]> Dogcows Code - chaz/openbox/blob - openbox/action.h
add support for _NET_RESTACK_WINDOW
[chaz/openbox] / openbox / action.h
1 /* -*- indent-tabs-mode: nil; tab-width: 4; c-basic-offset: 4; -*-
2
3 action.h for the Openbox window manager
4 Copyright (c) 2006 Mikael Magnusson
5 Copyright (c) 2003-2007 Dana Jansens
6
7 This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version.
11
12 This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details.
16
17 See the COPYING file for a copy of the GNU General Public License.
18 */
19
20 #ifndef __action_h
21 #define __action_h
22
23 #include "misc.h"
24 #include "frame.h"
25 #include "parser/parse.h"
26
27 struct _ObClient;
28
29 typedef struct _ObAction ObAction;
30
31 /* These have to all have a Client* at the top even if they don't use it, so
32 that I can set it blindly later on. So every function will have a Client*
33 available (possibly NULL though) if it wants it.
34 */
35
36 typedef enum
37 {
38 OB_CLIENT_ACTION_NO,
39 OB_CLIENT_ACTION_OPTIONAL,
40 OB_CLIENT_ACTION_ALWAYS
41 } ObClientActionReq;
42
43 struct AnyAction {
44 ObClientActionReq client_action;
45 struct _ObClient *c;
46 ObFrameContext context;
47 gboolean interactive;
48 gint x;
49 gint y;
50 gint button;
51 Time time;
52 };
53
54 struct InteractiveAction {
55 struct AnyAction any;
56 gboolean final;
57 gboolean cancel;
58 };
59
60 struct InterDirectionalAction{
61 struct InteractiveAction inter;
62 ObDirection direction;
63 gboolean dialog;
64 gboolean dock_windows;
65 };
66
67 struct DirectionalAction{
68 struct AnyAction any;
69 ObDirection direction;
70 gboolean hang;
71 };
72
73 struct Execute {
74 struct AnyAction any;
75 gchar *path;
76 gboolean startupnotify;
77 gchar *name;
78 gchar *icon_name;
79 };
80
81 struct ClientAction {
82 struct AnyAction any;
83 };
84
85 struct Activate {
86 struct AnyAction any;
87 gboolean here; /* bring it to the current desktop */
88 };
89
90 struct MoveResizeRelative {
91 struct AnyAction any;
92 gint deltax;
93 gint deltay;
94 gint deltaxl;
95 gint deltayu;
96 };
97
98 struct SendToDesktop {
99 struct AnyAction any;
100 guint desk;
101 gboolean follow;
102 };
103
104 struct SendToDesktopDirection {
105 struct InteractiveAction inter;
106 ObDirection dir;
107 gboolean wrap;
108 gboolean linear;
109 gboolean follow;
110 };
111
112 struct Desktop {
113 struct InteractiveAction inter;
114 guint desk;
115 };
116
117 struct Layer {
118 struct AnyAction any;
119 gint layer; /* < 0 = below, 0 = normal, > 0 = above */
120 };
121
122 struct DesktopDirection {
123 struct InteractiveAction inter;
124 ObDirection dir;
125 gboolean wrap;
126 gboolean linear;
127 };
128
129 struct MoveResize {
130 struct AnyAction any;
131 gboolean move;
132 gboolean keyboard;
133 };
134
135 struct ShowMenu {
136 struct AnyAction any;
137 gchar *name;
138 };
139
140 struct CycleWindows {
141 struct InteractiveAction inter;
142 gboolean linear;
143 gboolean forward;
144 gboolean dialog;
145 gboolean dock_windows;
146 gboolean all_desktops;
147 };
148
149 struct Stacking {
150 struct AnyAction any;
151 };
152
153 union ActionData {
154 struct AnyAction any;
155 struct InteractiveAction inter;
156 struct InterDirectionalAction interdiraction;
157 struct DirectionalAction diraction;
158 struct Execute execute;
159 struct ClientAction client;
160 struct Activate activate;
161 struct MoveResizeRelative relative;
162 struct SendToDesktop sendto;
163 struct SendToDesktopDirection sendtodir;
164 struct Desktop desktop;
165 struct DesktopDirection desktopdir;
166 struct MoveResize moveresize;
167 struct ShowMenu showmenu;
168 struct CycleWindows cycle;
169 struct Layer layer;
170 struct Stacking stacking;
171 };
172
173 struct _ObAction {
174 guint ref;
175
176 /* The func member acts like an enum to tell which one of the structs in
177 the data union are valid.
178 */
179 void (*func)(union ActionData *data);
180 union ActionData data;
181 };
182
183 /* Creates a new Action from the name of the action
184 A few action types need data set after making this call still. Check if
185 the returned action's "func" is one of these.
186 action_execute - the path needs to be set
187 action_restart - the path can optionally be set
188 action_desktop - the destination desktop needs to be set
189 action_send_to_desktop - the destination desktop needs to be set
190 action_move_relative_horz - the delta
191 action_move_relative_vert - the delta
192 action_resize_relative_horz - the delta
193 action_resize_relative_vert - the delta
194 action_move_relative - the deltas
195 action_resize_relative - the deltas
196 */
197
198 ObAction* action_from_string(const gchar *name, ObUserAction uact);
199 ObAction* action_parse(ObParseInst *i, xmlDocPtr doc, xmlNodePtr node,
200 ObUserAction uact);
201 void action_ref(ObAction *a);
202 void action_unref(ObAction *a);
203
204 ObAction* action_copy(const ObAction *a);
205
206 /*! Executes a list of actions.
207 @param c The client associated with the action. Can be NULL.
208 @param state The keyboard modifiers state at the time the user action occured
209 @param button The mouse button used to execute the action.
210 @param x The x coord at which the user action occured.
