6 /* These have to all have a Client* at the top even if they don't use it, so
7 that I can set it blindly later on. So every function will have a Client*
8 available (possibly NULL though) if it wants it.
24 struct MoveResizeRelative
{
29 struct SendToDesktop
{
34 struct SendToNextPreviousDesktop
{
45 struct NextPreviousDesktop
{
67 struct Execute execute
;
68 struct ClientAction client
;
69 struct MoveResizeRelative relative
;
70 struct SendToDesktop sendto
;
71 struct SendToNextPreviousDesktop sendtonextprev
;
72 struct Desktop desktop
;
73 struct NextPreviousDesktop nextprevdesktop
;
79 /* The func member acts like an enum to tell which one of the structs in
80 the data union are valid.
82 void (*func
)(union ActionData
*data
);
83 union ActionData data
;
86 Action
*action_new(void (*func
)(union ActionData
*data
));
88 /* Creates a new Action from the name of the action
89 A few action types need data set after making this call still. Check if
90 the returned action's "func" is one of these.
91 action_execute - the path needs to be set
92 action_restart - the path can optionally be set
93 action_desktop - the destination desktop needs to be set
94 action_move_relative_horz - the delta
95 action_move_relative_vert - the delta
96 action_resize_relative_horz - the delta
97 action_resize_relative_vert - the delta
99 Action
*action_from_string(char *name
);
100 void action_free(Action
*a
);
103 void action_execute(union ActionData
*data
);
105 void action_focus(union ActionData
*data
);
107 void action_unfocus(union ActionData
*data
);
109 void action_iconify(union ActionData
*data
);
111 void action_raise(union ActionData
*data
);
113 void action_lower(union ActionData
*data
);
115 void action_focusraise(union ActionData
*data
);
117 void action_close(union ActionData
*data
);
119 void action_kill(union ActionData
*data
);
121 void action_shade(union ActionData
*data
);
123 void action_unshade(union ActionData
*data
);
125 void action_toggle_shade(union ActionData
*data
);
127 void action_toggle_omnipresent(union ActionData
*data
);
128 /* MoveResizeRelative */
129 void action_move_relative_horz(union ActionData
*data
);
130 /* MoveResizeRelative */
131 void action_move_relative_vert(union ActionData
*data
);
132 /* MoveResizeRelative */
133 void action_resize_relative_horz(union ActionData
*data
);
134 /* MoveResizeRelative */
135 void action_resize_relative_vert(union ActionData
*data
);
137 void action_maximize_full(union ActionData
*data
);
139 void action_unmaximize_full(union ActionData
*data
);
141 void action_toggle_maximize_full(union ActionData
*data
);
143 void action_maximize_horz(union ActionData
*data
);
145 void action_unmaximize_horz(union ActionData
*data
);
147 void action_toggle_maximize_horz(union ActionData
*data
);
149 void action_maximize_vert(union ActionData
*data
);
151 void action_unmaximize_vert(union ActionData
*data
);
153 void action_toggle_maximize_vert(union ActionData
*data
);
155 void action_send_to_desktop(union ActionData
*data
);
156 /* SendToNextPreviousDesktop */
157 void action_send_to_next_desktop(union ActionData
*data
);
158 /* SendToNextPreviousDesktop */
159 void action_send_to_previous_desktop(union ActionData
*data
);
161 void action_desktop(union ActionData
*data
);
162 /* NextPreviousDesktop */
163 void action_next_desktop(union ActionData
*data
);
164 /* NextPreviousDesktop */
165 void action_previous_desktop(union ActionData
*data
);
166 /* NextPreviousDesktop */
167 void action_next_desktop_column(union ActionData
*data
);
168 /* NextPreviousDesktop */
169 void action_previous_desktop_column(union ActionData
*data
);
170 /* NextPreviousDesktop */
171 void action_next_desktop_row(union ActionData
*data
);
172 /* NextPreviousDesktop */
173 void action_previous_desktop_row(union ActionData
*data
);
175 void action_toggle_decorations(union ActionData
*data
);
177 void action_move(union ActionData
*data
);
179 void action_resize(union ActionData
*data
);
181 void action_restart(union ActionData
*data
);
183 void action_exit(union ActionData
*data
);