]> Dogcows Code - chaz/openbox/blob - otk/renderstyle.cc
smaller, non-bold font
[chaz/openbox] / otk / renderstyle.cc
1 // -*- mode: C++; indent-tabs-mode: nil; c-basic-offset: 2; -*-
2
3 #ifdef HAVE_CONFIG_H
4 # include "../config.h"
5 #endif // HAVE_CONFIG_H
6
7 #include "renderstyle.hh"
8 #include "display.hh"
9 #include "screeninfo.hh"
10
11 namespace otk {
12
13 RenderStyle::RenderStyle(int screen, const std::string &stylefile)
14 : _screen(screen),
15 _file(stylefile)
16 {
17 _root_color = new RenderColor(_screen, 0x272a2f);
18
19 _text_color_focus = new RenderColor(_screen, 0x272a2f);
20 _text_color_unfocus = new RenderColor(_screen, 0x676869);
21
22 _button_color_focus = new RenderColor(_screen, 0x96ba86);
23 _button_color_unfocus = new RenderColor(_screen, 0x676869);
24
25 _frame_border_color = new RenderColor(_screen, 0x181f24);
26 _frame_border_width = 1;
27
28 _client_border_color_focus = new RenderColor(_screen, 0x858687);
29 _client_border_color_unfocus = new RenderColor(_screen, 0x555657);
30 _client_border_width = 1;
31
32 _titlebar_focus = new RenderTexture(_screen,
33 false,
34 RenderTexture::Flat,
35 RenderTexture::Bevel1,
36 false,
37 RenderTexture::Vertical,
38 false,
39 0x858687,
40 0x373a3f,
41 0x0,
42 0x0);
43 _titlebar_unfocus = new RenderTexture(_screen,
44 false,
45 RenderTexture::Flat,
46 RenderTexture::Bevel1,
47 false,
48 RenderTexture::Vertical,
49 false,
50 0x555657,
51 0x171a1f,
52 0x0,
53 0x0);
54
55 _label_focus = new RenderTexture(_screen,
56 false,
57 RenderTexture::Flat,
58 RenderTexture::Bevel1,
59 true,
60 RenderTexture::Vertical,
61 false,
62 0x96ba86,
63 0x5a724c,
64 0x181f24,
65 0x0);
66 _label_unfocus = new RenderTexture(_screen,
67 false,
68 RenderTexture::Sunken,
69 RenderTexture::Bevel1,
70 false,
71 RenderTexture::CrossDiagonal,
72 false,
73 0x555657,
74 0x272a2f,
75 0x0,
76 0x0);
77
78
79 _handle_focus = new RenderTexture(_screen,
80 false,
81 RenderTexture::Flat,
82 RenderTexture::Bevel1,
83 false,
84 RenderTexture::Vertical,
85 false,
86 0x858687,
87 0x373a3f,
88 0x0,
89 0x0);
90 _handle_unfocus = new RenderTexture(_screen,
91 false,
92 RenderTexture::Flat,
93 RenderTexture::Bevel1,
94 false,
95 RenderTexture::Vertical,
96 false,
97 0x555657,
98 0x171a1f,
99 0x0,
100 0x0);
101
102
103 _button_unpress_focus = new RenderTexture(_screen,
104 false,
105 RenderTexture::Raised,
106 RenderTexture::Bevel2,
107 false,
108 RenderTexture::CrossDiagonal,
109 false,
110 0x858687,
111 0x272a2f,
112 0x0,
113 0x0);
114 _button_unpress_unfocus = new RenderTexture(_screen,
115 false,
116 RenderTexture::Raised,
117 RenderTexture::Bevel2,
118 false,
119 RenderTexture::CrossDiagonal,
120 false,
121 0x555657,
122 0x171a1f,
123 0x0,
124 0x0);
125
126 _button_press_focus = new RenderTexture(_screen,
127 false,
128 RenderTexture::Sunken,
129 RenderTexture::Bevel2,
130 false,
131 RenderTexture::CrossDiagonal,
132 false,
133 0x96ba86,
134 0x5a724c,
135 0x0,
136 0x0);
137 _button_press_unfocus = new RenderTexture(_screen,
138 false,
139 RenderTexture::Sunken,
