]> Dogcows Code - chaz/openbox/blob - openbox/action.h
update to the new strings. and add menu shortcuts for the client menu to them all
[chaz/openbox] / openbox / action.h
1 /* -*- indent-tabs-mode: nil; tab-width: 4; c-basic-offset: 4; -*-
2
3 action.h for the Openbox window manager
4 Copyright (c) 2006 Mikael Magnusson
5 Copyright (c) 2003-2007 Dana Jansens
6
7 This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version.
11
12 This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details.
16
17 See the COPYING file for a copy of the GNU General Public License.
18 */
19
20 #ifndef __action_h
21 #define __action_h
22
23 #include "misc.h"
24 #include "frame.h"
25 #include "parser/parse.h"
26
27 struct _ObClient;
28
29 typedef struct _ObAction ObAction;
30
31 /* These have to all have a Client* at the top even if they don't use it, so
32 that I can set it blindly later on. So every function will have a Client*
33 available (possibly NULL though) if it wants it.
34 */
35
36 typedef enum
37 {
38 OB_CLIENT_ACTION_NO,
39 OB_CLIENT_ACTION_OPTIONAL,
40 OB_CLIENT_ACTION_ALWAYS
41 } ObClientActionReq;
42
43 struct AnyAction {
44 ObClientActionReq client_action;
45 struct _ObClient *c;
46 ObFrameContext context;
47 gboolean interactive;
48 gint x;
49 gint y;
50 gint button;
51 Time time;
52 };
53
54 struct InteractiveAction {
55 struct AnyAction any;
56 gboolean final;
57 gboolean cancel;
58 };
59
60 struct InterDirectionalAction{
61 struct InteractiveAction inter;
62 ObDirection direction;
63 gboolean dialog;
64 gboolean dock_windows;
65 };
66
67 struct DirectionalAction{
68 struct AnyAction any;
69 ObDirection direction;
70 gboolean hang;
71 };
72
73 struct Execute {
74 struct AnyAction any;
75 gchar *path;
76 gboolean startupnotify;
77 gchar *name;
78 gchar *icon_name;
79 };
80
81 struct ClientAction {
82 struct AnyAction any;
83 };
84
85 struct Activate {
86 struct AnyAction any;
87 gboolean here; /* bring it to the current desktop */
88 };
89
90 struct MoveResizeRelative {
91 struct AnyAction any;
92 gint deltax;
93 gint deltay;
94 gint deltaxl;
95 gint deltayu;
96 };
97
98 struct SendToDesktop {
99 struct AnyAction any;
100 guint desk;
101 gboolean follow;
102 };
103
104 struct SendToDesktopDirection {
105 struct InteractiveAction inter;
106 ObDirection dir;
107 gboolean wrap;
108 gboolean linear;
109 gboolean follow;
110 };
111
112 struct Desktop {
113 struct InteractiveAction inter;
114 guint desk;
115 };
116
117 struct Layer {
118 struct AnyAction any;
119 gint layer; /* < 0 = below, 0 = normal, > 0 = above */
120 };
121
122 struct DesktopDirection {
123 struct InteractiveAction inter;
124 ObDirection dir;
125 gboolean wrap;
126 gboolean linear;
127 };
128
129 struct MoveResize {
130 struct AnyAction any;
131 gboolean move;
132 gboolean keyboard;
133 };
134
135 struct ShowMenu {
136 struct AnyAction any;
137 gchar *name;
138 };
139
140 struct CycleWindows {
141 struct InteractiveAction inter;
142 gboolean linear;
143 gboolean forward;
144 gboolean dialog;
145 gboolean dock_windows;
146 };
147
148 struct Stacking {
149 struct AnyAction any;
150 };
151
152 union ActionData {
153 struct AnyAction any;
154 struct InteractiveAction inter;
155 struct InterDirectionalAction interdiraction;
156 struct DirectionalAction diraction;
157 struct Execute execute;
158 struct ClientAction client;
159 struct Activate activate;
160 struct MoveResizeRelative relative;
161 struct SendToDesktop sendto;
162 struct SendToDesktopDirection sendtodir;
163 struct Desktop desktop;
164 struct DesktopDirection desktopdir;
165 struct MoveResize moveresize;
166 struct ShowMenu showmenu;
167 struct CycleWindows cycle;
168 struct Layer layer;
169 struct Stacking stacking;
170 };
171
172 struct _ObAction {
173 guint ref;
174
175 /* The func member acts like an enum to tell which one of the structs in
176 the data union are valid.
177 */
178 void (*func)(union ActionData *data);
179 union ActionData data;
180 };
181
182 /* Creates a new Action from the name of the action
183 A few action types need data set after making this call still. Check if
184 the returned action's "func" is one of these.
185 action_execute - the path needs to be set
186 action_restart - the path can optionally be set
187 action_desktop - the destination desktop needs to be set
188 action_send_to_desktop - the destination desktop needs to be set
189 action_move_relative_horz - the delta
190 action_move_relative_vert - the delta
191 action_resize_relative_horz - the delta
192 action_resize_relative_vert - the delta
193 action_move_relative - the deltas
194 action_resize_relative - the deltas
195 */
196
197 ObAction* action_from_string(const gchar *name, ObUserAction uact);
198 ObAction* action_parse(ObParseInst *i, xmlDocPtr doc, xmlNodePtr node,
199 ObUserAction uact);
200 void action_ref(ObAction *a);
201 void action_unref(ObAction *a);
202
203 ObAction* action_copy(const ObAction *a);
204
205 /*! Executes a list of actions.
206 @param c The client associated with the action. Can be NULL.
207 @param state The keyboard modifiers state at the time the user action occured
208 @param button The mouse button used to execute the action.
209 @param x The x coord at which the user action occured.
