// -*- mode: C++; indent-tabs-mode: nil; c-basic-offset: 2; -*- #ifndef __client_hh #define __client_hh /*! @file client.hh @brief The OBClient class maintains the state of a client window by handling property changes on the window and some client messages */ #include "widget.hh" #include "otk/point.hh" #include "otk/strut.hh" #include "otk/rect.hh" #include "otk/eventhandler.hh" extern "C" { #include #ifdef SHAPE #include #endif // SHAPE } #include #include namespace ob { class OBFrame; //! The MWM Hints as retrieved from the window property /*! This structure only contains 3 elements, even though the Motif 2.0 structure contains 5. We only use the first 3, so that is all gets defined. */ struct MwmHints { //! The number of elements in the OBClient::MwmHints struct static const unsigned int elements = 3; unsigned long flags; //!< A bitmask of OBClient::MwmFlags values unsigned long functions; //!< A bitmask of OBClient::MwmFunctions values unsigned long decorations;//!< A bitmask of OBClient::MwmDecorations values }; //! Maintains the state of a client window. /*! OBClient maintains the state of a client window. The state consists of the hints that the application sets on the window, such as the title, or window gravity.

OBClient also manages client messages for the client window. When the application (or any application) requests something to be changed for the client, it will call the ActionHandler (for client messages) or update the class' member variables and call whatever is nessary to complete the change (such as causing a redraw of the titlebar after the title is changed). */ class OBClient : public otk::OtkEventHandler, public OBWidget { public: //! The frame window which decorates around the client window /*! NOTE: This should NEVER be used inside the client class's constructor! */ OBFrame *frame; //! Holds a list of OBClients typedef std::list List; //! The possible stacking layers a client window can be a part of enum StackLayer { Layer_Icon, //!< 0 - iconified windows, in any order at all Layer_Desktop, //!< 1 - desktop windows Layer_Below, //!< 2 - normal windows w/ below Layer_Normal, //!< 3 - normal windows Layer_Above, //!< 4 - normal windows w/ above Layer_Top, //!< 5 - always-on-top-windows (docks?) Layer_Fullscreen, //!< 6 - fullscreeen windows Layer_Internal, //!< 7 - openbox windows/menus NUM_LAYERS }; //! Corners of the client window, used for anchor positions enum Corner { TopLeft, TopRight, BottomLeft, BottomRight }; //! Possible window types enum WindowType { Type_Desktop, //!< A desktop (bottom-most window) Type_Dock, //!< A dock bar/panel window Type_Toolbar, //!< A toolbar window, pulled off an app Type_Menu, //!< A sticky menu from an app Type_Utility, //!< A small utility window such as a palette Type_Splash, //!< A splash screen window Type_Dialog, //!< A dialog window Type_Normal //!< A normal application window }; //! Possible flags for MWM Hints (defined by Motif 2.0) enum MwmFlags { MwmFlag_Functions = 1 << 0, //!< The MMW Hints define funcs MwmFlag_Decorations = 1 << 1 //!< The MWM Hints define decor }; //! Possible functions for MWM Hints (defined by Motif 2.0) enum MwmFunctions { MwmFunc_All = 1 << 0, //!< All functions MwmFunc_Resize = 1 << 1, //!< Allow resizing MwmFunc_Move = 1 << 2, //!< Allow moving MwmFunc_Iconify = 1 << 3, //!< Allow to be iconfied MwmFunc_Maximize = 1 << 4 //!< Allow to be maximized //MwmFunc_Close = 1 << 5 //!< Allow to be closed }; //! Possible decorations for MWM Hints (defined by Motif 2.0) enum MemDecorations { MwmDecor_All = 1 << 0, //!< All decorations MwmDecor_Border = 1 << 1, //!< Show a border MwmDecor_Handle = 1 << 2, //!< Show a handle (bottom) MwmDecor_Title = 1 << 3, //!< Show a titlebar //MwmDecor_Menu = 1 << 4, //!< Show a menu MwmDecor_Iconify = 1 << 5, //!< Show an iconify button MwmDecor_Maximize = 1 << 6 //!< Show a maximize button }; //! The things the user can do to the client window enum Function { Func_Resize = 1 << 0, //!< Allow resizing Func_Move = 1 << 1, //!< Allow moving Func_Iconify = 1 << 2, //!< Allow to be iconified Func_Maximize = 1 << 3, //!