1 /* -*- indent-tabs-mode: nil; tab-width: 4; c-basic-offset: 4; -*-
3 action.c for the Openbox window manager
4 Copyright (c) 2006 Mikael Magnusson
5 Copyright (c) 2003-2007 Dana Jansens
7 This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version.
12 This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details.
17 See the COPYING file for a copy of the GNU General Public License.
23 #include "focus_cycle.h"
24 #include "moveresize.h"
37 #include "startupnotify.h"
47 void (*func
)(union ActionData
*);
48 void (*setup
)(ObAction
**, ObUserAction uact
);
51 static ObAction
*action_new(void (*func
)(union ActionData
*data
))
53 ObAction
*a
= g_new0(ObAction
, 1);
60 void action_ref(ObAction
*a
)
65 void action_unref(ObAction
*a
)
67 if (a
== NULL
) return;
69 if (--a
->ref
> 0) return;
71 /* deal with pointers */
72 if (a
->func
== action_execute
|| a
->func
== action_restart
)
73 g_free(a
->data
.execute
.path
);
74 else if (a
->func
== action_debug
)
75 g_free(a
->data
.debug
.string
);
76 else if (a
->func
== action_showmenu
)
77 g_free(a
->data
.showmenu
.name
);
82 ObAction
* action_copy(const ObAction
*src
)
84 ObAction
*a
= action_new(src
->func
);
88 /* deal with pointers */
89 if (a
->func
== action_execute
|| a
->func
== action_restart
)
90 a
->data
.execute
.path
= g_strdup(a
->data
.execute
.path
);
91 else if (a
->func
== action_debug
)
92 a
->data
.debug
.string
= g_strdup(a
->data
.debug
.string
);
93 else if (a
->func
== action_showmenu
)
94 a
->data
.showmenu
.name
= g_strdup(a
->data
.showmenu
.name
);
99 void setup_action_directional_focus_north(ObAction
**a
, ObUserAction uact
)
101 (*a
)->data
.interdiraction
.inter
.any
.interactive
= TRUE
;
102 (*a
)->data
.interdiraction
.direction
= OB_DIRECTION_NORTH
;
103 (*a
)->data
.interdiraction
.dialog
= TRUE
;
104 (*a
)->data
.interdiraction
.dock_windows
= FALSE
;
105 (*a
)->data
.interdiraction
.desktop_windows
= FALSE
;
108 void setup_action_directional_focus_east(ObAction
**a
, ObUserAction uact
)
110 (*a
)->data
.interdiraction
.inter
.any
.interactive
= TRUE
;
111 (*a
)->data
.interdiraction
.direction
= OB_DIRECTION_EAST
;
112 (*a
)->data
.interdiraction
.dialog
= TRUE
;
113 (*a
)->data
.interdiraction
.dock_windows
= FALSE
;
114 (*a
)->data
.interdiraction
.desktop_windows
= FALSE
;
117 void setup_action_directional_focus_south(ObAction
**a
, ObUserAction uact
)
119 (*a
)->data
.interdiraction
.inter
.any
.interactive
= TRUE
;
120 (*a
)->data
.interdiraction
.direction
= OB_DIRECTION_SOUTH
;
121 (*a
)->data
.interdiraction
.dialog
= TRUE
;
122 (*a
)->data
.interdiraction
.dock_windows
= FALSE
;
123 (*a
)->data
.interdiraction
.desktop_windows
= FALSE
;
126 void setup_action_directional_focus_west(ObAction
**a
, ObUserAction uact
)
128 (*a
)->data
.interdiraction
.inter
.any
.interactive
= TRUE
;
129 (*a
)->data
.interdiraction
.direction
= OB_DIRECTION_WEST
;
130 (*a
)->data
.interdiraction
.dialog
= TRUE
;
131 (*a
)->data
.interdiraction
.dock_windows
= FALSE
;
132 (*a
)->data
.interdiraction
.desktop_windows
= FALSE
;
135 void setup_action_directional_focus_northeast(ObAction
**a
, ObUserAction uact
)
137 (*a
)->data
.interdiraction
.inter
.any
.interactive
= TRUE
;
138 (*a
)->data
.interdiraction
.direction
= OB_DIRECTION_NORTHEAST
;
139 (*a
)->data
.interdiraction
.dialog
= TRUE
;
140 (*a
)->data
.interdiraction
.dock_windows
= FALSE
;
141 (*a
)->data
.interdiraction
.desktop_windows
= FALSE
;
144 void setup_action_directional_focus_southeast(ObAction
**a
, ObUserAction uact
)
146 (*a
)->data
.interdiraction
.inter
.any
.interactive
= TRUE
;
147 (*a
)->data
.interdiraction
.direction
= OB_DIRECTION_SOUTHEAST
;
148 (*a
)->data
.interdiraction
.dialog
= TRUE
;
149 (*a
)->data
.interdiraction
.dock_windows
= FALSE
;
150 (*a
)->data
.interdiraction
.desktop_windows
= FALSE
;
153 void setup_action_directional_focus_southwest(ObAction
**a
, ObUserAction uact
)
155 (*a
)->data
.interdiraction
.inter
.any
.interactive
= TRUE
;
156 (*a
)->data
.interdiraction
.direction
= OB_DIRECTION_SOUTHWEST
;
157 (*a
)->data
.interdiraction
.dialog
= TRUE
;
158 (*a
)->data
.interdiraction
.dock_windows
= FALSE
;
159 (*a
)->data
.interdiraction
.desktop_windows
= FALSE
;
162 void setup_action_directional_focus_northwest(ObAction
**a
, ObUserAction uact
)
164 (*a
)->data
.interdiraction
.inter
.any
.interactive
= TRUE
;
165 (*a
)->data
.interdiraction
.direction
= OB_DIRECTION_NORTHWEST
;
166 (*a
)->data
.interdiraction
.dialog
= TRUE
;
167 (*a
)->data
.interdiraction
.dock_windows
= FALSE
;
168 (*a
)->data
.interdiraction
.desktop_windows
= FALSE
;
171 void setup_action_send_to_desktop(ObAction
**a
, ObUserAction uact
)
173 (*a
)->data
.sendto
.any
.client_action
= OB_CLIENT_ACTION_ALWAYS
;
174 (*a
)->data
.sendto
.follow
= TRUE
;
177 void setup_action_send_to_desktop_prev(ObAction
**a
, ObUserAction uact
)
179 (*a
)->data
.sendtodir
.inter
.any
.client_action
= OB_CLIENT_ACTION_ALWAYS
;
180 (*a
)->data
.sendtodir
.inter
.any
.interactive
= TRUE
;
181 (*a
)->data
.sendtodir
.dir
