
215 screen_set_desktop(d);
216 }
217
218 void action_previous_desktop(union ActionData *data)
219 {
220 guint d;
221
222 d = screen_desktop - 1;
223 if (d >= screen_num_desktops) {
224 if (!data->nextprevdesktop.wrap) return;
225 d = screen_num_desktops - 1;
226 }
227 screen_set_desktop(d);
228 }
229
230 static void cur_row_col(guint *r, guint *c)
231 {
232 switch (screen_desktop_layout.orientation) {
233 case Orientation_Horz:
234 switch (screen_desktop_layout.start_corner) {
235 case Corner_TopLeft:
236 *r = screen_desktop / screen_desktop_layout.columns;
237 *c = screen_desktop % screen_desktop_layout.columns;
238 break;
239 case Corner_BottomLeft:
240 *r = screen_desktop_layout.rows - 1 -
241 screen_desktop / screen_desktop_layout.columns;
242 *c = screen_desktop % screen_desktop_layout.columns;
243 break;
244 break;
245 case Corner_TopRight:
246 *r = screen_desktop / screen_desktop_layout.columns;
247 *c = screen_desktop_layout.columns - 1 -
248 screen_desktop % screen_desktop_layout.columns;
249 break;
250 case Corner_BottomRight:
251 *r = screen_desktop_layout.rows - 1 -
252 screen_desktop / screen_desktop_layout.columns;
253 *c = screen_desktop_layout.columns - 1 -
254 screen_desktop % screen_desktop_layout.columns;
255 break;
256 break;
257 }
258 case Orientation_Vert:
259 switch (screen_desktop_layout.start_corner) {
260 case Corner_TopLeft:
261 *r = screen_desktop % screen_desktop_layout.rows;
262 *c = screen_desktop / screen_desktop_layout.rows;
263 break;
264 case Corner_BottomLeft:
265 *r = screen_desktop_layout.rows - 1 -
266 screen_desktop % screen_desktop_layout.rows;
267 *c = screen_desktop / screen_desktop_layout.rows;
268 break;
269 break;
270 case Corner_TopRight:
271 *r = screen_desktop % screen_desktop_layout.rows;
272 *c = screen_desktop_layout.columns - 1 -
273 screen_desktop / screen_desktop_layout.rows;
274 break;
275 case Corner_BottomRight:
276 *r = screen_desktop_layout.rows - 1 -
277 screen_desktop % screen_desktop_layout.rows;
278 *c = screen_desktop_layout.columns - 1 -
279 screen_desktop / screen_desktop_layout.rows;
280 break;
281 break;
282 }
283 break;
284 }
285 }
286
287 static guint translate_row_col(guint r, guint c)
288 {
289 switch (screen_desktop_layout.orientation) {
290 case Orientation_Horz:
291 switch (screen_desktop_layout.start_corner) {
292 case Corner_TopLeft:
293 return r * screen_desktop_layout.columns + c;
294 case Corner_BottomLeft:
295 return (screen_desktop_layout.rows - 1 - r) *
296 screen_desktop_layout.columns + c;
297 case Corner_TopRight:
298 return r * screen_desktop_layout.columns +
299 (screen_desktop_layout.columns - 1 - c);
300 case Corner_BottomRight:
301 return (screen_desktop_layout.rows - 1 - r) *
302 screen_desktop_layout.columns +
303 (screen_desktop_layout.columns - 1 - c);
304 }
305 case Orientation_Vert:
306 switch (screen_desktop_layout.start_corner) {
307 case Corner_TopLeft:
308 return c * screen_desktop_layout.rows + r;
309 case Corner_BottomLeft:
310 return c * screen_desktop_layout.rows +
311 (screen_desktop_layout.rows - 1 - r);
312 case Corner_TopRight:
313 return (screen_desktop_layout.columns - 1 - c) *
314 screen_desktop_layout.rows + r;
315 case Corner_BottomRight:
316 return (screen_desktop_layout.columns - 1 - c) *
317 screen_desktop_layout.rows +
318 (screen_desktop_layout.rows - 1 - r);
319 }
320 }
321 g_assert_not_reached();
322 return 0;
323 }
324
325 void action_next_desktop_column(union ActionData *data)
326 {
327 guint r, c, d;
328
329 cur_row_col(&r, &c);
330 ++c;
331 d = translate_row_col(r, c);
332 if (d >= screen_num_desktops) {
333 if (!data->nextprevdesktop.wrap) return;
334 c = 0;
335 }
336 if (d >= screen_num_desktops)
337 ++c;
338 d = translate_row_col(r, c);
339 if (d < screen_num_desktops)
340 screen_set_desktop(d);
341 }
342
343 void action_previous_desktop_column(union ActionData *data)
344 {
345 guint r, c, d;
346
347 cur_row_col(&r, &c);
348 --c;
349 d = translate_row_col(r, c);
350 if (d >= screen_num_desktops) {
351 if (!data->nextprevdesktop.wrap) return;
352 c = screen_desktop_layout.columns - 1;
353 }
354 if (d >= screen_num_desktops)
355 --c;
356 d = translate_row_col(r, c);
357 if (d < screen_num_desktops)
358 screen_set_desktop(d);
359 }
360
361 void action_next_desktop_row(union ActionData *data)
362 {
363 guint r, c, d;
364
365 cur_row_col(&r, &c);
366 ++r;
367 d = translate_row_col(r, c);
368 if (d >= screen_num_desktops) {
369 if (!data->nextprevdesktop.wrap) return;
370 r = 0;
371 }
372 if (d >= screen_num_desktops)
373 ++r;
374 d = translate_row_col(r, c);
375 if (d < screen_num_desktops)
376 screen_set_desktop(d);
377 }
378
379 void action_previous_desktop_row(union ActionData *data)
380 {
381 guint r, c, d;
382
383 cur_row_col(&r, &c);
384 --r;
385 d = translate_row_col(r, c);
386 if (d >= screen_num_desktops) {
387 if (!data->nextprevdesktop.wrap) return;
388 c = screen_desktop_layout.rows - 1;
389 }
390 if (d >= screen_num_desktops)
391 --r;
392 d = translate_row_col(r, c);
393 if (d < screen_num_desktops)
394 screen_set_desktop(d);
395 }
396
397 void action_toggle_decorations(union ActionData *data)
398 {
399 Client *c = data->client.c;
400 c->disabled_decorations = c->disabled_decorations ? 0 : ~0;
401 client_setup_decor_and_functions(c);
402 }
403
404 void action_move(union ActionData *data)
405 {
406 Client *c = data->move.c;
407 int x = data->move.x;
408 int y = data->move.y;
409
410 dispatch_move(c, &x, &y);
411
412 frame_frame_gravity(c->frame, &x, &y); /* get where the client should be */
413 client_configure(c, Corner_TopLeft, x, y, c->area.width, c->area.height,
414 TRUE, data->move.final);
415 }
416
417 void action_resize(union ActionData *data)
418 {
419 Client *c = data->resize.c;
420 int w = data->resize.x - c->frame->size.left - c->frame->size.right;
421 int h = data->resize.y - c->frame->size.top - c->frame->size.bottom;
422
423 /* XXX window snapping/struts */
424
425 client_configure(c, data->resize.corner, c->area.x, c->area.y, w, h,
426 TRUE, data->resize.final);
427 }
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