// -*- mode: C++; indent-tabs-mode: nil; c-basic-offset: 2; -*- #ifndef __frame_hh #define __frame_hh /*! @file frame.hh */ extern "C" { #include } #include "client.hh" #include "backgroundwidget.hh" #include "otk/strut.hh" #include "otk/rect.hh" #include "otk/screeninfo.hh" #include "otk/style.hh" #include "otk/widget.hh" #include "otk/button.hh" #include "otk/focuswidget.hh" #include "otk/focuslabel.hh" #include namespace ob { //! Holds and decorates a frame around an OBClient (client window) /*! The frame is responsible for calling XSelectInput on the client window's new parent with the SubstructureRedirectMask so that structure events for the client are sent to the window manager. */ class OBFrame : public otk::OtkWidget { public: //! The event mask to grab on frame windows static const long event_mask = EnterWindowMask | LeaveWindowMask; private: OBClient *_client; const otk::ScreenInfo *_screen; //! The style to use for size and display the decorations otk::Style *_style; //! The size of the frame on each side of the client window otk::Strut _size; //! The size of the frame on each side of the client window inside the border otk::Strut _innersize; // decoration windows OBBackgroundWidget _plate; // sits entirely under the client window OBBackgroundWidget _titlebar; otk::OtkButton _button_close; otk::OtkButton _button_iconify; otk::OtkButton _button_max; otk::OtkButton _button_stick; otk::OtkFocusLabel _label; OBBackgroundWidget _handle; otk::OtkButton _grip_left; otk::OtkButton _grip_right; //! The decorations to display on the window. /*! This is by default the same value as in the OBClient::decorations, but it is duplicated here so that it can be overridden per-window by the user. */ OBClient::DecorationFlags _decorations; //! Reparents the client window from the root window onto the frame void grabClient(); //! Reparents the client window back to the root window /*! @param remap Re-map the client window when we're done reparenting? */ void releaseClient(bool remap); //! Shape the frame window to the client window void adjustShape(); public: //! Constructs an OBFrame object, and reparents the client to itself /*! @param client The client window which will be decorated by the new OBFrame @param style The style to use to decorate the frame */ OBFrame(OBClient *client, otk::Style *style); //! Destroys the OBFrame object virtual ~OBFrame(); //! Set the style to decorate the frame with virtual void setStyle(otk::Style *style); //! Update the frame's size to match the client void adjustSize(); //! Update the frame's position to match the client void adjustPosition(); //! Applies gravity to the client's position to find where the frame should //! be positioned. /*! @return The proper coordinates for the frame, based on the client. */ void clientGravity(int &x, int &y); //! Reversly applies gravity to the frame's position to find where the client //! should be positioned. /*! @return The proper coordinates for the client, based on the frame. */ void frameGravity(int &x, int &y); }; } #endif // __frame_hh