6 /* These have to all have a Client* at the top even if they don't use it, so
7 that I can set it blindly later on. So every function will have a Client*
8 available (possibly NULL though) if it wants it.
24 struct MoveResizeRelative
{
29 struct SendToDesktop
{
35 struct SendToNextPreviousDesktop
{
46 struct NextPreviousDesktop
{
73 struct Execute execute
;
74 struct ClientAction client
;
75 struct MoveResizeRelative relative
;
76 struct SendToDesktop sendto
;
77 struct SendToNextPreviousDesktop sendtonextprev
;
78 struct Desktop desktop
;
79 struct NextPreviousDesktop nextprevdesktop
;
82 struct ShowMenu showMenu
;
86 /* The func member acts like an enum to tell which one of the structs in
87 the data union are valid.
89 void (*func
)(union ActionData
*data
);
90 union ActionData data
;
93 Action
*action_new(void (*func
)(union ActionData
*data
));
95 /* Creates a new Action from the name of the action
96 A few action types need data set after making this call still. Check if
97 the returned action's "func" is one of these.
98 action_execute - the path needs to be set
99 action_restart - the path can optionally be set
100 action_desktop - the destination desktop needs to be set
101 action_move_relative_horz - the delta
102 action_move_relative_vert - the delta
103 action_resize_relative_horz - the delta
104 action_resize_relative_vert - the delta
106 Action
*action_from_string(char *name
);
107 void action_free(Action
*a
);
110 void action_execute(union ActionData
*data
);
112 void action_focus(union ActionData
*data
);
114 void action_unfocus(union ActionData
*data
);
116 void action_iconify(union ActionData
*data
);
118 void action_raise(union ActionData
*data
);
120 void action_lower(union ActionData
*data
);
122 void action_focusraise(union ActionData
*data
);
124 void action_close(union ActionData
*data
);
126 void action_kill(union ActionData
*data
);
128 void action_shade(union ActionData
*data
);
130 void action_shadelower(union ActionData
*data
);
132 void action_unshaderaise(union ActionData
*data
);
134 void action_unshade(union ActionData
*data
);
136 void action_toggle_shade(union ActionData
*data
);
138 void action_toggle_omnipresent(union ActionData
*data
);
139 /* MoveResizeRelative */
140 void action_move_relative_horz(union ActionData
*data
);
141 /* MoveResizeRelative */
142 void action_move_relative_vert(union ActionData
*data
);
143 /* MoveResizeRelative */
144 void action_resize_relative_horz(union ActionData
*data
);
145 /* MoveResizeRelative */
146 void action_resize_relative_vert(union ActionData
*data
);
148 void action_maximize_full(union ActionData
*data
);
150 void action_unmaximize_full(union ActionData
*data
);
152 void action_toggle_maximize_full(union ActionData
*data
);
154 void action_maximize_horz(union ActionData
*data
);
156 void action_unmaximize_horz(union ActionData
*data
);
158 void action_toggle_maximize_horz(union ActionData
*data
);
160 void action_maximize_vert(union ActionData
*data
);
162 void action_unmaximize_vert(union ActionData
*data
);
164 void action_toggle_maximize_vert(union ActionData
*data
);
166 void action_send_to_desktop(union ActionData
*data
);
167 /* SendToNextPreviousDesktop */
168 void action_send_to_next_desktop(union ActionData
*data
);
169 /* SendToNextPreviousDesktop */
170 void action_send_to_previous_desktop(union ActionData
*data
);
172 void action_desktop(union ActionData
*data
);
173 /* NextPreviousDesktop */
174 void action_next_desktop(union ActionData
*data
);
175 /* NextPreviousDesktop */
176 void action_previous_desktop(union ActionData
*data
);
177 /* NextPreviousDesktop */
178 void action_next_desktop_column(union ActionData
*data
);
179 /* NextPreviousDesktop */
180 void action_previous_desktop_column(union ActionData
*data
);
181 /* NextPreviousDesktop */
182 void action_next_desktop_row(union ActionData
*data
);
183 /* NextPreviousDesktop */
184 void action_previous_desktop_row(union ActionData
*data
);
186 void action_toggle_decorations(union ActionData
*data
);
188 void action_move(union ActionData
*data
);
190 void action_resize(union ActionData
*data
);
192 void action_restart(union ActionData
*data
);
194 void action_exit(union ActionData
*data
);
196 void action_showmenu(union ActionData
*data
);