// -*- mode: C++; indent-tabs-mode: nil; c-basic-offset: 2; -*- #ifndef __binding_hh #define __binding_hh /*! @file binding.hh @brief I dunno.. some binding stuff? */ #include #include namespace ob { typedef struct Binding { unsigned int modifiers; unsigned int key; bool operator==(struct Binding &b2) { return key == b2.key && modifiers == b2.modifiers; } bool operator!=(struct Binding &b2) { return key != b2.key || modifiers != b2.modifiers; } Binding(unsigned int mod, unsigned int k) { modifiers = mod; key = k; } } Binding; typedef struct BindingTree { Binding binding; std::string text; int id; // the id given for the binding in add() bool chain; // true if this is a chain to another key (not an action) struct BindingTree *next_sibling; // the next binding in the tree at the same // level struct BindingTree *first_child; // the first child of this binding (next // binding in a chained sequence). BindingTree(int id) : binding(0, 0) { this->id = id; chain = true; next_sibling = first_child = 0; } BindingTree() : binding(0, 0) { this->id = -1; chain = true; next_sibling = first_child = 0; } } BindingTree; class OBBindings { public: //! A list of strings typedef std::vector StringVect; private: BindingTree _keytree; // root node of the tree (this doesn't have siblings!) BindingTree *_curpos; // position in the keytree BindingTree _mousetree; // this tree is a list. it has only siblings int find_key(BindingTree *search); bool translate(const std::string &str, Binding &b, bool askey); BindingTree *buildtree(const StringVect &keylist, int id); void OBBindings::assimilate(BindingTree *node); public: //! Initializes an OBBinding object OBBindings(); //! Destroys the OBBinding object virtual ~OBBindings(); //! Adds a new mouse binding /*! A binding will fail to be added if the binding already exists, or if the string is invalid. @return true if the binding could be added; false if it could not. */ bool add_mouse(const std::string &button, int id); //! Removes a mouse binding /*! @return The id of the binding that was removed, or '< 0' if none were removed. */ int remove_mouse(const std::string &button); //! Adds a new key binding /*! A binding will fail to be added if the binding already exists (as part of a chain or not), or if any of the strings in the keylist are invalid. @return true if the binding could be added; false if it could not. */ bool add_key(const StringVect &keylist, int id); //! Removes a key binding /*! @return The id of the binding that was removed, or '< 0' if none were removed. */ int remove_key(const StringVect &keylist); //! Removes all key bindings void remove_all(); //! Finds a keybinding and returns its id or '< 0' if it isn't found. /*! @return -1 if the keybinding was not found but does not conflict with any others; -2 if the keybinding conflicts with another. */ int find_key(const StringVect &keylist); void process(unsigned int modifiers, unsigned int key); // XXX: need an exec() function or something that will be used by openbox // and hold state for which chain we're in etc. (it could have a timer // for reseting too...) void display(); }; } #endif // __binding_hh