1 // -*- mode: C++; indent-tabs-mode: nil; -*-
6 @brief The action interface for user-available actions
9 #include "otk/display.hh"
10 #include "otk/point.hh"
11 #include "otk/rect.hh"
12 #include "otk/eventhandler.hh"
16 //! The action interface for user-available actions
18 When these actions are fired, hooks to the guile engine are fired so that
21 class OBActions
: public otk::OtkEventHandler
{
23 struct MouseButtonAction
{
27 MouseButtonAction() { win
= 0; button
= 0; time
= 0; }
31 // milliseconds XXX: config option
32 static const unsigned int DOUBLECLICKDELAY
;
34 //! The last 2 button release processed for CLICKs
35 MouseButtonAction _release
;
36 //! The mouse button currently being watched from a press for a CLICK
39 void insertPress(Window win
, unsigned int button
, Time time
);
45 virtual void buttonPressHandler(const XButtonEvent
&e
);
46 virtual void buttonReleaseHandler(const XButtonEvent
&e
);
48 virtual void enterHandler(const XCrossingEvent
&e
);
49 virtual void leaveHandler(const XCrossingEvent
&e
);
51 virtual void keyPressHandler(const XKeyEvent
&e
);
53 virtual void motionHandler(const XMotionEvent
&e
);
58 #endif // __actions_hh