6 /* These have to all have a Client* at the top even if they don't use it, so
7 that I can set it blindly later on. So every function will have a Client*
8 available (possibly NULL though) if it wants it.
24 struct MoveResizeRelative
{
29 struct SendToDesktop
{
35 struct SendToNextPreviousDesktop
{
46 struct NextPreviousDesktop
{
81 struct Execute execute
;
82 struct ClientAction client
;
83 struct MoveResizeRelative relative
;
84 struct SendToDesktop sendto
;
85 struct SendToNextPreviousDesktop sendtonextprev
;
86 struct Desktop desktop
;
87 struct NextPreviousDesktop nextprevdesktop
;
90 struct ShowMenu showMenu
;
91 struct CycleWindows cycle
;
95 /* The func member acts like an enum to tell which one of the structs in
96 the data union are valid.
98 void (*func
)(union ActionData
*data
);
99 union ActionData data
;
102 Action
*action_new(void (*func
)(union ActionData
*data
));
104 /* Creates a new Action from the name of the action
105 A few action types need data set after making this call still. Check if
106 the returned action's "func" is one of these.
107 action_execute - the path needs to be set
108 action_restart - the path can optionally be set
109 action_desktop - the destination desktop needs to be set
110 action_move_relative_horz - the delta
111 action_move_relative_vert - the delta
112 action_resize_relative_horz - the delta
113 action_resize_relative_vert - the delta
115 Action
*action_from_string(char *name
);
116 void action_free(Action
*a
);
119 void action_execute(union ActionData
*data
);
121 void action_focus(union ActionData
*data
);
123 void action_unfocus(union ActionData
*data
);
125 void action_iconify(union ActionData
*data
);
127 void action_raise(union ActionData
*data
);
129 void action_lower(union ActionData
*data
);
131 void action_focusraise(union ActionData
*data
);
133 void action_close(union ActionData
*data
);
135 void action_kill(union ActionData
*data
);
137 void action_shade(union ActionData
*data
);
139 void action_shadelower(union ActionData
*data
);
141 void action_unshaderaise(union ActionData
*data
);
143 void action_unshade(union ActionData
*data
);
145 void action_toggle_shade(union ActionData
*data
);
147 void action_toggle_omnipresent(union ActionData
*data
);
148 /* MoveResizeRelative */
149 void action_move_relative_horz(union ActionData
*data
);
150 /* MoveResizeRelative */
151 void action_move_relative_vert(union ActionData
*data
);
152 /* MoveResizeRelative */
153 void action_resize_relative_horz(union ActionData
*data
);
154 /* MoveResizeRelative */
155 void action_resize_relative_vert(union ActionData
*data
);
157 void action_maximize_full(union ActionData
*data
);
159 void action_unmaximize_full(union ActionData
*data
);
161 void action_toggle_maximize_full(union ActionData
*data
);
163 void action_maximize_horz(union ActionData
*data
);
165 void action_unmaximize_horz(union ActionData
*data
);
167 void action_toggle_maximize_horz(union ActionData
*data
);
169 void action_maximize_vert(union ActionData
*data
);
171 void action_unmaximize_vert(union ActionData
*data
);
173 void action_toggle_maximize_vert(union ActionData
*data
);
175 void action_send_to_desktop(union ActionData
*data
);
176 /* SendToNextPreviousDesktop */
177 void action_send_to_next_desktop(union ActionData
*data
);
178 /* SendToNextPreviousDesktop */
179 void action_send_to_previous_desktop(union ActionData
*data
);
181 void action_desktop(union ActionData
*data
);
182 /* NextPreviousDesktop */
183 void action_next_desktop(union ActionData
*data
);
184 /* NextPreviousDesktop */
185 void action_previous_desktop(union ActionData
*data
);
186 /* NextPreviousDesktop */
187 void action_next_desktop_column(union ActionData
*data
);
188 /* NextPreviousDesktop */
189 void action_previous_desktop_column(union ActionData
*data
);
190 /* NextPreviousDesktop */
191 void action_next_desktop_row(union ActionData
*data
);
192 /* NextPreviousDesktop */
193 void action_previous_desktop_row(union ActionData
*data
);
195 void action_toggle_decorations(union ActionData
*data
);
197 void action_move(union ActionData
*data
);
199 void action_resize(union ActionData
*data
);
201 void action_restart(union ActionData
*data
);
203 void action_exit(union ActionData
*data
);
205 void action_showmenu(union ActionData
*data
);
207 void action_cycle_windows(union ActionData
*data
);