]> Dogcows Code - chaz/openbox/blob - openbox/action.c
add the client_set_focused function.
[chaz/openbox] / openbox / action.c
1 #include "client.h"
2 #include "stacking.h"
3 #include "frame.h"
4 #include "screen.h"
5 #include "action.h"
6 #include "dispatch.h"
7
8 #include <glib.h>
9
10 Action *action_new(void (*func)(union ActionData *data))
11 {
12 Action *a = g_new(Action, 1);
13 a->func = func;
14
15 /* deal with pointers */
16 if (func == action_execute)
17 a->data.execute.path = NULL;
18
19 return a;
20 }
21
22 void action_free(Action *a)
23 {
24 /* deal with pointers */
25 if (a->func == action_execute)
26 g_free(a->data.execute.path);
27
28 g_free(a);
29 }
30
31 void action_execute(union ActionData *data)
32 {
33 GError *e = NULL;
34 if (!g_spawn_command_line_async(data->execute.path, &e)) {
35 g_warning("failed to execute '%s': %s",
36 data->execute.path, e->message);
37 }
38 }
39
40 void action_focus(union ActionData *data)
41 {
42 client_focus(data->client.c);
43 }
44
45 void action_unfocus (union ActionData *data)
46 {
47 client_unfocus(data->client.c);
48 }
49
50 void action_iconify(union ActionData *data)
51 {
52 client_iconify(data->client.c, TRUE, TRUE);
53 }
54
55 void action_focusraise(union ActionData *data)
56 {
57 client_focus(data->client.c);
58 stacking_raise(data->client.c);
59 }
60
61 void action_raise(union ActionData *data)
62 {
63 stacking_raise(data->client.c);
64 }
65
66 void action_lower(union ActionData *data)
67 {
68 stacking_lower(data->client.c);
69 }
70
71 void action_close(union ActionData *data)
72 {
73 client_close(data->client.c);
74 }
75
76 void action_shade(union ActionData *data)
77 {
78 client_shade(data->client.c, TRUE);
79 }
80
81 void action_unshade(union ActionData *data)
82 {
83 client_shade(data->client.c, FALSE);
84 }
85
86 void action_toggle_shade(union ActionData *data)
87 {
88 client_shade(data->client.c, !data->client.c->shaded);
89 }
90
91 void action_toggle_omnipresent(union ActionData *data)
92 {
93 client_set_desktop(data->client.c, data->client.c->desktop == DESKTOP_ALL ?
94 screen_desktop : DESKTOP_ALL);
95 }
96
97 void action_move_relative(union ActionData *data)
98 {
99 Client *c = data->relative.c;
100 client_configure(c, Corner_TopLeft,
101 c->area.x + data->relative.dx,
102 c->area.y + data->relative.dy,
103 c->area.width, c->area.height, TRUE, TRUE);
104 }
105
106 void action_resize_relative(union ActionData *data)
107 {
108 Client *c = data->relative.c;
109 client_configure(c, Corner_TopLeft, c->area.x, c->area.y,
110 c->area.width + data->relative.dx,
111 c->area.height + data->relative.dy, TRUE, TRUE);
112 }
113
114 void action_maximize_full(union ActionData *data)
115 {
116 client_maximize(data->client.c, TRUE, 0, TRUE);
117 }
118
119 void action_unmaximize_full(union ActionData *data)
120 {
121 client_maximize(data->client.c, FALSE, 0, TRUE);
122 }
123
124 void action_toggle_maximize_full(union ActionData *data)
125 {
126 client_maximize(data->client.c,
127 !(data->client.c->max_horz || data->client.c->max_vert),
128 0, TRUE);
129 }
130
131 void action_maximize_horz(union ActionData *data)
132 {
133 client_maximize(data->client.c, TRUE, 1, TRUE);
134 }
135
136 void action_unmaximize_horz(union ActionData *data)
137 {
138 client_maximize(data->client.c, FALSE, 1, TRUE);
139 }
140
141 void action_toggle_maximize_horz(union ActionData *data)
142 {
143 client_maximize(data->client.c, !data->client.c->max_horz, 1, TRUE);
144 }
145
146 void action_maximize_vert(union ActionData *data)
147 {
148 client_maximize(data->client.c, TRUE, 2, TRUE);
149 }
150
151 void action_unmaximize_vert(union ActionData *data)
152 {
153 client_maximize(data->client.c, FALSE, 2, TRUE);
154 }
155
156 void action_toggle_maximize_vert(union ActionData *data)
