]> Dogcows Code - chaz/openbox/blob - render/gradient.c
make the ~/.openbox dir on startup
[chaz/openbox] / render / gradient.c
1 #include <glib.h>
2 #include "render.h"
3 #include "gradient.h"
4 #include "../kernel/openbox.h"
5 #include "color.h"
6
7 void gradient_render(Surface *sf, int w, int h)
8 {
9 pixel32 *data = sf->data.planar.pixel_data;
10 pixel32 current;
11 unsigned int r,g,b;
12 int off, x;
13
14 switch (sf->data.planar.grad) {
15 case Background_Solid: /* already handled */
16 return;
17 case Background_Vertical:
18 gradient_vertical(sf, w, h);
19 break;
20 case Background_Horizontal:
21 gradient_horizontal(sf, w, h);
22 break;
23 case Background_Diagonal:
24 gradient_diagonal(sf, w, h);
25 break;
26 case Background_CrossDiagonal:
27 gradient_crossdiagonal(sf, w, h);
28 break;
29 default:
30 g_message("unhandled gradient\n");
31 }
32
33 if (sf->data.planar.relief == Flat && sf->data.planar.border) {
34 r = sf->data.planar.border_color->r;
35 g = sf->data.planar.border_color->g;
36 b = sf->data.planar.border_color->b;
37 current = (r << default_red_shift)
38 + (g << default_green_shift)
39 + (b << default_blue_shift);
40 for (off = 0, x = 0; x < w; ++x, off++) {
41 *(data + off) = current;
42 *(data + off + ((h-1) * w)) = current;
43 }
44 for (off = 0, x = 0; x < h; ++x, off++) {
45 *(data + (off * w)) = current;
46 *(data + (off * w) + w - 1) = current;
47 }
48 }
49
50 if (sf->data.planar.relief != Flat) {
51 if (sf->data.planar.bevel == Bevel1) {
52 for (off = 1, x = 1; x < w - 1; ++x, off++)
53 highlight(data + off,
54 data + off + (h-1) * w,
55 sf->data.planar.relief==Raised);
56 for (off = 0, x = 0; x < h; ++x, off++)
57 highlight(data + off * w,
58 data + off * w + w - 1,
59 sf->data.planar.relief==Raised);
60 }
61
62 if (sf->data.planar.bevel == Bevel2) {
63 for (off = 2, x = 2; x < w - 2; ++x, off++)
64 highlight(data + off + w,
65 data + off + (h-2) * w,
66 sf->data.planar.relief==Raised);
67 for (off = 1, x = 1; x < h-1; ++x, off++)
68 highlight(data + off * w + 1,
69 data + off * w + w - 2,
70 sf->data.planar.relief==Raised);
71 }
72 }
73 }
74
75
76
77 void gradient_vertical(Surface *sf, int w, int h)
78 {
79 pixel32 *data = sf->data.planar.pixel_data;
80 pixel32 current;
81 float dr, dg, db;
82 unsigned int r,g,b;
83 int x, y;
84
85 dr = (float)(sf->data.planar.secondary->r - sf->data.planar.primary->r);
86 dr/= (float)h;
87
88 dg = (float)(sf->data.planar.secondary->g - sf->data.planar.primary->g);
89 dg/= (float)h;
90
91 db = (float)(sf->data.planar.secondary->b - sf->data.planar.primary->b);
92 db/= (float)h;
93
94 for (y = 0; y < h; ++y) {
95 r = sf->data.planar.primary->r + (int)(dr * y);
96 g = sf->data.planar.primary->g + (int)(dg * y);
97 b = sf->data.planar.primary->b + (int)(db * y);
98 current = (r << default_red_shift)
99 + (g << default_green_shift)
100 + (b << default_blue_shift);
101 for (x = 0; x < w; ++x, ++data)
102 *data = current;
103 }
104 }
105
106 void gradient_horizontal(Surface *sf, int w, int h)
107 {
108 pixel32 *data = sf->data.planar.pixel_data;
109 pixel32 current;
110 float dr, dg, db;
111 unsigned int r,g,b;
112 int x, y;
113
114 dr = (float)(sf->data.planar.secondary->r - sf->data.planar.primary->r);
115 dr/= (float)w;
116
117 dg = (float)(sf->data.planar.secondary->g - sf->data.planar.primary->g);
