1 /* -*- indent-tabs-mode: nil; tab-width: 4; c-basic-offset: 4; -*-
3 action.h for the Openbox window manager
4 Copyright (c) 2003 Ben Jansens
6 This program is free software; you can redistribute it and/or modify
7 it under the terms of the GNU General Public License as published by
8 the Free Software Foundation; either version 2 of the License, or
9 (at your option) any later version.
11 This program is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 GNU General Public License for more details.
16 See the COPYING file for a copy of the GNU General Public License.
24 #include "parser/parse.h"
28 typedef struct _ObAction ObAction
;
30 /* These have to all have a Client* at the top even if they don't use it, so
31 that I can set it blindly later on. So every function will have a Client*
32 available (possibly NULL though) if it wants it.
38 OB_CLIENT_ACTION_OPTIONAL
,
39 OB_CLIENT_ACTION_ALWAYS
43 ObClientActionReq client_action
;
45 ObFrameContext context
;
52 struct InteractiveAction
{
58 struct InterDirectionalAction
{
59 struct InteractiveAction inter
;
60 ObDirection direction
;
63 struct DirectionalAction
{
65 ObDirection direction
;
79 gboolean here
; /* bring it to the current desktop */
82 struct MoveResizeRelative
{
87 struct SendToDesktop
{
93 struct SendToDesktopDirection
{
94 struct InteractiveAction inter
;
102 struct AnyAction any
;
107 struct AnyAction any
;
108 int layer
; /* < 0 = below, 0 = normal, > 0 = above */
111 struct DesktopDirection
{
112 struct InteractiveAction inter
;
119 struct AnyAction any
;
125 struct AnyAction any
;
129 struct CycleWindows
{
130 struct InteractiveAction inter
;
136 struct AnyAction any
;
137 struct InteractiveAction inter
;
138 struct InterDirectionalAction interdiraction
;
139 struct DirectionalAction diraction
;
140 struct Execute execute
;
141 struct ClientAction client
;
142 struct Activate activate
;
143 struct MoveResizeRelative relative
;
144 struct SendToDesktop sendto
;
145 struct SendToDesktopDirection sendtodir
;
146 struct Desktop desktop
;
147 struct DesktopDirection desktopdir
;
148 struct MoveResize moveresize
;
149 struct ShowMenu showmenu
;
150 struct CycleWindows cycle
;
156 /* The func member acts like an enum to tell which one of the structs in
157 the data union are valid.
159 void (*func
)(union ActionData
*data
);
160 union ActionData data
;
163 /* Creates a new Action from the name of the action
164 A few action types need data set after making this call still. Check if
165 the returned action's "func" is one of these.
166 action_execute - the path needs to be set
167 action_restart - the path can optionally be set
168 action_desktop - the destination desktop needs to be set
169 action_send_to_desktop - the destination desktop needs to be set
170 action_move_relative_horz - the delta
171 action_move_relative_vert - the delta
172 action_resize_relative_horz - the delta
173 action_resize_relative_vert - the delta
176 ObAction
*action_from_string(const gchar
*name
, ObUserAction uact
);
177 ObAction
*action_parse(ObParseInst
*i
, xmlDocPtr doc
, xmlNodePtr node
,
179 void action_free(ObAction
*a
);
181 /*! Executes a list of actions.
182 @param c The client associated with the action. Can be NULL.
183 @param state The keyboard modifiers state at the time the user action occured
184 @param button The mouse button used to execute the action.
185 @param x The x coord at which the user action occured.
186 @param y The y coord at which the user action occured.
187 @param cancel If the action is cancelling an interactive action. This only
188 affects interactive actions, but should generally always be FALSE.
189 @param done If the action is completing an interactive action. This only
190 affects interactive actions, but should generally always be FALSE.
