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[chaz/openbox] / openbox / action.c
1 /* -*- indent-tabs-mode: nil; tab-width: 4; c-basic-offset: 4; -*-
2
3 action.c for the Openbox window manager
4 Copyright (c) 2006 Mikael Magnusson
5 Copyright (c) 2003-2007 Dana Jansens
6
7 This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version.
11
12 This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details.
16
17 See the COPYING file for a copy of the GNU General Public License.
18 */
19
20 #include "debug.h"
21 #include "client.h"
22 #include "focus.h"
23 #include "moveresize.h"
24 #include "menu.h"
25 #include "prop.h"
26 #include "stacking.h"
27 #include "screen.h"
28 #include "action.h"
29 #include "openbox.h"
30 #include "grab.h"
31 #include "keyboard.h"
32 #include "event.h"
33 #include "dock.h"
34 #include "config.h"
35 #include "mainloop.h"
36 #include "startupnotify.h"
37 #include "gettext.h"
38
39 #include <glib.h>
40
41 inline void client_action_start(union ActionData *data)
42 {
43 if (config_focus_follow)
44 if (data->any.context != OB_FRAME_CONTEXT_CLIENT && !data->any.button)
45 grab_pointer(FALSE, FALSE, OB_CURSOR_NONE);
46 }
47
48 inline void client_action_end(union ActionData *data)
49 {
50 if (config_focus_follow)
51 if (data->any.context != OB_FRAME_CONTEXT_CLIENT) {
52 if (!data->any.button) {
53 ungrab_pointer();
54 } else {
55 ObClient *c;
56
57 /* usually this is sorta redundant, but with a press action
58 that moves windows our from under the cursor, the enter
59 event will come as a GrabNotify which is ignored, so this
60 makes a fake enter event
61 */
62 if ((c = client_under_pointer()))
63 event_enter_client(c);
64 }
65 }
66 }
67
68 typedef struct
69 {
70 const gchar *name;
71 void (*func)(union ActionData *);
72 void (*setup)(ObAction **, ObUserAction uact);
73 } ActionString;
74
75 static ObAction *action_new(void (*func)(union ActionData *data))
76 {
77 ObAction *a = g_new0(ObAction, 1);
78 a->ref = 1;
79 a->func = func;
80
81 return a;
82 }
83
84 void action_ref(ObAction *a)
85 {
86 ++a->ref;
87 }
88
89 void action_unref(ObAction *a)
90 {
91 if (a == NULL) return;
92
93 if (--a->ref > 0) return;
94
95 /* deal with pointers */
96 if (a->func == action_execute || a->func == action_restart)
97 g_free(a->data.execute.path);
98 else if (a->func == action_debug)
99 g_free(a->data.debug.string);
100 else if (a->func == action_showmenu)
101 g_free(a->data.showmenu.name);
102
103 g_free(a);
104 }
105
106 ObAction* action_copy(const ObAction *src)
107 {
108 ObAction *a = action_new(src->func);
109
110 a->data = src->data;
111
112 /* deal with pointers */
113 if (a->func == action_execute || a->func == action_restart)
114 a->data.execute.path = g_strdup(a->data.execute.path);
115 else if (a->func == action_debug)
116 a->data.debug.string = g_strdup(a->data.debug.string);
117 else if (a->func == action_showmenu)
118 a->data.showmenu.name = g_strdup(a->data.showmenu.name);
119
120 return a;
121 }
122
123 void setup_action_directional_focus_north(ObAction **a, ObUserAction uact)
124 {
125 (*a)->data.interdiraction.inter.any.interactive = TRUE;
126 (*a)->data.interdiraction.direction = OB_DIRECTION_NORTH;
127 (*a)->data.interdiraction.dialog = TRUE;
128 (*a)->data.interdiraction.dock_windows = FALSE;
129 (*a)->data.interdiraction.desktop_windows = FALSE;
130 }
131
132 void setup_action_directional_focus_east(ObAction **a, ObUserAction uact)
133 {
134 (*a)->data.interdiraction.inter.any.interactive = TRUE;
135 (*a)->data.interdiraction.direction = OB_DIRECTION_EAST;
136 (*a)->data.interdiraction.dialog = TRUE;
137 (*a)->data.interdiraction.dock_windows = FALSE;
138 (*a)->data.interdiraction.desktop_windows = FALSE;
139 }
140
141 void setup_action_directional_focus_south(ObAction **a, ObUserAction uact)
142 {
143 (*a)->data.interdiraction.inter.any.interactive = TRUE;
144 (*a)->data.interdiraction.direction = OB_DIRECTION_SOUTH;
145 (*a)->data.interdiraction.dialog = TRUE;
146 (*a)->data.interdiraction.dock_windows = FALSE;
147 (*a)->data.interdiraction.desktop_windows = FALSE;
148 }
149
150 void setup_action_directional_focus_west(ObAction **a, ObUserAction uact)
151 {
152 (*a)->data.interdiraction.inter.any.interactive = TRUE;
153 (*a)->data.interdiraction.direction = OB_DIRECTION_WEST;
154 (*a)->data.interdiraction.dialog = TRUE;
155 (*a)->data.interdiraction.dock_windows = FALSE;
156 (*a)->data.interdiraction.desktop_windows = FALSE;
157 }
158
159 void setup_action_directional_focus_northeast(ObAction **a, ObUserAction uact)
160 {
161 (*a)->data.interdiraction.inter.any.interactive = TRUE;
162 (*a)->data.interdiraction.direction = OB_DIRECTION_NORTHEAST;
163 (*a)->data.interdiraction.dialog = TRUE;
164 (*a)->data.interdiraction.dock_windows = FALSE;
165 (*a)->data.interdiraction.desktop_windows = FALSE;
166 }
167
168 void setup_action_directional_focus_southeast(ObAction **a, ObUserAction uact)
169 {
170 (*a)->data.interdiraction.inter.any.interactive = TRUE;
171 (*a)->data.interdiraction.direction = OB_DIRECTION_SOUTHEAST;
172 (*a)->data.interdiraction.dialog = TRUE;
173 (*a)->data.interdiraction.dock_windows = FALSE;
174 (*a)->data.interdiraction.desktop_windows = FALSE;
175 }
176
177 void setup_action_directional_focus_southwest(ObAction **a, ObUserAction uact)
178 {
179 (*a)->data.interdiraction.inter.any.interactive = TRUE;
180 (*a)->data.interdiraction.direction = OB_DIRECTION_SOUTHWEST;
181 (*a)->data.interdiraction.dialog = TRUE;
182 (*a)->data.interdiraction.dock_windows = FALSE;
183 (*a)->data.interdiraction.desktop_windows = FALSE;
184 }
185
186 void setup_action_directional_focus_northwest(ObAction **a, ObUserAction uact)
187 {
188 (*a)->data.interdiraction.inter.any.interactive = TRUE;
189 (*a)->data.interdiraction.direction = OB_DIRECTION_NORTHWEST;
190 (*a)->data.interdiraction.dialog = TRUE;
191 (*a)->data.interdiraction.dock_windows = FALSE;
192 (*a)->data.interdiraction.desktop_windows = FALSE;
193 }
194
195 void setup_action_send_to_desktop(ObAction **a, ObUserAction uact)
196 {
197 (*a)->data.sendto.any.client_action = OB_CLIENT_ACTION_ALWAYS;
198 (*a)->data.sendto.follow = TRUE;
199 }
200
201 void setup_action_send_to_desktop_prev(ObAction **a, ObUserAction uact)
202 {
203 (*a)->data.sendtodir.inter.any.client_action = OB_CLIENT_ACTION_ALWAYS;
204 (*a)->data.sendtodir.inter.any.interactive = TRUE;
205 (*a)->data.sendtodir.dir = OB_DIRECTION_WEST;
206 (*a)->data.sendtodir.linear = TRUE;
207 (*a)->data.sendtodir.wrap = TRUE;
208 (*a)->data.sendtodir.follow = TRUE;
209 }
210
211 void setup_action_send_to_desktop_next(ObAction **a, ObUserAction uact)
212 {
213 (*a)->data.sendtodir.inter.any.client_action = OB_CLIENT_ACTION_ALWAYS;
214 (*a)->data.sendtodir.inter.any.interactive = TRUE;
215 (*a)->data.sendtodir.dir = OB_DIRECTION_EAST;