= OB_DIRECTION_WEST
;
182 (*a
)->data
.sendtodir
.linear
= TRUE
;
183 (*a
)->data
.sendtodir
.wrap
= TRUE
;
184 (*a
)->data
.sendtodir
.follow
= TRUE
;
187 void setup_action_send_to_desktop_next(ObAction
**a
, ObUserAction uact
)
189 (*a
)->data
.sendtodir
.inter
.any
.client_action
= OB_CLIENT_ACTION_ALWAYS
;
190 (*a
)->data
.sendtodir
.inter
.any
.interactive
= TRUE
;
191 (*a
)->data
.sendtodir
.dir
= OB_DIRECTION_EAST
;
192 (*a
)->data
.sendtodir
.linear
= TRUE
;
193 (*a
)->data
.sendtodir
.wrap
= TRUE
;
194 (*a
)->data
.sendtodir
.follow
= TRUE
;
197 void setup_action_send_to_desktop_left(ObAction
**a
, ObUserAction uact
)
199 (*a
)->data
.sendtodir
.inter
.any
.client_action
= OB_CLIENT_ACTION_ALWAYS
;
200 (*a
)->data
.sendtodir
.inter
.any
.interactive
= TRUE
;
201 (*a
)->data
.sendtodir
.dir
= OB_DIRECTION_WEST
;
202 (*a
)->data
.sendtodir
.linear
= FALSE
;
203 (*a
)->data
.sendtodir
.wrap
= TRUE
;
204 (*a
)->data
.sendtodir
.follow
= TRUE
;
207 void setup_action_send_to_desktop_right(ObAction
**a
, ObUserAction uact
)
209 (*a
)->data
.sendtodir
.inter
.any
.client_action
= OB_CLIENT_ACTION_ALWAYS
;
210 (*a
)->data
.sendtodir
.inter
.any
.interactive
= TRUE
;
211 (*a
)->data
.sendtodir
.dir
= OB_DIRECTION_EAST
;
212 (*a
)->data
.sendtodir
.linear
= FALSE
;
213 (*a
)->data
.sendtodir
.wrap
= TRUE
;
214 (*a
)->data
.sendtodir
.follow
= TRUE
;
217 void setup_action_send_to_desktop_up(ObAction
**a
, ObUserAction uact
)
219 (*a
)->data
.sendtodir
.inter
.any
.client_action
= OB_CLIENT_ACTION_ALWAYS
;
220 (*a
)->data
.sendtodir
.inter
.any
.interactive
= TRUE
;
221 (*a
)->data
.sendtodir
.dir
= OB_DIRECTION_NORTH
;
222 (*a
)->data
.sendtodir
.linear
= FALSE
;
223 (*a
)->data
.sendtodir
.wrap
= TRUE
;
224 (*a
)->data
.sendtodir
.follow
= TRUE
;
227 void setup_action_send_to_desktop_down(ObAction
**a
, ObUserAction uact
)
229 (*a
)->data
.sendtodir
.inter
.any
.client_action
= OB_CLIENT_ACTION_ALWAYS
;
230 (*a
)->data
.sendtodir
.inter
.any
.interactive
= TRUE
;
231 (*a
)->data
.sendtodir
.dir
= OB_DIRECTION_SOUTH
;
232 (*a
)->data
.sendtodir
.linear
= FALSE
;
233 (*a
)->data
.sendtodir
.wrap
= TRUE
;
234 (*a
)->data
.sendtodir
.follow
= TRUE
;
237 void setup_action_desktop(ObAction
**a
, ObUserAction uact
)
240 (*a)->data.desktop.inter.any.interactive = FALSE;
244 void setup_action_desktop_prev(ObAction
**a
, ObUserAction uact
)
246 (*a
)->data
.desktopdir
.inter
.any
.interactive
= TRUE
;
247 (*a
)->data
.desktopdir
.dir
= OB_DIRECTION_WEST
;
248 (*a
)->data
.desktopdir
.linear
= TRUE
;
249 (*a
)->data
.desktopdir
.wrap
= TRUE
;
252 void setup_action_desktop_next(ObAction
**a
, ObUserAction uact
)
254 (*a
)->data
.desktopdir
.inter
.any
.interactive
= TRUE
;
255 (*a
)->data
.desktopdir
.dir
= OB_DIRECTION_EAST
;
256 (*a
)->data
.desktopdir
.linear
= TRUE
;
257 (*a
)->data
.desktopdir
.wrap
= TRUE
;
260 void setup_action_desktop_left(ObAction
**a
, ObUserAction uact
)
262 (*a
)->data
.desktopdir
.inter
.any
.interactive
= TRUE
;
263 (*a
)->data
.desktopdir
.dir
= OB_DIRECTION_WEST
;
264 (*a
)->data
.desktopdir
.linear
= FALSE
;
265 (*a
)->data
.desktopdir
.wrap
= TRUE
;
268 void setup_action_desktop_right(ObAction
**a
, ObUserAction uact
)
270 (*a
)->data
.desktopdir
.inter
.any
.interactive
= TRUE
;
271 (*a
)->data
.desktopdir
.dir
= OB_DIRECTION_EAST
;
272 (*a
)->data
.desktopdir
.linear
= FALSE
;
273 (*a
)->data
.desktopdir
.wrap
= TRUE
;
276 void setup_action_desktop_up(ObAction
**a
, ObUserAction uact
)
278 (*a
)->data
.desktopdir
.inter
.any
.interactive
= TRUE
;
279 (*a
)->data
.desktopdir
.dir
= OB_DIRECTION_NORTH
;
280 (*a
)->data
.desktopdir
.linear
= FALSE
;
281 (*a
)->data
.desktopdir
.wrap
= TRUE
;
284 void setup_action_desktop_down(ObAction
**a
, ObUserAction uact
)
286 (*a
)->data
.desktopdir
.inter
.any
.interactive
= TRUE
;
287 (*a
)->data
.desktopdir
.dir
= OB_DIRECTION_SOUTH
;
288 (*a
)->data
.desktopdir
.linear
= FALSE
;
289 (*a
)->data
.desktopdir
.wrap
= TRUE
;
292 void setup_action_movefromedge_north(ObAction
**a
, ObUserAction uact
)
294 (*a
)->data
.diraction
.any
.client_action
= OB_CLIENT_ACTION_ALWAYS
;
295 (*a
)->data
.diraction
.direction
= OB_DIRECTION_NORTH
;
296 (*a
)->data
.diraction
.hang
= TRUE
;
299 void setup_action_movefromedge_south(ObAction
**a
, ObUserAction uact
)
301 (*a
)->data
.diraction
.any
.client_action
= OB_CLIENT_ACTION_ALWAYS
;
302 (*a
)->data
.diraction
.direction
= OB_DIRECTION_SOUTH
;
303 (*a
)->data
.diraction
.hang
= TRUE
;
306 void setup_action_movefromedge_east(ObAction
**a
, ObUserAction uact
)
308 (*a
)->data
.diraction
.any
.client_action
= OB_CLIENT_ACTION_ALWAYS
;
309 (*a
)->data
.diraction
.direction
= OB_DIRECTION_EAST
;
310 (*a
)->data
.diraction
.hang
= TRUE
;
313 void setup_action_movefromedge_west(ObAction
**a
, ObUserAction uact
)
315 (*a
)->data
.diraction
.any
.client_action
= OB_CLIENT_ACTION_ALWAYS
;
316 (*a
)->data
.diraction
.direction
= OB_DIRECTION_WEST
;
317 (*a
)->data
.diraction
.hang
= TRUE
;
320 void setup_action_movetoedge_north(ObAction
**a
, ObUserAction uact
)
322 (*a
