]> Dogcows Code - chaz/openbox/blob - openbox/action.c
add a focus_hilite variable
[chaz/openbox] / openbox / action.c
1 /* -*- indent-tabs-mode: nil; tab-width: 4; c-basic-offset: 4; -*-
2
3 action.c for the Openbox window manager
4 Copyright (c) 2003 Ben Jansens
5
6 This program is free software; you can redistribute it and/or modify
7 it under the terms of the GNU General Public License as published by
8 the Free Software Foundation; either version 2 of the License, or
9 (at your option) any later version.
10
11 This program is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 GNU General Public License for more details.
15
16 See the COPYING file for a copy of the GNU General Public License.
17 */
18
19 #include "debug.h"
20 #include "client.h"
21 #include "focus.h"
22 #include "moveresize.h"
23 #include "menu.h"
24 #include "prop.h"
25 #include "stacking.h"
26 #include "screen.h"
27 #include "action.h"
28 #include "openbox.h"
29 #include "grab.h"
30 #include "keyboard.h"
31 #include "event.h"
32 #include "config.h"
33 #include "mainloop.h"
34
35 #include <glib.h>
36
37 inline void client_action_start(union ActionData *data)
38 {
39 if (config_focus_follow)
40 if (data->any.context != OB_FRAME_CONTEXT_CLIENT && !data->any.button)
41 grab_pointer(TRUE, OB_CURSOR_NONE);
42 }
43
44 inline void client_action_end(union ActionData *data)
45 {
46 if (config_focus_follow)
47 if (data->any.context != OB_FRAME_CONTEXT_CLIENT) {
48 if (!data->any.button) {
49 grab_pointer(FALSE, OB_CURSOR_NONE);
50 } else {
51 ObClient *c;
52
53 /* usually this is sorta redundant, but with a press action
54 the enter event will come as a GrabNotify which is
55 ignored, so this will handle that case */
56 if ((c = client_under_pointer()))
57 event_enter_client(c);
58 }
59 }
60 }
61
62 typedef struct
63 {
64 const gchar *name;
65 void (*func)(union ActionData *);
66 void (*setup)(ObAction **, ObUserAction uact);
67 } ActionString;
68
69 static ObAction *action_new(void (*func)(union ActionData *data))
70 {
71 ObAction *a = g_new0(ObAction, 1);
72 a->ref = 1;
73 a->func = func;
74
75 return a;
76 }
77
78 void action_ref(ObAction *a)
79 {
80 ++a->ref;
81 }
82
83 void action_unref(ObAction *a)
84 {
85 if (a == NULL) return;
86
87 if (--a->ref > 0) return;
88
89 /* deal with pointers */
90 if (a->func == action_execute || a->func == action_restart)
91 g_free(a->data.execute.path);
92 else if (a->func == action_showmenu)
93 g_free(a->data.showmenu.name);
94
95 g_free(a);
96 }
97
98 ObAction* action_copy(const ObAction *src)
99 {
100 ObAction *a = action_new(src->func);
101
102 a->data = src->data;
103
104 /* deal with pointers */
105 if (a->func == action_execute || a->func == action_restart)
106 a->data.execute.path = g_strdup(a->data.execute.path);
107 else if (a->func == action_showmenu)
108 a->data.showmenu.name = g_strdup(a->data.showmenu.name);
109
110 return a;
111 }
112
113 void setup_action_directional_focus_north(ObAction **a, ObUserAction uact)
114 {
115 (*a)->data.interdiraction.inter.any.interactive = TRUE;
116 (*a)->data.interdiraction.direction = OB_DIRECTION_NORTH;
117 (*a)->data.interdiraction.dialog = TRUE;
118 }
119
120 void setup_action_directional_focus_east(ObAction **a, ObUserAction uact)
121 {
122 (*a)->data.interdiraction.inter.any.interactive = TRUE;
123 (*a)->data.interdiraction.direction = OB_DIRECTION_EAST;
124 (*a)->data.interdiraction.dialog = TRUE;
125 }
126
127 void setup_action_directional_focus_south(ObAction **a, ObUserAction uact)
128 {
129 (*a)->data.interdiraction.inter.any.interactive = TRUE;
130 (*a)->data.interdiraction.direction = OB_DIRECTION_SOUTH;
131 (*a)->data.interdiraction.dialog = TRUE;
132 }
133
134 void setup_action_directional_focus_west(ObAction **a, ObUserAction uact)
135 {
136 (*a)->data.interdiraction.inter.any.interactive = TRUE;
137 (*a)->data.interdiraction.direction = OB_DIRECTION_WEST;
138 (*a)->data.interdiraction.dialog = TRUE;
139 }
140
141 void setup_action_directional_focus_northeast(ObAction **a, ObUserAction uact)
142 {
143 (*a)->data.interdiraction.inter.any.interactive = TRUE;
144 (*a)->data.interdiraction.direction = OB_DIRECTION_NORTHEAST;
145 (*a)->data.interdiraction.dialog = TRUE;
146 }
147
148 void setup_action_directional_focus_southeast(ObAction **a, ObUserAction uact)
149 {
150 (*a)->data.interdiraction.inter.any.interactive = TRUE;
151 (*a)->data.interdiraction.direction = OB_DIRECTION_SOUTHEAST;
152 (*a)->data.interdiraction.dialog = TRUE;
153 }
154
155 void setup_action_directional_focus_southwest(ObAction **a, ObUserAction uact)
156 {
157 (*a)->data.interdiraction.inter.any.interactive = TRUE;
158 (*a)->data.interdiraction.direction = OB_DIRECTION_SOUTHWEST;
159 (*a)->data.interdiraction.dialog = TRUE;
160 }
161
162 void setup_action_directional_focus_northwest(ObAction **a, ObUserAction uact)
163 {
164 (*a)->data.interdiraction.inter.any.interactive = TRUE;
165 (*a)->data.interdiraction.direction = OB_DIRECTION_NORTHWEST;
166 (*a)->data.interdiraction.dialog = TRUE;
167 }
168
169 void setup_action_send_to_desktop(ObAction **a, ObUserAction uact)