211 @param y The y coord at which the user action occured.
212 @param cancel If the action is cancelling an interactive action. This only
213 affects interactive actions, but should generally always be FALSE.
214 @param done If the action is completing an interactive action. This only
215 affects interactive actions, but should generally always be FALSE.
216 */
217 void action_run_list(GSList *acts, struct _ObClient *c, ObFrameContext context,
218 guint state, guint button, gint x, gint y, Time time,
219 gboolean cancel, gboolean done);
220
221 #define action_run_mouse(a, c, n, s, b, x, y, t) \
222 action_run_list(a, c, n, s, b, x, y, t, FALSE, FALSE)
223
224 #define action_run_interactive(a, c, s, t, n, d) \
225 action_run_list(a, c, OB_FRAME_CONTEXT_NONE, s, 0, -1, -1, t, n, d)
226
227 #define action_run_key(a, c, s, x, y, t) \
228 action_run_list(a, c, OB_FRAME_CONTEXT_NONE, s, 0, x, y, t, FALSE, FALSE)
229
230 #define action_run(a, c, s, t) \
231 action_run_list(a, c, OB_FRAME_CONTEXT_NONE, s, 0, -1, -1, t, FALSE, FALSE)
232
233 void action_run_string(const gchar *name, struct _ObClient *c, Time time);
234
235 /* Execute */
236 void action_execute(union ActionData *data);
237 /* ActivateAction */
238 void action_activate(union ActionData *data);
239 /* ClientAction */
240 void action_focus(union ActionData *data);
241 /* ClientAction */
242 void action_unfocus(union ActionData *data);
243 /* ClientAction */
244 void action_iconify(union ActionData *data);
245 /* ClientAction */
246 void action_focus_order_to_bottom(union ActionData *data);
247 /* ClientAction */
248 void action_raiselower(union ActionData *data);
249 /* ClientAction */
250 void action_raise(union ActionData *data);
251 /* ClientAction */
252 void action_lower(union ActionData *data);
253 /* ClientAction */
254 void action_close(union ActionData *data);
255 /* ClientAction */
256 void action_kill(union ActionData *data);
257 /* ClientAction */
258 void action_shade(union ActionData *data);
259 /* ClientAction */
260 void action_shadelower(union ActionData *data);
261 /* ClientAction */
262 void action_unshaderaise(union ActionData *data);
263 /* ClientAction */
264 void action_unshade(union ActionData *data);
265 /* ClientAction */
266 void action_toggle_shade(union ActionData *data);
267 /* ClientAction */
268 void action_toggle_omnipresent(union ActionData *data);
269 /* MoveResizeRelative */
270 void action_move_relative_horz(union ActionData *data);
271 /* MoveResizeRelative */
272 void action_move_relative_vert(union ActionData *data);
273 /* MoveResizeRelative */
274 void action_move_relative(union ActionData *data);
275 /* MoveResizeRelative */
276 void action_resize_relative(union ActionData *data);
277 /* ClientAction */
278 void action_move_to_center(union ActionData *data);
279 /* MoveResizeRelative */
280 void action_resize_relative_horz(union ActionData *data);
281 /* MoveResizeRelative */
282 void action_resize_relative_vert(union ActionData *data);
283 /* ClientAction */
284 void action_maximize_full(union ActionData *data);
285 /* ClientAction */
286 void action_unmaximize_full(union ActionData *data);
287 /* ClientAction */
288 void action_toggle_maximize_full(union ActionData *data);
289 /* ClientAction */
290 void action_maximize_horz(union ActionData *data);
291 /* ClientAction */
292 void action_unmaximize_horz(union ActionData *data);
293 /* ClientAction */
294 void action_toggle_maximize_horz(union ActionData *data);
295 /* ClientAction */
296 void action_maximize_vert(union ActionData *data);
297 /* ClientAction */
298 void action_unmaximize_vert(union ActionData *data);
299 /* ClientAction */
300 void action_toggle_maximize_vert(union ActionData *data);
301 /* ClientAction */
302 void action_toggle_fullscreen(union ActionData *data);
303 /* SendToDesktop */
304 void action_send_to_desktop(union ActionData *data);
305 /* SendToDesktopDirection */
306 void action_send_to_desktop_dir(union ActionData *data);
307 /* Desktop */
308 void action_desktop(union ActionData *data);
309 /* DesktopDirection */
310 void action_desktop_dir(union ActionData *data);
311 /* Any */
312 void action_desktop_last(union ActionData *data);
313 /* ClientAction */
314 void action_toggle_decorations(union ActionData *data);
315 /* MoveResize */
316 void action_moveresize(union ActionData *data);
317 /* Any */
318 void action_reconfigure(union ActionData *data);
319 /* Execute */
320 void action_restart(union ActionData *data);
321 /* Any */
322 void action_exit(union ActionData *data);
323 /* ShowMenu */
324 void action_showmenu(union ActionData *data);
325 /* CycleWindows */
326 void action_cycle_windows(union ActionData *data);
327 /* InterDirectionalAction */
328 void action_directional_focus(union ActionData *data);
329 /* DirectionalAction */
330 void action_movetoedge(union ActionData *data);
331 /* DirectionalAction */
332 void action_growtoedge(union ActionData *data);
333 /* Layer */
334 void action_send_to_layer(union ActionData *data);
335 /* Layer */
336 void action_toggle_layer(union ActionData *data);
337 /* Any */
338 void action_toggle_dockautohide(union ActionData *data);
339 /* Any */
340 void action_toggle_show_desktop(union ActionData *data);
341 /* Any */
342 void action_show_desktop(union ActionData *data);
343 /* Any */
344 void action_unshow_desktop(union ActionData *data);
345 /* Any */
346 void action_break_chroot(union ActionData *data);
347
348 #endif
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