118 dg/= (float)w;
119
120 db = (float)(sf->data.planar.secondary->b - sf->data.planar.primary->b);
121 db/= (float)w;
122
123 for (x = 0; x < w; ++x, ++data) {
124 r = sf->data.planar.primary->r + (int)(dr * x);
125 g = sf->data.planar.primary->g + (int)(dg * x);
126 b = sf->data.planar.primary->b + (int)(db * x);
127 current = (r << default_red_shift)
128 + (g << default_green_shift)
129 + (b << default_blue_shift);
130 for (y = 0; y < h; ++y)
131 *(data + y*w) = current;
132 }
133 }
134
135 void gradient_diagonal(Surface *sf, int w, int h)
136 {
137 pixel32 *data = sf->data.planar.pixel_data;
138 pixel32 current;
139 float drx, dgx, dbx, dry, dgy, dby;
140 unsigned int r,g,b;
141 int x, y;
142
143 for (y = 0; y < h; ++y) {
144 drx = (float)(sf->data.planar.secondary->r - sf->data.planar.primary->r);
145 dry = drx/(float)h;
146 drx/= (float)w;
147
148 dgx = (float)(sf->data.planar.secondary->g - sf->data.planar.primary->g);
149 dgy = dgx/(float)h;
150 dgx/= (float)w;
151
152 dbx = (float)(sf->data.planar.secondary->b - sf->data.planar.primary->b);
153 dby = dbx/(float)h;
154 dbx/= (float)w;
155 for (x = 0; x < w; ++x, ++data) {
156 r = sf->data.planar.primary->r + ((int)(drx * x) + (int)(dry * y))/2;
157 g = sf->data.planar.primary->g + ((int)(dgx * x) + (int)(dgy * y))/2;
158 b = sf->data.planar.primary->b + ((int)(dbx * x) + (int)(dby * y))/2;
159 current = (r << default_red_shift)
160 + (g << default_green_shift)
161 + (b << default_blue_shift);
162 *data = current;
163 }
164 }
165 }
166
167 void gradient_crossdiagonal(Surface *sf, int w, int h)
168 {
169 pixel32 *data = sf->data.planar.pixel_data;
170 pixel32 current;
171 float drx, dgx, dbx, dry, dgy, dby;
172 unsigned int r,g,b;
173 int x, y;
174
175 for (y = 0; y < h; ++y) {
176 drx = (float)(sf->data.planar.secondary->r - sf->data.planar.primary->r);
177 dry = drx/(float)h;
178 drx/= (float)w;
179
180 dgx = (float)(sf->data.planar.secondary->g - sf->data.planar.primary->g);
181 dgy = dgx/(float)h;
182 dgx/= (float)w;
183
184 dbx = (float)(sf->data.planar.secondary->b - sf->data.planar.primary->b);
185 dby = dbx/(float)h;
186 dbx/= (float)w;
187 for (x = w; x > 0; --x, ++data) {
188 r = sf->data.planar.primary->r + ((int)(drx * (x-1)) + (int)(dry * y))/2;
189 g = sf->data.planar.primary->g + ((int)(dgx * (x-1)) + (int)(dgy * y))/2;
190 b = sf->data.planar.primary->b + ((int)(dbx * (x-1)) + (int)(dby * y))/2;
191 current = (r << default_red_shift)
192 + (g << default_green_shift)
193 + (b << default_blue_shift);
194 *data = current;
195 }
196 }
197 }
198
199 void highlight(pixel32 *x, pixel32 *y, gboolean raised)
200 {
201 int r, g, b;
202
203 pixel32 *up, *down;
204 if (raised) {
205 up = x;
206 down = y;
207 } else {
208 up = y;
209 down = x;
210 }
211 r = (*up >> default_red_shift) & 0xFF;
212 r += r >> 1;
213 g = (*up >> default_green_shift) & 0xFF;
214 g += g >> 1;
215 b = (*up >> default_blue_shift) & 0xFF;
216 b += b >> 1;
217 if (r > 255) r = 255;
218 if (g > 255) g = 255;
219 if (b > 255) b = 255;
220 *up = (r << default_red_shift) + (g << default_green_shift)
221 + (b << default_blue_shift);
222
223 r = (*down >> default_red_shift) & 0xFF;
224 r = (r >> 1) + (r >> 2);
225 g = (*down >> default_green_shift) & 0xFF;
226 g = (g >> 1) + (g >> 2);
227 b = (*down >> default_blue_shift) & 0xFF;