216 (*a)->data.sendtodir.linear = TRUE;
217 (*a)->data.sendtodir.wrap = TRUE;
218 (*a)->data.sendtodir.follow = TRUE;
219 }
220
221 void setup_action_send_to_desktop_left(ObAction **a, ObUserAction uact)
222 {
223 (*a)->data.sendtodir.inter.any.client_action = OB_CLIENT_ACTION_ALWAYS;
224 (*a)->data.sendtodir.inter.any.interactive = TRUE;
225 (*a)->data.sendtodir.dir = OB_DIRECTION_WEST;
226 (*a)->data.sendtodir.linear = FALSE;
227 (*a)->data.sendtodir.wrap = TRUE;
228 (*a)->data.sendtodir.follow = TRUE;
229 }
230
231 void setup_action_send_to_desktop_right(ObAction **a, ObUserAction uact)
232 {
233 (*a)->data.sendtodir.inter.any.client_action = OB_CLIENT_ACTION_ALWAYS;
234 (*a)->data.sendtodir.inter.any.interactive = TRUE;
235 (*a)->data.sendtodir.dir = OB_DIRECTION_EAST;
236 (*a)->data.sendtodir.linear = FALSE;
237 (*a)->data.sendtodir.wrap = TRUE;
238 (*a)->data.sendtodir.follow = TRUE;
239 }
240
241 void setup_action_send_to_desktop_up(ObAction **a, ObUserAction uact)
242 {
243 (*a)->data.sendtodir.inter.any.client_action = OB_CLIENT_ACTION_ALWAYS;
244 (*a)->data.sendtodir.inter.any.interactive = TRUE;
245 (*a)->data.sendtodir.dir = OB_DIRECTION_NORTH;
246 (*a)->data.sendtodir.linear = FALSE;
247 (*a)->data.sendtodir.wrap = TRUE;
248 (*a)->data.sendtodir.follow = TRUE;
249 }
250
251 void setup_action_send_to_desktop_down(ObAction **a, ObUserAction uact)
252 {
253 (*a)->data.sendtodir.inter.any.client_action = OB_CLIENT_ACTION_ALWAYS;
254 (*a)->data.sendtodir.inter.any.interactive = TRUE;
255 (*a)->data.sendtodir.dir = OB_DIRECTION_SOUTH;
256 (*a)->data.sendtodir.linear = FALSE;
257 (*a)->data.sendtodir.wrap = TRUE;
258 (*a)->data.sendtodir.follow = TRUE;
259 }
260
261 void setup_action_desktop(ObAction **a, ObUserAction uact)
262 {
263 /*
264 (*a)->data.desktop.inter.any.interactive = FALSE;
265 */
266 }
267
268 void setup_action_desktop_prev(ObAction **a, ObUserAction uact)
269 {
270 (*a)->data.desktopdir.inter.any.interactive = TRUE;
271 (*a)->data.desktopdir.dir = OB_DIRECTION_WEST;
272 (*a)->data.desktopdir.linear = TRUE;
273 (*a)->data.desktopdir.wrap = TRUE;
274 }
275
276 void setup_action_desktop_next(ObAction **a, ObUserAction uact)
277 {
278 (*a)->data.desktopdir.inter.any.interactive = TRUE;
279 (*a)->data.desktopdir.dir = OB_DIRECTION_EAST;
280 (*a)->data.desktopdir.linear = TRUE;
281 (*a)->data.desktopdir.wrap = TRUE;
282 }
283
284 void setup_action_desktop_left(ObAction **a, ObUserAction uact)
285 {
286 (*a)->data.desktopdir.inter.any.interactive = TRUE;
287 (*a)->data.desktopdir.dir = OB_DIRECTION_WEST;
288 (*a)->data.desktopdir.linear = FALSE;
289 (*a)->data.desktopdir.wrap = TRUE;
290 }
291
292 void setup_action_desktop_right(ObAction **a, ObUserAction uact)
293 {
294 (*a)->data.desktopdir.inter.any.interactive = TRUE;
295 (*a)->data.desktopdir.dir = OB_DIRECTION_EAST;
296 (*a)->data.desktopdir.linear = FALSE;
297 (*a)->data.desktopdir.wrap = TRUE;
298 }
299
300 void setup_action_desktop_up(ObAction **a, ObUserAction uact)
301 {
302 (*a)->data.desktopdir.inter.any.interactive = TRUE;
303 (*a)->data.desktopdir.dir = OB_DIRECTION_NORTH;
304 (*a)->data.desktopdir.linear = FALSE;
305 (*a)->data.desktopdir.wrap = TRUE;
306 }
307
308 void setup_action_desktop_down(ObAction **a, ObUserAction uact)
309 {
310 (*a)->data.desktopdir.inter.any.interactive = TRUE;
311 (*a)->data.desktopdir.dir = OB_DIRECTION_SOUTH;
312 (*a)->data.desktopdir.linear = FALSE;
313 (*a)->data.desktopdir.wrap = TRUE;
314 }
315
316 void setup_action_cycle_windows_next(ObAction **a, ObUserAction uact)
317 {
318 (*a)->data.cycle.inter.any.interactive = TRUE;
319 (*a)->data.cycle.linear = FALSE;
320 (*a)->data.cycle.forward = TRUE;
321 (*a)->data.cycle.dialog = TRUE;
322 (*a)->data.cycle.dock_windows = FALSE;
323 (*a)->data.cycle.desktop_windows = FALSE;
324 (*a)->data.cycle.all_desktops = FALSE;
325 }
326
327 void setup_action_cycle_windows_previous(ObAction **a, ObUserAction uact)
328 {
329 (*a)->data.cycle.inter.any.interactive = TRUE;
330 (*a)->data.cycle.linear = FALSE;
331 (*a)->data.cycle.forward = FALSE;
332 (*a)->data.cycle.dialog = TRUE;
333 (*a)->data.cycle.dock_windows = FALSE;
334 (*a)->data.cycle.desktop_windows = FALSE;
335 (*a)->data.cycle.all_desktops = FALSE;
336 }
337
338 void setup_action_movefromedge_north(ObAction **a, ObUserAction uact)
339 {
340 (*a)->data.diraction.any.client_action = OB_CLIENT_ACTION_ALWAYS;
341 (*a)->data.diraction.direction = OB_DIRECTION_NORTH;
342 (*a)->data.diraction.hang = TRUE;
343 }
344
345 void setup_action_movefromedge_south(ObAction **a, ObUserAction uact)
346 {
347 (*a)->data.diraction.any.client_action = OB_CLIENT_ACTION_ALWAYS;
348 (*a)->data.diraction.direction = OB_DIRECTION_SOUTH;
349 (*a)->data.diraction.hang = TRUE;
350 }
351
352 void setup_action_movefromedge_east(ObAction **a, ObUserAction uact)
353 {
354 (*a)->data.diraction.any.client_action = OB_CLIENT_ACTION_ALWAYS;
355 (*a)->data.diraction.direction = OB_DIRECTION_EAST;
356 (*a)->data.diraction.hang = TRUE;
357 }
358
359 void setup_action_movefromedge_west(ObAction **a, ObUserAction uact)
360 {
361 (*a)->data.diraction.any.client_action = OB_CLIENT_ACTION_ALWAYS;
362 (*a)->data.diraction.direction = OB_DIRECTION_WEST;
363 (*a)->data.diraction.hang = TRUE;
364 }
365
366 void setup_action_movetoedge_north(ObAction **a, ObUserAction uact)
367 {
368 (*a)->data.diraction.any.client_action = OB_CLIENT_ACTION_ALWAYS;
369 (*a)->data.diraction.direction = OB_DIRECTION_NORTH;
370 (*a)->data.diraction.hang = FALSE;
371 }
372
373 void setup_action_movetoedge_south(ObAction **a, ObUserAction uact)
374 {
375 (*a)->data.diraction.any.client_action = OB_CLIENT_ACTION_ALWAYS;
376 (*a)->data.diraction.direction = OB_DIRECTION_SOUTH;
377 (*a)->data.diraction.hang = FALSE;
378 }
379
380 void setup_action_movetoedge_east(ObAction **a, ObUserAction uact)
381 {
382 (*a)->data.diraction.any.client_action = OB_CLIENT_ACTION_ALWAYS;
383 (*a)->data.diraction.direction = OB_DIRECTION_EAST;
384 (*a)->data.diraction.hang = FALSE;
385 }
386
387 void setup_action_movetoedge_west(ObAction **a, ObUserAction uact)
388 {
389 (*a)->data.diraction.any.client_action = OB_CLIENT_ACTION_ALWAYS;
390 (*a)->data.diraction.direction = OB_DIRECTION_WEST;
391 (*a)->data.diraction.hang = FALSE;
392 }
393
394 void setup_action_growtoedge_north(ObAction **a, ObUserAction uact)
395 {
396 (*a)->data.diraction.any.client_action = OB_CLIENT_ACTION_ALWAYS;
397 (*a)->data.diraction.direction = OB_DIRECTION_NORTH;
398 }
399
400 void setup_action_growtoedge_south(ObAction **a, ObUserAction uact)
401 {
402 (*a)->data.diraction.any.client_action = OB_CLIENT_ACTION_ALWAYS;
403 (*a)->data.diraction.direction = OB_DIRECTION_SOUTH;
404 }
405
406 void setup_action_growtoedge_east(ObAction **a, ObUserAction uact)
407 {