)->data
.diraction
.any
.client_action
= OB_CLIENT_ACTION_ALWAYS
;
323 (*a
)->data
.diraction
.direction
= OB_DIRECTION_NORTH
;
324 (*a
)->data
.diraction
.hang
= FALSE
;
327 void setup_action_movetoedge_south(ObAction
**a
, ObUserAction uact
)
329 (*a
)->data
.diraction
.any
.client_action
= OB_CLIENT_ACTION_ALWAYS
;
330 (*a
)->data
.diraction
.direction
= OB_DIRECTION_SOUTH
;
331 (*a
)->data
.diraction
.hang
= FALSE
;
334 void setup_action_movetoedge_east(ObAction
**a
, ObUserAction uact
)
336 (*a
)->data
.diraction
.any
.client_action
= OB_CLIENT_ACTION_ALWAYS
;
337 (*a
)->data
.diraction
.direction
= OB_DIRECTION_EAST
;
338 (*a
)->data
.diraction
.hang
= FALSE
;
341 void setup_action_movetoedge_west(ObAction
**a
, ObUserAction uact
)
343 (*a
)->data
.diraction
.any
.client_action
= OB_CLIENT_ACTION_ALWAYS
;
344 (*a
)->data
.diraction
.direction
= OB_DIRECTION_WEST
;
345 (*a
)->data
.diraction
.hang
= FALSE
;
348 void setup_action_growtoedge_north(ObAction
**a
, ObUserAction uact
)
350 (*a
)->data
.diraction
.any
.client_action
= OB_CLIENT_ACTION_ALWAYS
;
351 (*a
)->data
.diraction
.direction
= OB_DIRECTION_NORTH
;
354 void setup_action_growtoedge_south(ObAction
**a
, ObUserAction uact
)
356 (*a
)->data
.diraction
.any
.client_action
= OB_CLIENT_ACTION_ALWAYS
;
357 (*a
)->data
.diraction
.direction
= OB_DIRECTION_SOUTH
;
360 void setup_action_growtoedge_east(ObAction
**a
, ObUserAction uact
)
362 (*a
)->data
.diraction
.any
.client_action
= OB_CLIENT_ACTION_ALWAYS
;
363 (*a
)->data
.diraction
.direction
= OB_DIRECTION_EAST
;
366 void setup_action_growtoedge_west(ObAction
**a
, ObUserAction uact
)
368 (*a
)->data
.diraction
.any
.client_action
= OB_CLIENT_ACTION_ALWAYS
;
369 (*a
)->data
.diraction
.direction
= OB_DIRECTION_WEST
;
372 void setup_action_top_layer(ObAction
**a
, ObUserAction uact
)
374 (*a
)->data
.layer
.any
.client_action
= OB_CLIENT_ACTION_ALWAYS
;
375 (*a
)->data
.layer
.layer
= 1;
378 void setup_action_normal_layer(ObAction
**a
, ObUserAction uact
)
380 (*a
)->data
.layer
.any
.client_action
= OB_CLIENT_ACTION_ALWAYS
;
381 (*a
)->data
.layer
.layer
= 0;
384 void setup_action_bottom_layer(ObAction
**a
, ObUserAction uact
)
386 (*a
)->data
.layer
.any
.client_action
= OB_CLIENT_ACTION_ALWAYS
;
387 (*a
)->data
.layer
.layer
= -1;
390 void setup_action_resize(ObAction
**a
, ObUserAction uact
)
392 (*a
)->data
.moveresize
.any
.client_action
= OB_CLIENT_ACTION_ALWAYS
;
393 (*a
)->data
.moveresize
.keyboard
=
394 (uact
== OB_USER_ACTION_NONE
||
395 uact
== OB_USER_ACTION_KEYBOARD_KEY
||
396 uact
== OB_USER_ACTION_MENU_SELECTION
);
397 (*a
)->data
.moveresize
.corner
= 0;
400 void setup_action_addremove_desktop_current(ObAction
**a
, ObUserAction uact
)
402 (*a
)->data
.addremovedesktop
.current
= TRUE
;
405 void setup_action_addremove_desktop_last(ObAction
**a
, ObUserAction uact
)
407 (*a
)->data
.addremovedesktop
.current
= FALSE
;
410 void setup_client_action(ObAction
**a
, ObUserAction uact
)
412 (*a
)->data
.any
.client_action
= OB_CLIENT_ACTION_ALWAYS
;
415 ActionString actionstrings
[] =
418 "directionalfocusnorth",
419 action_directional_focus
,
420 setup_action_directional_focus_north
423 "directionalfocuseast",
424 action_directional_focus
,
425 setup_action_directional_focus_east
428 "directionalfocussouth",
429 action_directional_focus
,
430 setup_action_directional_focus_south
433 "directionalfocuswest",
434 action_directional_focus
,
435 setup_action_directional_focus_west
438 "directionalfocusnortheast",
439 action_directional_focus
,
440 setup_action_directional_focus_northeast
443 "directionalfocussoutheast",
444 action_directional_focus
,
445 setup_action_directional_focus_southeast
448 "directionalfocussouthwest",
449 action_directional_focus
,
450 setup_action_directional_focus_southwest
453 "directionalfocusnorthwest",
454 action_directional_focus
,
455 setup_action_directional_focus_northwest
489 action_toggle_omnipresent
,
494 action_move_relative_horz
,
499 action_move_relative_vert
,
503 "resizerelativehorz",
504 action_resize_relative_horz
,
508 "resizerelativevert",
509 action_resize_relative_vert
,
514 action_move_relative
,
519 action_resize_relative
,
524 action_send_to_desktop
,
525 setup_action_send_to_desktop
529 action_send_to_desktop_dir
,
530 setup_action_send_to_desktop_next
533 "sendtodesktopprevious",
534 action_send_to_desktop_dir
,
535 setup_action_send_to_desktop_prev
538 "sendtodesktopright",
539 action_send_to_desktop_dir
,
540 setup_action_send_to_desktop_right
544 action_send_to_desktop_dir
,
545 setup_action_send_to_desktop_left
549 action_send_to_desktop_dir
,
550 setup_action_send_to_desktop_up
554 action_send_to_desktop_dir
,
555 setup_action_send_to_desktop_down
565 setup_action_desktop_next
570 setup_action_desktop_prev
575 setup_action_desktop_right
580 setup_action_desktop_left
585 setup_action_desktop_up
590 setup_action_desktop_down
594 action_toggle_decorations
,
603 "toggledockautohide",
604 action_toggle_dockautohide
,
614 action_send_to_layer
,
615 setup_action_top_layer