170 {
171 (*a)->data.sendto.any.client_action = OB_CLIENT_ACTION_ALWAYS;
172 (*a)->data.sendto.follow = TRUE;
173 }
174
175 void setup_action_send_to_desktop_prev(ObAction **a, ObUserAction uact)
176 {
177 (*a)->data.sendtodir.inter.any.client_action = OB_CLIENT_ACTION_ALWAYS;
178 (*a)->data.sendtodir.inter.any.interactive = TRUE;
179 (*a)->data.sendtodir.dir = OB_DIRECTION_WEST;
180 (*a)->data.sendtodir.linear = TRUE;
181 (*a)->data.sendtodir.wrap = TRUE;
182 (*a)->data.sendtodir.follow = TRUE;
183 }
184
185 void setup_action_send_to_desktop_next(ObAction **a, ObUserAction uact)
186 {
187 (*a)->data.sendtodir.inter.any.client_action = OB_CLIENT_ACTION_ALWAYS;
188 (*a)->data.sendtodir.inter.any.interactive = TRUE;
189 (*a)->data.sendtodir.dir = OB_DIRECTION_EAST;
190 (*a)->data.sendtodir.linear = TRUE;
191 (*a)->data.sendtodir.wrap = TRUE;
192 (*a)->data.sendtodir.follow = TRUE;
193 }
194
195 void setup_action_send_to_desktop_left(ObAction **a, ObUserAction uact)
196 {
197 (*a)->data.sendtodir.inter.any.client_action = OB_CLIENT_ACTION_ALWAYS;
198 (*a)->data.sendtodir.inter.any.interactive = TRUE;
199 (*a)->data.sendtodir.dir = OB_DIRECTION_WEST;
200 (*a)->data.sendtodir.linear = FALSE;
201 (*a)->data.sendtodir.wrap = TRUE;
202 (*a)->data.sendtodir.follow = TRUE;
203 }
204
205 void setup_action_send_to_desktop_right(ObAction **a, ObUserAction uact)
206 {
207 (*a)->data.sendtodir.inter.any.client_action = OB_CLIENT_ACTION_ALWAYS;
208 (*a)->data.sendtodir.inter.any.interactive = TRUE;
209 (*a)->data.sendtodir.dir = OB_DIRECTION_EAST;
210 (*a)->data.sendtodir.linear = FALSE;
211 (*a)->data.sendtodir.wrap = TRUE;
212 (*a)->data.sendtodir.follow = TRUE;
213 }
214
215 void setup_action_send_to_desktop_up(ObAction **a, ObUserAction uact)
216 {
217 (*a)->data.sendtodir.inter.any.client_action = OB_CLIENT_ACTION_ALWAYS;
218 (*a)->data.sendtodir.inter.any.interactive = TRUE;
219 (*a)->data.sendtodir.dir = OB_DIRECTION_NORTH;
220 (*a)->data.sendtodir.linear = FALSE;
221 (*a)->data.sendtodir.wrap = TRUE;
222 (*a)->data.sendtodir.follow = TRUE;
223 }
224
225 void setup_action_send_to_desktop_down(ObAction **a, ObUserAction uact)
226 {
227 (*a)->data.sendtodir.inter.any.client_action = OB_CLIENT_ACTION_ALWAYS;
228 (*a)->data.sendtodir.inter.any.interactive = TRUE;
229 (*a)->data.sendtodir.dir = OB_DIRECTION_SOUTH;
230 (*a)->data.sendtodir.linear = FALSE;
231 (*a)->data.sendtodir.wrap = TRUE;
232 (*a)->data.sendtodir.follow = TRUE;
233 }
234
235 void setup_action_desktop(ObAction **a, ObUserAction uact)
236 {
237 (*a)->data.desktop.inter.any.interactive = FALSE;
238 }
239
240 void setup_action_desktop_prev(ObAction **a, ObUserAction uact)
241 {
242 (*a)->data.desktopdir.inter.any.interactive = TRUE;
243 (*a)->data.desktopdir.dir = OB_DIRECTION_WEST;
244 (*a)->data.desktopdir.linear = TRUE;
245 (*a)->data.desktopdir.wrap = TRUE;
246 }
247
248 void setup_action_desktop_next(ObAction **a, ObUserAction uact)
249 {
250 (*a)->data.desktopdir.inter.any.interactive = TRUE;
251 (*a)->data.desktopdir.dir = OB_DIRECTION_EAST;
252 (*a)->data.desktopdir.linear = TRUE;
253 (*a)->data.desktopdir.wrap = TRUE;
254 }
255
256 void setup_action_desktop_left(ObAction **a, ObUserAction uact)
257 {
258 (*a)->data.desktopdir.inter.any.interactive = TRUE;
259 (*a)->data.desktopdir.dir = OB_DIRECTION_WEST;
260 (*a)->data.desktopdir.linear = FALSE;
261 (*a)->data.desktopdir.wrap = TRUE;
262 }
263
264 void setup_action_desktop_right(ObAction **a, ObUserAction uact)
265 {
266 (*a)->data.desktopdir.inter.any.interactive = TRUE;
267 (*a)->data.desktopdir.dir = OB_DIRECTION_EAST;
268 (*a)->data.desktopdir.linear = FALSE;
269 (*a)->data.desktopdir.wrap = TRUE;
270 }
271
272 void setup_action_desktop_up(ObAction **a, ObUserAction uact)
273 {
274 (*a)->data.desktopdir.inter.any.interactive = TRUE;
275 (*a)->data.desktopdir.dir = OB_DIRECTION_NORTH;
276 (*a)->data.desktopdir.linear = FALSE;
277 (*a)->data.desktopdir.wrap = TRUE;
278 }
279
280 void setup_action_desktop_down(ObAction **a, ObUserAction uact)
281 {
282 (*a)->data.desktopdir.inter.any.interactive = TRUE;
283 (*a)->data.desktopdir.dir = OB_DIRECTION_SOUTH;
284 (*a)->data.desktopdir.linear = FALSE;
285 (*a)->data.desktopdir.wrap = TRUE;
286 }
287
288 void setup_action_cycle_windows_next(ObAction **a, ObUserAction uact)
289 {
290 (*a)->data.cycle.inter.any.interactive = TRUE;
291 (*a)->data.cycle.linear = FALSE;
292 (*a)->data.cycle.forward = TRUE;
293 (*a)->data.cycle.dialog = TRUE;
294 }
295
296 void setup_action_cycle_windows_previous(ObAction **a, ObUserAction uact)
297 {
298 (*a)->data.cycle.inter.any.interactive = TRUE;
299 (*a)->data.cycle.linear = FALSE;
300 (*a)->data.cycle.forward = FALSE;
301 (*a)->data.cycle.dialog = TRUE;
302 }
303
304 void setup_action_movetoedge_north(ObAction **a, ObUserAction uact)
305 {
306 (*a)->data.diraction.any.client_action = OB_CLIENT_ACTION_ALWAYS;
307 (*a)->data.diraction.direction = OB_DIRECTION_NORTH;
308 }
309
310 void setup_action_movetoedge_south(ObAction **a, ObUserAction uact)