408 (*a)->data.diraction.any.client_action = OB_CLIENT_ACTION_ALWAYS;
409 (*a)->data.diraction.direction = OB_DIRECTION_EAST;
410 }
411
412 void setup_action_growtoedge_west(ObAction **a, ObUserAction uact)
413 {
414 (*a)->data.diraction.any.client_action = OB_CLIENT_ACTION_ALWAYS;
415 (*a)->data.diraction.direction = OB_DIRECTION_WEST;
416 }
417
418 void setup_action_top_layer(ObAction **a, ObUserAction uact)
419 {
420 (*a)->data.layer.any.client_action = OB_CLIENT_ACTION_ALWAYS;
421 (*a)->data.layer.layer = 1;
422 }
423
424 void setup_action_normal_layer(ObAction **a, ObUserAction uact)
425 {
426 (*a)->data.layer.any.client_action = OB_CLIENT_ACTION_ALWAYS;
427 (*a)->data.layer.layer = 0;
428 }
429
430 void setup_action_bottom_layer(ObAction **a, ObUserAction uact)
431 {
432 (*a)->data.layer.any.client_action = OB_CLIENT_ACTION_ALWAYS;
433 (*a)->data.layer.layer = -1;
434 }
435
436 void setup_action_move(ObAction **a, ObUserAction uact)
437 {
438 (*a)->data.moveresize.any.client_action = OB_CLIENT_ACTION_ALWAYS;
439 (*a)->data.moveresize.keyboard =
440 (uact == OB_USER_ACTION_NONE ||
441 uact == OB_USER_ACTION_KEYBOARD_KEY ||
442 uact == OB_USER_ACTION_MENU_SELECTION);
443 (*a)->data.moveresize.corner = 0;
444 }
445
446 void setup_action_resize(ObAction **a, ObUserAction uact)
447 {
448 (*a)->data.moveresize.any.client_action = OB_CLIENT_ACTION_ALWAYS;
449 (*a)->data.moveresize.keyboard =
450 (uact == OB_USER_ACTION_NONE ||
451 uact == OB_USER_ACTION_KEYBOARD_KEY ||
452 uact == OB_USER_ACTION_MENU_SELECTION);
453 (*a)->data.moveresize.corner = 0;
454 }
455
456 void setup_action_showmenu(ObAction **a, ObUserAction uact)
457 {
458 (*a)->data.showmenu.any.client_action = OB_CLIENT_ACTION_OPTIONAL;
459 /* you cannot call ShowMenu from inside a menu, cuz the menu code makes
460 assumptions that there is only one menu (and submenus) open at
461 a time! */
462 if (uact == OB_USER_ACTION_MENU_SELECTION) {
463 action_unref(*a);
464 *a = NULL;
465 }
466 }
467
468 void setup_action_focus(ObAction **a, ObUserAction uact)
469 {
470 (*a)->data.any.client_action = OB_CLIENT_ACTION_OPTIONAL;
471 }
472
473 void setup_client_action(ObAction **a, ObUserAction uact)
474 {
475 (*a)->data.any.client_action = OB_CLIENT_ACTION_ALWAYS;
476 }
477
478 ActionString actionstrings[] =
479 {
480 {
481 "debug",
482 action_debug,
483 NULL
484 },
485 {
486 "execute",
487 action_execute,
488 NULL
489 },
490 {
491 "directionalfocusnorth",
492 action_directional_focus,
493 setup_action_directional_focus_north
494 },
495 {
496 "directionalfocuseast",
497 action_directional_focus,
498 setup_action_directional_focus_east
499 },
500 {
501 "directionalfocussouth",
502 action_directional_focus,
503 setup_action_directional_focus_south
504 },
505 {
506 "directionalfocuswest",
507 action_directional_focus,
508 setup_action_directional_focus_west
509 },
510 {
511 "directionalfocusnortheast",
512 action_directional_focus,
513 setup_action_directional_focus_northeast
514 },
515 {
516 "directionalfocussoutheast",
517 action_directional_focus,
518 setup_action_directional_focus_southeast
519 },
520 {
521 "directionalfocussouthwest",
522 action_directional_focus,
523 setup_action_directional_focus_southwest
524 },
525 {
526 "directionalfocusnorthwest",
527 action_directional_focus,
528 setup_action_directional_focus_northwest
529 },
530 {
531 "activate",
532 action_activate,
533 setup_action_focus
534 },
535 {
536 "focus",
537 action_focus,
538 setup_action_focus
539 },
540 {
541 "unfocus",
542 action_unfocus,
543 setup_client_action
544 },
545 {
546 "iconify",
547 action_iconify,
548 setup_client_action
549 },
550 {
551 "focustobottom",
552 action_focus_order_to_bottom,
553 setup_client_action
554 },
555 {
556 "raiselower",
557 action_raiselower,
558 setup_client_action
559 },
560 {
561 "raise",
562 action_raise,
563 setup_client_action
564 },
565 {
566 "lower",
567 action_lower,
568 setup_client_action
569 },
570 {
571 "close",
572 action_close,
573 setup_client_action
574 },
575 {
576 "kill",
577 action_kill,
578 setup_client_action
579 },
580 {
581 "shadelower",
582 action_shadelower,
583 setup_client_action
584 },
585 {
586 "unshaderaise",
587 action_unshaderaise,
588 setup_client_action
589 },
590 {
591 "shade",
592 action_shade,
593 setup_client_action
594 },
595 {
596 "unshade",
597 action_unshade,
598 setup_client_action
599 },
600 {
601 "toggleshade",
602 action_toggle_shade,
603 setup_client_action
604 },
605 {
606 "toggleomnipresent",
607 action_toggle_omnipresent,
608 setup_client_action
609 },
610 {
611 "moverelativehorz",
612 action_move_relative_horz,
613 setup_client_action
614 },
615 {
616 "moverelativevert",
617 action_move_relative_vert,
618 setup_client_action
619 },
620 {
621 "movetocenter",
622 action_move_to_center,
623 setup_client_action
624 },
625 {
626 "resizerelativehorz",
627 action_resize_relative_horz,
628 setup_client_action
629 },
630 {
631 "resizerelativevert",
632 action_resize_relative_vert,
633 setup_client_action
634 },
635 {
636 "moverelative",
637 action_move_relative,
638 setup_client_action
639 },
640 {
641 "resizerelative",
642 action_resize_relative,
643 setup_client_action
644 },
645 {
646 "maximizefull",
647 action_maximize_full,
648 setup_client_action
649 },
650 {
651 "unmaximizefull",
652 action_unmaximize_full,
653 setup_client_action
654 },
655 {
656 "togglemaximizefull",
657 action_toggle_maximize_full,
658 setup_client_action
659 },
660 {
661 "maximizehorz",
662 action_maximize_horz,
663 setup_client_action
664 },
665 {
666 "unmaximizehorz",
667 action_unmaximize_horz,
668 setup_client_action
669 },
670 {
671 "togglemaximizehorz",
672 action_toggle_maximize_horz,
673 setup_client_action
674 },
675 {
676 "maximizevert",
677 action_maximize_vert,
678 setup_client_action
679 },
680 {
681 "unmaximizevert",
682 action_unmaximize_vert,
683 setup_client_action
684 },
685 {
686 "togglemaximizevert",
687 action_toggle_maximize_vert,
688 setup_client_action
689 },
690 {
691 "togglefullscreen",
692 action_toggle_fullscreen,
693 setup_client_action
694 },
695 {
696 "sendtodesktop",
697 action_send_to_desktop,
698 setup_action_send_to_desktop
699 },
700 {
701 "sendtodesktopnext",
702 action_send_to_desktop_dir,
703 setup_action_send_to_desktop_next
704 },
705 {
706 "sendtodesktopprevious",
707 action_send_to_desktop_dir,
708 setup_action_send_to_desktop_prev
709 },
710 {
711 "sendtodesktopright",
712 action_send_to_desktop_dir,
713 setup_action_send_to_desktop_right
714 },
715 {
716 "sendtodesktopleft",
717 action_send_to_desktop_dir,
718 setup_action_send_to_desktop_left
719 },
720 {
721 "sendtodesktopup",
722 action_send_to_desktop_dir,
723 setup_action_send_to_desktop_up
724 },
725 {
726 "sendtodesktopdown",
727 action_send_to_desktop_dir,
728 setup_action_send_to_desktop_down
729 },
