1 // -*- mode: C++; indent-tabs-mode: nil; c-basic-offset: 2; -*-
13 #include "otk/strut.hh"
14 #include "otk/rect.hh"
15 #include "otk/screeninfo.hh"
16 #include "otk/style.hh"
17 #include "otk/widget.hh"
18 #include "otk/button.hh"
19 #include "otk/focuswidget.hh"
20 #include "otk/focuslabel.hh"
26 //! Holds and decorates a frame around an OBClient (client window)
28 The frame is responsible for calling XSelectInput on the client window's new
29 parent with the SubstructureRedirectMask so that structure events for the
30 client are sent to the window manager.
32 class OBFrame
: public otk::OtkWidget
{
35 const otk::ScreenInfo
*_screen
;
37 //! The style to use for size and display the decorations
40 //! The size of the frame on each side of the client window
43 //! The size of the frame on each side of the client window inside the border
44 otk::Strut _innersize
;
47 otk::OtkFocusWidget _plate
; // sits entirely under the client window
48 otk::OtkFocusWidget _titlebar
;
49 otk::OtkButton _button_close
;
50 otk::OtkButton _button_iconify
;
51 otk::OtkButton _button_max
;
52 otk::OtkButton _button_stick
;
53 otk::OtkFocusLabel _label
;
54 otk::OtkFocusWidget _handle
;
55 otk::OtkButton _grip_left
;
56 otk::OtkButton _grip_right
;
58 //! The decorations to display on the window.
60 This is by default the same value as in the OBClient::decorations, but it
61 is duplicated here so that it can be overridden per-window by the user.
63 OBClient::DecorationFlags _decorations
;
65 //! Reparents the client window from the root window onto the frame
67 //! Reparents the client window back to the root window
69 @param remap Re-map the client window when we're done reparenting?
71 void releaseClient(bool remap
);
74 //! Constructs an OBFrame object, and reparents the client to itself
76 @param client The client window which will be decorated by the new OBFrame
77 @param style The style to use to decorate the frame
79 OBFrame(OBClient
*client
, otk::Style
*style
);
80 //! Destroys the OBFrame object
83 //! Set the style to decorate the frame with
84 virtual void setStyle(otk::Style
*style
);
86 //! Update the frame to match the client
88 //! Shape the frame window to the client window
91 //! Applies gravity for the client's gravity, moving the frame to the
95 //! Reversely applies gravity for the client's gravity, moving the frame so
96 //! that the client is in its pre-gravity position
97 void reverseGravity();