620 setup_action_top_layer
624 action_send_to_layer
,
625 setup_action_normal_layer
629 action_send_to_layer
,
630 setup_action_bottom_layer
633 "togglealwaysonbottom",
635 setup_action_bottom_layer
640 setup_action_movefromedge_north
645 setup_action_movefromedge_south
650 setup_action_movefromedge_west
655 setup_action_movefromedge_east
660 setup_action_movetoedge_north
665 setup_action_movetoedge_south
670 setup_action_movetoedge_west
675 setup_action_movetoedge_east
680 setup_action_growtoedge_north
685 setup_action_growtoedge_south
690 setup_action_growtoedge_west
695 setup_action_growtoedge_east
700 setup_action_addremove_desktop_last
704 action_remove_desktop
,
705 setup_action_addremove_desktop_last
710 setup_action_addremove_desktop_current
713 "removedesktopcurrent",
714 action_remove_desktop
,
715 setup_action_addremove_desktop_current
724 /* only key bindings can be interactive. thus saith the xor.
725 because of how the mouse is grabbed, mouse events dont even get
726 read during interactive events, so no dice! >:) */
727 #define INTERACTIVE_LIMIT(a, uact) \
728 if (uact != OB_USER_ACTION_KEYBOARD_KEY) \
729 a->data.any.interactive = FALSE;
731 ObAction
*action_from_string(const gchar
*name
, ObUserAction uact
)
734 gboolean exist
= FALSE
;
737 for (i
= 0; actionstrings
[i
].name
; i
++)
738 if (!g_ascii_strcasecmp(name
, actionstrings
[i
].name
)) {
740 a
= action_new(actionstrings
[i
].func
);
741 if (actionstrings
[i
].setup
)
742 actionstrings
[i
].setup(&a
, uact
);
744 INTERACTIVE_LIMIT(a
, uact
);
748 g_message(_("Invalid action '%s' requested. No such action exists."),
751 g_message(_("Invalid use of action '%s'. Action will be ignored."),
756 ObAction
*action_parse(ObParseInst
*i
, xmlDocPtr doc
, xmlNodePtr node
,
760 ObAction
*act
= NULL
;
763 if (parse_attr_string("name", node
, &actname
)) {
764 if ((act
= action_from_string(actname
, uact
))) {
765 } else if (act
->func
== action_move_relative_horz
||
766 act
->func
== action_move_relative_vert
||
767 act
->func
== action_resize_relative_horz
||
768 act
->func
== action_resize_relative_vert
) {
769 if ((n
= parse_find_node("delta", node
->xmlChildrenNode
)))
770 act
->data
.relative
.deltax
= parse_int(doc
, n
);
771 } else if (act
->func
== action_move_relative
) {
772 if ((n
= parse_find_node("x", node
->xmlChildrenNode
)))
773 act
->data
.relative
.deltax
= parse_int(doc
, n
);
774 if ((n
= parse_find_node("y", node
->xmlChildrenNode
)))
775 act
->data
.relative
.deltay
= parse_int(doc
, n
);
776 } else if (act
->func
== action_resize_relative
) {
777 if ((n
= parse_find_node("left", node
->xmlChildrenNode
)))
778 act
->data
.relative
.deltaxl
= parse_int(doc
, n
);
779 if ((n
= parse_find_node("up", node
->xmlChildrenNode
)))
780 act
->data
.relative
.deltayu
= parse_int(doc
, n
);
781 if ((n
= parse_find_node("right", node
->xmlChildrenNode
)))
782 act
->data
.relative
.deltax
= parse_int(doc
, n
);
783 if ((n
= parse_find_node("down", node
->xmlChildrenNode
)))
784 act
->data
.relative
.deltay
= parse_int(doc
, n
);
785 } else if (act
->func
== action_desktop
) {
786 if ((n
= parse_find_node("desktop", node
->xmlChildrenNode
)))
787 act
->data
.desktop
.desk
= parse_int(doc
, n
);
788 if (act
->data
.desktop
.desk
> 0) act
->data
.desktop
.desk
--;
790 if ((n = parse_find_node("dialog", node->xmlChildrenNode)))
791 act->data.desktop.inter.any.interactive =
794 } else if (act
->func
== action_send_to_desktop
) {
795 if ((n
= parse_find_node("desktop", node
->xmlChildrenNode
)))
796 act
->data
.sendto
.desk
= parse_int(doc
, n
);
797 if (act
->data
.sendto
.desk
> 0) act
->data
.sendto
.desk
--;
798 if ((n
= parse_find_node("follow", node
->xmlChildrenNode
)))
799 act
->data
.sendto
.follow
= parse_bool(doc
, n
);
800 } else if (act
->func
== action_desktop_dir
) {
801 if ((n
= parse_find_node("wrap", node
->xmlChildrenNode
)))
802 act
->data
.desktopdir
.wrap
= parse_bool(doc
, n
);
803 if ((n
= parse_find_node("dialog", node
->xmlChildrenNode
)))
804 act
->data
.desktopdir
.inter
.any
.interactive
=
806 } else if (act
->func
== action_send_to_desktop_dir
) {
807 if ((n
= parse_find_node("wrap", node
->xmlChildrenNode
)))
808 act
->data
.sendtodir
.wrap
= parse_bool(doc
, n
);
809 if ((n
= parse_find_node("follow", node
->xmlChildrenNode
)))
810 act
->data
.sendtodir
.follow
= parse_bool(doc
, n
);
811 if ((n
= parse_find_node("dialog", node
->xmlChildrenNode
)))
812 act
->data
.sendtodir
.inter
.any
.interactive
=
814 } else if (act
->func
== action_directional_focus
) {
815 if ((n
= parse_find_node("dialog", node
->xmlChildrenNode
)))
816 act
->data
.interdiraction
.dialog
= parse_bool(doc
, n
);
817 if ((n
= parse_find_node("panels", node
->xmlChildrenNode
)))
818 act
->data
.interdiraction
.dock_windows
= parse_bool(doc
, n
);
819 if ((n
= parse_find_node("desktop", node
->xmlChildrenNode
)))
820 act
->data
.interdiraction
.desktop_windows
=
822 } else if (act
->func
== action_resize
) {
823 if ((n
= parse_find_node("edge", node
->xmlChildrenNode
))) {
824 gchar
*s