730 {
731 "desktop",
732 action_desktop,
733 setup_action_desktop
734 },
735 {
736 "desktopnext",
737 action_desktop_dir,
738 setup_action_desktop_next
739 },
740 {
741 "desktopprevious",
742 action_desktop_dir,
743 setup_action_desktop_prev
744 },
745 {
746 "desktopright",
747 action_desktop_dir,
748 setup_action_desktop_right
749 },
750 {
751 "desktopleft",
752 action_desktop_dir,
753 setup_action_desktop_left
754 },
755 {
756 "desktopup",
757 action_desktop_dir,
758 setup_action_desktop_up
759 },
760 {
761 "desktopdown",
762 action_desktop_dir,
763 setup_action_desktop_down
764 },
765 {
766 "toggledecorations",
767 action_toggle_decorations,
768 setup_client_action
769 },
770 {
771 "move",
772 action_move,
773 setup_action_move
774 },
775 {
776 "resize",
777 action_resize,
778 setup_action_resize
779 },
780 {
781 "toggledockautohide",
782 action_toggle_dockautohide,
783 NULL
784 },
785 {
786 "toggleshowdesktop",
787 action_toggle_show_desktop,
788 NULL
789 },
790 {
791 "showdesktop",
792 action_show_desktop,
793 NULL
794 },
795 {
796 "unshowdesktop",
797 action_unshow_desktop,
798 NULL
799 },
800 {
801 "desktoplast",
802 action_desktop_last,
803 NULL
804 },
805 {
806 "reconfigure",
807 action_reconfigure,
808 NULL
809 },
810 {
811 "restart",
812 action_restart,
813 NULL
814 },
815 {
816 "exit",
817 action_exit,
818 NULL
819 },
820 {
821 "showmenu",
822 action_showmenu,
823 setup_action_showmenu
824 },
825 {
826 "sendtotoplayer",
827 action_send_to_layer,
828 setup_action_top_layer
829 },
830 {
831 "togglealwaysontop",
832 action_toggle_layer,
833 setup_action_top_layer
834 },
835 {
836 "sendtonormallayer",
837 action_send_to_layer,
838 setup_action_normal_layer
839 },
840 {
841 "sendtobottomlayer",
842 action_send_to_layer,
843 setup_action_bottom_layer
844 },
845 {
846 "togglealwaysonbottom",
847 action_toggle_layer,
848 setup_action_bottom_layer
849 },
850 {
851 "nextwindow",
852 action_cycle_windows,
853 setup_action_cycle_windows_next
854 },
855 {
856 "previouswindow",
857 action_cycle_windows,
858 setup_action_cycle_windows_previous
859 },
860 {
861 "movefromedgenorth",
862 action_movetoedge,
863 setup_action_movefromedge_north
864 },
865 {
866 "movefromedgesouth",
867 action_movetoedge,
868 setup_action_movefromedge_south
869 },
870 {
871 "movefromedgewest",
872 action_movetoedge,
873 setup_action_movefromedge_west
874 },
875 {
876 "movefromedgeeast",
877 action_movetoedge,
878 setup_action_movefromedge_east
879 },
880 {
881 "movetoedgenorth",
882 action_movetoedge,
883 setup_action_movetoedge_north
884 },
885 {
886 "movetoedgesouth",
887 action_movetoedge,
888 setup_action_movetoedge_south
889 },
890 {
891 "movetoedgewest",
892 action_movetoedge,
893 setup_action_movetoedge_west
894 },
895 {
896 "movetoedgeeast",
897 action_movetoedge,
898 setup_action_movetoedge_east
899 },
900 {
901 "growtoedgenorth",
902 action_growtoedge,
903 setup_action_growtoedge_north
904 },
905 {
906 "growtoedgesouth",
907 action_growtoedge,
908 setup_action_growtoedge_south
909 },
910 {
911 "growtoedgewest",
912 action_growtoedge,
913 setup_action_growtoedge_west
914 },
915 {
916 "growtoedgeeast",
917 action_growtoedge,
918 setup_action_growtoedge_east
919 },
920 {
921 "breakchroot",
922 action_break_chroot,
923 NULL
924 },
925 {
926 NULL,
927 NULL,
928 NULL
929 }
930 };
931
932 /* only key bindings can be interactive. thus saith the xor.
933 because of how the mouse is grabbed, mouse events dont even get
934 read during interactive events, so no dice! >:) */
935 #define INTERACTIVE_LIMIT(a, uact) \
936 if (uact != OB_USER_ACTION_KEYBOARD_KEY) \
937 a->data.any.interactive = FALSE;
938
939 ObAction *action_from_string(const gchar *name, ObUserAction uact)
940 {
941 ObAction *a = NULL;
942 gboolean exist = FALSE;
943 gint i;
944
945 for (i = 0; actionstrings[i].name; i++)
946 if (!g_ascii_strcasecmp(name, actionstrings[i].name)) {
947 exist = TRUE;
948 a = action_new(actionstrings[i].func);
949 if (actionstrings[i].setup)
950 actionstrings[i].setup(&a, uact);
951 if (a)
952 INTERACTIVE_LIMIT(a, uact);
953 break;
954 }
955 if (!exist)
956 g_message(_("Invalid action '%s' requested. No such action exists."),
957 name);
958 if (!a)
959 g_message(_("Invalid use of action '%s'. Action will be ignored."),
960 name);
961 return a;
962 }
963
964 ObAction *action_parse(ObParseInst *i, xmlDocPtr doc, xmlNodePtr node,
965 ObUserAction uact)
966 {
967 gchar *actname;
968 ObAction *act = NULL;
969 xmlNodePtr n;
970
971 if (parse_attr_string("name", node, &actname)) {
972 if ((act = action_from_string(actname, uact))) {
973 if (act->func == action_execute || act->func == action_restart) {
974 if ((n = parse_find_node("execute", node->xmlChildrenNode))) {
975 gchar *s = parse_string(doc, n);
976 act->data.execute.path = parse_expand_tilde(s);
977 g_free(s);
978 }
979 if ((n = parse_find_node("startupnotify", node->xmlChildrenNode))) {
980 xmlNodePtr m;
981 if ((m = parse_find_node("enabled", n->xmlChildrenNode)))
982 act->data.execute.startupnotify = parse_bool(doc, m);
983 if ((m = parse_find_node("name", n->xmlChildrenNode)))
984 act->data.execute.name = parse_string(doc, m);
985 if ((m = parse_find_node("icon", n->xmlChildrenNode)))
986 act->data.execute.icon_name = parse_string(doc, m);
987 }
988 } else if (act->func == action_debug) {
989 if ((n = parse_find_node("string", node->xmlChildrenNode)))
990 act->data.debug.string = parse_string(doc, n);
991 } else if (act->func == action_showmenu) {
992 if ((n = parse_find_node("menu", node->xmlChildrenNode)))
993 act->data.showmenu.name = parse_string(doc, n);
994 } else if (act->func == action_move_relative_horz ||
995 act->func == action_move_relative_vert ||
996 act->func == action_resize_relative_horz ||
997 act->func == action_resize_relative_vert) {
998 if ((n = parse_find_node("delta", node->xmlChildrenNode)))
999 act->data.relative.deltax = parse_int(doc, n);
1000 } else if (act->func == action_move_relative) {
1001 if ((n = parse_find_node("x", node->xmlChildrenNode)))
1002 act->data.relative.deltax = parse_int(doc, n);
1003 if ((n = parse_find_node("y", node->xmlChildrenNode)))
1004 act->data.relative.deltay = parse_int(doc, n);
1005 } else if (act->func == action_resize_relative) {
1006 if ((n = parse_find_node("left", node->xmlChildrenNode)))
1007 act->data.relative.deltaxl = parse_int(doc, n);
1008 if ((n = parse_find_node("up", node->xmlChildrenNode)))
1009 act->data.relative.deltayu = parse_int(doc, n);
1010 if ((n = parse_find_node("right", node->xmlChildrenNode)))
1011 act->data.relative.deltax = parse_int(doc, n);
1012 if ((n = parse_find_node("down", node->xmlChildrenNode)))
1013 act->data.relative.deltay = parse_int(doc, n);
1014 } else if (act->func == action_desktop) {
1015 if ((n = parse_find_node("desktop", node->xmlChildrenNode)))