311 {
312 (*a)->data.diraction.any.client_action = OB_CLIENT_ACTION_ALWAYS;
313 (*a)->data.diraction.direction = OB_DIRECTION_SOUTH;
314 }
315
316 void setup_action_movetoedge_east(ObAction **a, ObUserAction uact)
317 {
318 (*a)->data.diraction.any.client_action = OB_CLIENT_ACTION_ALWAYS;
319 (*a)->data.diraction.direction = OB_DIRECTION_EAST;
320 }
321
322 void setup_action_movetoedge_west(ObAction **a, ObUserAction uact)
323 {
324 (*a)->data.diraction.any.client_action = OB_CLIENT_ACTION_ALWAYS;
325 (*a)->data.diraction.direction = OB_DIRECTION_WEST;
326 }
327
328 void setup_action_growtoedge_north(ObAction **a, ObUserAction uact)
329 {
330 (*a)->data.diraction.any.client_action = OB_CLIENT_ACTION_ALWAYS;
331 (*a)->data.diraction.direction = OB_DIRECTION_NORTH;
332 }
333
334 void setup_action_growtoedge_south(ObAction **a, ObUserAction uact)
335 {
336 (*a)->data.diraction.any.client_action = OB_CLIENT_ACTION_ALWAYS;
337 (*a)->data.diraction.direction = OB_DIRECTION_SOUTH;
338 }
339
340 void setup_action_growtoedge_east(ObAction **a, ObUserAction uact)
341 {
342 (*a)->data.diraction.any.client_action = OB_CLIENT_ACTION_ALWAYS;
343 (*a)->data.diraction.direction = OB_DIRECTION_EAST;
344 }
345
346 void setup_action_growtoedge_west(ObAction **a, ObUserAction uact)
347 {
348 (*a)->data.diraction.any.client_action = OB_CLIENT_ACTION_ALWAYS;
349 (*a)->data.diraction.direction = OB_DIRECTION_WEST;
350 }
351
352 void setup_action_top_layer(ObAction **a, ObUserAction uact)
353 {
354 (*a)->data.layer.any.client_action = OB_CLIENT_ACTION_ALWAYS;
355 (*a)->data.layer.layer = 1;
356 }
357
358 void setup_action_normal_layer(ObAction **a, ObUserAction uact)
359 {
360 (*a)->data.layer.any.client_action = OB_CLIENT_ACTION_ALWAYS;
361 (*a)->data.layer.layer = 0;
362 }
363
364 void setup_action_bottom_layer(ObAction **a, ObUserAction uact)
365 {
366 (*a)->data.layer.any.client_action = OB_CLIENT_ACTION_ALWAYS;
367 (*a)->data.layer.layer = -1;
368 }
369
370 void setup_action_move(ObAction **a, ObUserAction uact)
371 {
372 (*a)->data.moveresize.any.client_action = OB_CLIENT_ACTION_ALWAYS;
373 (*a)->data.moveresize.move = TRUE;
374 (*a)->data.moveresize.keyboard =
375 (uact == OB_USER_ACTION_NONE ||
376 uact == OB_USER_ACTION_KEYBOARD_KEY ||
377 uact == OB_USER_ACTION_MENU_SELECTION);
378 }
379
380 void setup_action_resize(ObAction **a, ObUserAction uact)
381 {
382 (*a)->data.moveresize.any.client_action = OB_CLIENT_ACTION_ALWAYS;
383 (*a)->data.moveresize.move = FALSE;
384 (*a)->data.moveresize.keyboard =
385 (uact == OB_USER_ACTION_NONE ||
386 uact == OB_USER_ACTION_KEYBOARD_KEY ||
387 uact == OB_USER_ACTION_MENU_SELECTION);
388 }
389
390 void setup_action_showmenu(ObAction **a, ObUserAction uact)
391 {
392 (*a)->data.showmenu.any.client_action = OB_CLIENT_ACTION_OPTIONAL;
393 /* you cannot call ShowMenu from inside a menu, cuz the menu code makes
394 assumptions that there is only one menu (and submenus) open at
395 a time! */
396 if (uact == OB_USER_ACTION_MENU_SELECTION) {
397 action_unref(*a);
398 a = NULL;
399 }
400 }
401
402 void setup_client_action(ObAction **a, ObUserAction uact)
403 {
404 (*a)->data.any.client_action = OB_CLIENT_ACTION_ALWAYS;
405 }
406
407 ActionString actionstrings[] =
408 {
409 {
410 "execute",
411 action_execute,
412 NULL
413 },
414 {
415 "directionalfocusnorth",
416 action_directional_focus,
417 setup_action_directional_focus_north
418 },
419 {
420 "directionalfocuseast",
421 action_directional_focus,
422 setup_action_directional_focus_east
423 },
424 {
425 "directionalfocussouth",
426 action_directional_focus,
427 setup_action_directional_focus_south
428 },
429 {
430 "directionalfocuswest",
431 action_directional_focus,
432 setup_action_directional_focus_west
433 },
434 {
435 "directionalfocusnortheast",
436 action_directional_focus,
437 setup_action_directional_focus_northeast
438 },
439 {
440 "directionalfocussoutheast",
441 action_directional_focus,
442 setup_action_directional_focus_southeast
443 },
444 {
445 "directionalfocussouthwest",
446 action_directional_focus,
447 setup_action_directional_focus_southwest
448 },
449 {
450 "directionalfocusnorthwest",
451 action_directional_focus,
452 setup_action_directional_focus_northwest
453 },
454 {
455 "activate",
456 action_activate,
457 setup_client_action
458 },
459 {
460 "focus",
461 action_focus,
462 setup_client_action
463 },
464 {
465 "unfocus",
466 action_unfocus,
467 setup_client_action
468 },
469 {
470 "iconify",
471 action_iconify,
472 setup_client_action
473 },
474 {
475 "raiselower",
476 action_raiselower,
477 setup_client_action
478 },
479 {
480 "raise",
481 action_raise,
482 setup_client_action
483 },
484 {
485 "lower",
486 action_lower,
487 setup_client_action
488 },
489 {
490 "close",
491 action_close,
492 setup_client_action
493 },
494 {
495 "kill",
496 action_kill,
497 setup_client_action
498 },
499 {
500 "shadelower",
501 action_shadelower,
502 setup_client_action
503 },
504 {
505 "unshaderaise",
506 action_unshaderaise,
507 setup_client_action
508 },
509 {
510 "shade",
511 action_shade,