= parse_string(doc
, n
);
825 if (!g_ascii_strcasecmp(s
, "top"))
826 act
->data
.moveresize
.corner
=
827 prop_atoms
.net_wm_moveresize_size_top
;
828 else if (!g_ascii_strcasecmp(s
, "bottom"))
829 act
->data
.moveresize
.corner
=
830 prop_atoms
.net_wm_moveresize_size_bottom
;
831 else if (!g_ascii_strcasecmp(s
, "left"))
832 act
->data
.moveresize
.corner
=
833 prop_atoms
.net_wm_moveresize_size_left
;
834 else if (!g_ascii_strcasecmp(s
, "right"))
835 act
->data
.moveresize
.corner
=
836 prop_atoms
.net_wm_moveresize_size_right
;
837 else if (!g_ascii_strcasecmp(s
, "topleft"))
838 act
->data
.moveresize
.corner
=
839 prop_atoms
.net_wm_moveresize_size_topleft
;
840 else if (!g_ascii_strcasecmp(s
, "topright"))
841 act
->data
.moveresize
.corner
=
842 prop_atoms
.net_wm_moveresize_size_topright
;
843 else if (!g_ascii_strcasecmp(s
, "bottomleft"))
844 act
->data
.moveresize
.corner
=
845 prop_atoms
.net_wm_moveresize_size_bottomleft
;
846 else if (!g_ascii_strcasecmp(s
, "bottomright"))
847 act
->data
.moveresize
.corner
=
848 prop_atoms
.net_wm_moveresize_size_bottomright
;
851 INTERACTIVE_LIMIT(act
, uact
);
858 void action_run_list(GSList
*acts
, ObClient
*c
, ObFrameContext context
,
859 guint state
, guint button
, gint x
, gint y
, Time time
,
860 gboolean cancel
, gboolean done
)
869 screen_pointer_pos(&x
, &y
);
871 for (it
= acts
; it
; it
= g_slist_next(it
)) {
874 if (!(a
->data
.any
.client_action
== OB_CLIENT_ACTION_ALWAYS
&& !c
)) {
875 a
->data
.any
.c
= a
->data
.any
.client_action
? c
: NULL
;
876 a
->data
.any
.context
= context
;
880 a
->data
.any
.button
= button
;
882 a
->data
.any
.time
= time
;
884 if (a
->data
.any
.interactive
) {
885 a
->data
.inter
.cancel
= cancel
;
886 a
->data
.inter
.final
= done
;
887 if (!(cancel
|| done
))
888 if (!keyboard_interactive_grab(state
, a
->data
.any
.c
, a
))
892 /* XXX UGLY HACK race with motion event starting a move and the
893 button release gettnig processed first. answer: don't queue
894 moveresize starts. UGLY HACK XXX
896 XXX ALSO don't queue showmenu events, because on button press
897 events we need to know if a mouse grab is going to take place,
898 and set the button to 0, so that later motion events don't think
899 that a drag is going on. since showmenu grabs the pointer..
901 if (a
->data
.any
.interactive
|| a
->func
== action_move
||
902 a
->func
== action_resize
|| a
->func
== action_showmenu
)
904 /* interactive actions are not queued */
906 } else if (a
->func
== action_focus
||
907 a
->func
== action_activate
||
908 a
->func
== action_showmenu
)
910 /* XXX MORE UGLY HACK
911 actions from clicks on client windows are NOT queued.
912 this solves the mysterious click-and-drag-doesnt-work
913 problem. it was because the window gets focused and stuff
914 after the button event has already been passed through. i
915 dont really know why it should care but it does and it makes
918 however this very bogus ! !
919 we want to send the button press to the window BEFORE
920 we do the action because the action might move the windows
921 (eg change desktops) and then the button press ends up on
922 the completely wrong window !
923 so, this is just for that bug, and it will only NOT queue it
924 if it is a focusing action that can be used with the mouse
927 also with the menus, there is a race going on. if the
928 desktop wants to pop up a menu, and we do too, we send them
929 the button before we pop up the menu, so they pop up their
930 menu first. but not always. if we pop up our menu before
931 sending them the button press, then the result is
934 XXX further more. focus actions are not queued at all,
935 because if you bind focus->showmenu, the menu will get
936 hidden to do the focusing
940 ob_main_loop_queue_action(ob_main_loop
, a
);
945 void action_run_string(const gchar
*name
, struct _ObClient
*c
, Time time
)
950 a
= action_from_string(name
, OB_USER_ACTION_NONE
);
953 l
= g_slist_append(NULL
, a
);
955 action_run(l
, c
, 0, time
);
958 void action_unshaderaise(union ActionData
*data
)
960 if (data
->client
.any
.c
->shaded
)
961 action_unshade(data
);
966 void action_shadelower(union ActionData
*data
)
968 if (data
->client
.any
.c
->shaded
)
974 void action_kill(union ActionData
*data
)
976 client_kill(data
->client
.any
.c
);
979 void action_shade(union ActionData
*data
)
981 client_action_start(data
);
982 client_shade(data
->client
.any
.c
, TRUE
);
983 client_action_end(data
, config_focus_under_mouse
);
986 void action_unshade(union ActionData
*data
)
988 client_action_start(data
);
989 client_shade(data
->client
.any
.c
, FALSE
);
990 client_action_end(data
, config_focus_under_mouse
);
993 void action_toggle_shade(union ActionData
*data
)
995 client_action_start(data
);
996 client_shade(data
->client
.any
.c
, !data
->client
.any
.c
->shaded
);
997 client_action_end(data
, config_focus_under_mouse
);
1000 void action_toggle_omnipresent(union ActionData
*data
)
1002 client_set_desktop(data
->client
.any
.c
,
1003 data
->client
.any
.c
->desktop
== DESKTOP_ALL
?