< Allow to be maximized Func_Close = 1 << 4 //!< Allow to be closed }; //! Holds a bitmask of OBClient::Function values typedef unsigned char FunctionFlags; //! The decorations the client window wants to be displayed on it enum Decoration { Decor_Titlebar = 1 << 0, //!< Display a titlebar Decor_Handle = 1 << 1, //!< Display a handle (bottom) Decor_Border = 1 << 2, //!< Display a border Decor_Iconify = 1 << 3, //!< Display an iconify button Decor_Maximize = 1 << 4, //!< Display a maximize button Decor_Sticky = 1 << 5, //!< Display a sticky button Decor_Close = 1 << 6 //!< Display a close button }; //! Holds a bitmask of OBClient::Decoration values typedef unsigned char DecorationFlags; //! Possible actions that can be made with the _NET_WM_STATE client message enum StateAction { State_Remove = 0, //!< _NET_WM_STATE_REMOVE State_Add, //!< _NET_WM_STATE_ADD State_Toggle //!< _NET_WM_STATE_TOGGLE }; //! The event mask to grab on client windows static const long event_mask = PropertyChangeMask | FocusChangeMask | StructureNotifyMask; //! The mask of events to not let propogate past the client /*! This makes things like xprop work on the client window, but means we have to explicitly grab clicks that we want. */ static const long no_propagate_mask = ButtonPressMask | ButtonReleaseMask | ButtonMotionMask; //! The number of unmap events to ignore on the window int ignore_unmaps; private: //! The screen number on which the client resides int _screen; //! The actual window that this class is wrapping up Window _window; //! The id of the group the window belongs to Window _group; //! The client which this client is a transient (child) for OBClient *_transient_for; //! The clients which are transients (children) of this client OBClient::List _transients; //! The desktop on which the window resides (0xffffffff for all desktops) unsigned long _desktop; //! Normal window title std::string _title; // XXX: Have to keep track if this string is Utf8 or not //! Window title when iconifiged std::string _icon_title; //! The application that created the window std::string _app_name; //! The class of the window, can used for grouping std::string _app_class; //! The specified role of the window, used for identification std::string _role; //! The type of window (what its function is) WindowType _type; //! Position and size of the window /*! This will not always be the actual position of the window on screen, it is rather, the position requested by the client, to which the window's gravity is applied. */ otk::Rect _area; //! The window's strut /*! The strut defines areas of the screen that are marked off-bounds for window placement. In theory, where this window exists. */ otk::Strut _strut; //! The logical size of the window /*! The "logical" size of the window is refers to the user's perception of the size of the window, and is the value that should be displayed to the user. For example, with xterms, this value it the number of characters being displayed in the terminal, instead of the number of pixels. */ otk::Point _logical_size; //! Width of the border on the window. /*! The window manager will set this to 0 while the window is being managed, but needs to restore it afterwards, so it is saved here. */ int _border_width; //! The minimum size of the client window /*! If the min is > the max, then the window is not resizable */ otk::Point _min_size; //! The maximum size of the client window /*! If the min is > the max, then the window is not resizable */ otk::Point _max_size; //! The size of increments to resize the client window by otk::Point _size_inc; //! The base size of the client window /*! This value should be subtracted from the window's actual size when displaying its size to the user, or working with its min/max size */ otk::Point _base_size; //! Where to place the decorated window in relation to the undecorated window int _gravity; //! The state of the window, one of WithdrawnState, IconicState, or //! NormalState long _wmstate; //! Was the window's position requested by the application? if not, we should //! place the window ourselves when