]>
Dogcows Code - chaz/yoink/blob - src/MainLayer.cc
3429f52c5663f932b677407ab6c904a33d875c62
2 /*******************************************************************************
4 Copyright (c) 2009, Charles McGarvey
7 Redistribution and use in source and binary forms, with or without
8 modification, are permitted provided that the following conditions are met:
10 * Redistributions of source code must retain the above copyright notice,
11 this list of conditions and the following disclaimer.
12 * Redistributions in binary form must reproduce the above copyright notice,
13 this list of conditions and the following disclaimer in the documentation
14 and/or other materials provided with the distribution.
16 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
17 AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
18 IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
20 FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
21 DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
22 SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
23 CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
24 OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
25 OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
27 *******************************************************************************/
29 #include <cstdlib> // atexit, getenv
32 #include <unistd.h> // access
34 #include <Moof/Dispatcher.hh>
35 #include <Moof/Exception.hh>
36 #include <Moof/Log.hh>
37 #include <Moof/ModalDialog.hh>
38 #include <Moof/OpenGL.hh>
39 #include <Moof/Resource.hh>
40 #include <Moof/Transition.hh>
41 #include <Moof/Video.hh>
43 #include "GameLayer.hh"
44 #include "MainLayer.hh"
45 #include "TitleLayer.hh"
53 MainLayer::MainLayer()
55 Mf::dispatcher::addHandler("video.context_recreated",
56 boost::bind(&MainLayer::contextRecreated
, this, _1
), this);
60 MainLayer::~MainLayer()
62 Mf::dispatcher::removeHandler(this);
66 void MainLayer::pushed(Mf::Engine
& engine
)
70 //Mf::Scalar coeff[] = {0.0, 1.0};
71 //Mf::Lerp interp(coeff, 0.25);
73 //Mf::LayerP gameLayer = GameLayer::alloc();
74 //Mf::Transition<Mf::Lerp>::Ptr transition =
75 //Mf::Transition<Mf::Lerp>::alloc(gameLayer, Mf::LayerP(), interp);
76 //engine->push(transition);
77 //engine->push(GameLayer::alloc());
78 mEngine
->push(TitleLayer::alloc());
82 void MainLayer::draw(Mf::Scalar alpha
) const
84 glClear(GL_COLOR_BUFFER_BIT
| GL_DEPTH_BUFFER_BIT
);
86 glMatrixMode(GL_PROJECTION
);
89 glMatrixMode(GL_MODELVIEW
);
93 bool MainLayer::handleEvent(const Mf::Event
& event
)
98 if (event
.key
.keysym
.sym
== SDLK_ESCAPE
)
102 else if (event
.key
.keysym
.sym
== SDLK_f
)
104 mEngine
->getVideo().toggleFull();
106 else if (event
.key
.keysym
.sym
== SDLK_l
)
108 Mf::Video
& video
= mEngine
->getVideo();
109 video
.toggleCursorGrab();
110 video
.toggleCursorVisible();
112 else if (event
.key
.keysym
.sym
== SDLK_y
)
114 mEngine
->push(GameLayer::alloc());
118 case SDL_VIDEORESIZE
:
119 glViewport(0, 0, event
.resize
.w
, event
.resize
.h
);
130 void MainLayer::quit()
133 // we don't really need to unwind the stack and shut everything down because
134 // the operating system will take care of cleaning up
142 void MainLayer::setupGL()
144 glEnable(GL_TEXTURE_2D
);
145 glEnable(GL_DEPTH_TEST
);
147 glEnable(GL_LINE_SMOOTH
);
148 glEnable(GL_POLYGON_SMOOTH
);
149 glShadeModel(GL_SMOOTH
);
151 //glEnable(GL_BLEND);
152 //glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
153 glEnable(GL_ALPHA_TEST
);
154 glAlphaFunc(GL_GREATER
, 0.0);
156 glClearColor(0.0, 0.0, 0.0, 1.0);
158 glMatrixMode(GL_PROJECTION
);
160 gluPerspective(60.0, 1.33333, 1.0, 2500.0);
162 glMatrixMode(GL_MODELVIEW
);
165 void MainLayer::contextRecreated(const Mf::Notification
* note
)
167 // whenever the context is destroyed and a new one created, it probably
168 // won't contain our state so we need to set that up again
176 std::cout
<< "Usage: "PACKAGE
" [-h|--help] [-i|--info] [OPTION=VALUE]..."