1004 screen_desktop
: DESKTOP_ALL
, FALSE
, TRUE
);
1007 void action_move_relative_horz(union ActionData
*data
)
1009 ObClient
*c
= data
->relative
.any
.c
;
1010 client_action_start(data
);
1011 client_move(c
, c
->area
.x
+ data
->relative
.deltax
, c
->area
.y
);
1012 client_action_end(data
, FALSE
);
1015 void action_move_relative_vert(union ActionData
*data
)
1017 ObClient
*c
= data
->relative
.any
.c
;
1018 client_action_start(data
);
1019 client_move(c
, c
->area
.x
, c
->area
.y
+ data
->relative
.deltax
);
1020 client_action_end(data
, FALSE
);
1023 void action_resize_relative_horz(union ActionData
*data
)
1025 ObClient
*c
= data
->relative
.any
.c
;
1026 client_action_start(data
);
1028 c
->area
.width
+ data
->relative
.deltax
* c
->size_inc
.width
,
1030 client_action_end(data
, FALSE
);
1033 void action_resize_relative_vert(union ActionData
*data
)
1035 ObClient
*c
= data
->relative
.any
.c
;
1037 client_action_start(data
);
1038 client_resize(c
, c
->area
.width
, c
->area
.height
+
1039 data
->relative
.deltax
* c
->size_inc
.height
);
1040 client_action_end(data
, FALSE
);
1044 void action_move_relative(union ActionData
*data
)
1046 ObClient
*c
= data
->relative
.any
.c
;
1047 client_action_start(data
);
1048 client_move(c
, c
->area
.x
+ data
->relative
.deltax
, c
->area
.y
+
1049 data
->relative
.deltay
);
1050 client_action_end(data
, FALSE
);
1053 void action_resize_relative(union ActionData
*data
)
1055 ObClient
*c
= data
->relative
.any
.c
;
1056 gint x
, y
, ow
, xoff
, nw
, oh
, yoff
, nh
, lw
, lh
;
1058 client_action_start(data
);
1063 xoff
= -data
->relative
.deltaxl
* c
->size_inc
.width
;
1064 nw
= ow
+ data
->relative
.deltax
* c
->size_inc
.width
1065 + data
->relative
.deltaxl
* c
->size_inc
.width
;
1066 oh
= c
->area
.height
;
1067 yoff
= -data
->relative
.deltayu
* c
->size_inc
.height
;
1068 nh
= oh
+ data
->relative
.deltay
* c
->size_inc
.height
1069 + data
->relative
.deltayu
* c
->size_inc
.height
;
1071 g_print("deltax %d %d x %d ow %d xoff %d nw %d\n",
1072 data
->relative
.deltax
,
1073 data
->relative
.deltaxl
,
1076 client_try_configure(c
, &x
, &y
, &nw
, &nh
, &lw
, &lh
, TRUE
);
1077 xoff
= xoff
== 0 ? 0 : (xoff
< 0 ? MAX(xoff
, ow
-nw
) : MIN(xoff
, ow
-nw
));
1078 yoff
= yoff
== 0 ? 0 : (yoff
< 0 ? MAX(yoff
, oh
-nh
) : MIN(yoff
, oh
-nh
));
1079 client_move_resize(c
, x
+ xoff
, y
+ yoff
, nw
, nh
);
1080 client_action_end(data
, FALSE
);
1083 void action_send_to_desktop(union ActionData
*data
)
1085 ObClient
*c
= data
->sendto
.any
.c
;
1087 if (!client_normal(c
)) return;
1089 if (data
->sendto
.desk
< screen_num_desktops
||
1090 data
->sendto
.desk
== DESKTOP_ALL
) {
1091 client_set_desktop(c
, data
->sendto
.desk
, data
->sendto
.follow
, FALSE
);
1092 if (data
->sendto
.follow
&& data
->sendto
.desk
!= screen_desktop
)
1093 screen_set_desktop(data
->sendto
.desk
, TRUE
);
1097 void action_desktop(union ActionData
*data
)
1099 /* XXX add the interactive/dialog option back again once the dialog
1100 has been made to not use grabs */
1101 if (data
->desktop
.desk
< screen_num_desktops
||
1102 data
->desktop
.desk
== DESKTOP_ALL
)
1104 screen_set_desktop(data
->desktop
.desk
, TRUE
);
1105 if (data
->inter
.any
.interactive
)
1106 screen_desktop_popup(data
->desktop
.desk
, TRUE
);
1110 void action_desktop_dir(union ActionData
*data
)
1114 d
= screen_cycle_desktop(data
->desktopdir
.dir
,
1115 data
->desktopdir
.wrap
,
1116 data
->desktopdir
.linear
,
1117 data
->desktopdir
.inter
.any
.interactive
,
1118 data
->desktopdir
.inter
.final
,
1119 data
->desktopdir
.inter
.cancel
);
1120 /* only move the desktop when the action is complete. if we switch
1121 desktops during the interactive action, focus will move but with
1122 NotifyWhileGrabbed and applications don't like that. */
1123 if (!data
->sendtodir
.inter
.any
.interactive
||
1124 (data
->sendtodir
.inter
.final
&& !data
->sendtodir
.inter
.cancel
))
1126 if (d
!= screen_desktop
)
1127 screen_set_desktop(d
, TRUE
);
1131 void action_send_to_desktop_dir(union ActionData
*data
)
1133 ObClient
*c
= data
->sendtodir
.inter
.any
.c
;
1136 if (!client_normal(c
)) return;
1138 d
= screen_cycle_desktop(data
->sendtodir
.dir
, data
->sendtodir
.wrap
,
1139 data
->sendtodir
.linear
,
1140 data
->sendtodir
.inter
.any
.interactive
,
1141 data
->sendtodir
.inter
.final
,
1142 data
->sendtodir
.inter
.cancel
);
1143 /* only move the desktop when the action is complete. if we switch
1144 desktops during the interactive action, focus will move but with
1145 NotifyWhileGrabbed and applications don't like that. */
1146 if (!data
->sendtodir
.inter
.any
.interactive
||
1147 (data
->sendtodir
.inter
.final
&& !data
->sendtodir
.inter
.cancel
))
1149 client_set_desktop(c
, d
, data
->sendtodir
.follow
, FALSE
);
1150 if (data
->sendtodir
.follow
&& d
!= screen_desktop
)
1151 screen_set_desktop(d
, TRUE
);
1155 void action_desktop_last(union ActionData
*data
)
1157 if (screen_last_desktop
< screen_num_desktops
)
1158 screen_set_desktop(screen_last_desktop
, TRUE
);
1161 void action_toggle_decorations(union ActionData
*data
)
1163 ObClient
*c
= data
->client
.any
.c
;
1165 client_action_start(data
);
1166 client_set_undecorated(c
, !c
->undecorated
);
1167 client_action_end(data
, FALSE
);
1170 static guint32
pick_corner(gint x
, gint y
, gint cx
, gint cy
, gint cw
, gint ch
,
1173 /* let's make x and y client relative instead of screen relative */
1175 y
= ch
- (y
- cy
); /* y is inverted, 0 is at the bottom of the window */
1178 #define A -4*X + 7*ch/3
1179 #define B 4*X -15*ch/9
1180 #define C -X/4 + 2*ch/3
1181 #define D X/4 + 5*ch/12
1182 #define E X/4 + ch/3
1183 #define F -X/4 + 7*ch/12
1184 #define G 4*X - 4*ch/3
1185 #define H -4*X + 8*ch/3
1186 #define a (y > 5*ch/9)
1187 #define b (x < 4*cw/9)
1188 #define c (x > 5*cw/9)
1189 #define d (y < 4*ch/9)
1192 Each of these defines (except X which is just there for fun), represents
1193 the equation of a line. The lines they represent are shown in the diagram
1194 below. Checking y against these lines, we are able to choose a region
1195 of the window as shown.