it first appears bool _positioned; //! Can the window receive input focus? bool _can_focus; //! Urgency flag bool _urgent; //! Notify the window when it receives focus? bool _focus_notify; //! Does the client window have the input focus? bool _focused; //! The window uses shape extension to be non-rectangular? bool _shaped; //! The window is modal, so it must be processed before any windows it is //! related to can be focused bool _modal; //! Only the window's titlebar is displayed bool _shaded; //! The window is iconified bool _iconic; //! The window is maximized to fill the screen vertically bool _max_vert; //! The window is maximized to fill the screen horizontally bool _max_horz; //! The window should not be displayed by pagers bool _skip_pager; //! The window should not be displayed by taskbars bool _skip_taskbar; //! The window is a 'fullscreen' window, and should be on top of all others bool _fullscreen; //! The window should be on top of other windows of the same type bool _above; //! The window should be underneath other windows of the same type bool _below; StackLayer _layer; //! A bitmask of values in the OBClient::Decoration enum /*! The values in the variable are the decorations that the client wants to be displayed around it. */ DecorationFlags _decorations; //! A bitmask of values in the OBClient::Function enum /*! The values in the variable specify the ways in which the user is allowed to modify this window. */ FunctionFlags _functions; //! Retrieves the desktop hint's value and sets OBClient::_desktop void getDesktop(); //! Retrieves the window's type and sets OBClient::_type void getType(); //! Gets the MWM Hints and adjusts OBClient::_functions and //! OBClient::_decorations void getMwmHints(); //! Gets the position and size of the window and sets OBClient::_area void getArea(); //! Gets the net_state hint and sets the boolean flags for any states set in //! the hint void getState(); //! Determines if the window uses the Shape extension and sets //! OBClient::_shaped void getShaped(); //! Sets the wm_state to the specified value void setWMState(long state); //! Sends the window to the specified desktop void setDesktop(long desktop); //! Adjusts the window's net_state void setState(StateAction action, long data1, long data2); //! Calculates the stacking layer for the client window void calcLayer(); //! Update the protocols that the window supports and adjusts things if they //! change void updateProtocols(); //! Updates the WMNormalHints and adjusts things if they change void updateNormalHints(); //! Updates the WMHints and adjusts things if they change void updateWMHints(); //! Updates the window's title void updateTitle(); //! Updates the window's icon title void updateIconTitle(); //! Updates the window's application name and class void updateClass(); //! Updates the strut for the client void updateStrut(); //! Updates the window's transient status, and any parents of it void updateTransientFor(); //! Change the client's state hints to match the class' data void changeState(); public: #ifndef SWIG //! Constructs a new OBClient object around a specified window id /*! @param window The window id that the OBClient class should handle @param screen The screen on which the window resides */ OBClient(int screen, Window window); //! Destroys the OBClient object virtual ~OBClient(); #endif //! Returns the screen on which the clien resides inline int screen() const { return _screen; } //! Returns the window id that the OBClient object is handling inline Window window() const { return _window; } //! Returns the type of the window, one of the OBClient::WindowType values inline WindowType type() const { return _type; } //! Returns if the window should be treated as a normal window. /*! Some windows (desktops, docks, splash screens) have special rules applied to them in a number of places regarding focus or user interaction. */ inline bool normal() const { return ! (_type == Type_Desktop || _type == Type_Dock || _type == Type_Splash); } //! Returns the desktop on which the window resides /*! This value is a 0-based index.
