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Dogcows Code - chaz/openbox/blob - otk/style.hh
ec9f3f8d4263a40cb23d7e5a8b9b52ded00622fc
10 #include "configuration.hh"
24 enum Type
{ ButtonFocus
, ButtonUnfocus
, TitleFocus
, TitleUnfocus
,
25 LabelFocus
, LabelUnfocus
, HandleFocus
, HandleUnfocus
,
26 GripFocus
, GripUnfocus
};
28 enum TextJustify
{ LeftJustify
= 1, RightJustify
, CenterJustify
};
29 enum BulletType
{ RoundBullet
= 1, TriangleBullet
, SquareBullet
, NoBullet
};
33 BImageControl
*image_control
;
36 l_text_focus
, l_text_unfocus
,
37 b_pic_focus
, b_pic_unfocus
;
49 b_pressed
, b_pressed_focus
, b_pressed_unfocus
,
52 PixmapMask close_button
, max_button
, icon_button
, stick_button
;
54 BulletType bullet_type
;
56 unsigned int handle_width
, bevel_width
, frame_width
, border_width
;
58 unsigned int screen_number
;
60 bool shadow_fonts
, aa_fonts
;
65 Style(BImageControl
*);
68 void readDatabaseMask(const std::string
&rname
,
69 PixmapMask
&pixmapMask
,
70 const Configuration
&style
);
72 BTexture
readDatabaseTexture(const std::string
&rname
,
73 const std::string
&default_color
,
74 const Configuration
&style
,
75 bool allowNoTexture
= false);
77 BColor
readDatabaseColor(const std::string
&rname
,
78 const std::string
&default_color
,
79 const Configuration
&style
);
81 BFont
*readDatabaseFont(const std::string
&rbasename
,
82 const Configuration
&style
);
84 void load(const Configuration
&style
);
86 inline BColor
*getTextFocus(void) { return &l_text_focus
; }
87 inline BColor
*getTextUnfocus(void) { return &l_text_unfocus
; }
89 inline BColor
*getButtonPicFocus(void) { return &b_pic_focus
; }
90 inline BColor
*getButtonPicUnfocus(void) { return &b_pic_unfocus
; }
92 inline BTexture
*getTitleFocus(void) { return &t_focus
; }
93 inline BTexture
*getTitleUnfocus(void) { return &t_unfocus
; }
95 inline BTexture
*getLabelFocus(void) { return &l_focus
; }
96 inline BTexture
*getLabelUnfocus(void) { return &l_unfocus
; }
98 inline BTexture
*getHandleFocus(void) { return &h_focus
; }
99 inline BTexture
*getHandleUnfocus(void) { return &h_unfocus
; }
101 inline BTexture
*getButtonFocus(void) { return &b_focus
; }
102 inline BTexture
*getButtonUnfocus(void) { return &b_unfocus
; }
104 inline BTexture
*getButtonPressedFocus(void)
105 { return &b_pressed
; }
106 inline BTexture
*getButtonPressedUnfocus(void)
107 { return &b_pressed_unfocus
; }
109 inline BTexture
*getGripFocus(void) { return &g_focus
; }
110 inline BTexture
*getGripUnfocus(void) { return &g_unfocus
; }
112 inline unsigned int getHandleWidth(void) const { return handle_width
; }
113 inline unsigned int getBevelWidth(void) const { return bevel_width
; }
114 inline unsigned int getFrameWidth(void) const { return frame_width
; }
115 inline unsigned int getBorderWidth(void) const { return border_width
; }
117 inline const BFont
&getFont() const { return *font
; }
119 inline void setShadowFonts(bool fonts
) { shadow_fonts
= fonts
; }
120 inline bool hasShadowFonts(void) const { return shadow_fonts
; }
122 inline void setAAFonts(bool fonts
) { aa_fonts
= fonts
; }
123 inline bool hasAAFonts(void) const { return aa_fonts
; }
125 inline TextJustify
textJustify(void) { return justify
; }
126 inline BulletType
bulletType(void) { return bullet_type
; }
128 inline const BColor
&getBorderColor() const { return border_color
; }
130 inline const BTexture
&getFrameFocus() const { return f_focus
; }
131 inline const BTexture
&getFrameUnfocus() const { return f_unfocus
; }
133 inline void setImageControl(BImageControl
*c
) {
135 screen_number
= c
->getScreenInfo()->screen();
137 inline unsigned int getScreen(void) { return screen_number
; }
139 // XXX add inline accessors for the rest of the bummy
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