]> Dogcows Code - chaz/openbox/blob - openbox/resist.c
when placing transients in the stacking order, only use relatives that are on screen...
[chaz/openbox] / openbox / resist.c
1 /* -*- indent-tabs-mode: nil; tab-width: 4; c-basic-offset: 4; -*-
2
3 resist.c for the Openbox window manager
4 Copyright (c) 2006 Mikael Magnusson
5 Copyright (c) 2003-2007 Dana Jansens
6
7 This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version.
11
12 This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details.
16
17 See the COPYING file for a copy of the GNU General Public License.
18 */
19
20 #include "client.h"
21 #include "frame.h"
22 #include "stacking.h"
23 #include "screen.h"
24 #include "config.h"
25 #include "parser/parse.h"
26
27 #include <glib.h>
28
29 void resist_move_windows(ObClient *c, gint resist, gint *x, gint *y)
30 {
31 GList *it;
32 gint l, t, r, b; /* requested edges */
33 gint cl, ct, cr, cb; /* current edges */
34 gint w, h; /* current size */
35 ObClient *snapx = NULL, *snapy = NULL;
36
37 if (!resist) return;
38
39 frame_client_gravity(c->frame, x, y, c->area.width, c->area.height);
40
41 w = c->frame->area.width;
42 h = c->frame->area.height;
43
44 l = *x;
45 t = *y;
46 r = l + w - 1;
47 b = t + h - 1;
48
49 cl = RECT_LEFT(c->frame->area);
50 ct = RECT_TOP(c->frame->area);
51 cr = RECT_RIGHT(c->frame->area);
52 cb = RECT_BOTTOM(c->frame->area);
53
54 for (it = stacking_list; it; it = g_list_next(it)) {
55 ObClient *target;
56 gint tl, tt, tr, tb; /* 1 past the target's edges on each side */
57
58 if (!WINDOW_IS_CLIENT(it->data))
59 continue;
60 target = it->data;
61
62 /* don't snap to self or non-visibles */
63 if (!target->frame->visible || target == c) continue;
64
65 tl = RECT_LEFT(target->frame->area) - 1;
66 tt = RECT_TOP(target->frame->area) - 1;
67 tr = RECT_RIGHT(target->frame->area) + 1;
68 tb = RECT_BOTTOM(target->frame->area) + 1;
69
70 /* snapx and snapy ensure that the window snaps to the top-most
71 window edge available, without going all the way from
72 bottom-to-top in the stacking list
73 */
74 if (snapx == NULL) {
75 if (ct < tb && cb > tt) {
76 if (cl >= tr && l < tr && l >= tr - resist)
77 *x = tr, snapx = target;
78 else if (cr <= tl && r > tl &&
79 r <= tl + resist)
80 *x = tl - w + 1, snapx = target;
81 if (snapx != NULL) {
82 /* try to corner snap to the window */
83 if (ct > tt && t <= tt &&
84 t > tt - resist)
85 *y = tt + 1, snapy = target;
86 else if (cb < tb && b >= tb &&
87 b < tb + resist)
88 *y = tb - h, snapy = target;
89 }
90 }
91 }
92 if (snapy == NULL) {
93 if (cl < tr && cr > tl) {
94 if (ct >= tb && t < tb && t >= tb - resist)
95 *y = tb, snapy = target;
96 else if (cb <= tt && b > tt &&
97 b <= tt + resist)
98 *y = tt - h + 1, snapy = target;
99 if (snapy != NULL) {
100 /* try to corner snap to the window */
101 if (cl > tl && l <= tl &&
102 l > tl - resist)
103 *x = tl + 1, snapx = target;
104 else if (cr < tr && r >= tr &&
105 r < tr + resist)
106 *x = tr - w, snapx = target;
107 }
108 }
109 }
110
111 if (snapx && snapy) break;
112 }
113
114 frame_frame_gravity(c->frame, x, y, c->area.width, c->area.height);
115 }
116
117 void resist_move_monitors(ObClient *c, gint resist, gint *x, gint *y)
