// -*- mode: C++; indent-tabs-mode: nil; c-basic-offset: 2; -*- #ifndef __client_hh #define __client_hh extern "C" { #include } #include #include "otk/strut.hh" #include "otk/rect.hh" namespace ob { class OBClient { public: enum Max { Max_None, Max_Horz, Max_Vert, Max_Full }; enum WindowType { Type_Desktop, Type_Dock, Type_Toolbar, Type_Menu, Type_Utility, Type_Splash, Type_Dialog, Type_Normal }; enum MwmFlags { Functions = 1 << 0, Decorations = 1 << 1 }; enum MwmFunctions { MwmFunc_All = 1 << 0, MwmFunc_Resize = 1 << 1, MwmFunc_Move = 1 << 2, MwmFunc_Iconify = 1 << 3, MwmFunc_Maximize = 1 << 4, MwmFunc_Close = 1 << 5 }; enum MemDecorations { MemDecor_All = 1 << 0, MemDecor_Border = 1 << 1, MemDecor_Handle = 1 << 2, MemDecor_Title = 1 << 3, //MemDecor_Menu = 1 << 4, MemDecor_Iconify = 1 << 5, MemDecor_Maximize = 1 << 6 }; // this structure only contains 3 elements... the Motif 2.0 structure // contains 5... we only need the first 3... so that is all we will define typedef struct MwmHints { static const int elements = 3; unsigned long flags; unsigned long functions; unsigned long decorations; }; enum StateAction { State_Remove = 0, // _NET_WM_STATE_REMOVE State_Add, // _NET_WM_STATE_ADD State_Toggle // _NET_WM_STATE_TOGGLE }; private: Window _window; //! The id of the group the window belongs to XID _group; // XXX: transient_for, transients //! The desktop on which the window resides (0xffffffff for all desktops) unsigned int _desktop; //! Normal window title std::string _title; //! Window title when iconifiged std::string _icon_title; //! The application that created the window std::string _app_name; //! The class of the window, can used for grouping std::string _app_class; //! The type of window (what its function is) WindowType _type; //! Position and size of the window (relative to the root window) otk::Rect _area; // size bounds // if min > max, then the window is not resizable int _min_x, _min_y; // minumum size int _max_x, _max_y; // maximum size int _inc_x, _inc_y; // resize increments int _base_x, _base_y; // base size //! Where to place the decorated window in relation to the undecorated window int _gravity; //! The state of the window, one of WithdrawnState, IconicState, or //! NormalState long _state; //! Can the window receive input focus? bool _can_focus; //! Urgency flag bool _urgent; //! Notify the window when it receives focus? bool _focus_notify; //! The window uses shape extension to be non-rectangular? bool _shaped; //! The window is modal, so it must be processed before any windows it is //! related to can be focused bool _modal; //! Only the window's titlebar is displayed bool _shaded; //! The window is iconified bool _iconic; //! The window is maximized to fill the screen vertically bool _max_vert; //! The window is maximized to fill the screen horizontally bool _max_horz; //! The window is a 'fullscreen' window, and should be on top of all others bool _fullscreen; //! The window should be on top of other windows of the same type bool _floating; // XXX: motif decoration hints! void setWMState(long state); void setDesktop(long desktop); void setState(StateAction action, long data1, long data2); void updateNormalHints(); void updateWMHints(); void updateTitle(); void updateClass(); public: OBClient(Window window); virtual ~OBClient(); inline Window window() const { return _window; } inline WindowType type() const { return _type; } inline unsigned int desktop() const { return _desktop; } inline const std::string &title() const { return _title; } inline const std::string &iconTitle() const { return _title; } inline const std::string &appName() const { return _app_name; } inline const std::string &appClass() const { return _app_class; } inline bool canFocus() const { return _can_focus; } inline bool urgent() const { return _urgent; } inline bool focusNotify() const { return _focus_notify; } inline bool shaped() const { return _shaped; } inline int gravity() const { return _gravity; } // states inline bool modal() const { return _modal; } inline bool shaded() const { return _shaded; } inline bool iconic() const { return _iconic; } inline bool maxVert() const { return _max_vert; } inline bool maxHorz() const { return _max_horz; } inline bool fullscreen() const { return _fullscreen; } inline bool floating() const { return _floating; } inline int minX() const { return _min_x; } inline int minY() const { return _min_y; } inline int maxX() const { return _max_x; } inline int maxY() const { return _max_y; } inline int incrementX() const { return _inc_x; } inline int incrementY() const { return _inc_y; } inline int baseX() const { return _base_x; } inline int baseY() const { return _base_y; } inline const otk::Rect &area() const { return _area; } void update(const XPropertyEvent &e); void update(const XClientMessageEvent &e); }; } #endif // __client_hh