6 /* These have to all have a Client* at the top even if they don't use it, so
7 that I can set it blindly later on. So every function will have a Client*
8 available (possibly NULL though) if it wants it.
24 struct MoveResizeRelative
{
29 struct SendToDesktop
{
35 struct SendToNextPreviousDesktop
{
46 struct NextPreviousDesktop
{
80 struct Execute execute
;
81 struct ClientAction client
;
82 struct MoveResizeRelative relative
;
83 struct SendToDesktop sendto
;
84 struct SendToNextPreviousDesktop sendtonextprev
;
85 struct Desktop desktop
;
86 struct NextPreviousDesktop nextprevdesktop
;
89 struct ShowMenu showMenu
;
90 struct CycleWindows cycle
;
94 /* The func member acts like an enum to tell which one of the structs in
95 the data union are valid.
97 void (*func
)(union ActionData
*data
);
98 union ActionData data
;
101 Action
*action_new(void (*func
)(union ActionData
*data
));
103 /* Creates a new Action from the name of the action
104 A few action types need data set after making this call still. Check if
105 the returned action's "func" is one of these.
106 action_execute - the path needs to be set
107 action_restart - the path can optionally be set
108 action_desktop - the destination desktop needs to be set
109 action_move_relative_horz - the delta
110 action_move_relative_vert - the delta
111 action_resize_relative_horz - the delta
112 action_resize_relative_vert - the delta
114 Action
*action_from_string(char *name
);
115 void action_free(Action
*a
);
118 void action_execute(union ActionData
*data
);
120 void action_focus(union ActionData
*data
);
122 void action_unfocus(union ActionData
*data
);
124 void action_iconify(union ActionData
*data
);
126 void action_raise(union ActionData
*data
);
128 void action_lower(union ActionData
*data
);
130 void action_focusraise(union ActionData
*data
);
132 void action_close(union ActionData
*data
);
134 void action_kill(union ActionData
*data
);
136 void action_shade(union ActionData
*data
);
138 void action_shadelower(union ActionData
*data
);
140 void action_unshaderaise(union ActionData
*data
);
142 void action_unshade(union ActionData
*data
);
144 void action_toggle_shade(union ActionData
*data
);
146 void action_toggle_omnipresent(union ActionData
*data
);
147 /* MoveResizeRelative */
148 void action_move_relative_horz(union ActionData
*data
);
149 /* MoveResizeRelative */
150 void action_move_relative_vert(union ActionData
*data
);
151 /* MoveResizeRelative */
152 void action_resize_relative_horz(union ActionData
*data
);
153 /* MoveResizeRelative */
154 void action_resize_relative_vert(union ActionData
*data
);
156 void action_maximize_full(union ActionData
*data
);
158 void action_unmaximize_full(union ActionData
*data
);
160 void action_toggle_maximize_full(union ActionData
*data
);
162 void action_maximize_horz(union ActionData
*data
);
164 void action_unmaximize_horz(union ActionData
*data
);
166 void action_toggle_maximize_horz(union ActionData
*data
);
168 void action_maximize_vert(union ActionData
*data
);
170 void action_unmaximize_vert(union ActionData
*data
);
172 void action_toggle_maximize_vert(union ActionData
*data
);
174 void action_send_to_desktop(union ActionData
*data
);
175 /* SendToNextPreviousDesktop */
176 void action_send_to_next_desktop(union ActionData
*data
);
177 /* SendToNextPreviousDesktop */
178 void action_send_to_previous_desktop(union ActionData
*data
);
180 void action_desktop(union ActionData
*data
);
181 /* NextPreviousDesktop */
182 void action_next_desktop(union ActionData
*data
);
183 /* NextPreviousDesktop */
184 void action_previous_desktop(union ActionData
*data
);
185 /* NextPreviousDesktop */
186 void action_next_desktop_column(union ActionData
*data
);
187 /* NextPreviousDesktop */
188 void action_previous_desktop_column(union ActionData
*data
);
189 /* NextPreviousDesktop */
190 void action_next_desktop_row(union ActionData
*data
);
191 /* NextPreviousDesktop */
192 void action_previous_desktop_row(union ActionData
*data
);
194 void action_toggle_decorations(union ActionData
*data
);
196 void action_move(union ActionData
*data
);
198 void action_resize(union ActionData
*data
);
200 void action_restart(union ActionData
*data
);
202 void action_exit(union ActionData
*data
);
204 void action_showmenu(union ActionData
*data
);
206 void action_cycle_windows(union ActionData
*data
);