\r
[A]\r
type = SaberMonster\r
+ speed = 10\r
path = [1,1] [5,6] wait(5) [45,2]\r
- loop = true\r
create = [5,7] [2,3]\r
-[B]\r
- condition = has(key)\r
- event = wait(2) remove([2,6]) remove([2,7])\r
+;[B]\r
+; condition = has(key)\r
+; event = wait(2) remove([2,6]) remove([2,7])\r
\r
; Function ideas:\r
; has(entity) Player has given entity in his inventory.\r
+------------------------------------------------------------------------------+\r
| |\r
| 1 |\r
-| B |\r
+| |\r
| 2 +---- |\r
| | |\r
-| 3 | A |\r
+| 3 | |\r
| | |\r
| 4 | |\r
-| | |\r
+| A | |\r
+-------------+----+ |\r
| | |\r
| | |\r