5 #include "parser/parse.h"
7 /* These have to all have a Client* at the top even if they don't use it, so
8 that I can set it blindly later on. So every function will have a Client*
9 available (possibly NULL though) if it wants it.
16 struct DirectionalAction
{
30 struct MoveResizeRelative
{
35 struct SendToDesktop
{
41 struct SendToDesktopDirection
{
54 int layer
; /* < 0 = below, 0 = normal, > 0 = above */
57 struct DesktopDirection
{
66 guint32 corner
; /* prop_atoms.net_wm_moveresize_* */
87 struct DirectionalAction diraction
;
88 struct Execute execute
;
89 struct ClientAction client
;
90 struct MoveResizeRelative relative
;
91 struct SendToDesktop sendto
;
92 struct SendToDesktopDirection sendtodir
;
93 struct Desktop desktop
;
94 struct DesktopDirection desktopdir
;
95 struct MoveResize moveresize
;
96 struct ShowMenu showmenu
;
97 struct CycleWindows cycle
;
102 /* The func member acts like an enum to tell which one of the structs in
103 the data union are valid.
105 void (*func
)(union ActionData
*data
);
106 union ActionData data
;
109 Action
*action_new(void (*func
)(union ActionData
*data
));
111 /* Creates a new Action from the name of the action
112 A few action types need data set after making this call still. Check if
113 the returned action's "func" is one of these.
114 action_execute - the path needs to be set
115 action_restart - the path can optionally be set
116 action_desktop - the destination desktop needs to be set
117 action_move_relative_horz - the delta
118 action_move_relative_vert - the delta
119 action_resize_relative_horz - the delta
120 action_resize_relative_vert - the delta
123 Action
*action_from_string(char *name
);
124 Action
*action_parse(xmlDocPtr doc
, xmlNodePtr node
);
125 void action_free(Action
*a
);
128 void action_execute(union ActionData
*data
);
130 void action_focus(union ActionData
*data
);
132 void action_unfocus(union ActionData
*data
);
134 void action_iconify(union ActionData
*data
);
136 void action_raise(union ActionData
*data
);
138 void action_lower(union ActionData
*data
);
140 void action_close(union ActionData
*data
);
142 void action_kill(union ActionData
*data
);
144 void action_shade(union ActionData
*data
);
146 void action_shadelower(union ActionData
*data
);
148 void action_unshaderaise(union ActionData
*data
);
150 void action_unshade(union ActionData
*data
);
152 void action_toggle_shade(union ActionData
*data
);
154 void action_toggle_omnipresent(union ActionData
*data
);
155 /* MoveResizeRelative */
156 void action_move_relative_horz(union ActionData
*data
);
157 /* MoveResizeRelative */
158 void action_move_relative_vert(union ActionData
*data
);
159 /* MoveResizeRelative */
160 void action_resize_relative_horz(union ActionData
*data
);
161 /* MoveResizeRelative */
162 void action_resize_relative_vert(union ActionData
*data
);
164 void action_maximize_full(union ActionData
*data
);
166 void action_unmaximize_full(union ActionData
*data
);
168 void action_toggle_maximize_full(union ActionData
*data
);
170 void action_maximize_horz(union ActionData
*data
);
172 void action_unmaximize_horz(union ActionData
*data
);
174 void action_toggle_maximize_horz(union ActionData
*data
);
176 void action_maximize_vert(union ActionData
*data
);
178 void action_unmaximize_vert(union ActionData
*data
);
180 void action_toggle_maximize_vert(union ActionData
*data
);
182 void action_send_to_desktop(union ActionData
*data
);
183 /* SendToDesktopDirection */
184 void action_send_to_desktop_right(union ActionData
*data
);
185 /* SendToDesktopDirection */
186 void action_send_to_desktop_left(union ActionData
*data
);
187 /* SendToDesktopDirection */
188 void action_send_to_desktop_up(union ActionData
*data
);
189 /* SendToDesktopDirection */
190 void action_send_to_desktop_down(union ActionData
*data
);
192 void action_desktop(union ActionData
*data
);
193 /* DesktopDirection */
194 void action_desktop_right(union ActionData
*data
);
195 /* DesktopDirection */
196 void action_desktop_left(union ActionData
*data
);
197 /* DesktopDirection */
198 void action_desktop_up(union ActionData
*data
);
199 /* DesktopDirection */
200 void action_desktop_down(union ActionData
*data
);
202 void action_toggle_decorations(union ActionData
*data
);
204 void action_moveresize(union ActionData
*data
);
206 void action_restart(union ActionData
*data
);
208 void action_exit(union ActionData
*data
);
210 void action_showmenu(union ActionData
*data
);
212 void action_cycle_windows(union ActionData
*data
);
213 /* DirectionalAction */
214 void action_directional_focus(union ActionData
*data
);
215 /* DirectionalAction */
216 void action_movetoedge(union ActionData
*data
);
218 void action_send_to_layer(union ActionData
*data
);
220 void action_toggle_layer(union ActionData
*data
);
222 void action_toggle_show_desktop(union ActionData
*data
);
224 void action_show_desktop(union ActionData
*data
);
226 void action_unshow_desktop(union ActionData
*data
);