1016 act->data.desktop.desk = parse_int(doc, n);
1017 if (act->data.desktop.desk > 0) act->data.desktop.desk--;
1018 /*
1019 if ((n = parse_find_node("dialog", node->xmlChildrenNode)))
1020 act->data.desktop.inter.any.interactive =
1021 parse_bool(doc, n);
1022 */
1023 } else if (act->func == action_send_to_desktop) {
1024 if ((n = parse_find_node("desktop", node->xmlChildrenNode)))
1025 act->data.sendto.desk = parse_int(doc, n);
1026 if (act->data.sendto.desk > 0) act->data.sendto.desk--;
1027 if ((n = parse_find_node("follow", node->xmlChildrenNode)))
1028 act->data.sendto.follow = parse_bool(doc, n);
1029 } else if (act->func == action_desktop_dir) {
1030 if ((n = parse_find_node("wrap", node->xmlChildrenNode)))
1031 act->data.desktopdir.wrap = parse_bool(doc, n);
1032 if ((n = parse_find_node("dialog", node->xmlChildrenNode)))
1033 act->data.desktopdir.inter.any.interactive =
1034 parse_bool(doc, n);
1035 } else if (act->func == action_send_to_desktop_dir) {
1036 if ((n = parse_find_node("wrap", node->xmlChildrenNode)))
1037 act->data.sendtodir.wrap = parse_bool(doc, n);
1038 if ((n = parse_find_node("follow", node->xmlChildrenNode)))
1039 act->data.sendtodir.follow = parse_bool(doc, n);
1040 if ((n = parse_find_node("dialog", node->xmlChildrenNode)))
1041 act->data.sendtodir.inter.any.interactive =
1042 parse_bool(doc, n);
1043 } else if (act->func == action_activate) {
1044 if ((n = parse_find_node("here", node->xmlChildrenNode)))
1045 act->data.activate.here = parse_bool(doc, n);
1046 } else if (act->func == action_cycle_windows) {
1047 if ((n = parse_find_node("linear", node->xmlChildrenNode)))
1048 act->data.cycle.linear = parse_bool(doc, n);
1049 if ((n = parse_find_node("dialog", node->xmlChildrenNode)))
1050 act->data.cycle.dialog = parse_bool(doc, n);
1051 if ((n = parse_find_node("panels", node->xmlChildrenNode)))
1052 act->data.cycle.dock_windows = parse_bool(doc, n);
1053 if ((n = parse_find_node("desktop", node->xmlChildrenNode)))
1054 act->data.cycle.desktop_windows = parse_bool(doc, n);
1055 if ((n = parse_find_node("allDesktops",
1056 node->xmlChildrenNode)))
1057 act->data.cycle.all_desktops = parse_bool(doc, n);
1058 } else if (act->func == action_directional_focus) {
1059 if ((n = parse_find_node("dialog", node->xmlChildrenNode)))
1060 act->data.interdiraction.dialog = parse_bool(doc, n);
1061 if ((n = parse_find_node("panels", node->xmlChildrenNode)))
1062 act->data.interdiraction.dock_windows = parse_bool(doc, n);
1063 if ((n = parse_find_node("desktop", node->xmlChildrenNode)))
1064 act->data.interdiraction.desktop_windows =
1065 parse_bool(doc, n);
1066 } else if (act->func == action_resize) {
1067 if ((n = parse_find_node("edge", node->xmlChildrenNode))) {
1068 gchar *s = parse_string(doc, n);
1069 if (!g_ascii_strcasecmp(s, "top"))
1070 act->data.moveresize.corner =
1071 prop_atoms.net_wm_moveresize_size_top;
1072 else if (!g_ascii_strcasecmp(s, "bottom"))
1073 act->data.moveresize.corner =
1074 prop_atoms.net_wm_moveresize_size_bottom;
1075 else if (!g_ascii_strcasecmp(s, "left"))
1076 act->data.moveresize.corner =
1077 prop_atoms.net_wm_moveresize_size_left;
1078 else if (!g_ascii_strcasecmp(s, "right"))
1079 act->data.moveresize.corner =
1080 prop_atoms.net_wm_moveresize_size_right;
1081 else if (!g_ascii_strcasecmp(s, "topleft"))
1082 act->data.moveresize.corner =
1083 prop_atoms.net_wm_moveresize_size_topleft;
1084 else if (!g_ascii_strcasecmp(s, "topright"))
1085 act->data.moveresize.corner =
1086 prop_atoms.net_wm_moveresize_size_topright;
1087 else if (!g_ascii_strcasecmp(s, "bottomleft"))
1088 act->data.moveresize.corner =
1089 prop_atoms.net_wm_moveresize_size_bottomleft;
1090 else if (!g_ascii_strcasecmp(s, "bottomright"))
1091 act->data.moveresize.corner =
1092 prop_atoms.net_wm_moveresize_size_bottomright;
1093 g_free(s);
1094 }
1095 } else if (act->func == action_raise ||
1096 act->func == action_lower ||
1097 act->func == action_raiselower ||
1098 act->func == action_shadelower ||
1099 act->func == action_unshaderaise) {
1100 }
1101 INTERACTIVE_LIMIT(act, uact);
1102 }
1103 g_free(actname);
1104 }
1105 return act;
1106 }
1107
1108 void action_run_list(GSList *acts, ObClient *c, ObFrameContext context,
1109 guint state, guint button, gint x, gint y, Time time,
1110 gboolean cancel, gboolean done)
1111 {
1112 GSList *it;
1113 ObAction *a;
1114
1115 if (!acts)
1116 return;
1117
1118 if (x < 0 && y < 0)
1119 screen_pointer_pos(&x, &y);
1120
1121 for (it = acts; it; it = g_slist_next(it)) {
1122 a = it->data;
1123
1124 if (!(a->data.any.client_action == OB_CLIENT_ACTION_ALWAYS && !c)) {
1125 a->data.any.c = a->data.any.client_action ? c : NULL;
1126 a->data.any.context = context;
1127 a->data.any.x = x;
1128 a->data.any.y = y;
1129
1130 a->data.any.button = button;
1131
1132 a->data.any.time = time;
1133
1134 if (a->data.any.interactive) {
1135 a->data.inter.cancel = cancel;
1136 a->data.inter.final = done;
1137 if (!(cancel || done))
1138 if (!keyboard_interactive_grab(state, a->data.any.c, a))
1139 continue;
1140 }
1141
1142 /* XXX UGLY HACK race with motion event starting a move and the
1143 button release gettnig processed first. answer: don't queue
1144 moveresize starts. UGLY HACK XXX */
1145 if (a->data.any.interactive || a->func == action_move ||
1146 a->func == action_resize || a->func == action_showmenu)
1147 {
1148 /* interactive actions are not queued */
1149 a->func(&a->data);
1150 } else if (c &&
1151 (context == OB_FRAME_CONTEXT_CLIENT ||
1152 (c->type == OB_CLIENT_TYPE_DESKTOP &&
1153 context == OB_FRAME_CONTEXT_DESKTOP)) &&
1154 (a->func == action_focus ||
1155 a->func == action_activate ||
1156 a->func == action_showmenu))
1157 {
1158 /* XXX MORE UGLY HACK
1159 actions from clicks on client windows are NOT queued.
1160 this solves the mysterious click-and-drag-doesnt-work
1161 problem. it was because the window gets focused and stuff
1162 after the button event has already been passed through. i
1163 dont really know why it should care but it does and it makes
1164 a difference.
1165
1166 however this very bogus ! !
1167 we want to send the button press to the window BEFORE
1168 we do the action because the action might move the windows
1169 (eg change desktops) and then the button press ends up on
1170 the completely wrong window !
1171 so, this is just for that bug, and it will only NOT queue it
1172 if it is a focusing action that can be used with the mouse
1173 pointer. ugh.
1174
1175 also with the menus, there is a race going on. if the
1176 desktop wants to pop up a menu, and we do to, we send them
1177 the button before we pop up the menu, so they pop up their
1178 menu first. but not always. if we pop up our menu before
1179 sending them the button press, then the result is
1180 deterministic. yay.