228 b = (b >> 1) + (b >> 2);
229 *down = (r << default_red_shift) + (g << default_green_shift)
230 + (b << default_blue_shift);
231 }
232
233 void gradient_solid(Appearance *l, int x, int y, int w, int h)
234 {
235 int i;
236 PlanarSurface *sp = &l->surface.data.planar;
237 int left = x, top = y, right = w - 1, bottom = h - 1;
238
239 if (sp->primary->gc == None)
240 color_allocate_gc(sp->primary);
241 XFillRectangle(ob_display, l->pixmap, sp->primary->gc
242 , x, y, w, h);
243
244 if (l->surface.data.planar.interlaced) {
245 if (sp->secondary->gc == None)
246 color_allocate_gc(sp->secondary);
247 for (i = y; i < h; i += 2)
248 XDrawLine(ob_display, l->pixmap, sp->secondary->gc,
249 x, i, w, i);
250 }
251 /*
252 switch (texture.relief()) {
253 case RenderTexture::Raised:
254 switch (texture.bevel()) {
255 case RenderTexture::Bevel1:
256 XDrawLine(ob_display, l->pixmap, texture.bevelDarkColor().gc(),
257 left, bottom, right, bottom);
258 XDrawLine(ob_display, l->pixmap, texture.bevelDarkColor().gc(),
259 right, bottom, right, top);
260
261 XDrawLine(ob_display, l->pixmap, texture.bevelLightColor().gc(),
262 left, top, right, top);
263 XDrawLine(ob_display, l->pixmap, texture.bevelLightColor().gc(),
264 left, bottom, left, top);
265 break;
266 case RenderTexture::Bevel2:
267 XDrawLine(ob_display, l->pixmap, texture.bevelDarkColor().gc(),
268 left + 1, bottom - 2, right - 2, bottom - 2);
269 XDrawLine(ob_display, l->pixmap, texture.bevelDarkColor().gc(),
270 right - 2, bottom - 2, right - 2, top + 1);
271
272 XDrawLine(ob_display, l->pixmap, texture.bevelLightColor().gc(),
273 left + 1, top + 1, right - 2, top + 1);
274 XDrawLine(**display, sf.pixmap(), texture.bevelLightColor().gc(),
275 left + 1, bottom - 2, left + 1, top + 1);
276 break;
277 default:
278 assert(false); // unhandled RenderTexture::BevelType
279 }
280 break;
281 case RenderTexture::Sunken:
282 switch (texture.bevel()) {
283 case RenderTexture::Bevel1:
284 XDrawLine(**display, sf.pixmap(), texture.bevelLightColor().gc(),
285 left, bottom, right, bottom);
286 XDrawLine(**display, sf.pixmap(), texture.bevelLightColor().gc(),
287 right, bottom, right, top);
288
289 XDrawLine(**display, sf.pixmap(), texture.bevelDarkColor().gc(),
290 left, top, right, top);
291 XDrawLine(**display, sf.pixmap(), texture.bevelDarkColor().gc(),
292 left, bottom, left, top);
293 break;
294 case RenderTexture::Bevel2:
295 XDrawLine(**display, sf.pixmap(), texture.bevelLightColor().gc(),
296 left + 1, bottom - 2, right - 2, bottom - 2);
297 XDrawLine(**display, sf.pixmap(), texture.bevelLightColor().gc(),
298 right - 2, bottom - 2, right - 2, top + 1);
299
300 XDrawLine(**display, sf.pixmap(), texture.bevelDarkColor().gc(),
301 left + 1, top + 1, right - 2, top + 1);
302 XDrawLine(**display, sf.pixmap(), texture.bevelDarkColor().gc(),
303 left + 1, bottom - 2, left + 1, top + 1);
304
305 break;
306 default:
307 assert(false); // unhandled RenderTexture::BevelType
308 }
309 break;
310 case RenderTexture::Flat:
311 if (texture.border())
312 XDrawRectangle(**display, sf.pixmap(), texture.borderColor().gc(),
313 left, top, right, bottom);
314 break;
315 default:
316 assert(false); // unhandled RenderTexture::ReliefType
317 }
318 */
319 }
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