512 setup_client_action
513 },
514 {
515 "unshade",
516 action_unshade,
517 setup_client_action
518 },
519 {
520 "toggleshade",
521 action_toggle_shade,
522 setup_client_action
523 },
524 {
525 "toggleomnipresent",
526 action_toggle_omnipresent,
527 setup_client_action
528 },
529 {
530 "moverelativehorz",
531 action_move_relative_horz,
532 setup_client_action
533 },
534 {
535 "moverelativevert",
536 action_move_relative_vert,
537 setup_client_action
538 },
539 {
540 "resizerelativehorz",
541 action_resize_relative_horz,
542 setup_client_action
543 },
544 {
545 "resizerelativevert",
546 action_resize_relative_vert,
547 setup_client_action
548 },
549 {
550 "maximizefull",
551 action_maximize_full,
552 setup_client_action
553 },
554 {
555 "unmaximizefull",
556 action_unmaximize_full,
557 setup_client_action
558 },
559 {
560 "togglemaximizefull",
561 action_toggle_maximize_full,
562 setup_client_action
563 },
564 {
565 "maximizehorz",
566 action_maximize_horz,
567 setup_client_action
568 },
569 {
570 "unmaximizehorz",
571 action_unmaximize_horz,
572 setup_client_action
573 },
574 {
575 "togglemaximizehorz",
576 action_toggle_maximize_horz,
577 setup_client_action
578 },
579 {
580 "maximizevert",
581 action_maximize_vert,
582 setup_client_action
583 },
584 {
585 "unmaximizevert",
586 action_unmaximize_vert,
587 setup_client_action
588 },
589 {
590 "togglemaximizevert",
591 action_toggle_maximize_vert,
592 setup_client_action
593 },
594 {
595 "sendtodesktop",
596 action_send_to_desktop,
597 setup_action_send_to_desktop
598 },
599 {
600 "sendtodesktopnext",
601 action_send_to_desktop_dir,
602 setup_action_send_to_desktop_next
603 },
604 {
605 "sendtodesktopprevious",
606 action_send_to_desktop_dir,
607 setup_action_send_to_desktop_prev
608 },
609 {
610 "sendtodesktopright",
611 action_send_to_desktop_dir,
612 setup_action_send_to_desktop_right
613 },
614 {
615 "sendtodesktopleft",
616 action_send_to_desktop_dir,
617 setup_action_send_to_desktop_left
618 },
619 {
620 "sendtodesktopup",
621 action_send_to_desktop_dir,
622 setup_action_send_to_desktop_up
623 },
624 {
625 "sendtodesktopdown",
626 action_send_to_desktop_dir,
627 setup_action_send_to_desktop_down
628 },
629 {
630 "desktop",
631 action_desktop,
632 setup_action_desktop
633 },
634 {
635 "desktopnext",
636 action_desktop_dir,
637 setup_action_desktop_next
638 },
639 {
640 "desktopprevious",
641 action_desktop_dir,
642 setup_action_desktop_prev
643 },
644 {
645 "desktopright",
646 action_desktop_dir,
647 setup_action_desktop_right
648 },
649 {
650 "desktopleft",
651 action_desktop_dir,
652 setup_action_desktop_left
653 },
654 {
655 "desktopup",
656 action_desktop_dir,
657 setup_action_desktop_up
658 },
659 {
660 "desktopdown",
661 action_desktop_dir,
662 setup_action_desktop_down
663 },
664 {
665 "toggledecorations",
666 action_toggle_decorations,
667 setup_client_action
668 },
669 {
670 "move",
671 action_moveresize,
672 setup_action_move
673 },
674 {
675 "resize",
676 action_moveresize,
677 setup_action_resize
678 },
679 {
680 "toggleshowdesktop",
681 action_toggle_show_desktop,
682 NULL
683 },
684 {
685 "showdesktop",
686 action_show_desktop,
687 NULL
688 },
689 {
690 "unshowdesktop",
691 action_unshow_desktop,
692 NULL
693 },
694 {
695 "desktoplast",
696 action_desktop_last,
697 NULL
698 },
699 {
700 "reconfigure",
701 action_reconfigure,
702 NULL
703 },
704 {
705 "restart",
706 action_restart,
707 NULL
708 },
709 {
710 "exit",
711 action_exit,
712 NULL
713 },
714 {
715 "showmenu",
716 action_showmenu,
717 setup_action_showmenu
718 },
719 {
720 "sendtotoplayer",
721 action_send_to_layer,
722 setup_action_top_layer
723 },
724 {
725 "togglealwaysontop",
726 action_toggle_layer,
727 setup_action_top_layer
728 },
729 {
730 "sendtonormallayer",
731 action_send_to_layer,
732 setup_action_normal_layer
733 },
734 {
735 "sendtobottomlayer",
736 action_send_to_layer,
737 setup_action_bottom_layer
738 },
739 {
740 "togglealwaysonbottom",
741 action_toggle_layer,
742 setup_action_bottom_layer
743 },
744 {
745 "nextwindow",
746 action_cycle_windows,
747 setup_action_cycle_windows_next
748 },
749 {
750 "previouswindow",
751 action_cycle_windows,
752 setup_action_cycle_windows_previous
753 },
754 {
755 "movetoedgenorth",
756 action_movetoedge,
757 setup_action_movetoedge_north
758 },
759 {
760 "movetoedgesouth",
761 action_movetoedge,
762 setup_action_movetoedge_south
763 },
764 {
765 "movetoedgewest",
766 action_movetoedge,
767 setup_action_movetoedge_west
768 },
769 {
770 "movetoedgeeast",
771 action_movetoedge,
772 setup_action_movetoedge_east
773 },
774 {
775 "growtoedgenorth",
776 action_growtoedge,
777 setup_action_growtoedge_north
778 },
779 {
780 "growtoedgesouth",
781 action_growtoedge,
782 setup_action_growtoedge_south
783 },
784 {
785 "growtoedgewest",
786 action_growtoedge,
787 setup_action_growtoedge_west
788 },
789 {
790 "growtoedgeeast",
791 action_growtoedge,
792 setup_action_growtoedge_east
793 },
794 {
795 NULL,
796 NULL,
797 NULL
798 }
799 };
800
801 /* only key bindings can be interactive. thus saith the xor.