140 RenderTexture::Bevel2,
141 false,
142 RenderTexture::CrossDiagonal,
143 false,
144 0x555657,
145 0x171a1f,
146 0x0,
147 0x0);
148
149 _grip_focus = new RenderTexture(_screen,
150 false,
151 RenderTexture::Flat,
152 RenderTexture::Bevel1,
153 false,
154 RenderTexture::Vertical,
155 false,
156 0x96ba86,
157 0x5a724c,
158 0x0,
159 0x0);
160 _grip_unfocus = new RenderTexture(_screen,
161 false,
162 RenderTexture::Flat,
163 RenderTexture::Bevel1,
164 false,
165 RenderTexture::Vertical,
166 false,
167 0x555657,
168 0x171a1f,
169 0x0,
170 0x0);
171
172 _label_font = new Font(_screen, "Arial,Sans-8", true, 1, 0x40);
173 _label_justify = RightJustify;
174
175 _max_mask = new PixmapMask();
176 _max_mask->w = _max_mask->h = 8;
177 {
178 //char data[] = { 0x7e, 0xff, 0xc3, 0xc3, 0xc3, 0xc3, 0xff, 0x7e };
179 char data [] = {0x00, 0x00, 0x18, 0x3c, 0x66, 0x42, 0x00, 0x00 };
180 _max_mask->mask =
181 XCreateBitmapFromData(**display,
182 display->screenInfo(_screen)->rootWindow(),
183 data, 8, 8);
184 }
185
186 _icon_mask = new PixmapMask();
187 _icon_mask->w = _icon_mask->h = 8;
188 {
189 //char data[] = { 0x00, 0x00, 0xc3, 0xe7, 0x7e, 0x3c, 0x18, 0x00 };
190 char data[] = { 0x00, 0x00, 0x42, 0x66, 0x3c, 0x18, 0x00, 0x00 };
191 _icon_mask->mask =
192 XCreateBitmapFromData(**display,
193 display->screenInfo(_screen)->rootWindow(),
194 data, 8, 8);
195 }
196
197 _alldesk_mask = new PixmapMask();
198 _alldesk_mask->w = _alldesk_mask->h = 8;
199 {
200 //char data[] = { 0x00, 0x00, 0x18, 0x3c, 0x3c, 0x18, 0x00, 0x00 };
201 char data[] = { 0x00, 0x66, 0x66, 0x00, 0x00, 0x66, 0x66, 0x00 };
202 _alldesk_mask->mask =
203 XCreateBitmapFromData(**display,
204 display->screenInfo(_screen)->rootWindow(),
205 data, 8, 8);
206 }
207
208 _close_mask = new PixmapMask();
209 _close_mask->w = _close_mask->h = 8;
210 {
211 //char data[] = { 0xc3, 0xe7, 0x7e, 0x3c, 0x3c, 0x7e, 0xe7, 0xc3 };
212 char data[] = { 0x00, 0xc3, 0x66, 0x3c, 0x3c, 0x66, 0xc3, 0x00 };
213 _close_mask->mask =
214 XCreateBitmapFromData(**display,
215 display->screenInfo(_screen)->rootWindow(),
216 data, 8, 8);
217 }
218
219 _bevel_width = 1;
220 _handle_width = 4;
221 }
222
223 RenderStyle::~RenderStyle()
224 {
225 delete _root_color;
226
227 delete _text_color_focus;
228 delete _text_color_unfocus;
229
230 delete _button_color_focus;
231 delete _button_color_unfocus;
232
233 delete _frame_border_color;
234
235 delete _client_border_color_focus;
236 delete _client_border_color_unfocus;
237
238 delete _titlebar_focus;
239 delete _titlebar_unfocus;
240
241 delete _label_focus;
242 delete _label_unfocus;
243
244 delete _handle_focus;
245 delete _handle_unfocus;
246
247 delete _button_unpress_focus;
248 delete _button_unpress_unfocus;
249 delete _button_press_focus;
250 delete _button_press_unfocus;
251
252 delete _grip_focus;
253 delete _grip_unfocus;
254
255 delete _label_font;
256
257 delete _max_mask;
258 delete _icon_mask;
259 delete _alldesk_mask;
260 delete _close_mask;
261 }
262
263 }
This page took 0.044639 seconds and 5 git commands to generate.