210 @param y The y coord at which the user action occured.
211 @param cancel If the action is cancelling an interactive action. This only
212 affects interactive actions, but should generally always be FALSE.
213 @param done If the action is completing an interactive action. This only
214 affects interactive actions, but should generally always be FALSE.
215 */
216 void action_run_list(GSList *acts, struct _ObClient *c, ObFrameContext context,
217 guint state, guint button, gint x, gint y, Time time,
218 gboolean cancel, gboolean done);
219
220 #define action_run_mouse(a, c, n, s, b, x, y, t) \
221 action_run_list(a, c, n, s, b, x, y, t, FALSE, FALSE)
222
223 #define action_run_interactive(a, c, s, t, n, d) \
224 action_run_list(a, c, OB_FRAME_CONTEXT_NONE, s, 0, -1, -1, t, n, d)
225
226 #define action_run_key(a, c, s, x, y, t) \
227 action_run_list(a, c, OB_FRAME_CONTEXT_NONE, s, 0, x, y, t, FALSE, FALSE)
228
229 #define action_run(a, c, s, t) \
230 action_run_list(a, c, OB_FRAME_CONTEXT_NONE, s, 0, -1, -1, t, FALSE, FALSE)
231
232 void action_run_string(const gchar *name, struct _ObClient *c, Time time);
233
234 /* Execute */
235 void action_execute(union ActionData *data);
236 /* ActivateAction */
237 void action_activate(union ActionData *data);
238 /* ClientAction */
239 void action_focus(union ActionData *data);
240 /* ClientAction */
241 void action_unfocus(union ActionData *data);
242 /* ClientAction */
243 void action_iconify(union ActionData *data);
244 /* ClientAction */
245 void action_focus_order_to_bottom(union ActionData *data);
246 /* ClientAction */
247 void action_raiselower(union ActionData *data);
248 /* ClientAction */
249 void action_raise(union ActionData *data);
250 /* ClientAction */
251 void action_lower(union ActionData *data);
252 /* ClientAction */
253 void action_close(union ActionData *data);
254 /* ClientAction */
255 void action_kill(union ActionData *data);
256 /* ClientAction */
257 void action_shade(union ActionData *data);
258 /* ClientAction */
259 void action_shadelower(union ActionData *data);
260 /* ClientAction */
261 void action_unshaderaise(union ActionData *data);
262 /* ClientAction */
263 void action_unshade(union ActionData *data);
264 /* ClientAction */
265 void action_toggle_shade(union ActionData *data);
266 /* ClientAction */
267 void action_toggle_omnipresent(union ActionData *data);
268 /* MoveResizeRelative */
269 void action_move_relative_horz(union ActionData *data);
270 /* MoveResizeRelative */
271 void action_move_relative_vert(union ActionData *data);
272 /* MoveResizeRelative */
273 void action_move_relative(union ActionData *data);
274 /* MoveResizeRelative */
275 void action_resize_relative(union ActionData *data);
276 /* ClientAction */
277 void action_move_to_center(union ActionData *data);
278 /* MoveResizeRelative */
279 void action_resize_relative_horz(union ActionData *data);
280 /* MoveResizeRelative */
281 void action_resize_relative_vert(union ActionData *data);
282 /* ClientAction */
283 void action_maximize_full(union ActionData *data);
284 /* ClientAction */
285 void action_unmaximize_full(union ActionData *data);
286 /* ClientAction */
287 void action_toggle_maximize_full(union ActionData *data);
288 /* ClientAction */
289 void action_maximize_horz(union ActionData *data);
290 /* ClientAction */
291 void action_unmaximize_horz(union ActionData *data);
292 /* ClientAction */
293 void action_toggle_maximize_horz(union ActionData *data);
294 /* ClientAction */
295 void action_maximize_vert(union ActionData *data);
296 /* ClientAction */
297 void action_unmaximize_vert(union ActionData *data);
298 /* ClientAction */
299 void action_toggle_maximize_vert(union ActionData *data);
300 /* ClientAction */
301 void action_toggle_fullscreen(union ActionData *data);
302 /* SendToDesktop */
303 void action_send_to_desktop(union ActionData *data);
304 /* SendToDesktopDirection */
305 void action_send_to_desktop_dir(union ActionData *data);
306 /* Desktop */
307 void action_desktop(union ActionData *data);
308 /* DesktopDirection */
309 void action_desktop_dir(union ActionData *data);
310 /* Any */
311 void action_desktop_last(union ActionData *data);
312 /* ClientAction */
313 void action_toggle_decorations(union ActionData *data);
314 /* MoveResize */
315 void action_moveresize(union ActionData *data);
316 /* Any */
317 void action_reconfigure(union ActionData *data);
318 /* Execute */
319 void action_restart(union ActionData *data);
320 /* Any */
321 void action_exit(union ActionData *data);
322 /* ShowMenu */
323 void action_showmenu(union ActionData *data);
324 /* CycleWindows */
325 void action_cycle_windows(union ActionData *data);
326 /* InterDirectionalAction */
327 void action_directional_focus(union ActionData *data);
328 /* DirectionalAction */
329 void action_movetoedge(union ActionData *data);
330 /* DirectionalAction */
331 void action_growtoedge(union ActionData *data);
332 /* Layer */
333 void action_send_to_layer(union ActionData *data);
334 /* Layer */
335 void action_toggle_layer(union ActionData *data);
336 /* Any */
337 void action_toggle_dockautohide(union ActionData *data);
338 /* Any */
339 void action_toggle_show_desktop(union ActionData *data);
340 /* Any */
341 void action_show_desktop(union ActionData *data);
342 /* Any */
343 void action_unshow_desktop(union ActionData *data);
344
345 #endif
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