]> Dogcows Code - chaz/openbox/blob - otk/rendercontrol.hh
store the pixel32 data in the surface so it can be reused
[chaz/openbox] / otk / rendercontrol.hh
1 // -*- mode: C++; indent-tabs-mode: nil; c-basic-offset: 2; -*-
2 #ifndef __rendercontrol_hh
3 #define __rendercontrol_hh
4
5 extern "C" {
6 #include <X11/Xlib.h>
7 #include <X11/Xutil.h>
8 }
9
10 #include "surface.hh"
11
12 namespace otk {
13
14 class ScreenInfo;
15 class RenderTexture;
16 class Font;
17 class RenderColor;
18 class ustring;
19
20 class RenderControl {
21 protected:
22 int _screen;
23
24 /*
25 // color tables, meaning, 256 (possibly) different shades of each color,
26 // based on the number of bits there are available for each color in the
27 // visual
28 unsigned char _red_color_table[256];
29 unsigned char _green_color_table[256];
30 unsigned char _blue_color_table[256];
31 */
32
33 /*
34 Bool _dither;
35
36 int _cpc; // colors-per-channel: must be a value between [2,6]
37 int _bpp; // bits-per-pixel
38
39 unsigned int *_grad_xbuffer;
40 unsigned int *_grad_ybuffer;
41 unsigned int _grad_buffer_width;
42 unsigned int _grad_buffer_height;
43
44 unsigned long *_sqrt_table;
45
46 // These values are all determined based on a visual
47
48 int _red_bits; // the number of bits (1-255) that each shade of color
49 int _green_bits; // spans across. best case is 1, which gives 255 shades.
50 int _blue_bits;
51 unsigned char _red_color_table[256];
52 unsigned char _green_color_table[256];
53 unsigned char _blue_color_table[256];
54
55 // These are only used for TrueColor visuals
56 int _red_offset; // the offset of each color in a color mask
57 int _green_offset;
58 int _blue_offset;
59
60 // These are only used for !TrueColor visuals
61 XColor *_colors;
62 int _ncolors;
63 */
64
65 RenderControl(int screen);
66
67 virtual void drawSolidBackground(Surface& sf,
68 const RenderTexture& texture) const;
69
70 public:
71 virtual ~RenderControl();
72
73 static RenderControl *getRenderControl(int screen);
74
75 virtual void drawRoot(const RenderColor &color) const;
76
77 //! Draws a string onto a Surface
78 virtual void drawString(Surface &sf, const Font &font, int x, int y,
79 const RenderColor &color,
80 const ustring &string) const;
81
82 //! Draws a background onto a Surface, as specified by a RenderTexture
83 virtual void drawBackground(Surface &sf,
84 const RenderTexture &texture) const = 0;
85 };
86
87 }
88
89 #endif // __rendercontrol_hh
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