14 #include "translate.h"
18 KeyBindingTree
*keyboard_firstnode
;
24 ObFrameContext context
;
27 static GSList
*interactive_states
;
29 static KeyBindingTree
*curpos
;
30 static ObTimer
*chain_timer
;
32 static void grab_for_window(Window win
, gboolean grab
)
39 p
= curpos
? curpos
->first_child
: keyboard_firstnode
;
41 grab_key(p
->key
, p
->state
, win
, GrabModeAsync
);
45 grab_key(config_keyboard_reset_keycode
,
46 config_keyboard_reset_state
,
51 void keyboard_grab_for_client(ObClient
*c
, gboolean grab
)
53 grab_for_window(c
->window
, grab
);
56 static void grab_keys(gboolean grab
)
60 grab_for_window(screen_support_win
, grab
);
61 for (it
= client_list
; it
; it
= g_list_next(it
))
62 grab_for_window(((ObClient
*)it
->data
)->frame
->window
, grab
);
65 void keyboard_reset_chains()
68 timer_stop(chain_timer
);
77 static void chain_timeout(ObTimer
*t
, void *data
)
79 keyboard_reset_chains();
82 gboolean
keyboard_bind(GList
*keylist
, ObAction
*action
)
84 KeyBindingTree
*tree
, *t
;
87 g_assert(keylist
!= NULL
);
88 g_assert(action
!= NULL
);
90 if (!(tree
= tree_build(keylist
)))
93 if ((t
= tree_find(tree
, &conflict
)) != NULL
) {
94 /* already bound to something, use the existing tree */
99 while (t
->first_child
) t
= t
->first_child
;
102 g_warning("conflict with binding");
108 t
->actions
= g_slist_append(t
->actions
, action
);
109 /* assimilate this built tree into the main tree. assimilation
110 destroys/uses the tree */
111 if (tree
) tree_assimilate(tree
);
116 void keyboard_interactive_grab(guint state
, ObClient
*client
,
117 ObFrameContext context
, ObAction
*action
)
119 ObInteractiveState
*s
;
121 if (!interactive_states
) {
122 if (!grab_keyboard(TRUE
))
124 if (!grab_pointer(TRUE
, None
)) {
125 grab_keyboard(FALSE
);
130 s
= g_new(ObInteractiveState
, 1);
135 s
->context
= context
;
137 interactive_states
= g_slist_append(interactive_states
, s
);
140 gboolean
keyboard_process_interactive_grab(const XEvent
*e
,
142 ObFrameContext
*context
)
145 gboolean handled
= FALSE
;
146 gboolean done
= FALSE
;
147 gboolean cancel
= FALSE
;
149 for (it
= interactive_states
; it
; it
= next
) {
150 ObInteractiveState
*s
= it
->data
;
152 next
= g_slist_next(it
);
155 *context
= s
->context
;
157 if ((e
->type
== KeyRelease
&&
158 !(s
->state
& e
->xkey
.state
)))
160 else if (e
->type
== KeyPress
) {
161 if (e
->xkey
.keycode
== ob_keycode(OB_KEY_RETURN
))
163 else if (e
->xkey
.keycode
== ob_keycode(OB_KEY_ESCAPE
))
164 cancel
= done
= TRUE
;
167 if (s
->action
->func
== action_cycle_windows
) {
168 s
->action
->data
.cycle
.cancel
= cancel
;
169 s
->action
->data
.cycle
.final
= TRUE
;
171 if (s
->action
->func
== action_desktop_dir
) {
172 s
->action
->data
.desktopdir
.cancel
= cancel
;
173 s
->action
->data
.desktopdir
.final
= TRUE
;
175 if (s
->action
->func
== action_send_to_desktop_dir
) {
176 s
->action
->data
.sendtodir
.cancel
= cancel
;
177 s
->action
->data
.sendtodir
.final
= TRUE
;
180 s
->action
->func(&s
->action
->data
);
182 grab_keyboard(FALSE
);
183 grab_pointer(FALSE
, None
);
184 keyboard_reset_chains();
187 interactive_states
= g_slist_delete_link(interactive_states
, it
);
195 void keyboard_event(ObClient
*client
, const XEvent
*e
)
199 g_assert(e
->type
== KeyPress
);
201 if (e
->xkey
.keycode
== config_keyboard_reset_keycode
&&
202 e
->xkey
.state
== config_keyboard_reset_state
)
204 keyboard_reset_chains();
209 p
= keyboard_firstnode
;
211 p
= curpos
->first_child
;
213 if (p
->key
== e
->xkey
.keycode
&&
214 p
->state
== e
->xkey
.state
) {
215 if (p
->first_child
!= NULL
) { /* part of a chain */
216 if (chain_timer
) timer_stop(chain_timer
);
217 /* 5 second timeout for chains */
218 chain_timer
= timer_start(5000*1000, chain_timeout
,
224 for (it
= p
->actions
; it
; it
= it
->next
) {
225 ObAction
*act
= it
->data
;
226 if (act
->func
!= NULL
) {
227 act
->data
.any
.c
= client
;
229 if (act
->func
== action_cycle_windows
)
231 act
->data
.cycle
.final
= FALSE
;
232 act
->data
.cycle
.cancel
= FALSE
;
234 if (act
->func
== action_desktop_dir
)
236 act
->data
.desktopdir
.final
= FALSE
;
237 act
->data
.desktopdir
.cancel
= FALSE
;
239 if (act
->func
== action_send_to_desktop_dir
)
241 act
->data
.sendtodir
.final
= FALSE
;
242 act
->data
.sendtodir
.cancel
= FALSE
;
245 if (act
->func
== action_moveresize
)
247 screen_pointer_pos(&act
->data
.moveresize
.x
,
248 &act
->data
.moveresize
.y
);
251 if ((act
->func
== action_cycle_windows
||
252 act
->func
== action_desktop_dir
||
253 act
->func
== action_send_to_desktop_dir
))
255 keyboard_interactive_grab(e
->xkey
.state
, client
,
259 if (act
->func
== action_showmenu
)
261 act
->data
.showmenu
.x
= e
->xkey
.x_root
;
262 act
->data
.showmenu
.y
= e
->xkey
.y_root
;
265 act
->data
.any
.c
= client
;
266 act
->func(&act
->data
);
270 keyboard_reset_chains();
278 void keyboard_startup()
283 void keyboard_shutdown()
285 tree_destroy(keyboard_firstnode
);
286 keyboard_firstnode
= NULL
;