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Dogcows Code - chaz/yoink/blob - src/MainLayer.cc
85828c7f65dbfee150201d997ee6ffa0754e0b07
2 /*******************************************************************************
4 Copyright (c) 2009, Charles McGarvey
7 Redistribution and use in source and binary forms, with or without
8 modification, are permitted provided that the following conditions are met:
10 * Redistributions of source code must retain the above copyright notice,
11 this list of conditions and the following disclaimer.
12 * Redistributions in binary form must reproduce the above copyright notice,
13 this list of conditions and the following disclaimer in the documentation
14 and/or other materials provided with the distribution.
16 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
17 AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
18 IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
20 FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
21 DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
22 SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
23 CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
24 OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
25 OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
27 *******************************************************************************/
29 #include <cstdlib> // atexit, getenv
32 #include <unistd.h> // access
34 #include <Moof/Dispatcher.hh>
35 #include <Moof/Exception.hh>
36 #include <Moof/Log.hh>
37 #include <Moof/OpenGL.hh>
38 #include <Moof/Resource.hh>
39 #include <Moof/Transition.hh>
40 #include <Moof/Video.hh>
42 #include "GameLayer.hh"
43 #include "MainLayer.hh"
44 #include "TitleLayer.hh"
52 MainLayer::MainLayer()
54 Mf::dispatcher::addHandler("video.context_recreated",
55 boost::bind(&MainLayer::contextRecreated
, this, _1
), this);
59 MainLayer::~MainLayer()
61 Mf::dispatcher::removeHandler(this);
65 void MainLayer::pushed(Mf::Engine
& engine
)
69 //Mf::Scalar coeff[] = {0.0, 1.0};
70 //Mf::Lerp interp(coeff, 0.25);
72 //Mf::LayerP gameLayer = GameLayer::alloc();
73 //Mf::Transition<Mf::Lerp>::Ptr transition =
74 //Mf::Transition<Mf::Lerp>::alloc(gameLayer, Mf::LayerP(), interp);
75 //engine->push(transition);
76 //engine->push(GameLayer::alloc());
77 mEngine
->push(TitleLayer::alloc());
81 void MainLayer::draw(Mf::Scalar alpha
) const
83 glClear(GL_COLOR_BUFFER_BIT
| GL_DEPTH_BUFFER_BIT
);
85 glMatrixMode(GL_PROJECTION
);
88 glMatrixMode(GL_MODELVIEW
);
92 bool MainLayer::handleEvent(const Mf::Event
& event
)
97 if (event
.key
.keysym
.sym
== SDLK_ESCAPE
)
101 else if (event
.key
.keysym
.sym
== SDLK_f
)
103 mEngine
->getVideo().toggleFull();
105 else if (event
.key
.keysym
.sym
== SDLK_l
)
107 Mf::Video
& video
= mEngine
->getVideo();
108 video
.toggleCursorGrab();
109 video
.toggleCursorVisible();
111 else if (event
.key
.keysym
.sym
== SDLK_y
)
113 mEngine
->push(GameLayer::alloc());
117 case SDL_VIDEORESIZE
:
118 glViewport(0, 0, event
.resize
.w
, event
.resize
.h
);
129 void MainLayer::quit()
132 // we don't really need to unwind the stack and shut everything down because
133 // the operating system will take care of cleaning up
141 void MainLayer::setupGL()
143 glEnable(GL_TEXTURE_2D
);
144 glEnable(GL_DEPTH_TEST
);
146 glEnable(GL_LINE_SMOOTH
);
147 glEnable(GL_POLYGON_SMOOTH
);
148 glShadeModel(GL_SMOOTH
);
150 //glEnable(GL_BLEND);
151 //glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
152 glEnable(GL_ALPHA_TEST
);
153 glAlphaFunc(GL_GREATER
, 0.0);
155 glClearColor(0.0, 0.0, 0.0, 1.0);
157 glMatrixMode(GL_PROJECTION
);
159 gluPerspective(60.0, 1.33333, 1.0, 2500.0);
161 glMatrixMode(GL_MODELVIEW
);
164 void MainLayer::contextRecreated(const Mf::Notification
* note
)
166 // whenever the context is destroyed and a new one created, it probably
167 // won't contain our state so we need to set that up again
175 std::cout
<< "Usage: "PACKAGE
" [-h|--help] [-i|--info] [OPTION=VALUE]..."
