// -*- mode: C++; indent-tabs-mode: nil; c-basic-offset: 2; -*- #ifdef HAVE_CONFIG_H # include "../config.h" #endif // HAVE_CONFIG_H #include "truerendercontrol.hh" #include "display.hh" #include "screeninfo.hh" #include "surface.hh" #include "rendertexture.hh" extern "C" { #ifdef HAVE_STDLIB_H # include #endif // HAVE_STDLIB_H #include "gettext.h" #define _(str) gettext(str) } namespace otk { TrueRenderControl::TrueRenderControl(int screen) : RenderControl(screen), _red_offset(0), _green_offset(0), _blue_offset(0) { printf("Initializing TrueColor RenderControl\n"); Visual *visual = display->screenInfo(_screen)->visual(); unsigned long red_mask, green_mask, blue_mask; // find the offsets for each color in the visual's masks red_mask = visual->red_mask; green_mask = visual->green_mask; blue_mask = visual->blue_mask; while (! (red_mask & 1)) { _red_offset++; red_mask >>= 1; } while (! (green_mask & 1)) { _green_offset++; green_mask >>= 1; } while (! (blue_mask & 1)) { _blue_offset++; blue_mask >>= 1; } _red_shift = _green_shift = _blue_shift = 8; while (red_mask) { red_mask >>= 1; _red_shift--; } while (green_mask) { green_mask >>= 1; _green_shift--; } while (blue_mask) { blue_mask >>= 1; _blue_shift--; } } TrueRenderControl::~TrueRenderControl() { printf("Destroying TrueColor RenderControl\n"); } static inline void renderPixel(XImage *im, unsigned char *dp, unsigned long pixel) { unsigned int bpp = im->bits_per_pixel + (im->byte_order == MSBFirst ? 1 : 0); switch (bpp) { case 8: // 8bpp *dp++ = pixel; break; case 16: // 16bpp LSB *dp++ = pixel; *dp++ = pixel >> 8; break; case 17: // 16bpp MSB *dp++ = pixel >> 8; *dp++ = pixel; break; case 24: // 24bpp LSB *dp++ = pixel; *dp++ = pixel >> 8; *dp++ = pixel >> 16; break; case 25: // 24bpp MSB *dp++ = pixel >> 16; *dp++ = pixel >> 8; *dp++ = pixel; break; case 32: // 32bpp LSB *dp++ = pixel; *dp++ = pixel >> 8; *dp++ = pixel >> 16; *dp++ = pixel >> 24; break; case 33: // 32bpp MSB *dp++ = pixel >> 24; *dp++ = pixel >> 16; *dp++ = pixel >> 8; *dp++ = pixel; break; default: assert(false); // wtf? } } void TrueRenderControl::drawBackground(Surface& sf, const RenderTexture &texture) const { assert(sf._screen == _screen); int w = sf.width(), h = sf.height(); const ScreenInfo *info = display->screenInfo(_screen); XImage *im = XCreateImage(**display, info->visual(), info->depth(), ZPixmap, 0, NULL, w, h, 32, 0); unsigned char *data = new unsigned char[im->bytes_per_line * h]; unsigned char *dp = data; unsigned int bytes_per_pixel = im->bits_per_pixel/8; for (int y = 0; y < h/3; ++y) for (int x = 0; x < w; ++x, dp += bytes_per_pixel) renderPixel(im, dp, (255*x/w) >> _red_shift << _red_offset); for (int y = 0; y < h/3; ++y) for (int x = 0; x < w; ++x, dp += bytes_per_pixel) renderPixel(im, dp, (255*x/w) >> _green_shift << _green_offset); for (int y = 0; y < h/3; ++y) for (int x = 0; x < w; ++x, dp += bytes_per_pixel) renderPixel(im, dp, (255*x/w) >> _blue_shift << _blue_offset); im->data = (char*) data; // sf.setPixmap(im); sf.setPixmap(texture.color()); // sf.setPixmap(RenderColor(_screen, 0xff, 0xff, 0)); delete [] im->data; im->data = NULL; XDestroyImage(im); } }