157 {
158 client_maximize(data->client.c, !data->client.c->max_vert, 2, TRUE);
159 }
160
161 void action_send_to_desktop(union ActionData *data)
162 {
163 if (data->sendto.desktop < screen_num_desktops ||
164 data->sendto.desktop == DESKTOP_ALL)
165 client_set_desktop(data->sendto.c, data->sendto.desktop);
166 }
167
168 void action_send_to_next_desktop(union ActionData *data)
169 {
170 guint d;
171
172 d = screen_desktop + 1;
173 if (d >= screen_num_desktops) {
174 if (!data->sendtonextprev.wrap) return;
175 d = 0;
176 }
177 client_set_desktop(data->sendtonextprev.c, d);
178 if (data->sendtonextprev.follow) screen_set_desktop(d);
179 }
180
181 void action_send_to_previous_desktop(union ActionData *data)
182 {
183 guint d;
184
185 d = screen_desktop - 1;
186 if (d >= screen_num_desktops) {
187 if (!data->sendtonextprev.wrap) return;
188 d = screen_num_desktops - 1;
189 }
190 client_set_desktop(data->sendtonextprev.c, d);
191 if (data->sendtonextprev.follow) screen_set_desktop(d);
192 }
193
194 void action_desktop(union ActionData *data)
195 {
196 if (data->desktop.desk < screen_num_desktops ||
197 data->desktop.desk == DESKTOP_ALL)
198 screen_set_desktop(data->desktop.desk);
199 }
200
201 void action_next_desktop(union ActionData *data)
202 {
203 guint d;
204
205 d = screen_desktop + 1;
206 if (d >= screen_num_desktops) {
207 if (!data->nextprevdesktop.wrap) return;
208 d = 0;
209 }
210 screen_set_desktop(d);
211 }
212
213 void action_previous_desktop(union ActionData *data)
214 {
215 guint d;
216
217 d = screen_desktop - 1;
218 if (d >= screen_num_desktops) {
219 if (!data->nextprevdesktop.wrap) return;
220 d = screen_num_desktops - 1;
221 }
222 screen_set_desktop(d);
223 }
224
225 static void cur_row_col(guint *r, guint *c)
226 {
227 switch (screen_desktop_layout.orientation) {
228 case Orientation_Horz:
229 switch (screen_desktop_layout.start_corner) {
230 case Corner_TopLeft:
231 *r = screen_desktop / screen_desktop_layout.columns;
232 *c = screen_desktop % screen_desktop_layout.columns;
233 break;
234 case Corner_BottomLeft:
235 *r = screen_desktop_layout.rows - 1 -
236 screen_desktop / screen_desktop_layout.columns;
237 *c = screen_desktop % screen_desktop_layout.columns;
238 break;
239 break;
240 case Corner_TopRight:
241 *r = screen_desktop / screen_desktop_layout.columns;
242 *c = screen_desktop_layout.columns - 1 -
243 screen_desktop % screen_desktop_layout.columns;
244 break;
245 case Corner_BottomRight:
246 *r = screen_desktop_layout.rows - 1 -
247 screen_desktop / screen_desktop_layout.columns;
248 *c = screen_desktop_layout.columns - 1 -
249 screen_desktop % screen_desktop_layout.columns;
250 break;
251 break;
252 }
253 case Orientation_Vert:
254 switch (screen_desktop_layout.start_corner) {
255 case Corner_TopLeft:
256 *r = screen_desktop % screen_desktop_layout.rows;
257 *c = screen_desktop / screen_desktop_layout.rows;
258 break;
259 case Corner_BottomLeft:
260 *r = screen_desktop_layout.rows - 1 -
261 screen_desktop % screen_desktop_layout.rows;
262 *c = screen_desktop / screen_desktop_layout.rows;
263 break;
264 break;
265 case Corner_TopRight:
266 *r = screen_desktop % screen_desktop_layout.rows;
267 *c = screen_desktop_layout.columns - 1 -
268 screen_desktop / screen_desktop_layout.rows;
269 break;
270 case Corner_BottomRight:
271 *r = screen_desktop_layout.rows - 1 -
272 screen_desktop % screen_desktop_layout.rows;
273 *c = screen_desktop_layout.columns - 1 -
274 screen_desktop / screen_desktop_layout.rows;
275 break;
276 break;
277 }
278 break;
279 }
280 }
281
282 static guint translate_row_col(guint r, guint c)
283 {
284 switch (screen_desktop_layout.orientation) {
285 case Orientation_Horz:
286 switch (screen_desktop_layout.start_corner) {