802 because of how the mouse is grabbed, mouse events dont even get
803 read during interactive events, so no dice! >:) */
804 #define INTERACTIVE_LIMIT(a, uact) \
805 if (uact != OB_USER_ACTION_KEYBOARD_KEY) \
806 a->data.any.interactive = FALSE;
807
808 ObAction *action_from_string(const gchar *name, ObUserAction uact)
809 {
810 ObAction *a = NULL;
811 gboolean exist = FALSE;
812 int i;
813
814 for (i = 0; actionstrings[i].name; i++)
815 if (!g_ascii_strcasecmp(name, actionstrings[i].name)) {
816 exist = TRUE;
817 a = action_new(actionstrings[i].func);
818 if (actionstrings[i].setup)
819 actionstrings[i].setup(&a, uact);
820 INTERACTIVE_LIMIT(a, uact);
821 break;
822 }
823 if (!exist)
824 g_warning("Invalid action '%s' requested. No such action exists.",
825 name);
826 if (!a)
827 g_warning("Invalid use of action '%s'. Action will be ignored.", name);
828 return a;
829 }
830
831 ObAction *action_parse(ObParseInst *i, xmlDocPtr doc, xmlNodePtr node,
832 ObUserAction uact)
833 {
834 char *actname;
835 ObAction *act = NULL;
836 xmlNodePtr n;
837
838 if (parse_attr_string("name", node, &actname)) {
839 if ((act = action_from_string(actname, uact))) {
840 if (act->func == action_execute || act->func == action_restart) {
841 if ((n = parse_find_node("execute", node->xmlChildrenNode))) {
842 gchar *s = parse_string(doc, n);
843 act->data.execute.path = parse_expand_tilde(s);
844 g_free(s);
845 }
846 } else if (act->func == action_showmenu) {
847 if ((n = parse_find_node("menu", node->xmlChildrenNode)))
848 act->data.showmenu.name = parse_string(doc, n);
849 } else if (act->func == action_move_relative_horz ||
850 act->func == action_move_relative_vert ||
851 act->func == action_resize_relative_horz ||
852 act->func == action_resize_relative_vert) {
853 if ((n = parse_find_node("delta", node->xmlChildrenNode)))
854 act->data.relative.delta = parse_int(doc, n);
855 } else if (act->func == action_desktop) {
856 if ((n = parse_find_node("desktop", node->xmlChildrenNode)))
857 act->data.desktop.desk = parse_int(doc, n);
858 if (act->data.desktop.desk > 0) act->data.desktop.desk--;
859 if ((n = parse_find_node("dialog", node->xmlChildrenNode)))
860 act->data.desktop.inter.any.interactive =
861 parse_bool(doc, n);
862 } else if (act->func == action_send_to_desktop) {
863 if ((n = parse_find_node("desktop", node->xmlChildrenNode)))
864 act->data.sendto.desk = parse_int(doc, n);
865 if (act->data.sendto.desk > 0) act->data.sendto.desk--;
866 if ((n = parse_find_node("follow", node->xmlChildrenNode)))
867 act->data.sendto.follow = parse_bool(doc, n);
868 } else if (act->func == action_desktop_dir) {
869 if ((n = parse_find_node("wrap", node->xmlChildrenNode)))
870 act->data.desktopdir.wrap = parse_bool(doc, n);
871 if ((n = parse_find_node("dialog", node->xmlChildrenNode)))
872 act->data.desktopdir.inter.any.interactive =
873 parse_bool(doc, n);
874 } else if (act->func == action_send_to_desktop_dir) {
875 if ((n = parse_find_node("wrap", node->xmlChildrenNode)))
876 act->data.sendtodir.wrap = parse_bool(doc, n);
877 if ((n = parse_find_node("follow", node->xmlChildrenNode)))
878 act->data.sendtodir.follow = parse_bool(doc, n);
879 if ((n = parse_find_node("dialog", node->xmlChildrenNode)))
880 act->data.sendtodir.inter.any.interactive =
881 parse_bool(doc, n);
882 } else if (act->func == action_activate) {
883 if ((n = parse_find_node("here", node->xmlChildrenNode)))
884 act->data.activate.here = parse_bool(doc, n);
885 } else if (act->func == action_cycle_windows) {
886 if ((n = parse_find_node("linear", node->xmlChildrenNode)))
887 act->data.cycle.linear = parse_bool(doc, n);
888 if ((n = parse_find_node("dialog", node->xmlChildrenNode)))
889 act->data.cycle.dialog = parse_bool(doc, n);
890 } else if (act->func == action_directional_focus) {
891 if ((n = parse_find_node("dialog", node->xmlChildrenNode)))
892 act->data.cycle.dialog = parse_bool(doc, n);
893 }
894 }
895 INTERACTIVE_LIMIT(act, uact);
896 g_free(actname);
897 }
898 return act;
899 }
900
901 void action_run_list(GSList *acts, ObClient *c, ObFrameContext context,
902 guint state, guint button, gint x, gint y,
903 gboolean cancel, gboolean done)
904 {
905 GSList *it;
906 ObAction *a;
907 gboolean inter = FALSE;
908
909 if (!acts)
910 return;
911
912 if (x < 0 && y < 0)
913 screen_pointer_pos(&x, &y);
914
915 if (grab_on_keyboard())
916 inter = TRUE;
917 else
918 for (it = acts; it; it = g_slist_next(it)) {
919 a = it->data;
920 if (a->data.any.interactive) {
921 inter = TRUE;
922 break;
923 }
924 }
925
926 if (!inter) {
927 /* sometimes when we execute another app as an action,
928 it won't work right unless we XUngrabKeyboard first,
929 even though we grabbed the key/button Asychronously.
