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[chaz/openbox] / otk / rendercontrol.hh
1 // -*- mode: C++; indent-tabs-mode: nil; c-basic-offset: 2; -*-
2 #ifndef __rendercontrol_hh
3 #define __rendercontrol_hh
4
5 extern "C" {
6 #include <X11/Xlib.h>
7 #include <X11/Xutil.h>
8 }
9
10 #include "surface.hh"
11
12 namespace otk {
13
14 class ScreenInfo;
15 class RenderTexture;
16 class Font;
17 class RenderColor;
18 class ustring;
19 class PixmapMask;
20
21 class RenderControl {
22 protected:
23 int _screen;
24
25 /*
26 // color tables, meaning, 256 (possibly) different shades of each color,
27 // based on the number of bits there are available for each color in the
28 // visual
29 unsigned char _red_color_table[256];
30 unsigned char _green_color_table[256];
31 unsigned char _blue_color_table[256];
32 */
33
34 /*
35 Bool _dither;
36
37 int _cpc; // colors-per-channel: must be a value between [2,6]
38 int _bpp; // bits-per-pixel
39
40 unsigned int *_grad_xbuffer;
41 unsigned int *_grad_ybuffer;
42 unsigned int _grad_buffer_width;
43 unsigned int _grad_buffer_height;
44
45 unsigned long *_sqrt_table;
46
47 // These values are all determined based on a visual
48
49 int _red_bits; // the number of bits (1-255) that each shade of color
50 int _green_bits; // spans across. best case is 1, which gives 255 shades.
51 int _blue_bits;
52 unsigned char _red_color_table[256];
53 unsigned char _green_color_table[256];
54 unsigned char _blue_color_table[256];
55
56 // These are only used for TrueColor visuals
57 int _red_offset; // the offset of each color in a color mask
58 int _green_offset;
59 int _blue_offset;
60
61 // These are only used for !TrueColor visuals
62 XColor *_colors;
63 int _ncolors;
64 */
65
66 RenderControl(int screen);
67
68 virtual void drawSolidBackground(Surface& sf,
69 const RenderTexture& texture) const;
70
71 public:
72 virtual ~RenderControl();
73
74 static RenderControl *getRenderControl(int screen);
75
76 virtual void drawRoot(const RenderColor &color) const;
77
78 //! Draws a background onto a Surface, as specified by a RenderTexture
79 /*!
80 This function will overwrite the entire surface.
81 */
82 virtual void drawBackground(Surface &sf,
83 const RenderTexture &texture) const = 0;
84
85 //! Draws an image onto the surface
86 /*!
87 This function will overwrite the entire surface.<br>
88 The image must be specified in 32-bit packed ARGB format. The current
89 background will be used for applying the alpha.
90 */
91 virtual void drawImage(Surface &sf, int w, int h,
92 unsigned long *data) const = 0;
93
94 //! Draws a string onto a Surface
95 virtual void drawString(Surface &sf, const Font &font, int x, int y,
96 const RenderColor &color,
97 const ustring &string) const;
98
99 //! Draws a PixmapMask with a specified color onto a Surface
100 virtual void drawMask(Surface &sf, const RenderColor &color,
101 const PixmapMask &mask) const;
102 };
103
104 }
105
106 #endif // __rendercontrol_hh
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