1197 +---------------------A-------|-------|-------B---------------------+
1204 | northwest | A north B | northeast |
1207 C---------------------+----A--+-------+--B----+---------------------D
1208 |CCCCCCC | A B | DDDDDDD|
1209 | CCCCCCCC | A | | B | DDDDDDDD |
1210 | CCCCCCC A B DDDDDDD |
1211 - - - - - - - - - - - +CCCCCCC+aaaaaaa+DDDDDDD+ - - - - - - - - - - - -
1213 | west | b move c | east | ad
1215 - - - - - - - - - - - +EEEEEEE+ddddddd+FFFFFFF+- - - - - - - - - - - -
1216 | EEEEEEE G H FFFFFFF |
1217 | EEEEEEEE | G | | H | FFFFFFFF |
1218 |EEEEEEE | G H | FFFFFFF|
1219 E---------------------+----G--+-------+--H----+---------------------F
1222 | southwest | G south H | southeast |
1229 +---------------------G-------|-------|-------H---------------------+
1233 /* for shaded windows, you can only resize west/east and move */
1235 return prop_atoms
.net_wm_moveresize_size_left
;
1237 return prop_atoms
.net_wm_moveresize_size_right
;
1238 return prop_atoms
.net_wm_moveresize_move
;
1241 if (y
< A
&& y
>= C
)
1242 return prop_atoms
.net_wm_moveresize_size_topleft
;
1243 else if (y
>= A
&& y
>= B
&& a
)
1244 return prop_atoms
.net_wm_moveresize_size_top
;
1245 else if (y
< B
&& y
>= D
)
1246 return prop_atoms
.net_wm_moveresize_size_topright
;
1247 else if (y
< C
&& y
>= E
&& b
)
1248 return prop_atoms
.net_wm_moveresize_size_left
;
1249 else if (y
< D
&& y
>= F
&& c
)
1250 return prop_atoms
.net_wm_moveresize_size_right
;
1251 else if (y
< E
&& y
>= G
)
1252 return prop_atoms
.net_wm_moveresize_size_bottomleft
;
1253 else if (y
< G
&& y
< H
&& d
)
1254 return prop_atoms
.net_wm_moveresize_size_bottom
;
1255 else if (y
>= H
&& y
< F
)
1256 return prop_atoms
.net_wm_moveresize_size_bottomright
;
1258 return prop_atoms
.net_wm_moveresize_move
;
1275 void action_resize(union ActionData
*data
)
1277 ObClient
*c
= data
->moveresize
.any
.c
;
1280 if (data
->moveresize
.keyboard
)
1281 corner
= prop_atoms
.net_wm_moveresize_size_keyboard
;
1282 else if (data
->moveresize
.corner
)
1283 corner
= data
->moveresize
.corner
; /* it was specified in the binding */
1285 corner
= pick_corner(data
->any
.x
, data
->any
.y
,
1286 c
->frame
->area
.x
, c
->frame
->area
.y
,
1287 /* use the client size because the frame
1288 can be differently sized (shaded
1289 windows) and we want this based on the
1291 c
->area
.width
+ c
->frame
->size
.left
+
1292 c
->frame
->size
.right
,
1293 c
->area
.height
+ c
->frame
->size
.top
+
1294 c
->frame
->size
.bottom
, c
->shaded
);
1296 moveresize_start(c
, data
->any
.x
, data
->any
.y
, data
->any
.button
, corner
);
1299 void action_directional_focus(union ActionData
*data
)
1301 /* if using focus_delay, stop the timer now so that focus doesn't go moving
1303 event_halt_focus_delay();
1305 focus_directional_cycle(data
->interdiraction
.direction
,
1306 data
->interdiraction
.dock_windows
,
1307 data
->interdiraction
.desktop_windows
,
1308 data
->any
.interactive
,
1309 data
->interdiraction
.dialog
,
1310 data
->interdiraction
.inter
.final
,
1311 data
->interdiraction
.inter
.cancel
);
1314 void action_movetoedge(union ActionData
*data
)
1317 ObClient
*c
= data
->diraction
.any
.c
;
1319 x
= c
->frame
->area
.x
;
1320 y
= c
->frame
->area
.y
;
1322 switch(data
->diraction
.direction
) {
1323 case OB_DIRECTION_NORTH
:
1324 y
= client_directional_edge_search(c
, OB_DIRECTION_NORTH
,
1325 data
->diraction
.hang
)
1326 - (data
->diraction
.hang
? c
->frame
->area
.height
: 0);
1328 case OB_DIRECTION_WEST
:
1329 x
= client_directional_edge_search(c
, OB_DIRECTION_WEST
,
1330 data
->diraction
.hang
)
1331 - (data
->diraction
.hang
? c
->frame
->area
.width
: 0);
1333 case OB_DIRECTION_SOUTH
:
1334 y
= client_directional_edge_search(c
, OB_DIRECTION_SOUTH
,
1335 data
->diraction
.hang
)
1336 - (data
->diraction
.hang
? 0 : c
->frame
->area
.height
);
1338 case OB_DIRECTION_EAST
:
1339 x
= client_directional_edge_search(c
, OB_DIRECTION_EAST
,
1340 data
->diraction
.hang
)
1341 - (data
->diraction
.hang
? 0 : c
->frame
->area
.width
);
1344 g_assert_not_reached();
1346 frame_frame_gravity(c
->frame
, &x
, &y
, c
->area
.width
, c
->area
.height
);
1347 client_action_start(data
);
1348 client_move(c
, x
, y
);
1349 client_action_end(data
, FALSE
);
1352 void action_growtoedge(union ActionData
*data
)
1354 gint x
, y
, width
, height
, dest
;
1355 ObClient
*c
= data
->diraction
.any
.c
;
1358 a
= screen_area(c
->desktop
, SCREEN_AREA_ALL_MONITORS
, &c
->frame
->area
);
1359 x
= c
->frame
->area
.x
;
1360 y
= c
->frame
->area
.y
;
1361 /* get the unshaded frame's dimensions..if it is shaded */