1181 */
1182 a->func(&a->data);
1183 } else
1184 ob_main_loop_queue_action(ob_main_loop, a);
1185 }
1186 }
1187 }
1188
1189 void action_run_string(const gchar *name, struct _ObClient *c, Time time)
1190 {
1191 ObAction *a;
1192 GSList *l;
1193
1194 a = action_from_string(name, OB_USER_ACTION_NONE);
1195 g_assert(a);
1196
1197 l = g_slist_append(NULL, a);
1198
1199 action_run(l, c, 0, time);
1200 }
1201
1202 void action_debug(union ActionData *data)
1203 {
1204 if (data->debug.string)
1205 g_print("%s\n", data->debug.string);
1206 }
1207
1208 void action_execute(union ActionData *data)
1209 {
1210 GError *e = NULL;
1211 gchar *cmd, **argv = 0;
1212 if (data->execute.path) {
1213 cmd = g_filename_from_utf8(data->execute.path, -1, NULL, NULL, NULL);
1214 if (cmd) {
1215 /* If there is an interactive action going on, then cancel it
1216 to release the keyboard, so that the run application
1217 can grab the keyboard if it wants to. */
1218 if (keyboard_interactively_grabbed())
1219 keyboard_interactive_cancel();
1220
1221 if (!g_shell_parse_argv (cmd, NULL, &argv, &e)) {
1222 g_message(_("Failed to execute '%s': %s"),
1223 cmd, e->message);
1224 g_error_free(e);
1225 } else if (data->execute.startupnotify) {
1226 gchar *program;
1227
1228 program = g_path_get_basename(argv[0]);
1229 /* sets up the environment */
1230 sn_setup_spawn_environment(program,
1231 data->execute.name,
1232 data->execute.icon_name,
1233 /* launch it on the current
1234 desktop */
1235 screen_desktop,
1236 data->execute.any.time);
1237 if (!g_spawn_async(NULL, argv, NULL, G_SPAWN_SEARCH_PATH |
1238 G_SPAWN_DO_NOT_REAP_CHILD,
1239 NULL, NULL, NULL, &e)) {
1240 g_message(_("Failed to execute '%s': %s"),
1241 cmd, e->message);
1242 g_error_free(e);
1243 sn_spawn_cancel();
1244 }
1245 unsetenv("DESKTOP_STARTUP_ID");
1246 g_free(program);
1247 g_strfreev(argv);
1248 } else {
1249 if (!g_spawn_async(NULL, argv, NULL, G_SPAWN_SEARCH_PATH |
1250 G_SPAWN_DO_NOT_REAP_CHILD,
1251 NULL, NULL, NULL, &e))
1252 {
1253 g_message(_("Failed to execute '%s': %s"),
1254 cmd, e->message);
1255 g_error_free(e);
1256 }
1257 g_strfreev(argv);
1258 }
1259 g_free(cmd);
1260 } else {
1261 g_message(_("Failed to convert the path '%s' from utf8"),
1262 data->execute.path);
1263 }
1264 }
1265 }
1266
1267 void action_activate(union ActionData *data)
1268 {
1269 if (data->client.any.c) {
1270 if (!data->any.button || client_mouse_focusable(data->client.any.c) ||
1271 (data->any.context != OB_FRAME_CONTEXT_CLIENT &&
1272 data->any.context != OB_FRAME_CONTEXT_FRAME))
1273 {
1274 /* if using focus_delay, stop the timer now so that focus doesn't
1275 go moving on us */
1276 event_halt_focus_delay();
1277
1278 client_activate(data->activate.any.c, data->activate.here, TRUE);
1279 }
1280 } else {
1281 /* focus action on something other than a client, make keybindings
1282 work for this openbox instance, but don't focus any specific client
1283 */
1284 focus_nothing();
1285 }
1286 }
1287
1288 void action_focus(union ActionData *data)
1289 {
1290 if (data->client.any.c) {
1291 if (!data->any.button || client_mouse_focusable(data->client.any.c) ||
1292 (data->any.context != OB_FRAME_CONTEXT_CLIENT &&
1293 data->any.context != OB_FRAME_CONTEXT_FRAME))
1294 {
1295 /* if using focus_delay, stop the timer now so that focus doesn't
1296 go moving on us */
1297 event_halt_focus_delay();
1298
1299 client_focus(data->client.any.c);
1300 }
1301 } else {
1302 /* focus action on something other than a client, make keybindings
1303 work for this openbox instance, but don't focus any specific client
1304 */
1305 focus_nothing();
1306 }
1307 }
1308
1309 void action_unfocus (union ActionData *data)
1310 {
1311 if (data->client.any.c == focus_client)
1312 focus_fallback(FALSE);
1313 }
1314
1315 void action_iconify(union ActionData *data)
1316 {
1317 client_action_start(data);
1318 client_iconify(data->client.any.c, TRUE, TRUE, FALSE);
1319 client_action_end(data);
1320 }
1321
1322 void action_focus_order_to_bottom(union ActionData *data)
1323 {
1324 focus_order_to_bottom(data->client.any.c);
1325 }
1326
1327 void action_raiselower(union ActionData *data)
1328 {
1329 ObClient *c = data->client.any.c;
1330 GList *it;
1331 gboolean raise = FALSE;
1332
1333 for (it = stacking_list; it; it = g_list_next(it)) {
1334 if (WINDOW_IS_CLIENT(it->data)) {
1335 ObClient *cit = it->data;
1336
1337 if (cit == c) break;
1338 if (client_normal(cit) == client_normal(c) &&
1339 cit->layer == c->layer &&
1340 cit->frame->visible &&
1341 !client_search_transient(c, cit))
1342 {
1343 if (RECT_INTERSECTS_RECT(cit->frame->area, c->frame->area)) {
1344 raise = TRUE;
1345 break;
1346 }
1347 }
1348 }
1349 }
1350
1351 if (raise)
1352 action_raise(data);
1353 else
1354 action_lower(data);
1355 }
1356
1357 void action_raise(union ActionData *data)
1358 {
1359 client_action_start(data);
1360 stacking_raise(CLIENT_AS_WINDOW(data->client.any.c));
1361 client_action_end(data);
1362 }
1363
1364 void action_unshaderaise(union ActionData *data)
1365 {
1366 if (data->client.any.c->shaded)
1367 action_unshade(data);
1368 else
1369 action_raise(data);
1370 }
1371
1372 void action_shadelower(union ActionData *data)
1373 {
1374 if (data->client.any.c->shaded)
1375 action_lower(data);
1376 else
1377 action_shade(data);
1378 }
1379
1380 void action_lower(union ActionData *data)
1381 {
1382 client_action_start(data);
1383 stacking_lower(CLIENT_AS_WINDOW(data->client.any.c));
1384 client_action_end(data);
1385 }
1386
1387 void action_close(union ActionData *data)
1388 {
1389 client_close(data->client.any.c);
1390 }
1391
1392 void action_kill(union ActionData *data)
1393 {
1394 client_kill(data->client.any.c);
1395 }
1396
1397 void action_shade(union ActionData *data)
1398 {
1399 client_action_start(data);
1400 client_shade(data->client.any.c, TRUE);
1401 client_action_end(data);
1402 }
1403
1404 void action_unshade(union ActionData *data)
1405 {
1406 client_action_start(data);
1407 client_shade(data->client.any.c, FALSE);
1408 client_action_end(data);
1409 }
1410
1411 void action_toggle_shade(union ActionData *data)
1412 {
1413 client_action_start(data);
1414 client_shade(data->client.any.c, !data->client.any.c->shaded);
1415 client_action_end(data);
1416 }
1417
1418 void action_toggle_omnipresent(union ActionData *data)
1419 {
1420 client_set_desktop(data->client.any.c,
1421 data->client.any.c->desktop == DESKTOP_ALL ?
1422 screen_desktop : DESKTOP_ALL, FALSE);
1423 }
1424
1425 void action_move_relative_horz(union ActionData *data)
1426 {
1427 ObClient *c = data->relative.any.c;
1428 client_action_start(data);
1429 client_move(c, c->area.x + data->relative.deltax, c->area.y);
1430 client_action_end(data);
1431 }
1432
1433 void action_move_relative_vert(union ActionData *data)
1434 {
1435 ObClient *c = data->relative.any.c;
1436 client_action_start(data);
1437 client_move(c, c->area.x, c->area.y + data->relative.deltax);
1438 client_action_end(data);
1439 }
1440
1441 void action_move_to_center(union ActionData *data)
1442 {
1443 ObClient *c = data->client.any.c;
1444 Rect *area;
1445 area = screen_area_monitor(c->desktop, 0);
1446 client_action_start(data);
1447 client_move(c, area->width / 2 - c->area.width / 2,
1448 area->height / 2 - c->area.height / 2);
1449 client_action_end(data);
1450 }
1451
1452 void action_resize_relative_horz(union ActionData *data)
1453 {
1454 ObClient *c = data->relative.any.c;
1455 client_action_start(data);
1456 client_resize(c,
1457 c->area.width + data->relative.deltax * c->size_inc.width,
1458 c->area.height);
1459 client_action_end(data);
1460 }
1461
1462 void action_resize_relative_vert(union ActionData *data)
1463 {
1464 ObClient *c = data->relative.any.c;
1465 if (!c->shaded) {
1466 client_action_start(data);
1467 client_resize(c, c->area.width, c->area.height +
1468 data->relative.deltax * c->size_inc.height);
1469 client_action_end(data);
1470 }
1471 }
1472
1473 void action_move_relative(union ActionData *data)
1474 {
1475 ObClient *c = data->relative.any.c;
1476 client_action_start(data);
1477 client_move(c, c->area.x + data->relative.deltax, c->area.y +
