1 /* -*- indent-tabs-mode: nil; tab-width: 4; c-basic-offset: 4; -*-
3 action.h for the Openbox window manager
4 Copyright (c) 2003 Ben Jansens
6 This program is free software; you can redistribute it and/or modify
7 it under the terms of the GNU General Public License as published by
8 the Free Software Foundation; either version 2 of the License, or
9 (at your option) any later version.
11 This program is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 GNU General Public License for more details.
16 See the COPYING file for a copy of the GNU General Public License.
24 #include "parser/parse.h"
28 typedef struct _ObAction ObAction
;
30 /* These have to all have a Client* at the top even if they don't use it, so
31 that I can set it blindly later on. So every function will have a Client*
32 available (possibly NULL though) if it wants it.
38 OB_CLIENT_ACTION_OPTIONAL
,
39 OB_CLIENT_ACTION_ALWAYS
43 ObClientActionReq client_action
;
45 ObFrameContext context
;
52 struct InteractiveAction
{
58 struct InterDirectionalAction
{
59 struct InteractiveAction inter
;
60 ObDirection direction
;
64 struct DirectionalAction
{
66 ObDirection direction
;
80 gboolean here
; /* bring it to the current desktop */
83 struct MoveResizeRelative
{
91 struct SendToDesktop
{
97 struct SendToDesktopDirection
{
98 struct InteractiveAction inter
;
106 struct InteractiveAction inter
;
111 struct AnyAction any
;
112 gint layer
; /* < 0 = below, 0 = normal, > 0 = above */
115 struct DesktopDirection
{
116 struct InteractiveAction inter
;
123 struct AnyAction any
;
129 struct AnyAction any
;
133 struct CycleWindows
{
134 struct InteractiveAction inter
;
141 struct AnyAction any
;
146 struct AnyAction any
;
147 struct InteractiveAction inter
;
148 struct InterDirectionalAction interdiraction
;
149 struct DirectionalAction diraction
;
150 struct Execute execute
;
151 struct ClientAction client
;
152 struct Activate activate
;
153 struct MoveResizeRelative relative
;
154 struct SendToDesktop sendto
;
155 struct SendToDesktopDirection sendtodir
;
156 struct Desktop desktop
;
157 struct DesktopDirection desktopdir
;
158 struct MoveResize moveresize
;
159 struct ShowMenu showmenu
;
160 struct CycleWindows cycle
;
162 struct Stacking stacking
;
168 /* The func member acts like an enum to tell which one of the structs in
169 the data union are valid.
171 void (*func
)(union ActionData
*data
);
172 union ActionData data
;
175 /* Creates a new Action from the name of the action
176 A few action types need data set after making this call still. Check if
177 the returned action's "func" is one of these.
178 action_execute - the path needs to be set
179 action_restart - the path can optionally be set
180 action_desktop - the destination desktop needs to be set
181 action_send_to_desktop - the destination desktop needs to be set
182 action_move_relative_horz - the delta
183 action_move_relative_vert - the delta
184 action_resize_relative_horz - the delta
185 action_resize_relative_vert - the delta
186 action_move_relative - the deltas
187 action_resize_relative - the deltas
190 ObAction
* action_from_string(const gchar
*name
, ObUserAction uact
);
191 ObAction
* action_parse(ObParseInst
*i
, xmlDocPtr doc
, xmlNodePtr node
,
193 void action_ref(ObAction
*a
);
194 void action_unref(ObAction
*a
);
196 ObAction
* action_copy(const ObAction
*a
);
198 /*! Executes a list of actions.
199 @param c The client associated with the action. Can be NULL.
200 @param state The keyboard modifiers state at the time the user action occured
201 @param button The mouse button used to execute the action.
202 @param x The x coord at which the user action occured.
203 @param y The y coord at which the user action occured.
204 @param cancel If the action is cancelling an interactive action. This only
205 affects interactive actions, but should generally always be FALSE.
206 @param done If the action is completing an interactive action. This only
207 affects interactive actions, but should generally always be FALSE.
