// -*- mode: C++; indent-tabs-mode: nil; c-basic-offset: 2; -*- #ifdef HAVE_CONFIG_H # include "../config.h" #endif // HAVE_CONFIG_H #include "truerendercontrol.hh" #include "display.hh" #include "screeninfo.hh" extern "C" { #ifdef HAVE_STDLIB_H # include #endif // HAVE_STDLIB_H #include "gettext.h" #define _(str) gettext(str) } namespace otk { TrueRenderControl::TrueRenderControl(const ScreenInfo *screen) : RenderControl(screen) { printf("Initializing TrueColor RenderControl\n"); unsigned long red_mask, green_mask, blue_mask; // find the offsets for each color in the visual's masks red_mask = screen->visual()->red_mask; green_mask = screen->visual()->green_mask; blue_mask = screen->visual()->blue_mask; while (! (red_mask & 1)) { _red_offset++; red_mask >>= 1; } while (! (green_mask & 1)) { _green_offset++; green_mask >>= 1; } while (! (blue_mask & 1)) { _blue_offset++; blue_mask >>= 1; } // use the mask to determine the number of bits for each shade of color // so, best case, red_mask == 0xff (255), with each bit as a different // shade! _red_bits = 255 / red_mask; _green_bits = 255 / green_mask; _blue_bits = 255 / blue_mask; // compute color tables, based on the number of bits for each shade for (int i = 0; i < 256; i++) { _red_color_table[i] = i / _red_bits; _green_color_table[i] = i / _green_bits; _blue_color_table[i] = i / _blue_bits; } } TrueRenderControl::~TrueRenderControl() { printf("Destroying TrueColor RenderControl\n"); } void TrueRenderControl::render(::Drawable d) { } }