192 void action_run_list(GSList
*acts
, struct _ObClient
*c
, ObFrameContext context
,
193 guint state
, guint button
, gint x
, gint y
,
194 gboolean cancel
, gboolean done
);
196 #define action_run_mouse(a, c, n, s, b, x, y) \
197 action_run_list(a, c, n, s, b, x, y, FALSE, FALSE)
199 #define action_run_interactive(a, c, s, n, d) \
200 action_run_list(a, c, OB_FRAME_CONTEXT_NONE, s, 0, -1, -1, n, d)
202 #define action_run_key(a, c, s, x, y) \
203 action_run_list(a, c, OB_FRAME_CONTEXT_NONE, s, 0, x, y, FALSE, FALSE)
205 #define action_run(a, c, s) \
206 action_run_list(a, c, OB_FRAME_CONTEXT_NONE, s, 0, -1, -1, FALSE, FALSE)
209 void action_execute(union ActionData
*data
);
211 void action_activate(union ActionData
*data
);
213 void action_focus(union ActionData
*data
);
215 void action_unfocus(union ActionData
*data
);
217 void action_iconify(union ActionData
*data
);
219 void action_raiselower(union ActionData
*data
);
221 void action_raise(union ActionData
*data
);
223 void action_lower(union ActionData
*data
);
225 void action_close(union ActionData
*data
);
227 void action_kill(union ActionData
*data
);
229 void action_shade(union ActionData
*data
);
231 void action_shadelower(union ActionData
*data
);
233 void action_unshaderaise(union ActionData
*data
);
235 void action_unshade(union ActionData
*data
);
237 void action_toggle_shade(union ActionData
*data
);
239 void action_toggle_omnipresent(union ActionData
*data
);
240 /* MoveResizeRelative */
241 void action_move_relative_horz(union ActionData
*data
);
242 /* MoveResizeRelative */
243 void action_move_relative_vert(union ActionData
*data
);
244 /* MoveResizeRelative */
245 void action_resize_relative_horz(union ActionData
*data
);
246 /* MoveResizeRelative */
247 void action_resize_relative_vert(union ActionData
*data
);
249 void action_maximize_full(union ActionData
*data
);
251 void action_unmaximize_full(union ActionData
*data
);
253 void action_toggle_maximize_full(union ActionData
*data
);
255 void action_maximize_horz(union ActionData
*data
);
257 void action_unmaximize_horz(union ActionData
*data
);
259 void action_toggle_maximize_horz(union ActionData
*data
);
261 void action_maximize_vert(union ActionData
*data
);
263 void action_unmaximize_vert(union ActionData
*data
);
265 void action_toggle_maximize_vert(union ActionData
*data
);
267 void action_send_to_desktop(union ActionData
*data
);
268 /* SendToDesktopDirection */
269 void action_send_to_desktop_dir(union ActionData
*data
);
271 void action_desktop(union ActionData
*data
);
272 /* DesktopDirection */
273 void action_desktop_dir(union ActionData
*data
);
275 void action_desktop_last(union ActionData
*data
);
277 void action_toggle_decorations(union ActionData
*data
);
279 void action_moveresize(union ActionData
*data
);
281 void action_reconfigure(union ActionData
*data
);
283 void action_restart(union ActionData
*data
);
285 void action_exit(union ActionData
*data
);
287 void action_showmenu(union ActionData
*data
);
289 void action_cycle_windows(union ActionData
*data
);
290 /* InterDirectionalAction */
291 void action_directional_focus(union ActionData
*data
);
292 /* DirectionalAction */
293 void action_movetoedge(union ActionData
*data
);
294 /* DirectionalAction */
295 void action_growtoedge(union ActionData
*data
);
297 void action_send_to_layer(union ActionData
*data
);
299 void action_toggle_layer(union ActionData
*data
);
301 void action_toggle_show_desktop(union ActionData
*data
);
303 void action_show_desktop(union ActionData
*data
);
305 void action_unshow_desktop(union ActionData
*data
);