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make the default screen-edge resistance 20 (double what it is for windows)
[chaz/openbox] / openbox / action.h
1 #ifndef __action_h
2 #define __action_h
3
4 #include "misc.h"
5 #include "parser/parse.h"
6
7 typedef struct _ObAction ObAction;
8
9 /* These have to all have a Client* at the top even if they don't use it, so
10 that I can set it blindly later on. So every function will have a Client*
11 available (possibly NULL though) if it wants it.
12 */
13
14 struct AnyAction {
15 struct _ObClient *c;
16 gboolean interactive;
17 };
18
19 struct InteractiveAction {
20 struct AnyAction any;
21 gboolean final;
22 gboolean cancel;
23 };
24
25 struct InterDirectionalAction{
26 struct InteractiveAction inter;
27 ObDirection direction;
28 };
29
30 struct DirectionalAction{
31 struct AnyAction any;
32 ObDirection direction;
33 };
34
35 struct Execute {
36 struct AnyAction any;
37 char *path;
38 };
39
40 struct ClientAction {
41 struct AnyAction any;
42 };
43
44 struct Activate {
45 struct AnyAction any;
46 gboolean here; /* bring it to the current desktop */
47 };
48
49 struct MoveResizeRelative {
50 struct AnyAction any;
51 int delta;
52 };
53
54 struct SendToDesktop {
55 struct AnyAction any;
56 guint desk;
57 gboolean follow;
58 };
59
60 struct SendToDesktopDirection {
61 struct InteractiveAction inter;
62 ObDirection dir;
63 gboolean wrap;
64 gboolean linear;
65 gboolean follow;
66 };
67
68 struct Desktop {
69 struct AnyAction any;
70 guint desk;
71 };
72
73 struct Layer {
74 struct AnyAction any;
75 int layer; /* < 0 = below, 0 = normal, > 0 = above */
76 };
77
78 struct DesktopDirection {
79 struct InteractiveAction inter;
80 ObDirection dir;
81 gboolean wrap;
82 gboolean linear;
83 };
84
85 struct MoveResize {
86 struct AnyAction any;
87 int x;
88 int y;
89 guint32 corner; /* prop_atoms.net_wm_moveresize_* */
90 guint button;
91 };
92
93 struct ShowMenu {
94 struct AnyAction any;
95 char *name;
96 int x;
97 int y;
98 };
99
100 struct CycleWindows {
101 struct InteractiveAction inter;
102 gboolean linear;
103 gboolean forward;
104 };
105
106 union ActionData {
107 struct AnyAction any;
108 struct InteractiveAction inter;
109 struct InterDirectionalAction interdiraction;
110 struct DirectionalAction diraction;
111 struct Execute execute;
112 struct ClientAction client;
113 struct Activate activate;
114 struct MoveResizeRelative relative;
115 struct SendToDesktop sendto;
116 struct SendToDesktopDirection sendtodir;
117 struct Desktop desktop;
118 struct DesktopDirection desktopdir;
119 struct MoveResize moveresize;
120 struct ShowMenu showmenu;
121 struct CycleWindows cycle;
122 struct Layer layer;
123 };
124
125 struct _ObAction {
126 /* The func member acts like an enum to tell which one of the structs in
127 the data union are valid.
128 */
129 void (*func)(union ActionData *data);
130 union ActionData data;
131 };
132
133 ObAction *action_new(void (*func)(union ActionData *data));
134
135 /* Creates a new Action from the name of the action
136 A few action types need data set after making this call still. Check if
137 the returned action's "func" is one of these.