209 void action_run_list(GSList
*acts
, struct _ObClient
*c
, ObFrameContext context
,
210 guint state
, guint button
, gint x
, gint y
,
211 gboolean cancel
, gboolean done
);
213 #define action_run_mouse(a, c, n, s, b, x, y) \
214 action_run_list(a, c, n, s, b, x, y, FALSE, FALSE)
216 #define action_run_interactive(a, c, s, n, d) \
217 action_run_list(a, c, OB_FRAME_CONTEXT_NONE, s, 0, -1, -1, n, d)
219 #define action_run_key(a, c, s, x, y) \
220 action_run_list(a, c, OB_FRAME_CONTEXT_NONE, s, 0, x, y, FALSE, FALSE)
222 #define action_run(a, c, s) \
223 action_run_list(a, c, OB_FRAME_CONTEXT_NONE, s, 0, -1, -1, FALSE, FALSE)
225 void action_run_string(const gchar
*name
, struct _ObClient
*c
);
228 void action_execute(union ActionData
*data
);
230 void action_activate(union ActionData
*data
);
232 void action_focus(union ActionData
*data
);
234 void action_unfocus(union ActionData
*data
);
236 void action_iconify(union ActionData
*data
);
238 void action_focus_order_to_bottom(union ActionData
*data
);
240 void action_raiselower(union ActionData
*data
);
242 void action_raise(union ActionData
*data
);
244 void action_lower(union ActionData
*data
);
246 void action_close(union ActionData
*data
);
248 void action_kill(union ActionData
*data
);
250 void action_shade(union ActionData
*data
);
252 void action_shadelower(union ActionData
*data
);
254 void action_unshaderaise(union ActionData
*data
);
256 void action_unshade(union ActionData
*data
);
258 void action_toggle_shade(union ActionData
*data
);
260 void action_toggle_omnipresent(union ActionData
*data
);
261 /* MoveResizeRelative */
262 void action_move_relative_horz(union ActionData
*data
);
263 /* MoveResizeRelative */
264 void action_move_relative_vert(union ActionData
*data
);
265 /* MoveResizeRelative */
266 void action_move_relative(union ActionData
*data
);
267 /* MoveResizeRelative */
268 void action_resize_relative(union ActionData
*data
);
270 void action_move_to_center(union ActionData
*data
);
271 /* MoveResizeRelative */
272 void action_resize_relative_horz(union ActionData
*data
);
273 /* MoveResizeRelative */
274 void action_resize_relative_vert(union ActionData
*data
);
276 void action_maximize_full(union ActionData
*data
);
278 void action_unmaximize_full(union ActionData
*data
);
280 void action_toggle_maximize_full(union ActionData
*data
);
282 void action_maximize_horz(union ActionData
*data
);
284 void action_unmaximize_horz(union ActionData
*data
);
286 void action_toggle_maximize_horz(union ActionData
*data
);
288 void action_maximize_vert(union ActionData
*data
);
290 void action_unmaximize_vert(union ActionData
*data
);
292 void action_toggle_maximize_vert(union ActionData
*data
);
294 void action_toggle_fullscreen(union ActionData
*data
);
296 void action_send_to_desktop(union ActionData
*data
);
297 /* SendToDesktopDirection */
298 void action_send_to_desktop_dir(union ActionData
*data
);
300 void action_desktop(union ActionData
*data
);
301 /* DesktopDirection */
302 void action_desktop_dir(union ActionData
*data
);
304 void action_desktop_last(union ActionData
*data
);
306 void action_toggle_decorations(union ActionData
*data
);
308 void action_moveresize(union ActionData
*data
);
310 void action_reconfigure(union ActionData
*data
);
312 void action_restart(union ActionData
*data
);
314 void action_exit(union ActionData
*data
);
316 void action_showmenu(union ActionData
*data
);
318 void action_cycle_windows(union ActionData
*data
);
319 /* InterDirectionalAction */
320 void action_directional_focus(union ActionData
*data
);
321 /* DirectionalAction */
322 void action_movetoedge(union ActionData
*data
);
323 /* DirectionalAction */
324 void action_growtoedge(union ActionData
*data
);
326 void action_send_to_layer(union ActionData
*data
);
328 void action_toggle_layer(union ActionData
*data
);
330 void action_toggle_dockautohide(union ActionData
*data
);
332 void action_toggle_show_desktop(union ActionData
*data
);
334 void action_show_desktop(union ActionData
*data
);
336 void action_unshow_desktop(union ActionData
*data
);