1478 data->relative.deltay);
1479 client_action_end(data);
1480 }
1481
1482 void action_resize_relative(union ActionData *data)
1483 {
1484 ObClient *c = data->relative.any.c;
1485 gint x, y, ow, w, oh, h, lw, lh;
1486
1487 client_action_start(data);
1488
1489 x = c->area.x;
1490 y = c->area.y;
1491 ow = c->area.width;
1492 w = ow + data->relative.deltax * c->size_inc.width
1493 + data->relative.deltaxl * c->size_inc.width;
1494 oh = c->area.height;
1495 h = oh + data->relative.deltay * c->size_inc.height
1496 + data->relative.deltayu * c->size_inc.height;
1497
1498 client_try_configure(c, &x, &y, &w, &h, &lw, &lh, TRUE);
1499 client_move_resize(c, x + (ow - w), y + (oh - h), w, h);
1500 client_action_end(data);
1501 }
1502
1503 void action_maximize_full(union ActionData *data)
1504 {
1505 client_action_start(data);
1506 client_maximize(data->client.any.c, TRUE, 0);
1507 client_action_end(data);
1508 }
1509
1510 void action_unmaximize_full(union ActionData *data)
1511 {
1512 client_action_start(data);
1513 client_maximize(data->client.any.c, FALSE, 0);
1514 client_action_end(data);
1515 }
1516
1517 void action_toggle_maximize_full(union ActionData *data)
1518 {
1519 client_action_start(data);
1520 client_maximize(data->client.any.c,
1521 !(data->client.any.c->max_horz ||
1522 data->client.any.c->max_vert),
1523 0);
1524 client_action_end(data);
1525 }
1526
1527 void action_maximize_horz(union ActionData *data)
1528 {
1529 client_action_start(data);
1530 client_maximize(data->client.any.c, TRUE, 1);
1531 client_action_end(data);
1532 }
1533
1534 void action_unmaximize_horz(union ActionData *data)
1535 {
1536 client_action_start(data);
1537 client_maximize(data->client.any.c, FALSE, 1);
1538 client_action_end(data);
1539 }
1540
1541 void action_toggle_maximize_horz(union ActionData *data)
1542 {
1543 client_action_start(data);
1544 client_maximize(data->client.any.c,
1545 !data->client.any.c->max_horz, 1);
1546 client_action_end(data);
1547 }
1548
1549 void action_maximize_vert(union ActionData *data)
1550 {
1551 client_action_start(data);
1552 client_maximize(data->client.any.c, TRUE, 2);
1553 client_action_end(data);
1554 }
1555
1556 void action_unmaximize_vert(union ActionData *data)
1557 {
1558 client_action_start(data);
1559 client_maximize(data->client.any.c, FALSE, 2);
1560 client_action_end(data);
1561 }
1562
1563 void action_toggle_maximize_vert(union ActionData *data)
1564 {
1565 client_action_start(data);
1566 client_maximize(data->client.any.c,
1567 !data->client.any.c->max_vert, 2);
1568 client_action_end(data);
1569 }
1570
1571 void action_toggle_fullscreen(union ActionData *data)
1572 {
1573 client_action_start(data);
1574 client_fullscreen(data->client.any.c, !(data->client.any.c->fullscreen));
1575 client_action_end(data);
1576 }
1577
1578 void action_send_to_desktop(union ActionData *data)
1579 {
1580 ObClient *c = data->sendto.any.c;
1581
1582 if (!client_normal(c)) return;
1583
1584 if (data->sendto.desk < screen_num_desktops ||
1585 data->sendto.desk == DESKTOP_ALL) {
1586 client_set_desktop(c, data->sendto.desk, data->sendto.follow);
1587 if (data->sendto.follow)
1588 screen_set_desktop(data->sendto.desk, TRUE);
1589 }
1590 }
1591
1592 void action_desktop(union ActionData *data)
1593 {
1594 /* XXX add the interactive/dialog option back again once the dialog
1595 has been made to not use grabs */
1596 if (data->desktop.desk < screen_num_desktops ||
1597 data->desktop.desk == DESKTOP_ALL)
1598 {
1599 screen_set_desktop(data->desktop.desk, TRUE);
1600 if (data->inter.any.interactive)
1601 screen_desktop_popup(data->desktop.desk, TRUE);
1602 }
1603 }
1604
1605 void action_desktop_dir(union ActionData *data)
1606 {
1607 guint d;
1608
1609 d = screen_cycle_desktop(data->desktopdir.dir,
1610 data->desktopdir.wrap,
1611 data->desktopdir.linear,
1612 data->desktopdir.inter.any.interactive,
1613 data->desktopdir.inter.final,
1614 data->desktopdir.inter.cancel);
1615 /* only move the desktop when the action is complete. if we switch
1616 desktops during the interactive action, focus will move but with
1617 NotifyWhileGrabbed and applications don't like that. */
1618 if (!data->sendtodir.inter.any.interactive ||
1619 (data->sendtodir.inter.final && !data->sendtodir.inter.cancel))
1620 {
1621 if (d != screen_desktop) screen_set_desktop(d, TRUE);
1622 }
1623 }
1624
1625 void action_send_to_desktop_dir(union ActionData *data)
1626 {
1627 ObClient *c = data->sendtodir.inter.any.c;
1628 guint d;
1629
1630 if (!client_normal(c)) return;
1631
1632 d = screen_cycle_desktop(data->sendtodir.dir, data->sendtodir.wrap,
1633 data->sendtodir.linear,
1634 data->sendtodir.inter.any.interactive,
1635 data->sendtodir.inter.final,
1636 data->sendtodir.inter.cancel);
1637 /* only move the desktop when the action is complete. if we switch
1638 desktops during the interactive action, focus will move but with
1639 NotifyWhileGrabbed and applications don't like that. */
1640 if (!data->sendtodir.inter.any.interactive ||
1641 (data->sendtodir.inter.final && !data->sendtodir.inter.cancel))
1642 {
1643 client_set_desktop(c, d, data->sendtodir.follow);
1644 if (data->sendtodir.follow && d != screen_desktop)
1645 screen_set_desktop(d, TRUE);
1646 }
1647 }
1648
1649 void action_desktop_last(union ActionData *data)
1650 {
1651 screen_set_desktop(screen_last_desktop, TRUE);
1652 }
1653
1654 void action_toggle_decorations(union ActionData *data)
1655 {
1656 ObClient *c = data->client.any.c;
1657
1658 client_action_start(data);
1659 client_set_undecorated(c, !c->undecorated);
1660 client_action_end(data);
1661 }
1662
1663 static guint32 pick_corner(gint x, gint y, gint cx, gint cy, gint cw, gint ch,
1664 gboolean shaded)
1665 {
1666 /* let's make x and y client relative instead of screen relative */
1667 x = x - cx;
1668 y = ch - (y - cy); /* y is inverted, 0 is at the bottom of the window */
1669
1670 #define X x*ch/cw
1671 #define A -4*X + 7*ch/3
1672 #define B 4*X -15*ch/9
1673 #define C -X/4 + 2*ch/3
1674 #define D X/4 + 5*ch/12
1675 #define E X/4 + ch/3
1676 #define F -X/4 + 7*ch/12
1677 #define G 4*X - 4*ch/3
1678 #define H -4*X + 8*ch/3
1679 #define a (y > 5*ch/9)
1680 #define b (x < 4*cw/9)
1681 #define c (x > 5*cw/9)
1682 #define d (y < 4*ch/9)
1683
1684 /*
1685 Each of these defines (except X which is just there for fun), represents
1686 the equation of a line. The lines they represent are shown in the diagram
1687 below. Checking y against these lines, we are able to choose a region
1688 of the window as shown.
1689
1690 +---------------------A-------|-------|-------B---------------------+
1691 | |A B| |
1692 | |A | | B| |
1693 | | A B | |
1694 | | A | | B | |
1695 | | A B | |
1696 | | A | | B | |
1697 | northwest | A north B | northeast |
1698 | | A | | B | |
1699 | | A B | |
1700 C---------------------+----A--+-------+--B----+---------------------D
1701 |CCCCCCC | A B | DDDDDDD|
1702 | CCCCCCCC | A | | B | DDDDDDDD |
1703 | CCCCCCC A B DDDDDDD |
1704 - - - - - - - - - - - +CCCCCCC+aaaaaaa+DDDDDDD+ - - - - - - - - - - - -
1705 | | b c | | sh
1706 | west | b move c | east | ad
1707 | | b c | | ed
1708 - - - - - - - - - - - +EEEEEEE+ddddddd+FFFFFFF+- - - - - - - - - - - -
1709 | EEEEEEE G H FFFFFFF |
1710 | EEEEEEEE | G | | H | FFFFFFFF |
1711 |EEEEEEE | G H | FFFFFFF|
1712 E---------------------+----G--+-------+--H----+---------------------F
1713 | | G H | |
1714 | | G | | H | |
1715 | southwest | G south H | southeast |
1716 | | G | | H | |
1717 | | G H | |
1718 | | G | | H | |
1719 | | G H | |
1720 | |G | | H| |
1721 | |G H| |
1722 +---------------------G-------|-------|-------H---------------------+
1723 */
1724
1725 if (shaded) {
1726 /* for shaded windows, you can only resize west/east and move */
1727 if (b)
1728 return prop_atoms.net_wm_moveresize_size_left;
1729 if (c)
1730 return prop_atoms.net_wm_moveresize_size_right;
1731 return prop_atoms.net_wm_moveresize_move;
1732 }
1733
1734 if (y < A && y >= C)
1735 return prop_atoms.net_wm_moveresize_size_topleft;
1736 else if (y >= A && y >= B && a)
1737 return prop_atoms.net_wm_moveresize_size_top;
1738 else if (y < B && y >= D)
