+YOINK_README(7) Miscellaneous Information Manual YOINK_README(7)
-Yoink is a game originally developed by Neil Carter for Mac OS. You play the
-part of a flying alien heroine who must defend her home on Earth from other
-airborne alien invaders.
+NAME
+ yoink_readme -- general information about yoink
-This version of the game uses all new code and modern frameworks to bring
-this simple, fast-moving action game to a wider audience.
+DESCRIPTION
+ Yoink is a game created by Neil Carter for Mac OS. You play the part of
+ a flying alien heroine who must defend her home on Earth from other
+ airborne alien invaders.
-The new code is released under the BSD-2 license. The old code and original
-resources are provided under the zlib/libpng License. See COPYING for complete
-details.
+ This version of the game uses all new code and modern frameworks to bring
+ this simple, fast-moving action game to a wider audience.
-Dependencies:
+ INSTALLATION
+ Installing Yoink is simple. You can typically use commands such as
+ these:
-boost headers
-freealut
-libvorbis
-Lua
-OpenAL
-OpenGL (libGL, libGL or opengl32, glu32)
-SDL
-SDL_image (with libpng support)
+ cd /path/to/yoink
+ ./configure
+ make && make install
+ This will install Yoink into the /usr/local directory. To run Yoink,
+ issue the command:
-Notes regarding the code:
+ /usr/local/bin/yoink
-The code is a complete rewrite, containing none of the original code. I've made
-some effort to put the more generic or reusable code into a separate library
-called Moof. I've also made an effort to incorporate 3rd-party code that
-happened to fit well into what I needed. So, generally, the source code is
-separated into these three categories:
+ or just yoink if /usr/local/bin is already in your PATH. See
+ yoink_install(7) for a more detailed discussion about the build system
+ and a list of required packages.
-1. Yoink-specific code.
+ LICENSE
+ The new code is released under the 2-clause BSD license. The old code
+ and original resources are provided under the zlib/libpng license. See
+ the file COPYING for complete details. Other parts are distributed under
+ different licenses. See yoink_license(7) for the full texts of the
+ relevant licenses.
-This is the code directly in src/. These classes reside in no namespace.
+ ABOUT THE CODE
+ The code is a complete rewrite, containing none of the original code.
+ I've made some effort to put the more generic or reusable code into a
+ separate library called libmoof. I've also made an effort to incorporate
+ 3rd-party code that happened to fit well into what I needed. So,
+ generally, the source code is separated into these three categories:
-2. Reusable code.
+ 1. Yoink-specific code. This is the code in the src directory. These
+ classes reside in no explicit namespace.
-Currently, the code is in src/Moof/, and it is compiled as a convenience
-library. These classes and other helper functions reside in the Mf namespace.
-Since I wrote this code alongside the Yoink-specific stuff, there is somewhat of
-a blurry line between the two categories.
+ 2. Reusable code. The code is in src/moof, and it is compiled as a
+ convenience library. These classes and helper functions reside in
+ the moof namespace. Since I wrote this code alongside the Yoink-
+ specific stuff, there is somewhat of a blurry line between the two
+ categories, unfortunately.
-3. 3rd-party code.
+ 3. Third-party code. This is made up of free code from other projects
+ or libraries, the licenses of which are also noted in the COPYING
+ file. This code resides in various namespaces and in various
+ subdirectories of src.
-This is made up of free code from other projects or libraries (aside from the
-explicit dependencies above), the licenses of which are also in the COPYING
-file. This code resides in various namespaces and in various subdirectories.
+ PACKAGING
+ Here are some tips to help packagers:
+ o The build scripts are written in Lua, so make sure the Lua
+ interpreter is installed. That shouldn't be a problem since Yoink
+ depends on the Lua library anyway.
+
+ o The Makefile will only work well with GNU make. On some systems,
+ this is installed as gmake.
+
+ o The configure script supports most of the useful options that an
+ Autoconf-generated script would have, and the Makefile supports
+ DESTDIR.
+
+ See yoink_install(7) for a more detailed discussion about the build
+ system.
+
+ SENDING PATCHES
+ I'll gladly entertain patches if you want to help out. Just email me
+ your stuff or tell me where to pull if you use git. If you're interested
+ in that, please observe the following:
+
+ o Stick to the coding style of the source code files you edit. Follow
+ the general style of method and variable naming, as well as white
+ space formatting. In particular, use literal tabs with an assumed
+ tabstop of 8 characters. Also, try to limit line lengths to 78
+ characters.
+
+ o For legal reasons, don't include other peoples' code with your patch.
+ You must also agree to license your changes according to the same
+ terms and conditions as the files you edit, usually the 2-clause BSD
+ license.
+
+ o If you want your name and contact information in the AUTHORS file,
+ please make it so in the patch you provide.
+
+SEE ALSO
+ yoinkrc(5), yoink(6)
+
+AUTHORS
+ Charles McGarvey chaz@dogcows.com
+
+NetBSD 5.1.0_PATCH June 14, 2011 NetBSD 5.1.0_PATCH