A value of 0xffffffff indicates that the window exists on all desktops. */ inline unsigned long desktop() const { return _desktop; } //! Returns the window's title inline const std::string &title() const { return _title; } //! Returns the window's title when it is iconified inline const std::string &iconTitle() const { return _title; } //! Returns the application's name to whom the window belongs inline const std::string &appName() const { return _app_name; } //! Returns the class of the window inline const std::string &appClass() const { return _app_class; } //! Returns the program-specified role of the window inline const std::string &role() const { return _role; } //! Returns if the window can be focused /*! @return true if the window can receive focus; otherwise, false */ inline bool canFocus() const { return _can_focus; } //! Returns if the window has indicated that it needs urgent attention inline bool urgent() const { return _urgent; } //! Returns if the window wants to be notified when it receives focus inline bool focusNotify() const { return _focus_notify; } //! Returns if the window uses the Shape extension inline bool shaped() const { return _shaped; } //! Returns the window's gravity /*! This value determines where to place the decorated window in relation to its position without decorations.
One of: NorthWestGravity, SouthWestGravity, EastGravity, ..., SouthGravity, StaticGravity, ForgetGravity */ inline int gravity() const { return _gravity; } //! Returns if the application requested the initial position for the window /*! If the application did not request a position (this function returns false) then the window should be placed intelligently by the window manager initially */ inline bool positionRequested() const { return _positioned; } //! Returns the decorations that the client window wishes to be displayed on //! it inline DecorationFlags decorations() const { return _decorations; } //! Returns the functions that the user can perform on the window inline FunctionFlags funtions() const { return _functions; } //! Returns if the window is modal /*! If the window is modal, then no other windows that it is related to can get focus while it exists/remains modal. */ inline bool modal() const { return _modal; } //! Returns if the window is shaded /*! When the window is shaded, only its titlebar is visible, the client itself is not mapped */ inline bool shaded() const { return _shaded; } //! Returns if the window is iconified /*! When the window is iconified, it is not visible at all (except in iconbars/ panels/etc that want to show lists of iconified windows */ inline bool iconic() const { return _iconic; } //! Returns if the window is maximized vertically inline bool maxVert() const { return _max_vert; } //! Returns if the window is maximized horizontally inline bool maxHorz() const { return _max_horz; } //! Returns the window's stacking layer inline StackLayer layer() const { return _layer; } //! Removes or reapplies the client's border to its window /*! Used when managing and unmanaging a window. @param addborder true if adding the border to the client; false if removing from the client */ void toggleClientBorder(bool addborder); //! Returns the position and size of the client relative to the root window inline const otk::Rect &area() const { return _area; } //! Returns the client's strut definition inline const otk::Strut &strut() const { return _strut; } //! Move the client window void move(int x, int y); //! Resizes the client window, anchoring it in a given corner /*! This also maintains things like the client's minsize, and size increments. @param anchor The corner to keep in the same position when resizing. @param w The width component of the new size for the client. @param h The height component of the new size for the client. @param x An optional X coordinate to which the window will be moved after resizing. @param y An optional Y coordinate to which the window will be moved after resizing. The x and y coordinates must both be sepcified together, or they will have no effect. When they are specified, the anchor is ignored. */ void resize(Corner anchor, int w, int h, int x = INT_MIN, int y = INT_MIN); //! Request the client to close its window. void close(); //! Sets the window's stacking layer /*! @param l An integer specifying the layer.
'0' - the normal layer
'> 0' - the 'above' layer
'< 0' - the 'below' layer */ void setStackLayer(int l); //! Shades or unshades the client window /*! @param shade true if the window should be shaded; false if it should be unshaded. */ void shade(bool shade); //! Attempt to focus the client window bool focus(); //! Remove focus from the client window void unfocus(); virtual void focusHandler(const XFocusChangeEvent &e); virtual void unfocusHandler(const XFocusChangeEvent &e); virtual void propertyHandler(const XPropertyEvent &e); virtual void clientMessageHandler(const XClientMessageEvent &e); virtual void configureRequestHandler(const XConfigureRequestEvent &e); virtual void unmapHandler(const XUnmapEvent &e); virtual void destroyHandler(const XDestroyWindowEvent &e); virtual void reparentHandler(const XReparentEvent &e); virtual void mapRequestHandler(const XMapRequestEvent &e); #if defined(SHAPE) virtual void shapeHandler(const XShapeEvent &e); #endif // SHAPE }; } #endif // __client_hh