930 e.g. "gnome-panel-control --main-menu" */
931 XUngrabKeyboard(ob_display, event_lasttime);
932 }
933
934 for (it = acts; it; it = g_slist_next(it)) {
935 a = it->data;
936
937 if (!(a->data.any.client_action == OB_CLIENT_ACTION_ALWAYS && !c)) {
938 a->data.any.c = a->data.any.client_action ? c : NULL;
939 a->data.any.context = context;
940 a->data.any.x = x;
941 a->data.any.y = y;
942
943 a->data.any.button = button;
944
945 if (a->data.any.interactive) {
946 a->data.inter.cancel = cancel;
947 a->data.inter.final = done;
948 if (!(cancel || done))
949 keyboard_interactive_grab(state, a->data.any.c, a);
950
951 /* interactive actions are not queued */
952 a->func(&a->data);
953 } else
954 ob_main_loop_queue_action(ob_main_loop, a);
955 }
956 }
957 }
958
959 void action_run_string(const gchar *name, struct _ObClient *c)
960 {
961 ObAction *a;
962 GSList *l;
963
964 a = action_from_string(name, OB_USER_ACTION_NONE);
965 g_assert(a);
966
967 l = g_slist_append(NULL, a);
968
969 action_run(l, c, 0);
970 }
971
972 void action_execute(union ActionData *data)
973 {
974 GError *e = NULL;
975 char *cmd;
976 if (data->execute.path) {
977 cmd = g_filename_from_utf8(data->execute.path, -1, NULL, NULL, NULL);
978 if (cmd) {
979 if (!g_spawn_command_line_async(cmd, &e)) {
980 g_warning("failed to execute '%s': %s",
981 cmd, e->message);
982 }
983 g_free(cmd);
984 } else {
985 g_warning("failed to convert '%s' from utf8", data->execute.path);
986 }
987 }
988 }
989
990 void action_activate(union ActionData *data)
991 {
992 client_activate(data->activate.any.c, data->activate.here);
993 }
994
995 void action_focus(union ActionData *data)
996 {
997 client_focus(data->client.any.c);
998 }
999
1000 void action_unfocus (union ActionData *data)
1001 {
1002 client_unfocus(data->client.any.c);
1003 }
1004
1005 void action_iconify(union ActionData *data)
1006 {
1007 client_iconify(data->client.any.c, TRUE, TRUE);
1008 }
1009
1010 void action_raiselower(union ActionData *data)
1011 {
1012 ObClient *c = data->client.any.c;
1013 GList *it;
1014 gboolean raise = FALSE;
1015
1016 for (it = stacking_list; it; it = g_list_next(it)) {
1017 ObClient *cit = it->data;
1018
1019 if (cit == c) break;
1020 if (client_normal(cit) == client_normal(c) &&
1021 cit->layer == c->layer &&
1022 cit->frame->visible &&
1023 !client_search_transient(c, cit))
1024 {
1025 if (RECT_INTERSECTS_RECT(cit->frame->area, c->frame->area)) {
1026 raise = TRUE;
1027 break;
1028 }
1029 }
1030 }
1031
1032 action_run_string((raise ? "Raise" : "Lower"), c);
1033 }
1034
1035 void action_raise(union ActionData *data)
1036 {
1037 client_action_start(data);
1038 stacking_raise(CLIENT_AS_WINDOW(data->client.any.c));
1039 client_action_end(data);
1040 }
1041
1042 void action_unshaderaise(union ActionData *data)
1043 {
1044 if (data->client.any.c->shaded)
1045 action_run_string("Unshade", data->client.any.c);
1046 else
1047 action_run_string("Raise", data->client.any.c);
1048 }
1049
1050 void action_shadelower(union ActionData *data)
1051 {
1052 if (data->client.any.c->shaded)
1053 action_run_string("Lower", data->client.any.c);
1054 else
1055 action_run_string("Shade", data->client.any.c);
1056 }
1057
1058 void action_lower(union ActionData *data)
1059 {
1060 client_action_start(data);
1061 stacking_lower(CLIENT_AS_WINDOW(data->client.any.c));
1062 client_action_end(data);
1063
1064 focus_order_to_bottom(data->client.any.c);
1065 }
1066
1067 void action_close(union ActionData *data)
1068 {
1069 client_close(data->client.any.c);
1070 }
1071
1072 void action_kill(union ActionData *data)
1073 {
1074 client_kill(data->client.any.c);
1075 }
1076
1077 void action_shade(union ActionData *data)
1078 {
1079 client_action_start(data);
1080 client_shade(data->client.any.c, TRUE);
1081 client_action_end(data);
1082 }
1083
1084 void action_unshade(union ActionData *data)
1085 {
1086 client_action_start(data);
1087 client_shade(data->client.any.c, FALSE);
1088 client_action_end(data);
1089 }
1090
1091 void action_toggle_shade(union ActionData *data)
1092 {
1093 client_action_start(data);
1094 client_shade(data->client.any.c, !data->client.any.c->shaded);
1095 client_action_end(data);
1096 }
1097
1098 void action_toggle_omnipresent(union ActionData *data)
1099 {
1100 client_set_desktop(data->client.any.c,
1101 data->client.any.c->desktop == DESKTOP_ALL ?