1362 width
= c
->area
.width
+ c
->frame
->size
.left
+ c
->frame
->size
.right
;
1363 height
= c
->area
.height
+ c
->frame
->size
.top
+ c
->frame
->size
.bottom
;
1365 switch(data
->diraction
.direction
) {
1366 case OB_DIRECTION_NORTH
:
1367 if (c
->shaded
) break; /* don't allow vertical resize if shaded */
1369 dest
= client_directional_edge_search(c
, OB_DIRECTION_NORTH
, FALSE
);
1371 height
= height
/ 2;
1373 height
= c
->frame
->area
.y
+ height
- dest
;
1377 case OB_DIRECTION_WEST
:
1378 dest
= client_directional_edge_search(c
, OB_DIRECTION_WEST
, FALSE
);
1382 width
= c
->frame
->area
.x
+ width
- dest
;
1386 case OB_DIRECTION_SOUTH
:
1387 if (c
->shaded
) break; /* don't allow vertical resize if shaded */
1389 dest
= client_directional_edge_search(c
, OB_DIRECTION_SOUTH
, FALSE
);
1390 if (a
->y
+ a
->height
== y
+ c
->frame
->area
.height
) {
1391 height
= c
->frame
->area
.height
/ 2;
1392 y
= a
->y
+ a
->height
- height
;
1394 height
= dest
- c
->frame
->area
.y
;
1395 y
+= (height
- c
->frame
->area
.height
) % c
->size_inc
.height
;
1396 height
-= (height
- c
->frame
->area
.height
) % c
->size_inc
.height
;
1398 case OB_DIRECTION_EAST
:
1399 dest
= client_directional_edge_search(c
, OB_DIRECTION_EAST
, FALSE
);
1400 if (a
->x
+ a
->width
== x
+ c
->frame
->area
.width
) {
1401 width
= c
->frame
->area
.width
/ 2;
1402 x
= a
->x
+ a
->width
- width
;
1404 width
= dest
- c
->frame
->area
.x
;
1405 x
+= (width
- c
->frame
->area
.width
) % c
->size_inc
.width
;
1406 width
-= (width
- c
->frame
->area
.width
) % c
->size_inc
.width
;
1409 g_assert_not_reached();
1411 width
-= c
->frame
->size
.left
+ c
->frame
->size
.right
;
1412 height
-= c
->frame
->size
.top
+ c
->frame
->size
.bottom
;
1413 frame_frame_gravity(c
->frame
, &x
, &y
, width
, height
);
1414 client_action_start(data
);
1415 client_move_resize(c
, x
, y
, width
, height
);
1416 client_action_end(data
, FALSE
);
1420 void action_send_to_layer(union ActionData
*data
)
1422 client_set_layer(data
->layer
.any
.c
, data
->layer
.layer
);
1425 void action_toggle_layer(union ActionData
*data
)
1427 ObClient
*c
= data
->layer
.any
.c
;
1429 client_action_start(data
);
1430 if (data
->layer
.layer
< 0)
1431 client_set_layer(c
, c
->below
? 0 : -1);
1432 else if (data
->layer
.layer
> 0)
1433 client_set_layer(c
, c
->above
? 0 : 1);
1434 client_action_end(data
, config_focus_under_mouse
);
1437 void action_toggle_dockautohide(union ActionData
*data
)
1439 config_dock_hide
= !config_dock_hide
;
1443 void action_add_desktop(union ActionData
*data
)
1445 client_action_start(data
);
1446 screen_set_num_desktops(screen_num_desktops
+1);
1448 /* move all the clients over */
1449 if (data
->addremovedesktop
.current
) {
1452 for (it
= client_list
; it
; it
= g_list_next(it
)) {
1453 ObClient
*c
= it
->data
;
1454 if (c
->desktop
!= DESKTOP_ALL
&& c
->desktop
>= screen_desktop
)
1455 client_set_desktop(c
, c
->desktop
+1, FALSE
, TRUE
);
1459 client_action_end(data
, config_focus_under_mouse
);
1462 void action_remove_desktop(union ActionData
*data
)
1464 guint rmdesktop
, movedesktop
;
1465 GList
*it
, *stacking_copy
;
1467 if (screen_num_desktops
< 2) return;
1469 client_action_start(data
);
1471 /* what desktop are we removing and moving to? */
1472 if (data
->addremovedesktop
.current
)
1473 rmdesktop
= screen_desktop
;
1475 rmdesktop
= screen_num_desktops
- 1;
1476 if (rmdesktop
< screen_num_desktops
- 1)
1477 movedesktop
= rmdesktop
+ 1;
1479 movedesktop
= rmdesktop
;
1481 /* make a copy of the list cuz we're changing it */
1482 stacking_copy
= g_list_copy(stacking_list
);
1483 for (it
= g_list_last(stacking_copy
); it
; it
= g_list_previous(it
)) {
1484 if (WINDOW_IS_CLIENT(it
->data
)) {
1485 ObClient
*c
= it
->data
;
1486 guint d
= c
->desktop
;
1487 if (d
!= DESKTOP_ALL
&& d
>= movedesktop
) {
1488 client_set_desktop(c
, c
->desktop
- 1, TRUE
, TRUE
);
1489 ob_debug("moving window %s\n", c
->title
);
1491 /* raise all the windows that are on the current desktop which
1493 if ((screen_desktop
== rmdesktop
- 1 ||
1494 screen_desktop
== rmdesktop
) &&
1495 (d
== DESKTOP_ALL
|| d
== screen_desktop
))
1497 stacking_raise(CLIENT_AS_WINDOW(c
));
1498 ob_debug("raising window %s\n", c
->title
);
1503 /* act like we're changing desktops */
1504 if (screen_desktop
< screen_num_desktops
- 1) {
1505 gint d
= screen_desktop
;
1506 screen_desktop
= screen_last_desktop
;
1507 screen_set_desktop(d
, TRUE
);
1508 ob_debug("fake desktop change\n");
1511 screen_set_num_desktops(screen_num_desktops
-1);
1513 client_action_end(data
, config_focus_under_mouse
);