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Dogcows Code - chaz/openbox/blob - rendercontrol.cc
bf69a4e5c7c7694cd3322353fd74f86c57752776
1 // -*- mode: C++; indent-tabs-mode: nil; c-basic-offset: 2; -*-
4 # include "../config.h"
5 #endif // HAVE_CONFIG_H
7 #include "rendercontrol.hh"
8 #include "truerendercontrol.hh"
9 #include "pseudorendercontrol.hh"
10 #include "rendertexture.hh"
11 #include "rendercolor.hh"
12 #include "renderstyle.hh"
14 #include "screeninfo.hh"
22 #endif // HAVE_STDLIB_H
24 #include "../src/gettext.h"
25 #define _(str) gettext(str)
30 RenderControl
*RenderControl::getRenderControl(int screen
)
32 // get the visual on the screen and return the correct type of RenderControl
33 int vclass
= display
->screenInfo(screen
)->visual()->c_class
;
36 return new TrueRenderControl(screen
);
39 return new PseudoRenderControl(screen
);
42 return new PseudoRenderControl(screen
);
44 printf(_("RenderControl: Unsupported visual %d specified. Aborting.\n"),
50 RenderControl::RenderControl(int screen
)
53 printf("Initializing RenderControl\n");
56 RenderControl::~RenderControl()
58 printf("Destroying RenderControl\n");
61 void RenderControl::drawRoot(const RenderColor
&color
) const
63 Window root
= display
->screenInfo(_screen
)->rootWindow();
64 XSetWindowBackground(**display
, root
, color
.pixel());
65 XClearWindow(**display
, root
);
68 void RenderControl::drawString(Surface
& sf
, const Font
&font
, int x
, int y
,
69 const RenderColor
&color
,
70 const ustring
&string
) const
72 assert(sf
._screen
== _screen
);
73 XftDraw
*d
= sf
._xftdraw
;
74 assert(d
); // this means that the background hasn't been rendered yet!
81 c
.color
.alpha
= font
._tint
| font
._tint
<< 8; // transparent shadow
82 c
.pixel
= BlackPixel(**display
, _screen
);
85 XftDrawStringUtf8(d
, &c
, font
._xftfont
, x
+ font
._offset
,
86 font
._xftfont
->ascent
+ y
+ font
._offset
,
87 (FcChar8
*)string
.c_str(), string
.bytes());
89 XftDrawString8(d
, &c
, font
._xftfont
, x
+ font
._offset
,
90 font
._xftfont
->ascent
+ y
+ font
._offset
,
91 (FcChar8
*)string
.c_str(), string
.bytes());
95 c
.color
.red
= color
.red() | color
.red() << 8;
96 c
.color
.green
= color
.green() | color
.green() << 8;
97 c
.color
.blue
= color
.blue() | color
.blue() << 8;
98 c
.pixel
= color
.pixel();
99 c
.color
.alpha
= 0xff | 0xff << 8; // no transparency in Color yet
102 XftDrawStringUtf8(d
, &c
, font
._xftfont
, x
, font
._xftfont
->ascent
+ y
,
103 (FcChar8
*)string
.c_str(), string
.bytes());
105 XftDrawString8(d
, &c
, font
._xftfont
, x
, font
._xftfont
->ascent
+ y
,
106 (FcChar8
*)string
.c_str(), string
.bytes());
110 void RenderControl::drawSolidBackground(Surface
& sf
,
111 const RenderTexture
& texture
) const
113 assert(_screen
== sf
._screen
);
114 assert(_screen
== texture
.color().screen());
116 if (texture
.parentRelative()) return;
118 sf
.setPixmap(texture
.color());
120 int width
= sf
.size().width(), height
= sf
.size().height();
121 int left
= 0, top
= 0, right
= width
- 1, bottom
= height
- 1;
123 if (texture
.interlaced())
124 for (int i
= 0; i
< height
; i
+= 2)
125 XDrawLine(**display
, sf
.pixmap(), texture
.interlaceColor().gc(),
128 switch (texture
.relief()) {
129 case RenderTexture::Raised
:
130 switch (texture
.bevel()) {
131 case RenderTexture::Bevel1
:
132 XDrawLine(**display
, sf
.pixmap(), texture
.bevelDarkColor().gc(),
133 left
, bottom
, right
, bottom
);
134 XDrawLine(**display
, sf
.pixmap(), texture
.bevelDarkColor().gc(),
135 right
, bottom
, right
, top
);
137 XDrawLine(**display
, sf
.pixmap(), texture
.bevelLightColor().gc(),
138 left
, top
, right
, top
);
139 XDrawLine(**display
, sf
.pixmap(), texture
.bevelLightColor().gc(),
140 left
, bottom
, left
, top
);
142 case RenderTexture::Bevel2
:
143 XDrawLine(**display
, sf
.pixmap(), texture
.bevelDarkColor().gc(),
144 left
+ 1, bottom
- 2, right
- 2, bottom
- 2);
145 XDrawLine(**display
, sf
.pixmap(), texture
.bevelDarkColor().gc(),
146 right
- 2, bottom
- 2, right
- 2, top
+ 1);
148 XDrawLine(**display
, sf
.pixmap(), texture
.bevelLightColor().gc(),
149 left
+ 1, top
+ 1, right
- 2, top
+ 1);
150 XDrawLine(**display
, sf
.pixmap(), texture
.bevelLightColor().gc(),
151 left
+ 1, bottom
- 2, left
+ 1, top
+ 1);
154 assert(false); // unhandled RenderTexture::BevelType
157 case RenderTexture::Sunken
:
158 switch (texture
.bevel()) {
159 case RenderTexture::Bevel1
:
160 XDrawLine(**display
, sf
.pixmap(), texture
.bevelLightColor().gc(),
161 left
, bottom
, right
, bottom
);
162 XDrawLine(**display
, sf
.pixmap(), texture
.bevelLightColor().gc(),
163 right
, bottom
, right
, top
);
165 XDrawLine(**display
, sf
.pixmap(), texture
.bevelDarkColor().gc(),
166 left
, top
, right
, top
);
167 XDrawLine(**display
, sf
.pixmap(), texture
.bevelDarkColor().gc(),
168 left
, bottom
, left
, top
);
170 case RenderTexture::Bevel2
:
171 XDrawLine(**display
, sf
.pixmap(), texture
.bevelLightColor().gc(),
172 left
+ 1, bottom
- 2, right
- 2, bottom
- 2);
173 XDrawLine(**display
, sf
.pixmap(), texture
.bevelLightColor().gc(),
174 right
- 2, bottom
- 2, right
- 2, top
+ 1);
176 XDrawLine(**display
, sf
.pixmap(), texture
.bevelDarkColor().gc(),
177 left
+ 1, top
+ 1, right
- 2, top
+ 1);
178 XDrawLine(**display
, sf
.pixmap(), texture
.bevelDarkColor().gc(),
179 left
+ 1, bottom
- 2, left
+ 1, top
+ 1);
182 assert(false); // unhandled RenderTexture::BevelType
185 case RenderTexture::Flat
:
186 if (texture
.border())
187 XDrawRectangle(**display
, sf
.pixmap(), texture
.borderColor().gc(),
188 left
, top
, right
, bottom
);
191 assert(false); // unhandled RenderTexture::ReliefType
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