1102 screen_desktop : DESKTOP_ALL, FALSE);
1103 }
1104
1105 void action_move_relative_horz(union ActionData *data)
1106 {
1107 ObClient *c = data->relative.any.c;
1108 client_action_start(data);
1109 client_move(c, c->area.x + data->relative.delta, c->area.y);
1110 client_action_end(data);
1111 }
1112
1113 void action_move_relative_vert(union ActionData *data)
1114 {
1115 ObClient *c = data->relative.any.c;
1116 client_action_start(data);
1117 client_move(c, c->area.x, c->area.y + data->relative.delta);
1118 client_action_end(data);
1119 }
1120
1121 void action_resize_relative_horz(union ActionData *data)
1122 {
1123 ObClient *c = data->relative.any.c;
1124 client_action_start(data);
1125 client_resize(c,
1126 c->area.width + data->relative.delta * c->size_inc.width,
1127 c->area.height);
1128 client_action_end(data);
1129 }
1130
1131 void action_resize_relative_vert(union ActionData *data)
1132 {
1133 ObClient *c = data->relative.any.c;
1134 if (!c->shaded) {
1135 client_action_start(data);
1136 client_resize(c, c->area.width, c->area.height +
1137 data->relative.delta * c->size_inc.height);
1138 client_action_end(data);
1139 }
1140 }
1141
1142 void action_maximize_full(union ActionData *data)
1143 {
1144 client_action_start(data);
1145 client_maximize(data->client.any.c, TRUE, 0, TRUE);
1146 client_action_end(data);
1147 }
1148
1149 void action_unmaximize_full(union ActionData *data)
1150 {
1151 client_action_start(data);
1152 client_maximize(data->client.any.c, FALSE, 0, TRUE);
1153 client_action_end(data);
1154 }
1155
1156 void action_toggle_maximize_full(union ActionData *data)
1157 {
1158 client_action_start(data);
1159 client_maximize(data->client.any.c,
1160 !(data->client.any.c->max_horz ||
1161 data->client.any.c->max_vert),
1162 0, TRUE);
1163 client_action_end(data);
1164 }
1165
1166 void action_maximize_horz(union ActionData *data)
1167 {
1168 client_action_start(data);
1169 client_maximize(data->client.any.c, TRUE, 1, TRUE);
1170 client_action_end(data);
1171 }
1172
1173 void action_unmaximize_horz(union ActionData *data)
1174 {
1175 client_action_start(data);
1176 client_maximize(data->client.any.c, FALSE, 1, TRUE);
1177 client_action_end(data);
1178 }
1179
1180 void action_toggle_maximize_horz(union ActionData *data)
1181 {
1182 client_action_start(data);
1183 client_maximize(data->client.any.c,
1184 !data->client.any.c->max_horz, 1, TRUE);
1185 client_action_end(data);
1186 }
1187
1188 void action_maximize_vert(union ActionData *data)
1189 {
1190 client_action_start(data);
1191 client_maximize(data->client.any.c, TRUE, 2, TRUE);
1192 client_action_end(data);
1193 }
1194
1195 void action_unmaximize_vert(union ActionData *data)
1196 {
1197 client_action_start(data);
1198 client_maximize(data->client.any.c, FALSE, 2, TRUE);
1199 client_action_end(data);
1200 }
1201
1202 void action_toggle_maximize_vert(union ActionData *data)
1203 {
1204 client_action_start(data);
1205 client_maximize(data->client.any.c,
1206 !data->client.any.c->max_vert, 2, TRUE);
1207 client_action_end(data);
1208 }
1209
1210 void action_send_to_desktop(union ActionData *data)
1211 {
1212 ObClient *c = data->sendto.any.c;
1213
1214 if (!client_normal(c)) return;
1215
1216 if (data->sendto.desk < screen_num_desktops ||
1217 data->sendto.desk == DESKTOP_ALL) {
1218 client_set_desktop(c, data->sendto.desk, data->sendto.follow);
1219 if (data->sendto.follow)
1220 screen_set_desktop(data->sendto.desk);
1221 }
1222 }
1223
1224 void action_desktop(union ActionData *data)
1225 {
1226 static guint first = (unsigned) -1;
1227
1228 if (data->inter.any.interactive && first == (unsigned) -1)
1229 first = screen_desktop;
1230
1231 if (!data->inter.any.interactive ||
1232 (!data->inter.cancel && !data->inter.final))
1233 {
1234 if (data->desktop.desk < screen_num_desktops ||
1235 data->desktop.desk == DESKTOP_ALL)
1236 {
1237 screen_set_desktop(data->desktop.desk);
1238 if (data->inter.any.interactive)
1239 screen_desktop_popup(data->desktop.desk, TRUE);
1240 }
1241 } else if (data->inter.cancel) {
1242 screen_set_desktop(first);
1243 }
1244
1245 if (!data->inter.any.interactive || data->inter.final) {
1246 screen_desktop_popup(0, FALSE);
1247 first = (unsigned) -1;
1248 }
1249 }
1250
1251 void action_desktop_dir(union ActionData *data)
1252 {
1253 guint d;
1254
1255 d = screen_cycle_desktop(data->desktopdir.dir,
1256 data->desktopdir.wrap,
1257 data->desktopdir.linear,
1258 data->desktopdir.inter.any.interactive,
1259 data->desktopdir.inter.final,
1260 data->desktopdir.inter.cancel);
1261 if (!data->sendtodir.inter.any.interactive ||
1262 !data->sendtodir.inter.final ||
1263 data->sendtodir.inter.cancel)
1264 {
1265 screen_set_desktop(d);
1266 }
1267 }
1268
1269 void action_send_to_desktop_dir(union ActionData *data)
1270 {
1271 ObClient *c = data->sendtodir.inter.any.c;
1272 guint d;
1273
1274 if (!client_normal(c)) return;
1275
1276 d = screen_cycle_desktop(data->sendtodir.dir, data->sendtodir.wrap,
1277 data->sendtodir.linear,
1278 data->sendtodir.inter.any.interactive,
1279 data->sendtodir.inter.final,
1280 data->sendtodir.inter.cancel);
1281 if (!data->sendtodir.inter.any.interactive ||
1282 !data->sendtodir.inter.final ||
1283 data->sendtodir.inter.cancel)
1284 {
1285 client_set_desktop(c, d, data->sendtodir.follow);
1286 if (data->sendtodir.follow)
1287 screen_set_desktop(d);
1288 }
1289 }
1290
1291 void action_desktop_last(union ActionData *data)
1292 {
1293 screen_set_desktop(screen_last_desktop);
1294 }
1295
1296 void action_toggle_decorations(union ActionData *data)
1297 {
1298 ObClient *c = data->client.any.c;
1299
1300 client_action_start(data);
1301 client_set_undecorated(c, !c->undecorated);
1302 client_action_end(data);
1303 }
1304
1305 static guint32 pick_corner(int x, int y, int cx, int cy, int cw, int ch)
1306 {
1307 if (x - cx > cw / 3 * 2) {
1308 if (y - cy > ch / 3 * 2)
1309 return prop_atoms.net_wm_moveresize_size_bottomright;
1310 else if (y - cy < ch / 3)
1311 return prop_atoms.net_wm_moveresize_size_topright;
1312 else
1313 return prop_atoms.net_wm_moveresize_size_right;
1314 } else if (x - cx < cw / 3) {
1315 if (y - cy > ch / 3 * 2)
1316 return prop_atoms.net_wm_moveresize_size_bottomleft;
1317 else if (y - cy < ch / 3)
1318 return prop_atoms.net_wm_moveresize_size_topleft;
1319 else
1320 return prop_atoms.net_wm_moveresize_size_left;
1321 } else {
1322 if (y - cy > ch / 2)
1323 return prop_atoms.net_wm_moveresize_size_bottom;
1324 else
1325 return prop_atoms.net_wm_moveresize_size_top;
1326 }
1327 }
1328
1329 void action_moveresize(union ActionData *data)
1330 {
1331 ObClient *c = data->moveresize.any.c;
1332 guint32 corner;
1333
1334 if (!client_normal(c)) return;
1335
1336 if (data->moveresize.keyboard) {
1337 corner = (data->moveresize.move ?
1338 prop_atoms.net_wm_moveresize_move_keyboard :
1339 prop_atoms.net_wm_moveresize_size_keyboard);
1340 } else {
1341 corner = (data->moveresize.move ?