1739 return prop_atoms.net_wm_moveresize_size_topright;
1740 else if (y < C && y >= E && b)
1741 return prop_atoms.net_wm_moveresize_size_left;
1742 else if (y < D && y >= F && c)
1743 return prop_atoms.net_wm_moveresize_size_right;
1744 else if (y < E && y >= G)
1745 return prop_atoms.net_wm_moveresize_size_bottomleft;
1746 else if (y < G && y < H && d)
1747 return prop_atoms.net_wm_moveresize_size_bottom;
1748 else if (y >= H && y < F)
1749 return prop_atoms.net_wm_moveresize_size_bottomright;
1750 else
1751 return prop_atoms.net_wm_moveresize_move;
1752
1753 #undef X
1754 #undef A
1755 #undef B
1756 #undef C
1757 #undef D
1758 #undef E
1759 #undef F
1760 #undef G
1761 #undef H
1762 #undef a
1763 #undef b
1764 #undef c
1765 #undef d
1766 }
1767
1768 void action_move(union ActionData *data)
1769 {
1770 ObClient *c = data->moveresize.any.c;
1771 guint32 corner;
1772
1773 if (data->moveresize.keyboard)
1774 corner = prop_atoms.net_wm_moveresize_move_keyboard;
1775 else
1776 corner = prop_atoms.net_wm_moveresize_move;
1777
1778 moveresize_start(c, data->any.x, data->any.y, data->any.button, corner);
1779 }
1780
1781 void action_resize(union ActionData *data)
1782 {
1783 ObClient *c = data->moveresize.any.c;
1784 guint32 corner;
1785
1786 if (data->moveresize.keyboard)
1787 corner = prop_atoms.net_wm_moveresize_size_keyboard;
1788 else if (data->moveresize.corner)
1789 corner = data->moveresize.corner; /* it was specified in the binding */
1790 else
1791 corner = pick_corner(data->any.x, data->any.y,
1792 c->frame->area.x, c->frame->area.y,
1793 /* use the client size because the frame
1794 can be differently sized (shaded
1795 windows) and we want this based on the
1796 clients size */
1797 c->area.width + c->frame->size.left +
1798 c->frame->size.right,
1799 c->area.height + c->frame->size.top +
1800 c->frame->size.bottom, c->shaded);
1801
1802 moveresize_start(c, data->any.x, data->any.y, data->any.button, corner);
1803 }
1804
1805 void action_reconfigure(union ActionData *data)
1806 {
1807 ob_reconfigure();
1808 }
1809
1810 void action_restart(union ActionData *data)
1811 {
1812 ob_restart_other(data->execute.path);
1813 }
1814
1815 void action_exit(union ActionData *data)
1816 {
1817 ob_exit(0);
1818 }
1819
1820 void action_showmenu(union ActionData *data)
1821 {
1822 if (data->showmenu.name) {
1823 menu_show(data->showmenu.name, data->any.x, data->any.y,
1824 data->any.button, data->showmenu.any.c);
1825 }
1826 }
1827
1828 void action_cycle_windows(union ActionData *data)
1829 {
1830 /* if using focus_delay, stop the timer now so that focus doesn't go moving
1831 on us */
1832 event_halt_focus_delay();
1833
1834 focus_cycle(data->cycle.forward,
1835 data->cycle.all_desktops,
1836 data->cycle.dock_windows,
1837 data->cycle.desktop_windows,
1838 data->cycle.linear, data->any.interactive,
1839 data->cycle.dialog,
1840 data->cycle.inter.final, data->cycle.inter.cancel);
1841 }
1842
1843 void action_directional_focus(union ActionData *data)
1844 {
1845 /* if using focus_delay, stop the timer now so that focus doesn't go moving
1846 on us */
1847 event_halt_focus_delay();
1848
1849 focus_directional_cycle(data->interdiraction.direction,
1850 data->interdiraction.dock_windows,
1851 data->interdiraction.desktop_windows,
1852 data->any.interactive,
1853 data->interdiraction.dialog,
1854 data->interdiraction.inter.final,
1855 data->interdiraction.inter.cancel);
1856 }
1857
1858 void action_movetoedge(union ActionData *data)
1859 {
1860 gint x, y;
1861 ObClient *c = data->diraction.any.c;
1862
1863 x = c->frame->area.x;
1864 y = c->frame->area.y;
1865
1866 switch(data->diraction.direction) {
1867 case OB_DIRECTION_NORTH:
1868 y = client_directional_edge_search(c, OB_DIRECTION_NORTH,
1869 data->diraction.hang)
1870 - (data->diraction.hang ? c->frame->area.height : 0);
1871 break;
1872 case OB_DIRECTION_WEST:
1873 x = client_directional_edge_search(c, OB_DIRECTION_WEST,
1874 data->diraction.hang)
1875 - (data->diraction.hang ? c->frame->area.width : 0);
1876 break;
1877 case OB_DIRECTION_SOUTH:
1878 y = client_directional_edge_search(c, OB_DIRECTION_SOUTH,
1879 data->diraction.hang)
1880 - (data->diraction.hang ? 0 : c->frame->area.height);
1881 break;
1882 case OB_DIRECTION_EAST:
1883 x = client_directional_edge_search(c, OB_DIRECTION_EAST,
1884 data->diraction.hang)
1885 - (data->diraction.hang ? 0 : c->frame->area.width);
1886 break;
1887 default:
1888 g_assert_not_reached();
1889 }
1890 frame_frame_gravity(c->frame, &x, &y, c->area.width, c->area.height);
1891 client_action_start(data);
1892 client_move(c, x, y);
1893 client_action_end(data);
1894 }
1895
1896 void action_growtoedge(union ActionData *data)
1897 {
1898 gint x, y, width, height, dest;
1899 ObClient *c = data->diraction.any.c;
1900 Rect *a;
1901
1902 a = screen_area(c->desktop);
1903 x = c->frame->area.x;
1904 y = c->frame->area.y;
1905 /* get the unshaded frame's dimensions..if it is shaded */
1906 width = c->area.width + c->frame->size.left + c->frame->size.right;
1907 height = c->area.height + c->frame->size.top + c->frame->size.bottom;
1908
1909 switch(data->diraction.direction) {
1910 case OB_DIRECTION_NORTH:
1911 if (c->shaded) break; /* don't allow vertical resize if shaded */
1912
1913 dest = client_directional_edge_search(c, OB_DIRECTION_NORTH, FALSE);
1914 if (a->y == y)
1915 height = height / 2;
1916 else {
1917 height = c->frame->area.y + height - dest;
1918 y = dest;
1919 }
1920 break;
1921 case OB_DIRECTION_WEST:
1922 dest = client_directional_edge_search(c, OB_DIRECTION_WEST, FALSE);
1923 if (a->x == x)
1924 width = width / 2;
1925 else {
1926 width = c->frame->area.x + width - dest;
1927 x = dest;
1928 }
1929 break;
1930 case OB_DIRECTION_SOUTH:
1931 if (c->shaded) break; /* don't allow vertical resize if shaded */
1932
1933 dest = client_directional_edge_search(c, OB_DIRECTION_SOUTH, FALSE);
1934 if (a->y + a->height == y + c->frame->area.height) {
1935 height = c->frame->area.height / 2;
1936 y = a->y + a->height - height;
1937 } else
1938 height = dest - c->frame->area.y;
1939 y += (height - c->frame->area.height) % c->size_inc.height;
1940 height -= (height - c->frame->area.height) % c->size_inc.height;
1941 break;
1942 case OB_DIRECTION_EAST:
1943 dest = client_directional_edge_search(c, OB_DIRECTION_EAST, FALSE);
1944 if (a->x + a->width == x + c->frame->area.width) {
1945 width = c->frame->area.width / 2;
1946 x = a->x + a->width - width;
1947 } else
1948 width = dest - c->frame->area.x;
1949 x += (width - c->frame->area.width) % c->size_inc.width;
1950 width -= (width - c->frame->area.width) % c->size_inc.width;
1951 break;
1952 default:
1953 g_assert_not_reached();
1954 }
1955 width -= c->frame->size.left + c->frame->size.right;
1956 height -= c->frame->size.top + c->frame->size.bottom;
1957 frame_frame_gravity(c->frame, &x, &y, width, height);
1958 client_action_start(data);
1959 client_move_resize(c, x, y, width, height);
1960 client_action_end(data);
1961 }
1962
1963 void action_send_to_layer(union ActionData *data)
1964 {
1965 client_set_layer(data->layer.any.c, data->layer.layer);
1966 }
1967
1968 void action_toggle_layer(union ActionData *data)
1969 {
1970 ObClient *c = data->layer.any.c;
1971
1972 client_action_start(data);
1973 if (data->layer.layer < 0)
1974 client_set_layer(c, c->below ? 0 : -1);
1975 else if (data->layer.layer > 0)
1976 client_set_layer(c, c->above ? 0 : 1);
1977 client_action_end(data);
1978 }
1979
1980 void action_toggle_dockautohide(union ActionData *data)
1981 {
1982 config_dock_hide = !config_dock_hide;
1983 dock_configure();
1984 }
1985
1986 void action_toggle_show_desktop(union ActionData *data)
1987 {
1988 screen_show_desktop(!screen_showing_desktop, NULL);
1989 }
1990
1991 void action_show_desktop(union ActionData *data)
1992 {
1993 screen_show_desktop(TRUE, NULL);
1994 }
1995
1996 void action_unshow_desktop(union ActionData *data)
1997 {
1998 screen_show_desktop(FALSE, NULL);
1999 }
2000
2001 void action_break_chroot(union ActionData *data)
2002 {
2003 /* break out of one chroot */
2004 keyboard_reset_chains(1);
2005 }
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