/// <param name="spriteBatch">The widget.</param>\r
void Draw(SpriteBatch spriteBatch);\r
\r
+ /// <summary>\r
+ /// Get whether or not the entity is collidable.\r
+ /// </summary>\r
+ bool IsCollidable { get; }\r
+\r
/// <summary>\r
/// Get the actual position.\r
/// </summary>\r