118 {
119 Rect *area, *parea;
120 guint i;
121 gint l, t, r, b; /* requested edges */
122 gint al, at, ar, ab; /* screen area edges */
123 gint pl, pt, pr, pb; /* physical screen area edges */
124 gint cl, ct, cr, cb; /* current edges */
125 gint w, h; /* current size */
126
127 if (!resist) return;
128
129 frame_client_gravity(c->frame, x, y, c->area.width, c->area.height);
130
131 w = c->frame->area.width;
132 h = c->frame->area.height;
133
134 l = *x;
135 t = *y;
136 r = l + w - 1;
137 b = t + h - 1;
138
139 cl = RECT_LEFT(c->frame->area);
140 ct = RECT_TOP(c->frame->area);
141 cr = RECT_RIGHT(c->frame->area);
142 cb = RECT_BOTTOM(c->frame->area);
143
144 for (i = 0; i < screen_num_monitors; ++i) {
145 area = screen_area_monitor(c->desktop, i);
146 parea = screen_physical_area_monitor(i);
147
148 if (!RECT_INTERSECTS_RECT(*parea, c->frame->area))
149 continue;
150
151 al = RECT_LEFT(*area);
152 at = RECT_TOP(*area);
153 ar = RECT_RIGHT(*area);
154 ab = RECT_BOTTOM(*area);
155 pl = RECT_LEFT(*parea);
156 pt = RECT_TOP(*parea);
157 pr = RECT_RIGHT(*parea);
158 pb = RECT_BOTTOM(*parea);
159
160 if (cl >= al && l < al && l >= al - resist)
161 *x = al;
162 else if (cr <= ar && r > ar && r <= ar + resist)
163 *x = ar - w + 1;
164 else if (cl >= pl && l < pl && l >= pl - resist)
165 *x = pl;
166 else if (cr <= pr && r > pr && r <= pr + resist)
167 *x = pr - w + 1;
168
169 if (ct >= at && t < at && t >= at - resist)
170 *y = at;
171 else if (cb <= ab && b > ab && b < ab + resist)
172 *y = ab - h + 1;
173 else if (ct >= pt && t < pt && t >= pt - resist)
174 *y = pt;
175 else if (cb <= pb && b > pb && b < pb + resist)
176 *y = pb - h + 1;
177 }
178
179 frame_frame_gravity(c->frame, x, y, c->area.width, c->area.height);
180 }
181
182 void resist_size_windows(ObClient *c, gint resist, gint *w, gint *h,
183 ObCorner corn)
184 {
185 GList *it;
186 ObClient *target; /* target */
187 gint l, t, r, b; /* my left, top, right and bottom sides */
188 gint dlt, drb; /* my destination left/top and right/bottom sides */
189 gint tl, tt, tr, tb; /* target's left, top, right and bottom bottom sides*/
190 gint incw, inch;
191 ObClient *snapx = NULL, *snapy = NULL;
192
193 if (!resist) return;
194
195 incw = c->size_inc.width;
196 inch = c->size_inc.height;
197
198 l = RECT_LEFT(c->frame->area);
199 r = RECT_RIGHT(c->frame->area);
200 t = RECT_TOP(c->frame->area);
201 b = RECT_BOTTOM(c->frame->area);
202
203 for (it = stacking_list; it; it = g_list_next(it)) {
204 if (!WINDOW_IS_CLIENT(it->data))
205 continue;
206 target = it->data;
207
208 /* don't snap to invisibles or ourself */
209 if (!target->frame->visible || target == c) continue;
210
211 tl = RECT_LEFT(target->frame->area);
212 tr = RECT_RIGHT(target->frame->area);
213 tt = RECT_TOP(target->frame->area);
214 tb = RECT_BOTTOM(target->frame->area);
215
216 if (snapx == NULL) {
217 /* horizontal snapping */
218 if (t < tb && b > tt) {
219 switch (corn) {
220 case OB_CORNER_TOPLEFT:
221 case OB_CORNER_BOTTOMLEFT:
222 dlt = l;
223 drb = r + *w - c->frame->area.width;
224 if (r < tl && drb >= tl &&
225 drb < tl + resist)
226 *w = tl - l, snapx = target;
227 break;
228 case OB_CORNER_TOPRIGHT:
229 case OB_CORNER_BOTTOMRIGHT:
230 dlt = l - *w + c->frame->area.width;
231 drb = r;
232 if (l > tr && dlt <= tr &&
233 dlt > tr - resist)
234 *w = r - tr, snapx = target;
235 break;
236 }
237 }
238 }
239
240 if (snapy == NULL) {
241 /* vertical snapping */
242 if (l < tr && r > tl) {
243 switch (corn) {
244 case OB_CORNER_TOPLEFT:
245 case OB_CORNER_TOPRIGHT:
246 dlt = t;
247 drb = b + *h - c->frame->area.height;
248 if (b < tt && drb >= tt &&
249 drb < tt + resist)
250 *h = tt - t, snapy = target;
251 break;
252 case OB_CORNER_BOTTOMLEFT:
253 case OB_CORNER_BOTTOMRIGHT:
254 dlt = t - *h + c->frame->area.height;
255 drb = b;
256 if (t > tb && dlt <= tb &&
257 dlt > tb - resist)
258 *h = b - tb, snapy = target;
259 break;
260 }
261 }
262 }
263
264 /* snapped both ways */
265 if (snapx && snapy) break;
266 }
267 }
268
269 void resist_size_monitors(ObClient *c, gint resist, gint *w, gint *h,
270 ObCorner corn)
271 {
272 gint l, t, r, b; /* my left, top, right and bottom sides */
273 gint dlt, drb; /* my destination left/top and right/bottom sides */
274 Rect *area, *parea;
275 gint al, at, ar, ab; /* screen boundaries */
276 gint pl, pt, pr, pb; /* physical screen boundaries */
277 gint incw, inch;
278 guint i;
279
280 if (!resist) return;
281
282 l = RECT_LEFT(c->frame->area);
283 r = RECT_RIGHT(c->frame->area);
284 t = RECT_TOP(c->frame->area);
285 b = RECT_BOTTOM(c->frame->area);
286
287 incw = c->size_inc.width;
288 inch = c->size_inc.height;
289
290 for (i = 0; i < screen_num_monitors; ++i) {
291 area = screen_area_monitor(c->desktop, i);
292 parea = screen_physical_area_monitor(i);
293
294 if (!RECT_INTERSECTS_RECT(*parea, c->frame->area))
295 continue;
296
297 /* get the screen boundaries */
298 al = RECT_LEFT(*area);
299 at = RECT_TOP(*area);
300 ar = RECT_RIGHT(*area);
301 ab = RECT_BOTTOM(*area);
302 pl = RECT_LEFT(*parea);
303 pt = RECT_TOP(*parea);
304 pr = RECT_RIGHT(*parea);
305 pb = RECT_BOTTOM(*parea);
306
307 /* horizontal snapping */
308 switch (corn) {
309 case OB_CORNER_TOPLEFT:
310 case OB_CORNER_BOTTOMLEFT:
311 dlt = l;
312 drb = r + *w - c->frame->area.width;
313 if (r <= ar && drb > ar && drb <= ar + resist)
314 *w = ar - l + 1;
315 else if (r <= pr && drb > pr && drb <= pr + resist)
316 *w = pr - l + 1;
317 break;
318 case OB_CORNER_TOPRIGHT:
319 case OB_CORNER_BOTTOMRIGHT:
320 dlt = l - *w + c->frame->area.width;
321 drb = r;
322 if (l >= al && dlt < al && dlt >= al - resist)
323 *w = r - al + 1;
324 else if (l >= pl && dlt < pl && dlt >= pl - resist)
325 *w = r - pl + 1;
326 break;
327 }
328
329 /* vertical snapping */
330 switch (corn) {
331 case OB_CORNER_TOPLEFT:
332 case OB_CORNER_TOPRIGHT:
333 dlt = t;
334 drb = b + *h - c->frame->area.height;
335 if (b <= ab && drb > ab && drb <= ab + resist)
336 *h = ab - t + 1;
337 else if (b <= pb && drb > pb && drb <= pb + resist)
338 *h = pb - t + 1;
339 break;
340 case OB_CORNER_BOTTOMLEFT:
341 case OB_CORNER_BOTTOMRIGHT:
342 dlt = t - *h + c->frame->area.height;
343 drb = b;
344 if (t >= at && dlt < at && dlt >= at - resist)
345 *h = b - at + 1;
346 else if (t >= pt && dlt < pt && dlt >= pt - resist)
347 *h = b - pt + 1;
348 break;
349 }
350 }
351 }
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