138 action_execute - the path needs to be set
139 action_restart - the path can optionally be set
140 action_desktop - the destination desktop needs to be set
141 action_move_relative_horz - the delta
142 action_move_relative_vert - the delta
143 action_resize_relative_horz - the delta
144 action_resize_relative_vert - the delta
145 */
146
147 ObAction *action_from_string(char *name);
148 ObAction *action_parse(ObParseInst *i, xmlDocPtr doc, xmlNodePtr node);
149 void action_free(ObAction *a);
150
151 /* Execute */
152 void action_execute(union ActionData *data);
153 /* ActivateAction */
154 void action_activate(union ActionData *data);
155 /* ClientAction */
156 void action_focus(union ActionData *data);
157 /* ClientAction */
158 void action_unfocus(union ActionData *data);
159 /* ClientAction */
160 void action_iconify(union ActionData *data);
161 /* ClientAction */
162 void action_raiselower(union ActionData *data);
163 /* ClientAction */
164 void action_raise(union ActionData *data);
165 /* ClientAction */
166 void action_lower(union ActionData *data);
167 /* ClientAction */
168 void action_close(union ActionData *data);
169 /* ClientAction */
170 void action_kill(union ActionData *data);
171 /* ClientAction */
172 void action_shade(union ActionData *data);
173 /* ClientAction */
174 void action_shadelower(union ActionData *data);
175 /* ClientAction */
176 void action_unshaderaise(union ActionData *data);
177 /* ClientAction */
178 void action_unshade(union ActionData *data);
179 /* ClientAction */
180 void action_toggle_shade(union ActionData *data);
181 /* ClientAction */
182 void action_toggle_omnipresent(union ActionData *data);
183 /* MoveResizeRelative */
184 void action_move_relative_horz(union ActionData *data);
185 /* MoveResizeRelative */
186 void action_move_relative_vert(union ActionData *data);
187 /* MoveResizeRelative */
188 void action_resize_relative_horz(union ActionData *data);
189 /* MoveResizeRelative */
190 void action_resize_relative_vert(union ActionData *data);
191 /* ClientAction */
192 void action_maximize_full(union ActionData *data);
193 /* ClientAction */
194 void action_unmaximize_full(union ActionData *data);
195 /* ClientAction */
196 void action_toggle_maximize_full(union ActionData *data);
197 /* ClientAction */
198 void action_maximize_horz(union ActionData *data);
199 /* ClientAction */
200 void action_unmaximize_horz(union ActionData *data);
201 /* ClientAction */
202 void action_toggle_maximize_horz(union ActionData *data);
203 /* ClientAction */
204 void action_maximize_vert(union ActionData *data);
205 /* ClientAction */
206 void action_unmaximize_vert(union ActionData *data);
207 /* ClientAction */
208 void action_toggle_maximize_vert(union ActionData *data);
209 /* SendToDesktop */
210 void action_send_to_desktop(union ActionData *data);
211 /* SendToDesktopDirection */
212 void action_send_to_desktop_dir(union ActionData *data);
213 /* Desktop */
214 void action_desktop(union ActionData *data);
215 /* DesktopDirection */
216 void action_desktop_dir(union ActionData *data);
217 /* Any */
218 void action_desktop_last(union ActionData *data);
219 /* ClientAction */
220 void action_toggle_decorations(union ActionData *data);
221 /* MoveResize */
222 void action_moveresize(union ActionData *data);
223 /* Execute */
224 void action_restart(union ActionData *data);
225 /* Any */
226 void action_exit(union ActionData *data);
227 /* ShowMenu */
228 void action_showmenu(union ActionData *data);
229 /* CycleWindows */
230 void action_cycle_windows(union ActionData *data);
231 /* InterDirectionalAction */
232 void action_directional_focus(union ActionData *data);
233 /* DirectionalAction */
234 void action_movetoedge(union ActionData *data);
235 /* DirectionalAction */
236 void action_growtoedge(union ActionData *data);
237 /* Layer */
238 void action_send_to_layer(union ActionData *data);
239 /* Layer */
240 void action_toggle_layer(union ActionData *data);
241 /* Any */
242 void action_toggle_show_desktop(union ActionData *data);
243 /* Any */
244 void action_show_desktop(union ActionData *data);
245 /* Any */
246 void action_unshow_desktop(union ActionData *data);
247
248 #endif
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