177 << "The alien-smashing action game." << std::endl
179 << "Options:" << std::endl
180 << " -h, --help" << std::endl
181 << " show this help and exit" << std::endl
182 << " -i, --info" << std::endl
183 << " show version and build information" << std::endl
184 << " detail=1|2|3" << std::endl
185 << " the level of detail of game scenes" << std::endl
186 << " fullscreen=true|false" << std::endl
187 << " if true, uses the entire display" << std::endl
188 << " maxfps=num" << std::endl
189 << " the maximum number of frames per second" << std::endl
191 << "See documentation for more options." << std::endl
;
194 void printInfo(int argc
, char* argv
[])
200 assets
.assign(YOINK_DATADIR
);
201 int accessible
= access(assets
.c_str(), R_OK
);
202 if (accessible
!= 0) assets
+= " (no access)";
204 char* temp
= getenv("YOINK_DATADIR");
208 accessible
= access(temp
, R_OK
);
209 if (accessible
!= 0) datadir
+= " (no access)";
212 temp
= getenv("YOINKRC");
216 accessible
= access(temp
, R_OK
);
217 if (accessible
!= 0) config
+= " (no access)";
220 std::cout
<< " Executable: " << argv
[0] << std::endl
221 << " Version: "VERSION
<< std::endl
223 << " Built: "__DATE__
" "__TIME__
<< std::endl
225 << " Compiler: "COMPILER_STRING
<< std::endl
226 << " Assets: " << assets
<< std::endl
232 #ifndef USE_DOUBLE_PRECISION
235 << "double-precision "
236 #ifndef PROFILING_ENABLED
243 << "threads" << std::endl
244 << " YOINKRC: " << config
<< std::endl
245 << "YOINK_DATADIR: " << datadir
<< std::endl
;
250 std::cout
<< std::endl
<< "Goodbye..." << std::endl
<< std::endl
;
254 typedef cml::matrix
< Mf::Scalar
, cml::fixed
<5,5>,
255 cml::col_basis
, cml::col_major
> Matrix5
;
257 int main(int argc
, char* argv
[])
261 std::string
arg(argv
[1]);
262 if (arg
== "-h" || arg
== "--help")
267 else if (arg
== "-i" || arg
== "--info")
269 printInfo(argc
, argv
);
274 std::cout
<< std::endl
<< PACKAGE_STRING
<< std::endl
275 << "Compiled " << __TIME__
" " __DATE__
<< std::endl
276 << "Send patches and bug reports to <"
277 PACKAGE_BUGREPORT
<< ">." << std::endl
<< std::endl
;
282 #if YOINK_LOGLEVEL >= 4
283 Mf::setLogLevel(Mf::LOG_DEBUG
);
284 #elif YOINK_LOGLEVEL >= 3
285 Mf::setLogLevel(Mf::LOG_INFO
);
286 #elif YOINK_LOGLEVEL >= 2
287 Mf::setLogLevel(Mf::LOG_SCRIPT
);
288 #elif YOINK_LOGLEVEL >= 1
289 Mf::setLogLevel(Mf::LOG_ERROR
);
291 Mf::setLogLevel(Mf::LOG_NONE
);
295 // Add search paths; they should be searched in this order:
296 // 1. YOINK_DATADIR (environment)
297 // 2. YOINK_DATADIR (configure)
299 char* dataDir
= getenv("YOINK_DATADIR");
302 Mf::Resource::addSearchPath(dataDir
);
305 Mf::Resource::addSearchPath(YOINK_DATADIR
);
307 std::string iconFile
= Mf::Resource::getPath("yoink.png");
310 // Build the list of config files to search for, in this order:
311 // 1. YOINK_DATADIR/yoinkrc
314 // 4. YOINKRC (environment)
316 std::string configFiles
;
318 configFiles
+= Mf::Resource::getPath("yoinkrc");
319 configFiles
+= ":/etc/yoinkrc:$HOME/.yoinkrc";
321 char* configFile
= getenv("YOINKRC");
325 configFiles
+= configFile
;
331 Mf::Engine
app(argc
, argv
, PACKAGE_STRING
, iconFile
, configFiles
);
332 app
.push(MainLayer::alloc());
336 catch (Mf::Exception e
)
338 Mf::logError("unhandled exception: <<%s>>", e
.what());
339 Mf::logInfo("it's time to crash now :-(");
347 /** vim: set ts=4 sw=4 tw=80: *************************************************/
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