287 case Corner_TopLeft:
288 return r * screen_desktop_layout.columns + c;
289 case Corner_BottomLeft:
290 return (screen_desktop_layout.rows - 1 - r) *
291 screen_desktop_layout.columns + c;
292 case Corner_TopRight:
293 return r * screen_desktop_layout.columns +
294 (screen_desktop_layout.columns - 1 - c);
295 case Corner_BottomRight:
296 return (screen_desktop_layout.rows - 1 - r) *
297 screen_desktop_layout.columns +
298 (screen_desktop_layout.columns - 1 - c);
299 }
300 case Orientation_Vert:
301 switch (screen_desktop_layout.start_corner) {
302 case Corner_TopLeft:
303 return c * screen_desktop_layout.rows + r;
304 case Corner_BottomLeft:
305 return c * screen_desktop_layout.rows +
306 (screen_desktop_layout.rows - 1 - r);
307 case Corner_TopRight:
308 return (screen_desktop_layout.columns - 1 - c) *
309 screen_desktop_layout.rows + r;
310 case Corner_BottomRight:
311 return (screen_desktop_layout.columns - 1 - c) *
312 screen_desktop_layout.rows +
313 (screen_desktop_layout.rows - 1 - r);
314 }
315 }
316 g_assert_not_reached();
317 return 0;
318 }
319
320 void action_next_desktop_column(union ActionData *data)
321 {
322 guint r, c, d;
323
324 cur_row_col(&r, &c);
325 ++c;
326 d = translate_row_col(r, c);
327 if (d >= screen_num_desktops) {
328 if (!data->nextprevdesktop.wrap) return;
329 c = 0;
330 }
331 if (d >= screen_num_desktops)
332 ++c;
333 d = translate_row_col(r, c);
334 if (d < screen_num_desktops)
335 screen_set_desktop(d);
336 }
337
338 void action_previous_desktop_column(union ActionData *data)
339 {
340 guint r, c, d;
341
342 cur_row_col(&r, &c);
343 --c;
344 d = translate_row_col(r, c);
345 if (d >= screen_num_desktops) {
346 if (!data->nextprevdesktop.wrap) return;
347 c = screen_desktop_layout.columns - 1;
348 }
349 if (d >= screen_num_desktops)
350 --c;
351 d = translate_row_col(r, c);
352 if (d < screen_num_desktops)
353 screen_set_desktop(d);
354 }
355
356 void action_next_desktop_row(union ActionData *data)
357 {
358 guint r, c, d;
359
360 cur_row_col(&r, &c);
361 ++r;
362 d = translate_row_col(r, c);
363 if (d >= screen_num_desktops) {
364 if (!data->nextprevdesktop.wrap) return;
365 r = 0;
366 }
367 if (d >= screen_num_desktops)
368 ++r;
369 d = translate_row_col(r, c);
370 if (d < screen_num_desktops)
371 screen_set_desktop(d);
372 }
373
374 void action_previous_desktop_row(union ActionData *data)
375 {
376 guint r, c, d;
377
378 cur_row_col(&r, &c);
379 --r;
380 d = translate_row_col(r, c);
381 if (d >= screen_num_desktops) {
382 if (!data->nextprevdesktop.wrap) return;
383 c = screen_desktop_layout.rows - 1;
384 }
385 if (d >= screen_num_desktops)
386 --r;
387 d = translate_row_col(r, c);
388 if (d < screen_num_desktops)
389 screen_set_desktop(d);
390 }
391
392 void action_toggle_decorations(union ActionData *data)
393 {
394 Client *c = data->client.c;
395 c->disabled_decorations = c->disabled_decorations ? 0 : ~0;
396 client_setup_decor_and_functions(c);
397 }
398
399 void action_move(union ActionData *data)
400 {
401 Client *c = data->move.c;
402 int x = data->move.x;
403 int y = data->move.y;
404
405 dispatch_move(c, &x, &y);
406
407 frame_frame_gravity(c->frame, &x, &y); /* get where the client should be */
408 client_configure(c, Corner_TopLeft, x, y, c->area.width, c->area.height,
409 TRUE, data->move.final);
410 }
411
412 void action_resize(union ActionData *data)
413 {
414 Client *c = data->resize.c;
415 int w = data->resize.x - c->frame->size.left - c->frame->size.right;
416 int h = data->resize.y - c->frame->size.top - c->frame->size.bottom;
417
418 /* XXX window snapping/struts */
419
420 client_configure(c, data->resize.corner, c->area.x, c->area.y, w, h,
421 TRUE, data->resize.final);
422 }
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