1342 prop_atoms.net_wm_moveresize_move :
1343 pick_corner(data->any.x, data->any.y,
1344 c->frame->area.x, c->frame->area.y,
1345 /* use the client size because the frame
1346 can be differently sized (shaded
1347 windows) and we want this based on the
1348 clients size */
1349 c->area.width + c->frame->size.left +
1350 c->frame->size.right,
1351 c->area.height + c->frame->size.top +
1352 c->frame->size.bottom));
1353 }
1354
1355 moveresize_start(c, data->any.x, data->any.y, data->any.button, corner);
1356 }
1357
1358 void action_reconfigure(union ActionData *data)
1359 {
1360 ob_reconfigure();
1361 }
1362
1363 void action_restart(union ActionData *data)
1364 {
1365 ob_restart_other(data->execute.path);
1366 }
1367
1368 void action_exit(union ActionData *data)
1369 {
1370 ob_exit(0);
1371 }
1372
1373 void action_showmenu(union ActionData *data)
1374 {
1375 if (data->showmenu.name) {
1376 menu_show(data->showmenu.name, data->any.x, data->any.y,
1377 data->showmenu.any.c);
1378 }
1379 }
1380
1381 void action_cycle_windows(union ActionData *data)
1382 {
1383 focus_cycle(data->cycle.forward, data->cycle.linear,
1384 data->cycle.dialog,
1385 data->cycle.inter.final, data->cycle.inter.cancel);
1386 }
1387
1388 void action_directional_focus(union ActionData *data)
1389 {
1390 focus_directional_cycle(data->interdiraction.direction,
1391 data->interdiraction.dialog,
1392 data->interdiraction.inter.final,
1393 data->interdiraction.inter.cancel);
1394 }
1395
1396 void action_movetoedge(union ActionData *data)
1397 {
1398 int x, y;
1399 ObClient *c = data->diraction.any.c;
1400
1401 x = c->frame->area.x;
1402 y = c->frame->area.y;
1403
1404 switch(data->diraction.direction) {
1405 case OB_DIRECTION_NORTH:
1406 y = client_directional_edge_search(c, OB_DIRECTION_NORTH);
1407 break;
1408 case OB_DIRECTION_WEST:
1409 x = client_directional_edge_search(c, OB_DIRECTION_WEST);
1410 break;
1411 case OB_DIRECTION_SOUTH:
1412 y = client_directional_edge_search(c, OB_DIRECTION_SOUTH) -
1413 c->frame->area.height;
1414 break;
1415 case OB_DIRECTION_EAST:
1416 x = client_directional_edge_search(c, OB_DIRECTION_EAST) -
1417 c->frame->area.width;
1418 break;
1419 default:
1420 g_assert_not_reached();
1421 }
1422 frame_frame_gravity(c->frame, &x, &y);
1423 client_action_start(data);
1424 client_move(c, x, y);
1425 client_action_end(data);
1426 }
1427
1428 void action_growtoedge(union ActionData *data)
1429 {
1430 int x, y, width, height, dest;
1431 ObClient *c = data->diraction.any.c;
1432 Rect *a;
1433
1434 a = screen_area(c->desktop);
1435 x = c->frame->area.x;
1436 y = c->frame->area.y;
1437 width = c->frame->area.width;
1438 height = c->frame->area.height;
1439
1440 switch(data->diraction.direction) {
1441 case OB_DIRECTION_NORTH:
1442 dest = client_directional_edge_search(c, OB_DIRECTION_NORTH);
1443 if (a->y == y)
1444 height = c->frame->area.height / 2;
1445 else {
1446 height = c->frame->area.y + c->frame->area.height - dest;
1447 y = dest;
1448 }
1449 break;
1450 case OB_DIRECTION_WEST:
1451 dest = client_directional_edge_search(c, OB_DIRECTION_WEST);
1452 if (a->x == x)
1453 width = c->frame->area.width / 2;
1454 else {
1455 width = c->frame->area.x + c->frame->area.width - dest;
1456 x = dest;
1457 }
1458 break;
1459 case OB_DIRECTION_SOUTH:
1460 dest = client_directional_edge_search(c, OB_DIRECTION_SOUTH);
1461 if (a->y + a->height == y + c->frame->area.height) {
1462 height = c->frame->area.height / 2;
1463 y = a->y + a->height - height;
1464 } else
1465 height = dest - c->frame->area.y;
1466 y += (height - c->frame->area.height) % c->size_inc.height;
1467 height -= (height - c->frame->area.height) % c->size_inc.height;
1468 break;
1469 case OB_DIRECTION_EAST:
1470 dest = client_directional_edge_search(c, OB_DIRECTION_EAST);
1471 if (a->x + a->width == x + c->frame->area.width) {
1472 width = c->frame->area.width / 2;
1473 x = a->x + a->width - width;
1474 } else
1475 width = dest - c->frame->area.x;
1476 x += (width - c->frame->area.width) % c->size_inc.width;
1477 width -= (width - c->frame->area.width) % c->size_inc.width;
1478 break;
1479 default:
1480 g_assert_not_reached();
1481 }
1482 frame_frame_gravity(c->frame, &x, &y);
1483 width -= c->frame->size.left + c->frame->size.right;
1484 height -= c->frame->size.top + c->frame->size.bottom;
1485 client_action_start(data);
1486 client_move_resize(c, x, y, width, height);
1487 client_action_end(data);
1488 }
1489
1490 void action_send_to_layer(union ActionData *data)
1491 {
1492 client_set_layer(data->layer.any.c, data->layer.layer);
1493 }
1494
1495 void action_toggle_layer(union ActionData *data)
1496 {
1497 ObClient *c = data->layer.any.c;
1498
1499 client_action_start(data);
1500 if (data->layer.layer < 0)
1501 client_set_layer(c, c->below ? 0 : -1);
1502 else if (data->layer.layer > 0)
1503 client_set_layer(c, c->above ? 0 : 1);
1504 client_action_end(data);
1505 }
1506
1507 void action_toggle_show_desktop(union ActionData *data)
1508 {
1509 screen_show_desktop(!screen_showing_desktop);
1510 }
1511
1512 void action_show_desktop(union ActionData *data)
1513 {
1514 screen_show_desktop(TRUE);
1515 }
1516
1517 void action_unshow_desktop(union ActionData *data)
1518 {
1519 screen_show_desktop(FALSE);
1520 }
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