using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
namespace CarFire
{
///
/// This class is responsible for controlling what draws to the screen when the game is running.
///
public class Display
{
List mProjectiles = new List();
List mCharacters = new List();
Map mMap;
int currentCenterX = 5;
int currentCenterY = 5;
public Display()
{
/*
mMap = aMap;
mCharacters = characters;
*/
}
///
/// LoadContent will be called once per game and is the place to load
/// all of your content.
///
public void LoadContent(ContentManager contentManager)
{
Texture2D everything = contentManager.Load("cs");
mMap = contentManager.Load