6 #include "parser/parse.h"
10 typedef struct _ObAction ObAction
;
12 /* These have to all have a Client* at the top even if they don't use it, so
13 that I can set it blindly later on. So every function will have a Client*
14 available (possibly NULL though) if it wants it.
25 struct InteractiveAction
{
31 struct InterDirectionalAction
{
32 struct InteractiveAction inter
;
33 ObDirection direction
;
36 struct DirectionalAction
{
38 ObDirection direction
;
52 gboolean here
; /* bring it to the current desktop */
55 struct MoveResizeRelative
{
60 struct SendToDesktop
{
66 struct SendToDesktopDirection
{
67 struct InteractiveAction inter
;
81 int layer
; /* < 0 = below, 0 = normal, > 0 = above */
84 struct DesktopDirection
{
85 struct InteractiveAction inter
;
102 struct CycleWindows
{
103 struct InteractiveAction inter
;
109 struct AnyAction any
;
110 struct InteractiveAction inter
;
111 struct InterDirectionalAction interdiraction
;
112 struct DirectionalAction diraction
;
113 struct Execute execute
;
114 struct ClientAction client
;
115 struct Activate activate
;
116 struct MoveResizeRelative relative
;
117 struct SendToDesktop sendto
;
118 struct SendToDesktopDirection sendtodir
;
119 struct Desktop desktop
;
120 struct DesktopDirection desktopdir
;
121 struct MoveResize moveresize
;
122 struct ShowMenu showmenu
;
123 struct CycleWindows cycle
;
129 /* The func member acts like an enum to tell which one of the structs in
130 the data union are valid.
132 void (*func
)(union ActionData
*data
);
133 union ActionData data
;
136 /* Creates a new Action from the name of the action
137 A few action types need data set after making this call still. Check if
138 the returned action's "func" is one of these.
139 action_execute - the path needs to be set
140 action_restart - the path can optionally be set
141 action_desktop - the destination desktop needs to be set
142 action_send_to_desktop - the destination desktop needs to be set
143 action_move_relative_horz - the delta
144 action_move_relative_vert - the delta
145 action_resize_relative_horz - the delta
146 action_resize_relative_vert - the delta
149 ObAction
*action_from_string(char *name
, ObUserAction uact
);
150 ObAction
*action_parse(ObParseInst
*i
, xmlDocPtr doc
, xmlNodePtr node
,
152 void action_free(ObAction
*a
);
154 /*! Executes an action.
155 @param c The client associated with the action. Can be NULL.
156 @param state The keyboard modifiers state at the time the user action occured
157 @param button The mouse button used to execute the action.
158 @param x The x coord at which the user action occured.
159 @param y The y coord at which the user action occured.
160 @param cancel If the action is cancelling an interactive action. This only
161 affects interactive actions, but should generally always be FALSE.
162 @param done If the action is completing an interactive action. This only
163 affects interactive actions, but should generally always be FALSE.
165 void action_run_full(ObAction
*a
, struct _ObClient
*c
,
166 guint state
, guint button
, gint x
, gint y
,
167 gboolean cancel
, gboolean done
);
169 #define action_run_mouse(a, c, s, b, x, y) \
170 action_run_full(a, c, s, b, x, y, FALSE, FALSE)
172 #define action_run_interactive(a, c, s, n, d) \
173 action_run_full(a, c, s, 0, -1, -1, n, d)
175 #define action_run_key(a, c, s, x, y) \
176 action_run_full(a, c, s, 0, x, y, FALSE,FALSE)
178 #define action_run(a, c, s) \
179 action_run_full(a, c, s, 0, -1, -1, FALSE,FALSE)
182 void action_execute(union ActionData
*data
);
184 void action_activate(union ActionData
*data
);
186 void action_focus(union ActionData
*data
);
188 void action_unfocus(union ActionData
*data
);
190 void action_iconify(union ActionData
*data
);
192 void action_raiselower(union ActionData
*data
);
194 void action_raise(union ActionData
*data
);
196 void action_lower(union ActionData
*data
);
198 void action_close(union ActionData
*data
);
200 void action_kill(union ActionData
*data
);
202 void action_shade(union ActionData
*data
);
204 void action_shadelower(union ActionData
*data
);
206 void action_unshaderaise(union ActionData
*data
);
208 void action_unshade(union ActionData
*data
);
210 void action_toggle_shade(union ActionData
*data
);
212 void action_toggle_omnipresent(union ActionData
*data
);
213 /* MoveResizeRelative */
214 void action_move_relative_horz(union ActionData
*data
);
215 /* MoveResizeRelative */
216 void action_move_relative_vert(union ActionData
*data
);
217 /* MoveResizeRelative */
218 void action_resize_relative_horz(union ActionData
*data
);
219 /* MoveResizeRelative */
220 void action_resize_relative_vert(union ActionData
*data
);
222 void action_maximize_full(union ActionData
*data
);
224 void action_unmaximize_full(union ActionData
*data
);
226 void action_toggle_maximize_full(union ActionData
*data
);
228 void action_maximize_horz(union ActionData
*data
);
230 void action_unmaximize_horz(union ActionData
*data
);
232 void action_toggle_maximize_horz(union ActionData
*data
);
234 void action_maximize_vert(union ActionData
*data
);
236 void action_unmaximize_vert(union ActionData
*data
);
238 void action_toggle_maximize_vert(union ActionData
*data
);
240 void action_send_to_desktop(union ActionData
*data
);
241 /* SendToDesktopDirection */
242 void action_send_to_desktop_dir(union ActionData
*data
);
244 void action_desktop(union ActionData
*data
);
245 /* DesktopDirection */
246 void action_desktop_dir(union ActionData
*data
);
248 void action_desktop_last(union ActionData
*data
);
250 void action_toggle_decorations(union ActionData
*data
);
252 void action_moveresize(union ActionData
*data
);
254 void action_reconfigure(union ActionData
*data
);
256 void action_restart(union ActionData
*data
);
258 void action_exit(union ActionData
*data
);
260 void action_showmenu(union ActionData
*data
);
262 void action_cycle_windows(union ActionData
*data
);
263 /* InterDirectionalAction */
264 void action_directional_focus(union ActionData
*data
);
265 /* DirectionalAction */
266 void action_movetoedge(union ActionData
*data
);
267 /* DirectionalAction */
268 void action_growtoedge(union ActionData
*data
);
270 void action_send_to_layer(union ActionData
*data
);
272 void action_toggle_layer(union ActionData
*data
);
274 void action_toggle_show_desktop(union ActionData
*data
);
276 void action_show_desktop(union ActionData
*data
);
278 void action_unshow_desktop(union ActionData
*data
);