178 << "The alien-smashing action game." << std::endl
180 << "Options:" << std::endl
181 << " -h, --help" << std::endl
182 << " show this help and exit" << std::endl
183 << " -i, --info" << std::endl
184 << " show version and build information" << std::endl
185 << " detail=1|2|3" << std::endl
186 << " the level of detail of game scenes" << std::endl
187 << " fullscreen=true|false" << std::endl
188 << " if true, uses the entire display" << std::endl
189 << " maxfps=num" << std::endl
190 << " the maximum number of frames per second" << std::endl
192 << "See documentation for more options." << std::endl
;
195 void printInfo(int argc
, char* argv
[])
201 assets
.assign(YOINK_DATADIR
);
202 int accessible
= access(assets
.c_str(), R_OK
);
203 if (accessible
!= 0) assets
+= " (no access)";
205 char* temp
= getenv("YOINK_DATADIR");
209 accessible
= access(temp
, R_OK
);
210 if (accessible
!= 0) datadir
+= " (no access)";
213 temp
= getenv("YOINKRC");
217 accessible
= access(temp
, R_OK
);
218 if (accessible
!= 0) config
+= " (no access)";
221 std::cout
<< " Executable: " << argv
[0] << std::endl
222 << " Version: "VERSION
<< std::endl
223 #if defined(__DATE__) && defined(__TIME__)
224 << " Built: "__DATE__
" "__TIME__
<< std::endl
226 << " Compiler: "COMPILER_STRING
<< std::endl
227 << " Assets: " << assets
<< std::endl
233 #ifndef USE_DOUBLE_PRECISION
236 << "double-precision "
241 #ifndef PROFILING_ENABLED
252 << "threads" << std::endl
253 << " YOINKRC: " << config
<< std::endl
254 << "YOINK_DATADIR: " << datadir
<< std::endl
;
259 std::cout
<< std::endl
<< "Goodbye..." << std::endl
<< std::endl
;
263 int main(int argc
, char* argv
[])
267 std::string
arg(argv
[1]);
268 if (arg
== "-h" || arg
== "--help")
273 else if (arg
== "-i" || arg
== "--info")
275 printInfo(argc
, argv
);
280 std::cout
<< std::endl
<< PACKAGE_STRING
<< std::endl
281 << "Compiled " << __TIME__
" " __DATE__
<< std::endl
282 << "Send patches and bug reports to <"
283 PACKAGE_BUGREPORT
<< ">." << std::endl
<< std::endl
;
288 #if YOINK_LOGLEVEL >= 4
289 Mf::setLogLevel(Mf::LOG_DEBUG
);
290 #elif YOINK_LOGLEVEL >= 3
291 Mf::setLogLevel(Mf::LOG_INFO
);
292 #elif YOINK_LOGLEVEL >= 2
293 Mf::setLogLevel(Mf::LOG_SCRIPT
);
294 #elif YOINK_LOGLEVEL >= 1
295 Mf::setLogLevel(Mf::LOG_ERROR
);
297 Mf::setLogLevel(Mf::LOG_NONE
);
301 // Add search paths; they should be searched in this order:
302 // 1. YOINK_DATADIR (environment)
303 // 2. YOINK_DATADIR (configure)
305 char* dataDir
= getenv("YOINK_DATADIR");
308 Mf::Resource::addSearchPath(dataDir
);
311 Mf::Resource::addSearchPath(YOINK_DATADIR
);
313 std::string iconFile
= Mf::Resource::getPath(PACKAGE
".png");
316 // Build the list of config files to search for, in this order:
317 // 1. YOINK_DATADIR/yoinkrc
320 // 4. YOINKRC (environment)
322 std::string configFiles
;
324 configFiles
+= Mf::Resource::getPath("yoinkrc");
325 configFiles
+= ":/etc/yoinkrc:$HOME/.yoinkrc";
327 char* configFile
= getenv("YOINKRC");
331 configFiles
+= configFile
;
336 Mf::Engine
app(argc
, argv
, PACKAGE_STRING
, iconFile
, configFiles
);
337 app
.push(MainLayer::alloc());
341 catch (const Mf::Exception
& e
)
343 Mf::logError("unhandled exception (code %d): \"%s\"",
346 Mf::ModalDialog dialog
;
347 dialog
.title
= PACKAGE_STRING
;
348 dialog
.text1
= "Unhandled Exception";
349 dialog
.text2
= e
.what();
350 dialog
.type
= Mf::ModalDialog::CRITICAL
;
360 /** vim: set ts=4 sw=4 tw=80: *************************************************/
This page took 0.048748 seconds and 4 git commands to generate.